Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
The .achx animation file format and its save/runtime split. An agent skill from vchelaru/FlatRedBall.
$ npx skills add vchelaru/FlatRedBall --skill achx-format -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vchelaru/FlatRedBall achx-format --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/achx-format .claude/skills/achx-format && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "achx-format" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/achx-format into .claude/skills/achx-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "achx-format", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/achx-formatType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vchelaru/FlatRedBall --skill achx-format -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vchelaru/FlatRedBall achx-format --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/achx-format .agents/skills/achx-format && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "achx-format" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/achx-format into .agents/skills/achx-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "achx-format", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vchelaru/FlatRedBall --skill achx-format -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vchelaru/FlatRedBall achx-format --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/achx-format .cursor/skills/achx-format && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "achx-format" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/achx-format into .cursor/skills/achx-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "achx-format", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vchelaru/FlatRedBall.git --path .claude/skills/achx-format--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vchelaru/FlatRedBall --skill achx-format -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vchelaru/FlatRedBall achx-format --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/achx-format .gemini/skills/achx-format && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "achx-format" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/achx-format into .gemini/skills/achx-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "achx-format", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vchelaru/FlatRedBall achx-formatInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vchelaru/FlatRedBall --skill achx-format -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/achx-format .github/skills/achx-format && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "achx-format" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/achx-format into .github/skills/achx-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "achx-format", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vchelaru/FlatRedBall --skill achx-format -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vchelaru/FlatRedBall achx-format --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/achx-format .opencode/skills/achx-format && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "achx-format" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/achx-format into .opencode/skills/achx-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "achx-format", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
achx-formatThe .achx animation file format and its save/runtime split. An agent skill from vchelaru/FlatRedBall.
Achx Format is an agent skill from vchelaru/FlatRedBall. The .achx animation file format and its save/runtime split. Triggers: .achx, AnimationChainListSave, AnimationChainSave, AnimationFrameSave, ToAnimationChainList, FromXElement.
Its SKILL.md is about 980 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.
Read from SKILL.md and the folder at commit fa654ab. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.flatredball.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Achx Format loads about 975 tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 347 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from vchelaru/FlatRedBall at commit fa654ab, republished under its MIT licence (© vchelaru). 347 words, ~975 tokens.
.claude/skills/achx-format/SKILL.md (or your agent's skills folder)..achx is the XML serialization of an AnimationChainListSave. It describes texture-flip animations: a list of chains, each a list of frames, each frame naming a texture + UV/pixel coordinates + timing (and, more recently, optional per-frame color). See the AnimationChainList file docs and the runtime API.
There are two parallel class trees — a serialized "Save" tree and a runtime tree — and you convert between them. Don't confuse the two.
Save (.achx, Content/AnimationChain/) | Runtime (Graphics/Animation/) |
|---|---|
AnimationChainListSave ([XmlType("AnimationChainArraySave")]) | AnimationChainList |
AnimationChainSave ([XmlRoot("AnimationChain")]) | AnimationChain |
AnimationFrameSave | AnimationFrame |
AnimationChainListSave.FromFile(fileName) → ToAnimationChainList(...) → per chain ToAnimationChain(...) → per frame AnimationFrameSave.ToAnimationFrame(...).AnimationFrameSave(AnimationFrame template) ctor copies runtime → save.Sprite in Sprite.UpdateToAnimationFrame (called from UpdateToCurrentAnimationFrame / AnimateSelf). That method is the single hook where per-frame texture/coords/flip/color land on the Sprite.FileManager.XmlDeserialize<AnimationChainListSave>. Android/iOS use a hand-written manual path (AnimationChainListSave.DeserializeManually / LoadFromElement, and AnimationFrameSave.FromXElement — a switch on element local-name). Any new serialized element must be added to BOTH, or it loads on desktop and silently vanishes on mobile.ShouldSerializeXxx() controls XML output. Save-class fields use ShouldSerializeXxx() methods so defaults/nulls are omitted from the .achx. New optional fields follow this pattern to stay backward-compatible (old files just lack the element).AnimationChainListSave.CoordinateType is UV or Pixel — ToAnimationFrame converts Pixel→UV by dividing by texture width/height. TimeMeasurementUnit (seconds vs. milliseconds) makes ToAnimationChain divide FrameLength by 1000. The runtime is always UV + seconds.Frames carry optional nullable tint: Red/Green/Blue/Alpha and a color operation. The .achx/Save side stores 0–255 ints and an editor-flavored op enum; the runtime side stores 0–1 floats and FlatRedBall.Graphics.ColorOperation, with mapping done in AnimationFrameSave.ToAnimationFrame. Applied to the Sprite in Sprite.UpdateToAnimationFrame (ApplyAnimationFrameColor). Read the source there for the exact channels, identity-on-null rules, and op mapping.
File (Engines/FlatRedBallXNA/FlatRedBall/) | Purpose |
|---|---|
Content/AnimationChain/AnimationChainListSave.cs | .achx root; FromFile, ToAnimationChainList, manual load |
Content/AnimationChain/AnimationChainSave.cs | one chain; ToAnimationChain, FromXElement |
Content/AnimationChain/AnimationFrameSave.cs | one frame; ToAnimationFrame, FromXElement, color map |
Graphics/Animation/AnimationFrame.cs | runtime frame |
Sprite.cs | UpdateToAnimationFrame — where a frame is applied to a Sprite |
© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/achx-format of vchelaru/FlatRedBall.
Open the folder on GitHubat commit fa654ab
Achx Format next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Achx Format this skillvchelaru/FlatRedBall | 578 | — | ~975 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
vchelaru/FlatRedBall
Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process.
vchelaru/FlatRedBall
Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager.
vchelaru/FlatRedBall
A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a…
vchelaru/FlatRedBall
A skill your agent uses when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or…
vchelaru/FlatRedBall
FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes.
vchelaru/FlatRedBall
Drafts FRB1 release notes from commits/PRs since the last release.
Categories
The .achx animation file format and its save/runtime split. An agent skill from vchelaru/FlatRedBall. Achx Format is an agent skill from vchelaru/FlatRedBall.achx animation file format and its save/runtime split.
Achx Format fits situations like: game Development work in your project.
Run `npx skills add vchelaru/FlatRedBall --skill achx-format -a claude-code`. Or copy the skill folder (.claude/skills/achx-format in vchelaru/FlatRedBall) into .claude/skills/achx-format in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vchelaru/FlatRedBall --skill achx-format -a codex`. Or copy the skill folder (.claude/skills/achx-format in vchelaru/FlatRedBall) into .agents/skills/achx-format in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill achx-format -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/achx-format, .gemini/skills/achx-format, .github/skills/achx-format and .opencode/skills/achx-format in your project.
SKILL.md names no scripts, command-line tools or credentials: Achx Format is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.flatredball.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Achx Format is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 975 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Achx Format: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 8, 2026.
Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.