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Game Development

1,660 skills found, page 6.
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241

Three.js interaction - raycasting, controls, mouse/touch input, object selection.

OWWZO/ai-agent1895 repos~4.1kAutomated safety check: PassNo licence2 days ago
242

Rebuild an explicitly scoped subsystem around its target architecture without maintaining legacy API compatibility.

The-Lyricis/HybridEngine104—~496Automated safety check: PassMIT27 days ago
243

Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT10 days ago
244

DOTA2 自定义游戏服务端逻辑开发指南。触发词:游戏逻辑、服务端、server、game mode、游戏模式、GameRules、modifier、timer、lua、TSTL。Use when user asks to create or modify DOTA2 custom game server-side logic, game mode configuration…

XavierCHN/x-template217—~2.7kAutomated safety check: PassMIT4 mo ago
245

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

DY-2026/GameDesignOS415—~2.1kAutomated safety check: PassMIT1 mo ago
246

Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
247

Maps the tools of the Flopperam Unreal Engine MCP server and how to choose among them when working with a live Unreal Editor.

flopperam/unreal-engine-mcp1.1k—~1.7kAutomated safety check: PassNo licence3 mo ago
248

A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API.

jasonkneen/tiny-world-builder1.6k—~1.9kAutomated safety check: PassAGPL-3.0today
249

Builds 3D web scenes with Three.js and React Three Fiber, with attention to art direction, a performance budget, mobile behavior and fallbacks.

madebyaris/advance-minimax-m3-cursor-rules126—~3kAutomated safety check: PassMIT3 mo ago
250

Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…

TheOrcDev/skills106—~2.3kAutomated safety check: PassNo licence13 days ago
251

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…

thedivergentai/GD-Agentic-Skills821—~4.5kAutomated safety check: PassLGPL-3.01 mo ago
252

Generates OpenChart (https://github.com/tryopendata/openchart) chart, table, graph, sankey, tilemap, and geo map specs from data, and guides editorial design decisions.

tryopendata/skills142—~11kAutomated safety check: PassMIT2 mo ago
253

Expert guidance for using the Databricks CLI to manage Databricks workspaces, clusters, jobs, pipelines, Unity Catalog, SQL warehouses, serving endpoints, secrets, bundles, and all other Databricks…

aehrc/pathling137—~2.1kAutomated safety check: PassApache-2.03 days ago
254
254.Tsl

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.

pmndrs/glyph395—~1.5kAutomated safety check: PassMITtoday
255

Create Framer Code Components and Code Overrides. An agent skill from fredm00n/framerlabs.

fredm00n/framerlabs135—~8.3kAutomated safety check: PassMITtoday
256

Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMIT2 days ago
257

Design Health — runs 19 deterministic quality checks on HTML output.

Kayforkind/reimagine-it205—~756Automated safety check: PassMIT5 days ago
258

安装和修复 DGame Unity CLI,使用内嵌 Pipeline 与项目级 Workflow 排查 CLI/MCP 连接,查询 Unity Editor/Development Player,执行编译、测试和受控验证。涉及 CLI 安装、连接配置或实际 Unity 状态时使用;纯源码或文档任务不连接 Editor。

AmaniDawn/DGame169—~554Automated safety check: PassMIT4 days ago
259

Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.

mintdotgg/mint-threejs-skills114—~677Automated safety check: PassMIT2 mo ago
260
260.Gecs

gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

RandallLiuXin/GodotMaker550—~2.7kAutomated safety check: PassUnknown24 days ago
261

Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB.

instruktlabs/kiln255—~4kAutomated safety check: PassMITyesterday
262

A skill your agent uses when adding, organizing, registering, or loading non-code files (images, audio, video) in a Pixi'VN project — local assets processed by PixiJS AssetPack vs.

DRincs-Productions/pixi-vn149—~2.9kAutomated safety check: PassLGPL-2.110 days ago
263

Build, modify, debug, or publish VIVERSE-ready web games and 3D apps with Three.js, React Three Fiber, @pmndrs/viverse, @react-three/viverse, VIVERSE SDK integrations, character controllers…

pmndrs/viverse132—~1.7kAutomated safety check: PassUnknown9 days ago
264

Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state.

hatayama/unity-cli-loop578—~2kAutomated safety check: PassMITtoday
265

Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes.

kevinpbuckley/VibeUE730—~6.5kAutomated safety check: PassMIT4 days ago
266

Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context.

Shellishack/infinite-pokemon185—~1.1kAutomated safety check: PassMIT-020 days ago
267

ALWAYS use when porting an existing D3D11 engine or renderer to AGFX — translating ID3D11Device/DeviceContext/InputLayout/state-object code to agfxDevice/agfxCommandBuffer/agfxRenderPipeline calls…

AmelieHeinrich/agfx146—~3.6kAutomated safety check: PassMIT13 days ago
268

Makes animated pixel-art videos in an indie-game style: a 480×270 canvas upscaled four times, limited palettes with dithering, procedural characters and dialogue captions, encoded as MP4.

edenfunf/reelmimic1.9k—~1.4kAutomated safety check: PassMIT2 days ago
269

SQL evaluation criteria for Databricks. An agent skill from databricks-solutions/ai-dev-kit.

databricks-solutions/ai-dev-kit1.9k—~438Automated safety check: PassUnknown1 mo ago
270

Turns a finished CraftBot building model into cut lists, stick orders and full-scale printable sheets for building a physical scale model by hand.

lukapiskorec/craftbot154—~2.8kAutomated safety check: PassUnknown10 days ago
271

Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos.

WU-HAOTIAN34/2dimg2motion208—~844Automated safety check: PassMIT3 mo ago
272

Run Unity Test Runner and report detailed results. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3733 repos~796Automated safety check: PassMITyesterday
273
273.Issue TriageOfficial

First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and…

microsoft/XBOX-Godot-Sample237—~2.5kAutomated safety check: PassMIT3 days ago
274

Guides Unreal Engine C++ AI work across AI controllers, behavior trees, blackboards, perception, navmesh pathfinding, EQS and Smart Objects.

quodsoler/unreal-engine-skills362—~8.9kAutomated safety check: PassMIT13 days ago
275

Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).

Siege-Perilous/tableslayer123—~4.1kAutomated safety check: PassUnknown5 days ago
276

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.

corosolto/client2571 repo~1.7kAutomated safety check: PassApache-2.0today
277

UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes.

FlameskyDexive/Legends-Of-Heroes928—~483Automated safety check: PassMIT19 days ago
278

从角色需求、候选素材和真实分层开始,完成 Live2D Cubism 绑定、动态、网页验收与可回退发布;适用于 Hikari 类项目,不把生成图或网页动画冒充已完成的模型编辑。

luomo66ccff/Amahane-Hikari-Live2D112—~321Automated safety check: PassUnknown20 days ago
279

Downloads Defold project dependencies into .deps/ folder. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~900Automated safety check: PassNo licence5 mo ago
280

Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership.

EnzeD/r3f-skills128—~1.4kAutomated safety check: PassNo licence1 mo ago
281
281.Draw

Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.

with-pebbly/aseprite-ai-artist230—~1.5kAutomated safety check: PassMIT3 days ago
282

Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

RandallLiuXin/GodotMaker5501 repo~2.2kAutomated safety check: PassUnknown24 days ago
283

Build small, always-on WebGL visuals (identity avatars, ambient orbs, glass and iridescent surfaces, animated textures) that ship inside a normal web app UI without wrecking performance…

flornkm/skills113—~4.7kAutomated safety check: PassMIT1 mo ago
284

Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.

freshtechbro/claudedesignskills1k—~4.2kAutomated safety check: PassMIT10 mo ago
285

A skill for developing the Vulkan renderer in Yamagi Quake II Remaster.

yquake2/yquake2remaster115—~482Automated safety check: PassUnknowntoday
286

Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.

meta-quest/agentic-tools215—~1.8kAutomated safety check: PassApache-2.017 days ago
287

A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a…

vchelaru/FlatRedBall578—~1.4kAutomated safety check: PassMITyesterday
288

Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader.

CyberAgentGameEntertainment/NovaShader1.6k1 repo~782Automated safety check: PassMIT4 days ago