Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
A skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
$ npx skills add affaan-m/ECC --skill blender-motion-state-inspection -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install affaan-m/ECC blender-motion-state-inspection --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/blender-motion-state-inspection .claude/skills/blender-motion-state-inspection && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-motion-state-inspection" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/blender-motion-state-inspection into .claude/skills/blender-motion-state-inspection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-motion-state-inspection", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/affaan-m/ECC/tree/main/skills/blender-motion-state-inspectionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add affaan-m/ECC --skill blender-motion-state-inspection -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install affaan-m/ECC blender-motion-state-inspection --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/blender-motion-state-inspection .agents/skills/blender-motion-state-inspection && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-motion-state-inspection" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/blender-motion-state-inspection into .agents/skills/blender-motion-state-inspection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-motion-state-inspection", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add affaan-m/ECC --skill blender-motion-state-inspection -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install affaan-m/ECC blender-motion-state-inspection --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/blender-motion-state-inspection .cursor/skills/blender-motion-state-inspection && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-motion-state-inspection" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/blender-motion-state-inspection into .cursor/skills/blender-motion-state-inspection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-motion-state-inspection", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/affaan-m/ECC.git --path skills/blender-motion-state-inspection--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add affaan-m/ECC --skill blender-motion-state-inspection -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install affaan-m/ECC blender-motion-state-inspection --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/blender-motion-state-inspection .gemini/skills/blender-motion-state-inspection && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-motion-state-inspection" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/blender-motion-state-inspection into .gemini/skills/blender-motion-state-inspection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-motion-state-inspection", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install affaan-m/ECC blender-motion-state-inspectionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add affaan-m/ECC --skill blender-motion-state-inspection -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/blender-motion-state-inspection .github/skills/blender-motion-state-inspection && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-motion-state-inspection" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/blender-motion-state-inspection into .github/skills/blender-motion-state-inspection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-motion-state-inspection", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add affaan-m/ECC --skill blender-motion-state-inspection -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install affaan-m/ECC blender-motion-state-inspection --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/blender-motion-state-inspection .opencode/skills/blender-motion-state-inspection && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-motion-state-inspection" agent skill from https://github.com/affaan-m/ECC/tree/main/skills/blender-motion-state-inspection into .opencode/skills/blender-motion-state-inspection/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-motion-state-inspection", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-motion-state-inspectionA skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
Blender Motion State Inspection is an agent skill from affaan-m/ECC. Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Blender. The repository describes itself as: The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2d515e4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender Motion State Inspection loads about 2k tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 1,016 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from affaan-m/ECC at commit 2d515e4, republished under its MIT licence (© affaan-m). 1,016 words, ~2,037 tokens.
.claude/skills/blender-motion-state-inspection/SKILL.md (or your agent's skills folder).Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.
First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.
Inventory the scene.
Identify the skeleton.
Determine forward, up, and side axes.
Sample animation frames.
Check model integrity before retargeting blame.
Diagnose contact and motion issues.
Report facts before opinions.
## Blender Motion Inspection
### Scene Inventory
- Character candidates:
- Armatures:
- Helper/proxy objects:
- Cameras/lights:
### Orientation
- World up:
- Character forward:
- Root heading:
- Mirrored/backwards risk:
### Baseline Integrity
- Clean mesh bounds:
- Animated mesh bounds:
- Materials/skin preserved:
- Suspicious non-character meshes:
### Frame Findings
| Frame | Finding | Evidence |
| --- | --- | --- |
| 1 | Clean baseline pose | hips/spine/feet aligned |
| 96 | Foot penetrates floor | left_foot min_z = -0.04 |
### Verdict
- Pass/fail:
- Required fix:
- Render readiness:Scenario: a retargeted character appears to skate during a walk cycle, but the front camera angle makes the foot contact hard to judge.
Apply the workflow:
HeroBody, armature HeroRig, ground plane Floor, no hidden proxy meshes.foot.L and foot.R; hips are pelvis; root bone is root.Extracted facts:
| Frame | Fact | Evidence |
|---|---|---|
| 18 | Left foot is planted | foot.L min_z = 0.004, toe and heel both near floor |
| 24 | Left foot slides while planted | foot.L x = 0.21 -> 0.28 over six frames |
| 30 | Pelvis keeps moving forward | pelvis y = 1.14 -> 1.31 |
Verdict: fail for render readiness. The motion needs foot-lock cleanup or retargeting constraint review; the body mesh does not need proportion changes.
Scenario: a character looks correct in a still frame, but the animation moves opposite the expected travel direction.
Apply the workflow:
Extracted facts:
| Frame | Fact | Evidence |
|---|---|---|
| 1 | Character face points toward world -Y | head/chest vector from neck to head resolves to -Y |
| 72 | Root motion travels toward world +Y | root y = 0.0 -> 2.8 |
| 72 | Feet remain visually forward-facing opposite travel | toe bones point -Y while displacement is +Y |
Verdict: likely backwards import or retargeting forward-axis mismatch. Fix the import/retarget axis mapping before editing animation curves.
If a Blender state exporter is available, prefer JSON that includes meshes, armatures, pose bones, materials, contacts, bounding boxes, and sampled animation frames. If no exporter exists, run a small Blender Python script through Blender itself, for example blender --background scene.blend --python collect_motion_state.py, because bpy is not available in a normal system Python interpreter.
© affaan-m, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/blender-motion-state-inspection of affaan-m/ECC.
Open the folder on GitHubat commit 2d515e4
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in affaan-m/ECC, which our catalogue first saw on October 7, 2026.
Blender Motion State Inspection next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender Motion State Inspection this skillaffaan-m/ECC | 277k | 1 repos | ~2k | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 709 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
affaan-m/ECC
Audits your installed Claude skills and commands for quality, with a quick mode for recently changed skills and a full mode that evaluates all of them through subagents.
affaan-m/ECC
Ingests, indexes, searches, edits and monitors video, audio and live streams through the VideoDB Python SDK, returning stream links, clips and timestamps.
affaan-m/ECC
Route broad documentation-governance requests to existing ECC skills and run an opt-in, read-only audit of mapped documentation roles, links, ADR indexes, and evidence references.
affaan-m/ECC
Scans installed skills for principles that recur across them and proposes rule-file changes: append, revise, add a section, create a file or leave as covered.
affaan-m/ECC
Builds DRAFT counterparty agreements from one markdown template and a small JSON spec per party, with clauses picked by the party's role.
affaan-m/ECC
Set an ECC-specific frontend design direction for production UI work.
Works with
Categories
A skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough. Blender Motion State Inspection is an agent skill from affaan-m/ECC. Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
Blender Motion State Inspection fits situations like: inspecting Blender characters; animation retargeting; facing direction; model-vs-motion alignment where screenshots alone are not enough.
Run `npx skills add affaan-m/ECC --skill blender-motion-state-inspection -a claude-code`. Or copy the skill folder (skills/blender-motion-state-inspection in affaan-m/ECC) into .claude/skills/blender-motion-state-inspection in your project. Claude Code loads it when a task matches its description.
Run `npx skills add affaan-m/ECC --skill blender-motion-state-inspection -a codex`. Or copy the skill folder (skills/blender-motion-state-inspection in affaan-m/ECC) into .agents/skills/blender-motion-state-inspection in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add affaan-m/ECC --skill blender-motion-state-inspection -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-motion-state-inspection, .gemini/skills/blender-motion-state-inspection, .github/skills/blender-motion-state-inspection and .opencode/skills/blender-motion-state-inspection in your project.
SKILL.md names no scripts, command-line tools or credentials: Blender Motion State Inspection is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blender Motion State Inspection is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Blender Motion State Inspection: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.5k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
affaan-m (a GitHub user) maintains it in affaan-m/ECC, which has 276,673 GitHub stars. The repository holds 683 skills in this directory. The repository was last updated on October 11, 2026.
Source: affaan-m/ECC on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.