Fantasy Framework Development Guide
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Check whether the Unity Editor for this project can take a uloop command now, without side effects.
$ npx skills add hatayama/unity-cli-loop --skill uloop-status -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-status --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/uloop-status .claude/skills/uloop-status && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-status" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-status into .claude/skills/uloop-status/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-status", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-statusType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hatayama/unity-cli-loop --skill uloop-status -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-status --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/uloop-status .agents/skills/uloop-status && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-status" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-status into .agents/skills/uloop-status/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-status", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hatayama/unity-cli-loop --skill uloop-status -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-status --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/uloop-status .cursor/skills/uloop-status && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-status" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-status into .cursor/skills/uloop-status/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-status", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hatayama/unity-cli-loop.git --path .agents/skills/uloop-status--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hatayama/unity-cli-loop --skill uloop-status -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-status --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/uloop-status .gemini/skills/uloop-status && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-status" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-status into .gemini/skills/uloop-status/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-status", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hatayama/unity-cli-loop uloop-statusInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hatayama/unity-cli-loop --skill uloop-status -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/uloop-status .github/skills/uloop-status && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-status" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-status into .github/skills/uloop-status/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-status", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hatayama/unity-cli-loop --skill uloop-status -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hatayama/unity-cli-loop uloop-status --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hatayama/unity-cli-loop.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/uloop-status .opencode/skills/uloop-status && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-status" agent skill from https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-status into .opencode/skills/uloop-status/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-status", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-statusCheck whether the Unity Editor for this project can take a uloop command now, without side effects.
Uloop Status is an agent skill from hatayama/unity-cli-loop. Check whether the Unity Editor for this project can take a uloop command now, without side effects. Use before sending commands when Unity may be starting, compiling, busy, or closed.
Its SKILL.md is about 830 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Unity. The repository describes itself as: Let AI Drive Unity, from Editor to Play Mode. The licence is MIT.
Read from SKILL.md and the folder at commit b05bd95. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Status loads about 826 tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 439 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hatayama/unity-cli-loop at commit b05bd95, republished under its MIT licence (© hatayama). 439 words, ~826 tokens.
.claude/skills/uloop-status/SKILL.md (or your agent's skills folder).Report whether the Unity Editor for this project can take a uloop command now, without changing anything.
uloop status
uloop status --project-path <path>The states are checked in this order, and the first one that matches is reported.
| State | Meaning | Exit code |
|---|---|---|
Busy | Unity answered, and a uloop command is running and holds the command slot | 1 |
Starting | Unity answered but has not recorded its play and compile state yet | 1 |
MainThreadBlocked | Unity answered, but its main thread has not run for 5 seconds or more, even when asked again after being woken | 1 |
Compiling | Unity answered and is compiling scripts | 1 |
ImportingAssets | Unity answered and is importing assets | 1 |
Ready | Unity answered and none of the above applies | 0 |
NotResponding | Connected to Unity, but it did not answer within 5 seconds | 1 |
ServerUnavailable | The uloop server refused or dropped the connection, and Unity is running for this project | 1 |
NotRunning | The uloop server refused or dropped the connection, and no Unity Editor is running for this project | 1 |
Unreachable | The uloop server refused or dropped the connection, and the Unity process list could not be read | 1 |
Some failures are errors, not states: the operating system refusing the connection (as a sandbox does), an error answered by Unity (such as a package too old to support uloop status), an unreadable answer, or an unknown option. These print an error to stderr, nothing to stdout, and exit 1.
Returns JSON with:
State: one of the states aboveReady: true only for ReadyMessage: what the state means for this EditorNextActions: what to do next; an empty array for ReadyRunningToolName, RunningToolElapsedSeconds, RunningToolPhase (Executing or WaitingForMainThread): the running command; Busy onlyIsPlaying, IsPaused, IsCompiling, IsUpdating: Unity's play and compile state; only when Unity answered and has recorded that stateSecondsSinceLastMainThreadTick: seconds since Unity's main thread last ran; only when Unity answeredUnityProcessRunning: whether Unity is running for this project; ServerUnavailable and NotRunning onlyConnectionError: the connection error as reported; NotResponding, ServerUnavailable, NotRunning, and Unreachable onlyPlay Mode does not change the state: a paused Play Mode session is Ready, with IsPlaying and IsPaused set.
© hatayama, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/uloop-status of hatayama/unity-cli-loop.
Open the folder on GitHubat commit b05bd95
Uloop Status next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Status this skillhatayama/unity-cli-loop | 577 | — | ~826 | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 278 | — | ~4k | Automated safety check: Pass | MIT | |
| AibridgeFlameskyDexive/Legends-Of-Heroes | 929 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Unity SkillsBesty0728/Unity-Skills | 1.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.3k | Automated safety check: Pass | MIT |
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
hatayama/unity-cli-loop
Breakpoint-like: pause Unity at a source file:line without editing code or recompiling, and get the locals, parameters, and fields there.
hatayama/unity-cli-loop
Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.
hatayama/unity-cli-loop
Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state.
hatayama/unity-cli-loop
Migrate only uloop V2 CLI option syntax in agent skills, Markdown, POSIX shell scripts, and PowerShell scripts to V3 syntax.
hatayama/unity-cli-loop
Get Unity project information via uloop CLI. An agent skill from hatayama/unity-cli-loop.
hatayama/unity-cli-loop
Sample uloop hello-world tool. An agent skill from hatayama/unity-cli-loop.
Works with
Categories
Check whether the Unity Editor for this project can take a uloop command now, without side effects. Uloop Status is an agent skill from hatayama/unity-cli-loop. Check whether the Unity Editor for this project can take a uloop command now, without side effects.
Uloop Status fits situations like: game Development work in your project.
Run `npx skills add hatayama/unity-cli-loop --skill uloop-status -a claude-code`. Or copy the skill folder (.agents/skills/uloop-status in hatayama/unity-cli-loop) into .claude/skills/uloop-status in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hatayama/unity-cli-loop --skill uloop-status -a codex`. Or copy the skill folder (.agents/skills/uloop-status in hatayama/unity-cli-loop) into .agents/skills/uloop-status in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hatayama/unity-cli-loop --skill uloop-status -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-status, .gemini/skills/uloop-status, .github/skills/uloop-status and .opencode/skills/uloop-status in your project.
SKILL.md names no scripts, command-line tools or credentials: Uloop Status is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Status is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 826 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Status: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Unity Skills (Besty0728/Unity-Skills, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hatayama (a GitHub user) maintains it in hatayama/unity-cli-loop, which has 577 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on October 9, 2026.
Source: hatayama/unity-cli-loop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.