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Game Development · By nirholas
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film… | nirholas/ | 229 | 1 repo | ~760 | Automated safety check: Pass | Apache-2.0 | today |
| 2 | Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized… | nirholas/ | 229 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 3 | Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. | nirholas/ | 229 | 1 repo | ~944 | Automated safety check: Pass | Apache-2.0 | today |
| 4 | Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored… | nirholas/ | 229 | 1 repo | ~4.7k | Automated safety check: Pass | Apache-2.0 | today |
| 5 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 229 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | today |
| 6 | Turn a reference video into a super detailed recreation or inspiration prompt. | nirholas/ | 229 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | today |
| 7 | Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. | nirholas/ | 229 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 8 | 8.Cobejs A skill your agent uses when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js). | nirholas/ | 229 | 1 repo | ~567 | Automated safety check: Pass | Apache-2.0 | today |
| 9 | Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. | nirholas/ | 229 | 1 repo | ~2.5k | Automated safety check: Pass | Apache-2.0 | today |
| 10 | Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl… | nirholas/ | 229 | 1 repo | ~2.6k | Automated safety check: Pass | Apache-2.0 | today |
| 11 | Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js… | nirholas/ | 229 | 1 repo | ~3k | Automated safety check: Pass | Apache-2.0 | today |
| 12 | 12.Threejs A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). | nirholas/ | 229 | 1 repo | ~865 | Automated safety check: Pass | Apache-2.0 | today |
| 13 | Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture… | nirholas/ | 229 | 1 repo | ~2.1k | Automated safety check: Pass | Apache-2.0 | today |
| 14 | Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs… | nirholas/ | 229 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | today |
| 15 | Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder… | nirholas/ | 229 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | today |
| 16 | A skill your agent uses when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks). | nirholas/ | 229 | 1 repo | ~635 | Automated safety check: Pass | Apache-2.0 | today |
| 17 | 17.Vantajs A skill your agent uses when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js). | nirholas/ | 229 | 1 repo | ~506 | Automated safety check: Pass | Apache-2.0 | today |
| 18 | Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around… | nirholas/ | 229 | 1 repo | ~4.3k | Automated safety check: Pass | Apache-2.0 | today |
| 19 | Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. | nirholas/ | 229 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 20 | Build, extend, or audit production-linked browser map editors for Three.js and isometric games. | nirholas/ | 229 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | today |
| 21 | Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | today |
| 22 | Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. | nirholas/ | 229 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 23 | 23.Globe Gl A skill your agent uses when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration… | nirholas/ | 229 | 1 repo | ~410 | Automated safety check: Pass | Apache-2.0 | today |
| 24 | Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | today |
| 25 | Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one… | nirholas/ | 229 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 26 | Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~748 | Automated safety check: Pass | Apache-2.0 | today |
| 27 | Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. | nirholas/ | 229 | 1 repo | ~587 | Automated safety check: Pass | Apache-2.0 | today |
| 28 | Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | today |
| 29 | Design, implement, tune, or test readable tactical action combat for web games. | nirholas/ | 229 | 1 repo | ~467 | Automated safety check: Pass | Apache-2.0 | today |
| 30 | A skill your agent uses when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion… | nirholas/ | 229 | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | today |
| 31 | Design or implement responsive audio feedback for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~277 | Automated safety check: Pass | Apache-2.0 | today |
| 32 | Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~299 | Automated safety check: Pass | Apache-2.0 | today |
| 33 | Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. | nirholas/ | 229 | 1 repo | ~418 | Automated safety check: Pass | Apache-2.0 | today |
| 34 | Build, tune, or test a Three.js game for mobile web. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~301 | Automated safety check: Pass | Apache-2.0 | today |
| 35 | Create readable, performance-safe Three.js game visual effects. | nirholas/ | 229 | 1 repo | ~270 | Automated safety check: Pass | Apache-2.0 | today |
| 36 | Design, implement, tune, or test Three.js action-game encounters. | nirholas/ | 229 | 1 repo | ~259 | Automated safety check: Pass | Apache-2.0 | today |
| 37 | Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. | nirholas/ | 229 | 1 repo | ~421 | Automated safety check: Pass | Apache-2.0 | today |
| 38 | Package, deploy, and verify a playable Three.js or web game. | nirholas/ | 229 | 1 repo | ~284 | Automated safety check: Pass | Apache-2.0 | today |
| 39 | Test a playable browser game end to end with deterministic fixtures and real browser evidence. | nirholas/ | 229 | 1 repo | ~429 | Automated safety check: Pass | Apache-2.0 | today |
| 40 | Build, debug, balance, or test combat enemy AI for playable action games. | nirholas/ | 229 | 1 repo | ~425 | Automated safety check: Pass | Apache-2.0 | today |