Agent skill

3D Object

by asgeirtj in asgeirtj/system_prompts_leaks

three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks.

CC0-1.0Auto-check passedGame Development

Install 3D Object

skills CLI
$ npx skills add asgeirtj/system_prompts_leaks --skill 3d-object -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install asgeirtj/system_prompts_leaks 3d-object --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Anthropic/claude-design/skills/3d-object .claude/skills/3d-object && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
3d-object
GitHub stars
69k
Token cost
~1.1k tokens
SKILL.md length
462 words
Files
1
Skills in repo
124
Repo updated
First seen
Licence
CC0-1.0

At a glance

three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks.

  • Tasks that involve 3D graphics and WebGL
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

3D Object is an agent skill from asgeirtj/system_prompts_leaks. three.js model, downloadable as OBJ or GLB

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Documented system prompts from Anthropic - Claude Fable 5.1, Opus 5.5, Claude Design, Claude Code. OpenAI - ChatGPT GPT-6-Astra, Codex. Google - Gemini 3.8 Flash, 3.1 Pro… The licence is CC0-1.0.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “/3d-object”

What it can do on your machine

Read from SKILL.md and the folder at commit e31ec21. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • unpkg.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

3D Object loads about 1.1k tokens when it runs. Until then it costs about 13 tokens; SKILL.md has 462 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~13
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from asgeirtj/system_prompts_leaks at commit e31ec21, republished under its CC0-1.0 licence (© asgeirtj). 462 words, ~1,071 tokens.

Download SKILL.mdSave it as .claude/skills/3d-object/SKILL.md (or your agent's skills folder).
name
3d-object
description
three.js model, downloadable as OBJ or GLB
user-invocable
true

3D object

Model a 3D object the user can inspect from every angle and download, built with three.js and presented in the three_d_stage starter.

START by calling copy_starter_component with kind: "three_d_stage.js" — it is the whole viewer: studio lighting, ground shadow, orbit controls, an auto-framed camera, and a toolbar that downloads the object as OBJ + MTL or GLB. Read the copied file's usage block and follow its page skeleton exactly. You only write the model-building module script.

Build the page as plain HTML — a .html file with ordinary <script> tags — even when the project's other designs are .dc.html Design Components: DC restricts scripts to <helmet>, which races the stage's mount and can't host this skeleton.

Load three.js ONLY through this exact pinned import map, in <head>, before any module script. Do not change versions, URLs, or hashes, do not add other copies of three.js, and do not import addons beyond the three listed — the map is deliberately a closed set, so anything else fails to resolve rather than loading unverified:

<script type="importmap">
{
  "imports": {
    "three": "https://unpkg.com/three@0.184.0/build/three.module.js",
    "three/addons/controls/OrbitControls.js": "https://unpkg.com/three@0.184.0/examples/jsm/controls/OrbitControls.js",
    "three/addons/exporters/OBJExporter.js": "https://unpkg.com/three@0.184.0/examples/jsm/exporters/OBJExporter.js",
    "three/addons/exporters/GLTFExporter.js": "https://unpkg.com/three@0.184.0/examples/jsm/exporters/GLTFExporter.js"
  },
  "integrity": {
    "https://unpkg.com/three@0.184.0/build/three.module.js": "sha384-8FCZ1eVO6it4+pbec2aDtnTrwjWXZLJRC+MAGCIPDgsYnUrl/E0A2YlF8ioMKI/J",
    "https://unpkg.com/three@0.184.0/build/three.core.js": "sha384-dw2ooPewaEIrAgl6oFDBmmBWCE9oW9LxRGcfwZ0hLvEprzo202wXl7vCYHRlSnOT",
    "https://unpkg.com/three@0.184.0/examples/jsm/controls/OrbitControls.js": "sha384-4rziNxOBZKQ69i+w+f89KJ55TCYquwchVbByQwmaOeIOXdOU2PLDn3kOfXHwIJC9",
    "https://unpkg.com/three@0.184.0/examples/jsm/exporters/OBJExporter.js": "sha384-nbwtoZENJD3Vq+ACK0CuGQdPMuDWHkamC2KJD70EV5nfg6jQjfppKOea07YJN+N3",
    "https://unpkg.com/three@0.184.0/examples/jsm/exporters/GLTFExporter.js": "sha384-VofkvpG6HERhFCYbsUOHeNXBCqID2nfqkQqnVzE1jc/oPcz+qJ13ADdXH08hE+cQ"
  }
}
</script>

Build the model programmatically, as a THREE.Group composed of named parts:

  • Compose primitives (BoxGeometry, CylinderGeometry, SphereGeometry, TorusGeometry, LatheGeometry, ExtrudeGeometry with Shape) before reaching for raw BufferGeometry; real objects decompose into far more primitives than you'd guess.
  • NAME every mesh and every material ("hull", "walnut", "brass") — the names become the o / usemtl entries in the exported OBJ and the node names in the GLB, which is what makes the download usable in Blender.
  • Use MeshStandardMaterial with a small curated palette (3-5 materials, shared across parts); set roughness/metalness deliberately. Textures don't survive the OBJ export — prefer geometry and material color over texture detail.
  • Model in real-world meters, y-up, centered on the origin, base resting at the lowest y. Offset deliberately coplanar faces by ~0.001 so nothing z-fights.
  • Curved surfaces need enough segments to read as smooth at full screen (32+ radial segments on feature surfaces), but don't tessellate what no one will see.
Show full SKILL.md (119 more words)Show less

The stage's toolbar gives the user OBJ + MTL (universal, geometry + per-material colors) and GLB (the modern interchange format — keeps the part hierarchy and PBR materials; imports cleanly into Blender, Maya, Cinema 4D, Unity, Unreal). Those two are the export formats on offer — when the user asks for something else (FBX, USDZ, STEP), say plainly that the stage exports OBJ + MTL and GLB.

Iterate with screenshots: the stage keeps its last frame readable, so the ordinary screenshot tools capture the live canvas — no extra steps. After editing a module file, reload with show_html before screenshotting (the iframe caches already-loaded modules). Look at the object from the default framing and refine silhouette, proportion, and material separation — the silhouette carries the object.

© asgeirtj, CC0-1.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Anthropic/claude-design/skills/3d-object of asgeirtj/system_prompts_leaks.

Open the folder on GitHubat commit e31ec21

Compare with similar skills

3D Object next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

3D Object compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
3D Object this skillasgeirtj/system_prompts_leaks69k—~1.1kAutomated safety check: PassCC0-1.0
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0

Similar skills

  • Image to Three.js Model

    img2threejs/img2threejs

    Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.

    18k GitHub starsUsed in 1 repo~8.2k tokens
    Game DevelopmentAuto-check passed
  • Web Clone

    Jane-xiaoer/claude-skill-web-clone

    网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…

    1k GitHub starsUsed in 1 repo~2.7k tokens
    Game DevelopmentAuto-check passed
  • Threejs Game Director

    majidmanzarpour/threejs-game-skills

    Entrypoint for building, upgrading, and finishing Three.js browser games.

    2.5k GitHub stars~2.2k tokensUpdated 11 days ago
    Game DevelopmentAuto-check passed
  • Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…

    1.2k GitHub starsUsed in 1 repo~1.4k tokens
    Game DevelopmentAuto-check passed
  • Threejs World Generation

    calesthio/OpenMontage

    Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.

    66k GitHub stars~2k tokensUpdated 5 days ago
    Game DevelopmentAuto-check passed
  • 3Dviz Pro Max Scene Builder

    viettranx/3dviz-pro-max

    Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.

    697 GitHub stars~2.8k tokensUpdated 28 days ago
    Game DevelopmentAuto-check passed

More from asgeirtj/system_prompts_leaks

All 124 skills in this repo
  • Fleet Manager for Agent Sessions

    asgeirtj/system_prompts_leaks

    Shows one digest of coding-agent sessions across your connected machines and lets you open, read, steer, approve, stop and close them, over Herdr, tmux or MSP.

    69k GitHub stars~2.5k tokensUpdated yesterday
    Auto-check passed
  • Muse Code Product Doctor

    asgeirtj/system_prompts_leaks

    Diagnoses a Muse Code installation's own failures from binary and session evidence, instead of treating the report as an ordinary repository bug.

    69k GitHub stars~3.5k tokensUpdated yesterday
    Auto-check passed
  • DOCX

    asgeirtj/system_prompts_leaks

    A skill your agent uses whenever the user wants to create, read, edit, or manipulate Word documents (.docx) or Word templates (.dotx).

    69k GitHub stars~1.9k tokensUpdated yesterday
    Auto-check passed
  • Agents Project Coordinator

    asgeirtj/system_prompts_leaks

    Runs a goal as a project in which the agent coordinates separate agent threads, judging when to split the work, and interviews you first when nothing can be verified.

    69k GitHub stars~2.9k tokensUpdated yesterday
    Auto-check passed
  • Muse Plugin Creator

    asgeirtj/system_prompts_leaks

    Creates and validates a new native Muse plugin package in the current workspace, limited to five capability families, and leaves installation to you.

    69k GitHub stars~1.8k tokensUpdated yesterday
    Auto-check passed
  • Deep Research

    asgeirtj/system_prompts_leaks

    A skill your agent uses when the user's prompt requires (1) researching a topic across multiple sources, comparing options or alternatives, analyzing trends or history, understanding markets or…

    69k GitHub stars~3.3k tokensUpdated yesterday
    Auto-check passed

Works with

Questions about 3D Object

What does 3D Object do?

three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks. 3D Object is an agent skill from asgeirtj/system_prompts_leaks.

When should I use 3D Object?

3D Object fits situations like: tasks that involve 3D graphics and WebGL.

How do I install 3D Object in Claude Code?

Run `npx skills add asgeirtj/system_prompts_leaks --skill 3d-object -a claude-code`. Or copy the skill folder (Anthropic/claude-design/skills/3d-object in asgeirtj/system_prompts_leaks) into .claude/skills/3d-object in your project. Claude Code loads it when a task matches its description.

How do I install 3D Object in Codex?

Run `npx skills add asgeirtj/system_prompts_leaks --skill 3d-object -a codex`. Or copy the skill folder (Anthropic/claude-design/skills/3d-object in asgeirtj/system_prompts_leaks) into .agents/skills/3d-object in your project. Codex loads it when a task matches its description.

Can I use 3D Object in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add asgeirtj/system_prompts_leaks --skill 3d-object -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/3d-object, .gemini/skills/3d-object, .github/skills/3d-object and .opencode/skills/3d-object in your project.

What does 3D Object need to run?

SKILL.md names no scripts, command-line tools or credentials: 3D Object is instructions for the agent only.

Does 3D Object access the network?

SKILL.md names 1 domain. As links in the text: unpkg.com. This is read from the text; nothing was executed.

Is 3D Object safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does 3D Object use?

3D Object is published under the CC0-1.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does 3D Object use?

About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to 3D Object?

Skills that share tags, products or a category with 3D Object: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains 3D Object?

asgeirtj (a GitHub user) maintains it in asgeirtj/system_prompts_leaks, which has 69,211 GitHub stars. The repository holds 124 skills in this directory. The repository was last updated on October 8, 2026.

Source: asgeirtj/system_prompts_leaks on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.