Agent skill

Achx Format

by vchelaru in vchelaru/FlatRedBall

The .achx animation file format and its save/runtime split. An agent skill from vchelaru/FlatRedBall.

MITAuto-check passedGame Development

Install Achx Format

skills CLI
$ npx skills add vchelaru/FlatRedBall --skill achx-format -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vchelaru/FlatRedBall achx-format --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/achx-format .claude/skills/achx-format && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
achx-format
GitHub stars
578
Token cost
~975 tokens
SKILL.md length
347 words
Files
1
Skills in repo
32
Repo updated
First seen
Licence
MIT

At a glance

The .achx animation file format and its save/runtime split. An agent skill from vchelaru/FlatRedBall.

  • Game Development work in your project
  • SKILL.md covers The save ↔ runtime split (the…, Landmines, Per-frame color (signpost) and Key files
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Achx Format is an agent skill from vchelaru/FlatRedBall. The .achx animation file format and its save/runtime split. Triggers: .achx, AnimationChainListSave, AnimationChainSave, AnimationFrameSave, ToAnimationChainList, FromXElement.

Its SKILL.md is about 980 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/achx-format”

What it can do on your machine

Read from SKILL.md and the folder at commit fa654ab. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • docs.flatredball.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Achx Format loads about 975 tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 347 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~47
When it runs · the whole SKILL.md, loaded when a task matches
~975

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vchelaru/FlatRedBall at commit fa654ab, republished under its MIT licence (© vchelaru). 347 words, ~975 tokens.

Download SKILL.mdSave it as .claude/skills/achx-format/SKILL.md (or your agent's skills folder).
name
achx-format
description
The .achx animation file format and its save/runtime split. Triggers: .achx, AnimationChainListSave, AnimationChainSave, AnimationFrameSave, ToAnimationChainList, FromXElement.

.achx Animation File Format

.achx is the XML serialization of an AnimationChainListSave. It describes texture-flip animations: a list of chains, each a list of frames, each frame naming a texture + UV/pixel coordinates + timing (and, more recently, optional per-frame color). See the AnimationChainList file docs and the runtime API.

The save ↔ runtime split (the core thing to internalize)

There are two parallel class trees — a serialized "Save" tree and a runtime tree — and you convert between them. Don't confuse the two.

Save (.achx, Content/AnimationChain/)Runtime (Graphics/Animation/)
AnimationChainListSave ([XmlType("AnimationChainArraySave")])AnimationChainList
AnimationChainSave ([XmlRoot("AnimationChain")])AnimationChain
AnimationFrameSaveAnimationFrame
  • Load: AnimationChainListSave.FromFile(fileName) → ToAnimationChainList(...) → per chain ToAnimationChain(...) → per frame AnimationFrameSave.ToAnimationFrame(...).
  • Save: the AnimationFrameSave(AnimationFrame template) ctor copies runtime → save.
  • Apply to a Sprite: runtime frames are pushed onto a Sprite in Sprite.UpdateToAnimationFrame (called from UpdateToCurrentAnimationFrame / AnimateSelf). That method is the single hook where per-frame texture/coords/flip/color land on the Sprite.

Landmines

  • Two deserialization paths, kept in sync by hand. Desktop uses reflection-based FileManager.XmlDeserialize<AnimationChainListSave>. Android/iOS use a hand-written manual path (AnimationChainListSave.DeserializeManually / LoadFromElement, and AnimationFrameSave.FromXElement — a switch on element local-name). Any new serialized element must be added to BOTH, or it loads on desktop and silently vanishes on mobile.
  • ShouldSerializeXxx() controls XML output. Save-class fields use ShouldSerializeXxx() methods so defaults/nulls are omitted from the .achx. New optional fields follow this pattern to stay backward-compatible (old files just lack the element).
  • Coordinate + time units differ from runtime. AnimationChainListSave.CoordinateType is UV or Pixel — ToAnimationFrame converts Pixel→UV by dividing by texture width/height. TimeMeasurementUnit (seconds vs. milliseconds) makes ToAnimationChain divide FrameLength by 1000. The runtime is always UV + seconds.

Per-frame color (signpost)

Frames carry optional nullable tint: Red/Green/Blue/Alpha and a color operation. The .achx/Save side stores 0–255 ints and an editor-flavored op enum; the runtime side stores 0–1 floats and FlatRedBall.Graphics.ColorOperation, with mapping done in AnimationFrameSave.ToAnimationFrame. Applied to the Sprite in Sprite.UpdateToAnimationFrame (ApplyAnimationFrameColor). Read the source there for the exact channels, identity-on-null rules, and op mapping.

Key files

File (Engines/FlatRedBallXNA/FlatRedBall/)Purpose
Content/AnimationChain/AnimationChainListSave.cs.achx root; FromFile, ToAnimationChainList, manual load
Content/AnimationChain/AnimationChainSave.csone chain; ToAnimationChain, FromXElement
Content/AnimationChain/AnimationFrameSave.csone frame; ToAnimationFrame, FromXElement, color map
Graphics/Animation/AnimationFrame.csruntime frame
Sprite.csUpdateToAnimationFrame — where a frame is applied to a Sprite

© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/achx-format of vchelaru/FlatRedBall.

Open the folder on GitHubat commit fa654ab

Compare with similar skills

Achx Format next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Achx Format compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Achx Format this skillvchelaru/FlatRedBall578—~975Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Achx Format

What does Achx Format do?

The .achx animation file format and its save/runtime split. An agent skill from vchelaru/FlatRedBall. Achx Format is an agent skill from vchelaru/FlatRedBall.achx animation file format and its save/runtime split.

When should I use Achx Format?

Achx Format fits situations like: game Development work in your project.

How do I install Achx Format in Claude Code?

Run `npx skills add vchelaru/FlatRedBall --skill achx-format -a claude-code`. Or copy the skill folder (.claude/skills/achx-format in vchelaru/FlatRedBall) into .claude/skills/achx-format in your project. Claude Code loads it when a task matches its description.

How do I install Achx Format in Codex?

Run `npx skills add vchelaru/FlatRedBall --skill achx-format -a codex`. Or copy the skill folder (.claude/skills/achx-format in vchelaru/FlatRedBall) into .agents/skills/achx-format in your project. Codex loads it when a task matches its description.

Can I use Achx Format in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill achx-format -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/achx-format, .gemini/skills/achx-format, .github/skills/achx-format and .opencode/skills/achx-format in your project.

What does Achx Format need to run?

SKILL.md names no scripts, command-line tools or credentials: Achx Format is instructions for the agent only.

Does Achx Format access the network?

SKILL.md names 1 domain. As links in the text: docs.flatredball.com. This is read from the text; nothing was executed.

Is Achx Format safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Achx Format use?

Achx Format is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Achx Format use?

About 975 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Achx Format?

Skills that share tags, products or a category with Achx Format: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Achx Format?

vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 8, 2026.

Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.