Agent skill

Vtj Scene Management

by hexianWeb in hexianWeb/Third-Person-MC

Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC.

MITAuto-check passedGame Development

Install Vtj Scene Management

skills CLI
$ npx skills add hexianWeb/Third-Person-MC --skill vtj-scene-management -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hexianWeb/Third-Person-MC vtj-scene-management --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agent/skills/vtj-scene-management .claude/skills/vtj-scene-management && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
vtj-scene-management
GitHub stars
195
Token cost
~659 tokens
SKILL.md length
78 words
Files
1
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC.

  • Works in 4 steps: 等待资源 (Wait for Resources) → 顺序注册 (Registration Order) → 顺序更新 (Update Order) → …
  • Managing initialization order
  • SKILL.md covers Overview, When to Use, Core Patterns and Quick Reference, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Vtj Scene Management is an agent skill from hexianWeb/Third-Person-MC. Orchestrates World lifecycle and component initialization. Use when managing initialization order, update sequences, or implementing proper disposal chains.

Its SKILL.md is about 660 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Three.js web version Minecraft in browser. The licence is MIT.

When your agent uses it

  • Managing initialization order
  • Update sequences
  • Implementing proper disposal chains

Example prompts

  • “Use the vtj-scene-management skill to orchestrate World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC”
  • “/vtj-scene-management”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. 等待资源 (Wait for Resources)
  2. 顺序注册 (Registration Order)
  3. 顺序更新 (Update Order)
  4. 逆序清理 (Reverse Disposal)

What it can do on your machine

Read from SKILL.md and the folder at commit 490203c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Vtj Scene Management loads about 659 tokens when it runs. Until then it costs about 44 tokens; SKILL.md has 78 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~44
When it runs · the whole SKILL.md, loaded when a task matches
~659

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hexianWeb/Third-Person-MC at commit 490203c, republished under its MIT licence (© hexianWeb). 78 words, ~659 tokens.

Download SKILL.mdSave it as .claude/skills/vtj-scene-management/SKILL.md (or your agent's skills folder).
name
vtj-scene-management
description
Orchestrates World lifecycle and component initialization. Use when managing initialization order, update sequences, or implementing proper disposal chains.

vite-threejs Scene Management

Overview

World 类作为场景 orchestrator,管理所有 3D 组件的生命周期。核心原则:等待资源、顺序注册、顺序更新、逆序清理。

When to Use

  • 创建新的 World 或主场景管理器
  • 添加新的 3D 组件到场景
  • 管理组件初始化顺序
  • 确保资源正确清理

Core Patterns

1. 等待资源 (Wait for Resources)

所有依赖资源的组件在 core:ready 后初始化:

javascript
constructor() {
  this.experience = new Experience()

  emitter.on('core:ready', () => {
    // 资源已加载完成,开始初始化
    this.initComponents()
  })
}
2. 顺序注册 (Registration Order)

示例: 按依赖关系顺序创建组件:

javascript
initComponents() {
  // 1. 先初始化地形(玩家需要地形数据)
  this.chunkManager = new ChunkManager()

  // 2. 再初始化玩家(需要地形做碰撞检测)
  this.player = new Player()

  // 3. 相机跟随玩家
  this.cameraRig = new CameraRig()
  this.cameraRig.attachPlayer(this.player)

  // 4. 环境效果
  this.environment = new Environment()

  // 5. 交互系统(依赖地形和玩家)
  this.blockRaycaster = new BlockRaycaster({
    chunkManager: this.chunkManager
  })
}
3. 顺序更新 (Update Order)

update() 中按依赖顺序调用:

javascript
update() {
  // 1. 先更新地形流式加载
  this.chunkManager?.updateStreaming()
  this.chunkManager?.update()

  // 2. 玩家依赖地形数据
  this.player?.update()

  // 3. 环境效果
  this.environment?.update()

  // 4. 交互系统
  this.blockRaycaster?.update()
}
4. 逆序清理 (Reverse Disposal)

destroy() 中按相反顺序清理:

javascript
destroy() {
  // 与注册顺序相反:后创建的先销毁
  this.blockRaycaster?.destroy()      // 5
  this.environment?.destroy()         // 4
  this.cameraRig?.destroy()           // 3
  this.player?.destroy()              // 2
  this.chunkManager?.destroy()        // 1
}

Quick Reference

阶段原则代码位置
初始化等待 core:readyemitter.on('core:ready', ...)
注册依赖先行constructor 或 init 方法
更新数据流顺序update() 方法
清理逆序销毁destroy() 方法

Common Mistakes

❌ 在 core:ready 之前访问资源
javascript
// BAD
constructor() {
  this.model = this.resources.items['playerModel']  // undefined!
}

// GOOD
emitter.on('core:ready', () => {
  this.model = this.resources.items['playerModel']
})
❌ 忘记更新子组件
javascript
// BAD
update() {
  // 没有调用 chunkManager.update()
  this.player.update()
}

// GOOD
update() {
  this.chunkManager?.update()
  this.player?.update()
}
❌ 清理顺序错误
javascript
// BAD: 先销毁 chunkManager,但 player 还在引用它
destroy() {
  this.chunkManager?.destroy()
  this.player?.destroy()  // 可能崩溃
}

// GOOD: 先销毁依赖者
destroy() {
  this.player?.destroy()
  this.chunkManager?.destroy()
}

© hexianWeb, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agent/skills/vtj-scene-management of hexianWeb/Third-Person-MC.

Open the folder on GitHubat commit 490203c

Compare with similar skills

Vtj Scene Management next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Vtj Scene Management compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Vtj Scene Management this skillhexianWeb/Third-Person-MC195—~659Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Vtj Scene Management

What does Vtj Scene Management do?

Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC. Vtj Scene Management is an agent skill from hexianWeb/Third-Person-MC. Orchestrates World lifecycle and component initialization.

When should I use Vtj Scene Management?

Vtj Scene Management fits situations like: managing initialization order; update sequences; implementing proper disposal chains.

How do I install Vtj Scene Management in Claude Code?

Run `npx skills add hexianWeb/Third-Person-MC --skill vtj-scene-management -a claude-code`. Or copy the skill folder (.agent/skills/vtj-scene-management in hexianWeb/Third-Person-MC) into .claude/skills/vtj-scene-management in your project. Claude Code loads it when a task matches its description.

How do I install Vtj Scene Management in Codex?

Run `npx skills add hexianWeb/Third-Person-MC --skill vtj-scene-management -a codex`. Or copy the skill folder (.agent/skills/vtj-scene-management in hexianWeb/Third-Person-MC) into .agents/skills/vtj-scene-management in your project. Codex loads it when a task matches its description.

Can I use Vtj Scene Management in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hexianWeb/Third-Person-MC --skill vtj-scene-management -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vtj-scene-management, .gemini/skills/vtj-scene-management, .github/skills/vtj-scene-management and .opencode/skills/vtj-scene-management in your project.

What does Vtj Scene Management need to run?

SKILL.md names no scripts, command-line tools or credentials: Vtj Scene Management is instructions for the agent only.

Does Vtj Scene Management access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Vtj Scene Management safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Vtj Scene Management use?

Vtj Scene Management is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Vtj Scene Management use?

About 659 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Vtj Scene Management?

Skills that share tags, products or a category with Vtj Scene Management: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Vtj Scene Management?

hexianWeb (a GitHub user) maintains it in hexianWeb/Third-Person-MC, which has 195 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on July 27, 2026.

Source: hexianWeb/Third-Person-MC on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.