Fmodel Unpack
pa001024/dna-builder
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
$ npx skills add arjun988/blender-skills --skill geometry-nodes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install arjun988/blender-skills geometry-nodes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/geometry-nodes .claude/skills/geometry-nodes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "geometry-nodes" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/geometry-nodes into .claude/skills/geometry-nodes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-nodes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/arjun988/blender-skills/tree/main/.claude/skills/geometry-nodesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add arjun988/blender-skills --skill geometry-nodes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install arjun988/blender-skills geometry-nodes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/geometry-nodes .agents/skills/geometry-nodes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "geometry-nodes" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/geometry-nodes into .agents/skills/geometry-nodes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-nodes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill geometry-nodes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install arjun988/blender-skills geometry-nodes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/geometry-nodes .cursor/skills/geometry-nodes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "geometry-nodes" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/geometry-nodes into .cursor/skills/geometry-nodes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-nodes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/arjun988/blender-skills.git --path .claude/skills/geometry-nodes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add arjun988/blender-skills --skill geometry-nodes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install arjun988/blender-skills geometry-nodes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/geometry-nodes .gemini/skills/geometry-nodes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "geometry-nodes" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/geometry-nodes into .gemini/skills/geometry-nodes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-nodes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install arjun988/blender-skills geometry-nodesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add arjun988/blender-skills --skill geometry-nodes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/geometry-nodes .github/skills/geometry-nodes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "geometry-nodes" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/geometry-nodes into .github/skills/geometry-nodes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-nodes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill geometry-nodes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install arjun988/blender-skills geometry-nodes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/geometry-nodes .opencode/skills/geometry-nodes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "geometry-nodes" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/geometry-nodes into .opencode/skills/geometry-nodes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-nodes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
geometry-nodesBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
Geometry Nodes is an agent skill from arjun988/blender-skills. Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
Its SKILL.md is about 960 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/building-generators.md` and `references/scatter-systems.md`).
It sits in Game Development, covering Game assets and audio and MCP servers. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Geometry Nodes loads about 963 tokens when it runs, and up to ~1.4k if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 306 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 306 words, ~963 tokens.
.claude/skills/geometry-nodes/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Reusable procedural systems. Parametric assets. Performance-aware instancing.
Define Parameters → Build Node Tree → Create Node Group (GN_)
→ Test Variations → Bake/Instance Decision → Export IntegrationGN_[System]_[Descriptor]GN_Scatter_Rocks_v02Mesh Surface → Distribute Points on Faces → Instance on Points
→ Randomize Rotation (Z) → Randomize Scale → Realize (optional)Floor Count (input) → Repeat Mesh → Stack Instances
→ Window Cut Pattern → Material Variation → OutputCurve Input → Curve to Mesh (profile) → Subdivide → Set Material
→ Multiple curves from single path nodeIco Sphere → Displace (noise) → Decimate → Instance Scatter| Parameter | Typical Range |
|---|---|
| Scale | 0.8–1.2 (uniform or per-axis) |
| Rotation Z | 0–360° |
| Density | 0.1–2.0 per m² |
| Seed | Integer for reproducibility |
Always expose seed as group input for art direction iteration.
| Scenario | Approach |
|---|---|
| Game export | Realize instances → decimate → export mesh |
| Background scatter | Keep instanced; limit count |
| Hero procedural | Bake to static mesh for engine |
| Viewport preview | Limit instance count attribute |
| Group | Purpose |
|---|---|
| GN_Scatter_Objects | Generic surface scatter |
| GN_Array_Modular | Linear modular repetition |
| GN_Curve_Pipe | Pipe/cable along curve |
| GN_Wall_Variant | Parametric wall sections |
| GN_Vegetation_Cluster | Tree/bush clustering |
Before export:
Document which approach per target engine.
GN_ prefix| Topic | Reference | Load When |
|---|---|---|
| Scatter recipes | references/scatter-systems.md | Environment scatter |
| Building generators | references/building-generators.md | Architectural procedural |
© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .claude/skills/geometry-nodes of arjun988/blender-skills.
Open the folder on GitHubat commit 8f778d2
Geometry Nodes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Geometry Nodes this skillarjun988/blender-skills | 271 | — | ~963 | Automated safety check: Pass | MIT | |
| Fmodel Unpackpa001024/dna-builder | 134 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Scenario Patina Retexturescenario-labs/skills | 898 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Fal Assetsrehan-remade/universal-modder | 4.7k | — | ~2k | Automated safety check: Notes | MIT | |
| Scenario Orbit Viewsscenario-labs/skills | 898 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Scenario 3Dscenario-labs/skills | 898 | — | ~3.8k | Automated safety check: Pass | MIT |
pa001024/dna-builder
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
scenario-labs/skills
A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…
rehan-remade/universal-modder
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.
scenario-labs/skills
A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…
scenario-labs/skills
A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
arjun988/blender-skills
Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.
arjun988/blender-skills
Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.
arjun988/blender-skills
Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.
arjun988/blender-skills
Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.
arjun988/blender-skills
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.
arjun988/blender-skills
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.
Works with
Categories
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Geometry Nodes is an agent skill from arjun988/blender-skills. Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
Geometry Nodes fits situations like: procedural asset generation and instancing pipelines via MCP; tasks that involve Game assets and audio; tasks that involve MCP servers.
Run `npx skills add arjun988/blender-skills --skill geometry-nodes -a claude-code`. Or copy the skill folder (.claude/skills/geometry-nodes in arjun988/blender-skills) into .claude/skills/geometry-nodes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add arjun988/blender-skills --skill geometry-nodes -a codex`. Or copy the skill folder (.claude/skills/geometry-nodes in arjun988/blender-skills) into .agents/skills/geometry-nodes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill geometry-nodes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/geometry-nodes, .gemini/skills/geometry-nodes, .github/skills/geometry-nodes and .opencode/skills/geometry-nodes in your project.
SKILL.md names no scripts, command-line tools or credentials: Geometry Nodes is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Geometry Nodes is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 963 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 422 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Geometry Nodes: Fmodel Unpack (pa001024/dna-builder, 134 stars), Scenario Patina Retexture (scenario-labs/skills, 898 stars), Fal Assets (rehan-remade/universal-modder, 4.7k stars) and Scenario Orbit Views (scenario-labs/skills, 898 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.
Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.