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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 145 | 145.Shader Extract Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to. | cth9191/ | 138 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 146 | 146.Typegpu TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills. | software-mansion-labs/ | 291 | 2 repos | ~5.6k | Automated safety check: Pass | No licence | 13 days ago |
| 147 | Synchronize pob-web with PathOfBuilding-SimpleGraphic only when the user explicitly invokes $sync-simplegraphic. | atty303/ | 103 | — | ~1.4k | Automated safety check: Pass | MIT | 6 days ago |
| 148 | 148.Decompiler MCP A skill your agent uses when working with the DecompilerServer MCP server to inspect, search, decompile, analyze, or compare .NET assemblies, especially foreign code such as Unity/RimWorld… | pardeike/ | 108 | — | ~1.5k | Automated safety check: Pass | MIT | 10 days ago |
| 149 | Install KimodoUnityBridge and route Unity animation work through its cooperating capability tools. | OneYoungMean/ | 107 | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | today |
| 150 | Interact with the running Unreal Engine editor via TCP bridge. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 151 | Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding. | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 152 | Intrinsic Solution Building Library (SBL) Python SDK guide for connecting to workcells, composing Behavior Trees, querying/mutating ObjectWorld frames, binding equipment resources, and orchestrating… | intrinsic-ai/ | 562 | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | today |
| 153 | Three.js interaction - raycasting, controls, mouse/touch input, object selection. | OWWZO/ | 189 | 5 repos | ~4.1k | Automated safety check: Pass | No licence | yesterday |
| 154 | Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 10 days ago |
| 155 | 155.Dota2 Game Logic DOTA2 自定义游戏服务端逻辑开发指南。触发词:游戏逻辑、服务端、server、game mode、游戏模式、GameRules、modifier、timer、lua、TSTL。Use when user asks to create or modify DOTA2 custom game server-side logic, game mode configuration… | XavierCHN/ | 217 | — | ~2.7k | Automated safety check: Pass | MIT | 4 mo ago |
| 156 | Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 157 | Maps the tools of the Flopperam Unreal Engine MCP server and how to choose among them when working with a live Unreal Editor. | flopperam/ | 1.1k | — | ~1.7k | Automated safety check: Pass | No licence | 3 mo ago |
| 158 | 158.Living Backdrop Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a… | TheOrcDev/ | 106 | — | ~2.3k | Automated safety check: Pass | No licence | 13 days ago |
| 159 | Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and… | thedivergentai/ | 821 | — | ~4.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 160 | 160.Openchart Generates OpenChart (https://github.com/tryopendata/openchart) chart, table, graph, sankey, tilemap, and geo map specs from data, and guides editorial design decisions. | tryopendata/ | 142 | — | ~11k | Automated safety check: Pass | MIT | 2 mo ago |
| 161 | 161.Databricks CLI Expert guidance for using the Databricks CLI to manage Databricks workspaces, clusters, jobs, pipelines, Unity Catalog, SQL warehouses, serving endpoints, secrets, bundles, and all other Databricks… | aehrc/ | 137 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 162 | 162.Tsl Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. | pmndrs/ | 395 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 163 | Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it… | TypeDreamMoon/ | 106 | — | ~1.9k | Automated safety check: Pass | MIT | 2 days ago |
| 164 | 164.Unity CLI 安装和修复 DGame Unity CLI,使用内嵌 Pipeline 与项目级 Workflow 排查 CLI/MCP 连接,查询 Unity Editor/Development Player,执行编译、测试和受控验证。涉及 CLI 安装、连接配置或实际 Unity 状态时使用;纯源码或文档任务不连接 Editor。 | AmaniDawn/ | 169 | — | ~554 | Automated safety check: Pass | MIT | 4 days ago |
| 165 | Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. | mintdotgg/ | 114 | — | ~677 | Automated safety check: Pass | MIT | 2 mo ago |
| 166 | 166.Gecs gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. | RandallLiuXin/ | 550 | — | ~2.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 167 | Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB. | instruktlabs/ | 255 | — | ~4k | Automated safety check: Pass | MIT | today |
| 168 | 168.Pmndrs Viverse Build, modify, debug, or publish VIVERSE-ready web games and 3D apps with Three.js, React Three Fiber, @pmndrs/viverse, @react-three/viverse, VIVERSE SDK integrations, character controllers… | pmndrs/ | 132 | — | ~1.7k | Automated safety check: Pass | Unknown | 9 days ago |
| 169 | 169.Uloop Hot Reload Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state. | hatayama/ | 578 | — | ~2k | Automated safety check: Pass | MIT | today |
| 170 | 170.SQL Correctness SQL evaluation criteria for Databricks. An agent skill from databricks-solutions/ai-dev-kit. | databricks-solutions/ | 1.9k | — | ~438 | Automated safety check: Pass | Unknown | 1 mo ago |
| 171 | First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and… | microsoft/ | 237 | — | ~2.5k | Automated safety check: Pass | MIT | 3 days ago |
| 172 | Guides Unreal Engine C++ AI work across AI controllers, behavior trees, blackboards, perception, navmesh pathfinding, EQS and Smart Objects. | quodsoler/ | 362 | — | ~8.9k | Automated safety check: Pass | MIT | 12 days ago |
| 173 | 173.Stage Rendering Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal). | Siege-Perilous/ | 123 | — | ~4.1k | Automated safety check: Pass | Unknown | 5 days ago |
| 174 | Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. | corosolto/ | 257 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 175 | 175.Et Unitybridge UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes. | FlameskyDexive/ | 928 | — | ~483 | Automated safety check: Pass | MIT | 19 days ago |
| 176 | 从角色需求、候选素材和真实分层开始,完成 Live2D Cubism 绑定、动态、网页验收与可回退发布;适用于 Hikari 类项目,不把生成图或网页动画冒充已完成的模型编辑。 | luomo66ccff/ | 112 | — | ~321 | Automated safety check: Pass | Unknown | 19 days ago |
| 177 | 177.R3f Fundamentals Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership. | EnzeD/ | 128 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 178 | 178.Draw Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify. | with-pebbly/ | 230 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 179 | 179.Gdtoolkit Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 550 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 23 days ago |
| 180 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 1k | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 181 | 181.Hz API Upgrade Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. | meta-quest/ | 215 | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 182 | 182.Uloop Launch Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~782 | Automated safety check: Pass | MIT | 4 days ago |
| 183 | Configures third-person camera systems with collision avoidance. | hexianWeb/ | 195 | — | ~1.9k | Automated safety check: Pass | MIT | 2 mo ago |
| 184 | Run the egocentric reconstruction pipeline on an input video. | nvidia-isaac/ | 861 | — | ~1.2k | Automated safety check: Pass | Unknown | 2 days ago |
| 185 | Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#. | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 186 | 186.Threejs Lighting Three.js lighting - light types, shadows, environment lighting. | OWWZO/ | 189 | 5 repos | ~3k | Automated safety check: Pass | No licence | yesterday |
| 187 | Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C. | poingstudios/ | 632 | — | ~1.1k | Automated safety check: Pass | MIT | 10 days ago |
| 188 | A skill your agent uses when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. | pixijs/ | 351 | — | ~4.6k | Automated safety check: Pass | MIT | 9 days ago |
| 189 | Contributor workflow for dojoengine/dojo. An agent skill from dojoengine/dojo. | dojoengine/ | 478 | — | ~356 | Automated safety check: Pass | Apache-2.0 | 5 mo ago |
| 190 | Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。 | 925236118/ | 103 | 1 repo | ~2.5k | Automated safety check: Pass | MIT | 3 days ago |
| 191 | Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy. | Donchitos/ | 26k | — | ~2.6k | Automated safety check: Notes | MIT | 3 days ago |
| 192 | 192.Rig It Rig and animate game characters that actually hold up in-engine. | TheOrcDev/ | 106 | — | ~1.6k | Automated safety check: Pass | No licence | 13 days ago |