Design Audit
UniClipboard/UniClipboard
定期审计代码库的工程设计问题(高心智复杂度、单一真相源被破坏、catch-all 胖接口、死代码、散落魔法字面量、泄漏抽象、资源生命周期靠环形缓冲)与可优化点,范围限定为自上次审计以来的 git churn,每条发现都落到 file:line 并对照本项目自己的 VISION.md / 各级 AGENTS.md / memory…
Reviews one design document for completeness, internal consistency, implementability, and design standards.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill design-review -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios design-review --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/design-review .claude/skills/design-review && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "design-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/design-review into .claude/skills/design-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-review", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/design-reviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill design-review -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios design-review --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/design-review .agents/skills/design-review && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "design-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/design-review into .agents/skills/design-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-review", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill design-review -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios design-review --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/design-review .cursor/skills/design-review && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "design-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/design-review into .cursor/skills/design-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-review", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/design-review--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill design-review -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios design-review --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/design-review .gemini/skills/design-review && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "design-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/design-review into .gemini/skills/design-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-review", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios design-reviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill design-review -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/design-review .github/skills/design-review && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "design-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/design-review into .github/skills/design-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-review", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill design-review -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios design-review --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/design-review .opencode/skills/design-review && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "design-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/design-review into .opencode/skills/design-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design-review", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
design-reviewReviews one design document for completeness, internal consistency, implementability, and design standards.
Design Review is an agent skill from Donchitos/Claude-Code-Game-Studios. Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
Its SKILL.md is about 6.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Design review and critique. The repository describes itself as: Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteEditBashAgentAskUserQuestionBash(bash "*/.claude/skills/design-review/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Design Review loads about 6.1k tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 2,743 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/design-reviAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 2,743 words, ~6,103 tokens.
.claude/skills/design-review/SKILL.md (or your agent's skills folder).!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow,system_overrides
Resolved above — use as-is; --review overrides review_mode. --depth is
the pre-1.1 name for the same flag: treat --depth <mode> exactly as
--review <mode>, and say once that it was renamed. Given both, --review
wins and --depth is ignored — say so. No block → defaults in
.claude/docs/config-resolution.md.
See .claude/docs/director-gates.md for the full check pattern. Individual gate definitions live in .claude/docs/director-gates/[gate-id].md — the spawned agent reads its own gate file; do not read it in the parent session.
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
workflow for the GDD under review — use the system_overrides row for <system> if the block lists one, else the project value. Validation scope follows the tier:
full — all 8 sections validated; any missing section blocks approval.standard — the 5 required sections (Overview, Detailed Rules, Edge Cases,
Dependencies, Acceptance Criteria) block if missing; Formulas blocks only when
the system defines numeric rules (rates, curves, thresholds, costs — the
category is a hint, not the test); Player Fantasy and
Tuning Knobs are advisory (warn, never block) unless workflow_overrides
require them.minimal — no GDD is expected; if one exists, validate the 5 standard
sections advisorily.Resolved mode controls how thorough this review is:
full: Complete review — all phases + specialist agent delegation (Phase 3b)lean: All phases, no specialist agents — faster, single-session analysissolo: Phases 1-4 only, no delegation, no Phase 5 next-step prompt — use when called from within another skillFreshness check first — a re-review of an unchanged document costs full price and reproduces the same verdict. Run:
Bash: bash .claude/scripts/review-receipts.sh check "design/gdd/reviews/[doc-name]-review-log.md" "[target-doc-path]" "design/registry/entities.yaml"The registry is in the check because this review consults it for
cross-document facts — an unchanged GDD reviewed against a changed
registry can reach different conclusions, so the skip is only safe when
every listed line reads UNCHANGED (an absent registry simply doesn't
appear in the output and doesn't block the skip).
UNCHANGED and the log's latest entry carries a verdict — surface it:
"This document is byte-identical to its last review on [date] (verdict:
[verdict])." If that verdict was APPROVED, offer via AskUserQuestion:
[A] Use the prior verdict (Recommended) / [B] Re-review anyway —
guided proceeds with [A] and notes it; autonomous logs via
log_decision and uses the prior verdict. If it was NEEDS REVISION or
MAJOR REVISION NEEDED, say so plainly: the document has not changed since
it failed review — the prior findings stand; revising the document is the
next step, not re-reviewing it. Offer to display the prior findings from
the log.CHANGED (doc UNCHANGED) — the prior
verdict stands except for cross-document facts: re-verify the doc's
registry-sourced values against the new registry and re-issue the verdict;
escalate to a full re-review only if a conflict appears.CHANGED or NEW, or RECEIPT: NONE — proceed with the
full review below. Do not offer a partial/delta re-review that skips
reading or re-analyzing unchanged sections. A section-scoped re-review
misses defects a full review finds, and saves little or nothing.
"Unchanged since last review" only means
byte-identical to what was reviewed then — it says nothing about whether
that prior pass was itself complete, and no amount of "scan everything
anyway" instruction reliably overcame a model's attention naturally
narrowing to the flagged change.Read the target design document in full. Read CLAUDE.md to understand project context and standards.
For cross-document facts, prefer the registry over sibling GDDs. If
design/registry/entities.yaml exists and lists entries for this system,
grep it — these are the established facts this GDD must not contradict, and they
replace reading sibling GDDs to rediscover them:
Grep pattern="source: design/gdd/[system].md" path="design/registry/entities.yaml" output_mode="content" -A 6
Grep pattern="design/gdd/[system].md" path="design/registry/entities.yaml" output_mode="content" -B 8The first finds entries this system owns — the -A 6 context includes their
referenced_by: block. The second finds entries that reference this system —
referenced_by: is a block sequence (the key and its paths are on separate
lines), so match the path with -B 8 context to see the owning entry, not a
referenced_by.*name one-liner (which never matches the block form).
If design/registry/entities.yaml does not exist, or lists no entry for this
system — the file ships as an empty stub, so this is the default until
/design-system has populated it — fall back to reading the related GDDs the
target doc names in its Dependencies section. Bound the read to those, not to
everything "implied". Do not glob-read all of design/gdd/.
Dependency graph validation: For every system listed in the Dependencies section, use Glob to check whether its GDD file exists in design/gdd/. Flag any that don't exist yet — these are broken references that downstream authors will hit.
Lore/narrative alignment: If design/gdd/game-concept.md (or, at rigor: minimal, the one-page brief design/game-brief.md) or any file in design/narrative/ exists, read it. Note any mechanical choices in this GDD that contradict established world rules, tone, or design pillars. Pass this context to game-designer in Phase 3b.
Prior review check: Check whether design/gdd/reviews/[doc-name]-review-log.md exists. If it does, read the most recent entry — note what verdict was given and what blocking items were listed. This session is a re-review; track whether prior items were addressed.
Step 2a — gather section presence deterministically (no document read):
Bash: bash .claude/scripts/gdd-structure-check.sh [target-doc-path]It prints a PRESENT: list and, when applicable, an ABSENT: list. It reports
presence only and makes no REQUIRED/ADVISORY judgment — that is Step 2b's
job. It already accepts ## Detailed Design as satisfying the Detailed Rules
requirement, so do not flag that as missing.
Step 2b — apply the tier. Using the Step 2a lists, evaluate against the Design Document Standard checklist below. Mark each section REQUIRED or ADVISORY per the resolved workflow tier (Phase 0). A missing REQUIRED section blocks approval; a missing ADVISORY section is surfaced as a recommendation but does not block.
A section reported PRESENT can still fail review if it is an empty heading — spot-read any section the verdict actually turns on.
full; ADVISORY at standardfull/standard. The GDD template titles this section ## Detailed Design (it carries Core Rules / States / Interactions sub-headings); accept either heading as satisfying this requirement — do not flag "Detailed Rules" as missing when a ## Detailed Design section is present.full; at standard REQUIRED whenever the system defines numeric rules (rates, curves, thresholds, costs, damage, drop weights), else ADVISORY. The system's Category is a hint, not the test — do not clear this on a category token alonefull/standardfull/standardfull; ADVISORY at standard unless workflow_overrides.tuning_knobsfull/standardInternal consistency:
Implementability:
full mode qa-lead also checks them
(Phase 3b); in lean and solo no specialist runs, so this main-review check
is the only one.Cross-system consistency:
Skip this phase in lean or solo mode.
This phase is MANDATORY in full mode. Do not skip it.
Before spawning any agents, print this notice:
"Full review: spawning specialist agents in parallel. This typically takes 8–15 minutes. Use
--review leanfor faster single-session analysis."
Using the GDD already loaded in Phase 1 — do not re-read it — identify every domain present. A GDD can touch multiple domains simultaneously — be thorough. Common signals:
| If the GDD contains... | Spawn these agents |
|---|---|
| Costs, prices, drops, rewards, economy | economy-designer |
| Combat stats, damage, health, DPS | game-designer, systems-designer |
| AI behaviour, pathfinding, targeting | ai-programmer |
| Level layout, spawning, wave structure | level-designer |
| Player progression, XP, unlocks | economy-designer, game-designer |
| UI, HUD, menus, player-facing displays | ux-designer, ui-programmer |
| Dialogue, quests, story, lore | narrative-director |
| Animation, feel, timing, juice | gameplay-programmer |
| Multiplayer, sync, replication | network-programmer |
| Audio cues, music triggers | audio-director |
| Performance, draw calls, memory | performance-analyst |
| Engine-specific patterns or APIs | Primary engine specialist (<engine>-specialist from engine.name — Godot→godot-specialist, Unity→unity-specialist, Unreal→unreal-specialist; fall back to the Primary line of ## Engine Specialists in technical-preferences.md) |
| Acceptance criteria, test coverage | qa-lead |
| Data schema, resource structure | systems-designer |
| Any gameplay system | game-designer (always) |
Spawn game-designer for all GDDs that describe gameplay mechanics or player-facing rules.
Spawn systems-designer for all GDDs that contain formulas or system interaction rules.
These are the most common baselines — but not required for pure UI specs, audio specs, or lore documents. Use the domain table above to determine which specialists are truly relevant.
CRITICAL: Agent in this skill spawns a SUBAGENT — a separate independent Claude session
with its own context window. It is NOT task tracking. Do NOT simulate specialist
perspectives internally. Do NOT reason through domain views yourself. You MUST issue
actual Agent calls. A simulated review is not a specialist review.
Issue all Agent calls simultaneously. Do NOT spawn one at a time.
Prompt each specialist adversarially:
"Here is the GDD for [system] and the main review's structural findings so far. Your job is NOT to validate this design — your job is to find problems. Challenge the design choices from your domain expertise. What is wrong, underspecified, likely to cause problems, or missing entirely? Be specific and critical. Disagreement with the main review is welcome."
Additional instructions per agent type:
game-designer: Anchor your review to the Player Fantasy stated in Section B of this GDD. Does this design actually deliver that fantasy? Would a player feel the intended experience? Flag any rules that serve implementability but undermine the stated feeling.
systems-designer: For every formula in the GDD, plug in boundary values (minimum and maximum plausible inputs). Report whether any outputs go degenerate — negative values, division by zero, infinity, or nonsensical results at the extremes.
qa-lead: Review every acceptance criterion. Flag any that are not independently testable — phrases like "feels balanced", "works correctly", "performs well" are not ACs. Suggest concrete rewrites for any that fail this test.
After all specialists respond, spawn creative-director as the senior reviewer:
If specialists disagree with each other or with the creative-director, do NOT silently pick one view. Present the disagreement explicitly in Phase 4 so the user can adjudicate.
Mark every finding with its source: [game-designer], [economy-designer], [creative-director] etc.
## Design Review: [Document Title]
Specialists consulted: [list agents spawned]
Re-review: [Yes — prior verdict was X on YYYY-MM-DD / No — first review]
### Completeness: [X/N sections present, where N is the count REQUIRED at this project's `modes.workflow`]
[List only sections missing that are REQUIRED at this tier. Mark ADVISORY gaps
separately as "advisory at `standard`" — do not list them as missing.]
> **N is not 8 unless `workflow: full`.** The tier table earlier in this skill is
> authoritative: 8 required at `full`, 5 at `standard` (+ Formulas when the system
> defines numeric rules), 0 at `minimal`. Hardcoding `/8` here
> reintroduces the tier confusion in the presentation layer after the logic
> layer already handles it — reporting a `standard` project as "5/8 missing Player
> Fantasy, Formulas, Tuning Knobs" warns about three sections that project's own
> configuration says it does not need, which trains the reader to ignore the
> review.
### Dependency Graph
[List each declared dependency and whether its GDD file exists on disk]
- ✓ enemy-definition-data.md — exists
- ✗ loot-system.md — NOT FOUND (file does not exist yet)
### Required Before Implementation
[Numbered list — blocking issues only. Each item tagged with source agent.]
### Recommended Revisions
[Numbered list — important but not blocking. Source-tagged.]
### Specialist Disagreements
[Any cases where agents disagreed with each other or with the main review.
Present both sides — do not silently resolve.]
### Nice-to-Have
[Minor improvements, low priority.]
### Senior Verdict [creative-director]
[Creative director's synthesis and overall assessment.]
### Scope Signal
Estimate implementation scope based on: dependency count, formula count,
systems touched, and whether new ADRs are required.
- **S** — single system, no formulas, no new ADRs, <3 dependencies
- **M** — moderate complexity, 1-2 formulas, 3-6 dependencies
- **L** — multi-system integration, 3+ formulas, may require new ADR
- **XL** — cross-cutting concern, 5+ dependencies, multiple new ADRs likely
Label clearly: "Rough scope signal: M (producer should verify before sprint planning)"
### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED / NOT ASSESSED]
> **`NOT ASSESSED` when the review could not actually be performed.**
> The other three verdicts are all claims about the design's quality, so each one
> asserts that the document was read and judged. Use `NOT ASSESSED` instead when
> the target document is absent, unreadable, or empty of the sections being
> reviewed, or when a document it depends on is missing so the criteria cannot be
> applied. **Name what was unavailable and which skill produces it.**
>
> `APPROVED` is the dangerous default here: a review that could not find its
> input has not approved anything, and this verdict is consumed downstream as a
> sign-off. `NOT ASSESSED` outranks `APPROVED` in any aggregate — it does not
> outrank the two revision verdicts, because a known problem is more actionable
> than an unknown one.This skill is read-only — no files are written during Phase 4.
Use AskUserQuestion for ALL closing interactions. Never plain text.
First widget — what to do next:
If APPROVED (first-pass, no revision needed), proceed directly to the systems-index widget, review-log widget, then the final closing widget. Do not show a separate "what to do" widget — the final closing widget covers next steps.
If NOT ASSESSED, nothing was reviewed: offer no tracking update and go straight
to the final closing widget, leading with the skill that produces the missing
input (e.g. /design-system [system] for a GDD that does not exist).
If NEEDS REVISION or MAJOR REVISION NEEDED, build the options from the findings:
[A] Revise the GDD now — address blocking items together[B] Stop here — revise in a separate session[C] Accept as-is and move on — include only when every finding is advisory
(Required Before Implementation is empty). With any blocking item, offer [A]
and [B] only.If user selects [A] — Revise now:
Work through all blocking items, asking for design decisions only where you cannot resolve the issue from the GDD and existing docs alone. Group all design-decision questions into a single multi-tab AskUserQuestion before making any edits — do not interrupt mid-revision for each blocker individually.
After all revisions are complete, show a summary table (blocker → fix applied) and use AskUserQuestion for a post-revision closing widget:
[A] Re-review in a new session — run /design-review [doc-path] after /clear[B] Accept revisions for now — mark In Review in the systems index; a re-review decides Approved[C] Move to next system — /design-system [next-system] (#N in design order)[D] Stop hereIn collaborative and guided modes, never end the revision flow with plain text —
always close with this widget. In autonomous mode, summarize the outcome and
record via log_decision.
Second widget — tracking records (combined, for APPROVED path):
When the verdict is APPROVED, use a single AskUserQuestion with multiSelect: true to batch the two tracking updates:
Update systems-index.md status to 'Approved' for [system]Append approval entry to design/gdd/reviews/[doc-name]-review-log.mdIf the review-log option is selected, append the same format as below. Execute both selected actions before showing the final closing widget.
When the verdict is NEEDS REVISION or MAJOR REVISION NEEDED, use separate widgets as before:
Use a second AskUserQuestion:
design/gdd/systems-index.md to mark [system] as [Needs Revision / In Review]?" — Needs Revision (that exact string) while the revisions are outstanding, In Review once they are applied and await re-review. This prompt never offers Approved: a revision verdict is not an approval.[A] Yes — update it / [B] No — leave it as-isUse a third AskUserQuestion:
design/gdd/reviews/[doc-name]-review-log.md? This creates a revision history so future re-reviews can track what changed."[A] Yes — append to review log / [B] No — skipIf yes, append an entry in this format:
## Review — [YYYY-MM-DD] — Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
Scope signal: [S/M/L/XL]
Specialists: [list]
Blocking items: [count] | Recommended: [count]
Summary: [2-3 sentence summary of key findings from creative-director verdict]
Prior verdict resolved: [Yes / No / First review]
Findings:
- [BLOCKING] [section]: [one-line finding]
- [RECOMMENDED] [section]: [one-line finding]
[output of: Bash: bash .claude/scripts/review-receipts.sh hash "[target-doc-path]" — plus "design/registry/entities.yaml" if the registry file exists]Findings rules: one line per finding, named by the section it lives in;
write - none when the verdict carried no findings. This is documentation
for a human reader of the revision history, not a mechanism the skill reads
back — a delta re-review that skipped re-analyzing unchanged sections was
tried and reverted (see Phase 1) after measuring it against a full review.
The hash line is the receipt Phase 1 reads on the next run to detect a byte-identical re-review — the one form of skip that's actually safe, because the input is provably the same, not merely believed to be adequately covered by a prior pass. Always include it, whatever the verdict — an unchanged document that previously FAILED review is exactly the case where skipping a redundant re-review saves the most (the prior findings stand verbatim).
Final closing widget — always show after all file writes complete:
Once the systems-index and review-log widgets are answered, check project state and show one final AskUserQuestion:
Before building options, read:
design/gdd/systems-index.md — find any system with Status: In Review or Needs Revision (other than the one just reviewed).md files in design/gdd/ (excluding game-concept.md, systems-index.md) to determine if /review-all-gdds is worth offering (≥2 GDDs)Build the option list dynamically — only include options that are genuinely next:
[_] Run /design-review [other-gdd-path] — [system name] is still [In Review / Needs Revision] (include if another GDD needs review)[_] Run /consistency-check — verify this GDD's values don't conflict with existing GDDs (always include if ≥1 other GDD exists)[_] Run /review-all-gdds — holistic design-theory review across all designed systems (include if ≥2 GDDs exist)[_] Run /design-system [next-system] — next in design order (always include, name the actual system)[_] Stop hereAssign letters A, B, C… only to included options. Mark the most pipeline-advancing option as (recommended).
In collaborative and guided modes, never end the skill with plain text after
file writes — always close with this widget. In autonomous mode, print the next
step and record via log_decision.
© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/design-review of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit be8993b
Design Review next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Design Review this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~6.1k | Automated safety check: Notes | MIT | |
| Design AuditUniClipboard/UniClipboard | 1.9k | — | ~554 | Automated safety check: Pass | AGPL-3.0 | |
| Architecture Design Reviewbbartling/open-fdd | 173 | — | ~1.3k | Automated safety check: Pass | Custom licence | |
| Reimagine It AuditKayforkind/reimagine-it | 205 | — | ~756 | Automated safety check: Pass | MIT | |
| Kicad Design Reviewoaslananka/kicad-mcp-pro | 120 | — | ~529 | Automated safety check: Pass | MIT | |
| Design ReviewPrismer-AI/PrismerCloud | 1.6k | — | ~1.3k | Automated safety check: Notes | MIT |
UniClipboard/UniClipboard
定期审计代码库的工程设计问题(高心智复杂度、单一真相源被破坏、catch-all 胖接口、死代码、散落魔法字面量、泄漏抽象、资源生命周期靠环形缓冲)与可优化点,范围限定为自上次审计以来的 git churn,每条发现都落到 file:line 并对照本项目自己的 VISION.md / 各级 AGENTS.md / memory…
bbartling/open-fdd
A skill your agent uses to evaluate architecture, design proposals, refactors, module boundaries, dependency direction, data flow, concurrency model, and maintainability tradeoffs across any codebase.
Kayforkind/reimagine-it
Design Health — runs 19 deterministic quality checks on HTML output.
oaslananka/kicad-mcp-pro
Comprehensive KiCad design review skill covering schematic, PCB, DFM, manufacturing, high-speed, and simulation review workflows.
Prismer-AI/PrismerCloud
Five-dimension design audit (frontend UI/UX · server data-model & flow · endpoint spec · daemon-runtime/SDK & local-cache-first · built-in skill/agent-role), executed by a NON-implementing agent.
dimetron/pi-go
Deep design review of Go codebase — naming, structure, consistency, interfaces, error handling.
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Categories
Reviews one design document for completeness, internal consistency, implementability, and design standards. Design Review is an agent skill from Donchitos/Claude-Code-Game-Studios. Reviews one design document for completeness, internal consistency, implementability, and design standards.
Design Review fits situations like: tasks that involve Design review and critique.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill design-review -a claude-code`. Or copy the skill folder (.claude/skills/design-review in Donchitos/Claude-Code-Game-Studios) into .claude/skills/design-review in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill design-review -a codex`. Or copy the skill folder (.claude/skills/design-review in Donchitos/Claude-Code-Game-Studios) into .agents/skills/design-review in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill design-review -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design-review, .gemini/skills/design-review, .github/skills/design-review and .opencode/skills/design-review in your project.
Going by SKILL.md and its folder, Design Review needs the command-line tools its instructions call (bash). Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Bash, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/design-review/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Design Review is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 6.1k tokens (SKILL.md is roughly 24k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Design Review: Design Audit (UniClipboard/UniClipboard, 1.9k stars), Architecture Design Review (bbartling/open-fdd, 173 stars), Reimagine It Audit (Kayforkind/reimagine-it, 205 stars) and Kicad Design Review (oaslananka/kicad-mcp-pro, 120 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 26,031 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.