Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
$ npx skills add chongdashu/vibejam-starter-pack --skill retro-diffusion -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chongdashu/vibejam-starter-pack retro-diffusion --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/retro-diffusion .claude/skills/retro-diffusion && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "retro-diffusion" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/retro-diffusion into .claude/skills/retro-diffusion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "retro-diffusion", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/retro-diffusionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chongdashu/vibejam-starter-pack --skill retro-diffusion -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chongdashu/vibejam-starter-pack retro-diffusion --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/retro-diffusion .agents/skills/retro-diffusion && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "retro-diffusion" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/retro-diffusion into .agents/skills/retro-diffusion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "retro-diffusion", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill retro-diffusion -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chongdashu/vibejam-starter-pack retro-diffusion --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/retro-diffusion .cursor/skills/retro-diffusion && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "retro-diffusion" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/retro-diffusion into .cursor/skills/retro-diffusion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "retro-diffusion", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chongdashu/vibejam-starter-pack.git --path .agents/skills/retro-diffusion--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chongdashu/vibejam-starter-pack --skill retro-diffusion -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chongdashu/vibejam-starter-pack retro-diffusion --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/retro-diffusion .gemini/skills/retro-diffusion && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "retro-diffusion" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/retro-diffusion into .gemini/skills/retro-diffusion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "retro-diffusion", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chongdashu/vibejam-starter-pack retro-diffusionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chongdashu/vibejam-starter-pack --skill retro-diffusion -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/retro-diffusion .github/skills/retro-diffusion && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "retro-diffusion" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/retro-diffusion into .github/skills/retro-diffusion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "retro-diffusion", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill retro-diffusion -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chongdashu/vibejam-starter-pack retro-diffusion --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/retro-diffusion .opencode/skills/retro-diffusion && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "retro-diffusion" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/retro-diffusion into .opencode/skills/retro-diffusion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "retro-diffusion", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
retro-diffusionUse Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
Retro Diffusion is an agent skill from chongdashu/vibejam-starter-pack. Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 20 other files, including scripts, reference files and assets (for example `assets/model-presets.json`, `references/animation-workflows.md` and `references/api-and-styles.md`).
It sits in Game Development, covering Sprites and pixel art and Image generation. The repository describes itself as: Free Vibe Jam starter pack — battle-tested ThreeJS and Phaser agent skills, starter projects, and prompts.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6793771. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 5 files in scripts/ (Python), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
api.retrodiffusion.aiFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Retro Diffusion loads about 3.4k tokens when it runs, and up to ~6k if it reads all its reference files. Until then it costs about 52 tokens; SKILL.md has 1,781 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 1,781 words (~3,449 tokens).
“Use this skill when the user wants to generate pixel-art images or animation sheets through Retro Diffusion, especially when the task involves reference-image-driven character work like side-view platformer walks, turnarounds, or action cycles.”
SKILL.md and 16 other files (scripts, references, assets) in .agents/skills/retro-diffusion of chongdashu/vibejam-starter-pack.
Open the folder on GitHubat commit 6793771
Retro Diffusion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Retro Diffusion this skillchongdashu/vibejam-starter-pack | 149 | — | ~3.4k | Automated safety check: Pass | None | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| Hatch PethAcKlyc/MyAgents | 918 | 2 repos | ~9.5k | Automated safety check: Pass | Apache-2.0 | |
| 2D Sprite Generator0x0funky/agent-sprite-forge | 4.3k | — | ~3.6k | Automated safety check: Pass | MIT | |
| Img Gen Avatar4thfever/cultivation-world-simulator | 2.1k | — | ~641 | Automated safety check: Pass | Custom licence | |
| Hatch Petnexu-io/open-design | 100k | — | ~6k | Automated safety check: Pass | Apache-2.0 |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
hAcKlyc/MyAgents
Create, repair, validate, visually QA, and package MyAgents/Codex-compatible animated pets and pet spritesheets from character art, generated images, company or prospect brand cues, or visual…
0x0funky/agent-sprite-forge
Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.
4thfever/cultivation-world-simulator
A skill your agent uses when working on tools/imggen avatar image generation, OpenAI-compatible image API config, human or yaoguai portrait prompts, qi-refining base generation, image-to-image realm…
nexu-io/open-design
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack.
chongdashu/vibejam-starter-pack
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…
chongdashu/vibejam-starter-pack
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…
chongdashu/vibejam-starter-pack
Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack.
Categories
Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images. Retro Diffusion is an agent skill from chongdashu/vibejam-starter-pack. Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
Retro Diffusion fits situations like: tasks that involve Sprites and pixel art; tasks that involve Image generation.
Run `npx skills add chongdashu/vibejam-starter-pack --skill retro-diffusion -a claude-code`. Or copy the skill folder (.agents/skills/retro-diffusion in chongdashu/vibejam-starter-pack) into .claude/skills/retro-diffusion in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chongdashu/vibejam-starter-pack --skill retro-diffusion -a codex`. Or copy the skill folder (.agents/skills/retro-diffusion in chongdashu/vibejam-starter-pack) into .agents/skills/retro-diffusion in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chongdashu/vibejam-starter-pack --skill retro-diffusion -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/retro-diffusion, .gemini/skills/retro-diffusion, .github/skills/retro-diffusion and .opencode/skills/retro-diffusion in your project.
Going by SKILL.md and its folder, Retro Diffusion needs Python for the scripts in its folder. Our summary lists: Python 3; A credential in YOUR_API_KEY.
SKILL.md names 1 domain. In commands or code: api.retrodiffusion.ai; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Retro Diffusion or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Retro Diffusion: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Hatch Pet (hAcKlyc/MyAgents, 918 stars), 2D Sprite Generator (0x0funky/agent-sprite-forge, 4.3k stars) and Img Gen Avatar (4thfever/cultivation-world-simulator, 2.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chongdashu (a GitHub user) maintains it in chongdashu/vibejam-starter-pack, which has 149 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 15, 2026.
Source: chongdashu/vibejam-starter-pack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.