Agent skill

Build Awwwards Quality Sites

by nirholas in nirholas/three.ws

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one…

Apache-2.0Auto-check passedGame Development

Install Build Awwwards Quality Sites

skills CLI
$ npx skills add nirholas/three.ws --skill build-awwwards-quality-sites -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws build-awwwards-quality-sites --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/build-awwwards-quality-sites .claude/skills/build-awwwards-quality-sites && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
build-awwwards-quality-sites
GitHub stars
229
Used in
1 other repo
Token cost
~1.8k tokens
SKILL.md length
910 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one…

  • Works in 7 steps: Set the art direction → Build an honest asset system → Compose the hero → …
  • A user asks for an Awwwards-quality
  • SKILL.md covers 1. Set the art direction, 2. Build an honest asset system, 3. Compose the hero and 4. Build the motion system, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Build Awwwards Quality Sites is an agent skill from nirholas/three.ws. Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering 3D graphics and WebGL, Shaders and Web animation and motion. It works with Three.js and GSAP. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • A user asks for an Awwwards-quality
  • Motion-led website
  • Explicitly requests this visual and motion system

Example prompts

  • “/build-awwwards-quality-sites”

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Set the art direction
  2. Build an honest asset system
  3. Compose the hero
  4. Build the motion system
  5. Add Three.js only with purpose
  6. Meet the quality bar
  7. Validate before handoff

What it can do on your machine

Read from SKILL.md and the folder at commit 66624fb. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Build Awwwards Quality Sites loads about 1.8k tokens when it runs. Until then it costs about 131 tokens; SKILL.md has 910 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~131
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit 66624fb, republished under its Apache-2.0 licence (© nirholas). 910 words, ~1,803 tokens.

Download SKILL.mdSave it as .claude/skills/build-awwwards-quality-sites/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
build-awwwards-quality-sites
description
Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

Build Awwwards-Quality Sites

Build a cohesive, memorable site whose visual idea, media, typography, and motion tell the same story. Treat “Awwwards quality” as an acceptance bar, never as an award or recognition claim.

1. Set the art direction

  • Inspect the user's reference evidence completely before implementation. Extract only high-level traits such as hierarchy, pacing, contrast, image treatment, and motion principles.
  • Generate a materially new identity, layout, copy system, imagery, and interaction language. Never reuse, trace, or closely reproduce reference assets, screenshots, source code, identity, or copy.
  • Use Aura.build top asset imagery only when the user requests it or it is relevant and available. Treat it as high-level inspiration, not an asset library.
  • Select and name at least one compatible installed web-design skill. Follow the smallest relevant set and avoid combining unrelated aesthetic systems.
  • Write a compact direction before coding: visual thesis, hero focal asset, type hierarchy, color system, section sequence, motion narrative, chosen smooth-scroll engine, Three.js decision, and asset provenance plan.

2. Build an honest asset system

  • Generate original hero or project imagery when it materially improves the concept. Use appropriately licensed media when it is stronger, and keep provenance in the site source.
  • Do not draw illustrations with model-authored SVG, CSS, or canvas paths. Use original generated or appropriately licensed transparent PNG cutouts for illustrative elements. Simple authored brand marks, interface icons, data graphics, and a justified Three.js shader canvas are allowed.
  • Use photographs for every avatar. Prefer provided or appropriately licensed photos; never ship initials, illustrated heads, faceless silhouettes, or generated people presented as real customers, staff, or endorsers.
  • Use Solar icons through Iconify for interface symbols. Use Iconify SVG Logos only for legitimate real-company marks in truthful contexts. Use Logo Ipsum only for explicitly disclosed fictional brand specimens, never as customer proof. Omit a logo wall when no honest proof exists.
  • Provide deliberate aspect ratios, crop behavior, alt text, loading behavior, and missing-media fallbacks. Avoid generic stock imagery, copied mockups, watermarks, and decorative media without a narrative role.

3. Compose the hero

  • Make the first viewport the site's strongest authored moment. Combine a clear message and CTA with original imagery, video, pointer-responsive interaction, or a justified Three.js scene.
  • Create a composed GSAP intro sequence for the hero. Keep navigation, primary message, and CTA readable and usable before the animation completes.
  • Make pointer effects additive. Support touch, keyboard, coarse pointers, window blur, and visibility changes without leaving the interface in an incomplete state.
  • Design a static first frame that remains complete when JavaScript, media playback, WebGL, or motion is unavailable.

4. Build the motion system

  • Use GSAP as the primary animation system.
  • Evaluate Lenis and Locomotive Scroll, then choose exactly one as the site's sole smooth-scroll engine. Never install or initialize both. Connect the chosen engine correctly to GSAP ScrollTrigger, refresh measurements after media and font changes, and destroy it during cleanup.
  • Bypass smooth scrolling and scrubbed timelines under prefers-reduced-motion: reduce. Render final states immediately instead of merely shortening animations.
  • Choreograph the page section by section. Reveal major headings word by word with a restrained stagger, then sequence supporting copy and media.
  • Preserve an unsplit accessible name for staggered text. Hide decorative split words from assistive technology, never split links or meaningful inline markup, and keep the unsplit content visible without JavaScript.
  • Use CSS for simple hover, focus, and tap states. Reserve ScrollTrigger for justified scrubbed or pinned sequences and avoid multiple systems controlling the same property.
Show full SKILL.md (341 more words)Show less

5. Add Three.js only with purpose

  • Use Three.js and custom WebGL shaders when spatial depth, texture transition, displacement, or pointer response materially supports the art direction. Do not add a shader as ornamental background noise.
  • Give the canvas one clear responsibility and keep it subordinate to semantic content and controls.
  • Cap device pixel ratio, pause rendering offscreen or when the document is hidden, throttle pointer input, and avoid per-frame allocation.
  • Provide a static poster and replace the canvas entirely under reduced motion or WebGL failure.
  • Dispose animation frames, observers, event listeners, render targets, textures, geometries, materials, and the renderer. Handle context loss without breaking page content.

6. Meet the quality bar

  • Build a complete semantic page, not a hero-only concept. Include responsive navigation, coherent section progression, concrete conversion content, final CTA, footer, robust form or control states when present, and visible keyboard focus.
  • Require a distinct art-directed idea, memorable first viewport, disciplined typography and spacing, intentional image crops, authored transitions, and refined hover, focus, active, loading, disabled, error, touch, and reduced-motion behavior.
  • Preserve performance with responsive media, lazy loading below the fold, bounded transforms, limited blur, capped canvas work, and no continuously animated offscreen content.
  • Reject generic gradient blobs, ornamental bento grids, glass applied everywhere, stock component layouts, fake testimonials, invented partnerships, logo-wall theater, and motion with no narrative role.
  • Never describe the result as award-winning or Awwwards-recognized unless the user provides verifiable evidence.

7. Validate before handoff

  • Run the production build and fix every failure.
  • Check the page at desktop and mobile sizes when browser validation is requested or needed to resolve a blocker.
  • Verify keyboard navigation, visible focus, touch behavior, content with JavaScript unavailable, static media fallbacks, and prefers-reduced-motion behavior.
  • Check that only one smooth-scroll engine is installed and initialized, ScrollTrigger integration is correct, and all animation and WebGL resources clean up.
  • Search rendered content and source for placeholders, copied reference identity, unsupported claims, misleading logos, uncredited media, and inaccessible split text.
  • Report the chosen web-design skill, asset sources, motion stack, Three.js decision, validation performed, and any remaining limitation.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/web-design/build-awwwards-quality-sites of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit 66624fb

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Build Awwwards Quality Sites next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Build Awwwards Quality Sites compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Build Awwwards Quality Sites this skillnirholas/three.ws2291 repos~1.8kAutomated safety check: PassApache-2.0
Motion Webfeitangyuan/motion-web696—~18kAutomated safety check: PassCC-BY-NC-4.0
Animationssoftware-mansion-labs/skills291—~1.1kAutomated safety check: PassNone
Motion DesignWrongStack/WrongStack371—~852Automated safety check: PassMIT
Animationskingstinct/react-native-healthkit716—~937Automated safety check: PassMIT
Business Motion Filmechris6/motion-video-kit1.1k—~1.8kAutomated safety check: PassMIT

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Works with

Questions about Build Awwwards Quality Sites

What does Build Awwwards Quality Sites do?

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one…. ws.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards.

When should I use Build Awwwards Quality Sites?

Build Awwwards Quality Sites fits situations like: A user asks for an Awwwards-quality; motion-led website; explicitly requests this visual and motion system.

How do I install Build Awwwards Quality Sites in Claude Code?

Run `npx skills add nirholas/three.ws --skill build-awwwards-quality-sites -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/build-awwwards-quality-sites in nirholas/three.ws) into .claude/skills/build-awwwards-quality-sites in your project. Claude Code loads it when a task matches its description.

How do I install Build Awwwards Quality Sites in Codex?

Run `npx skills add nirholas/three.ws --skill build-awwwards-quality-sites -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/build-awwwards-quality-sites in nirholas/three.ws) into .agents/skills/build-awwwards-quality-sites in your project. Codex loads it when a task matches its description.

Can I use Build Awwwards Quality Sites in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill build-awwwards-quality-sites -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-awwwards-quality-sites, .gemini/skills/build-awwwards-quality-sites, .github/skills/build-awwwards-quality-sites and .opencode/skills/build-awwwards-quality-sites in your project.

What does Build Awwwards Quality Sites need to run?

SKILL.md names no scripts, command-line tools or credentials: Build Awwwards Quality Sites is instructions for the agent only.

Does Build Awwwards Quality Sites access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Build Awwwards Quality Sites safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Build Awwwards Quality Sites use?

Build Awwwards Quality Sites is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Build Awwwards Quality Sites use?

About 1.8k tokens (SKILL.md is roughly 7.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Build Awwwards Quality Sites?

Skills that share tags, products or a category with Build Awwwards Quality Sites: Motion Web (feitangyuan/motion-web, 696 stars), Animations (software-mansion-labs/skills, 291 stars), Motion Design (WrongStack/WrongStack, 371 stars) and Animations (kingstinct/react-native-healthkit, 716 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Build Awwwards Quality Sites?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 229 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 10, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.