Agent skill

Build Hybrid Game Assets

by nirholas in nirholas/three.ws

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.

Apache-2.0Auto-check passedGame Development

Install Build Hybrid Game Assets

skills CLI
$ npx skills add nirholas/three.ws --skill build-hybrid-game-assets -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws build-hybrid-game-assets --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-hybrid-game-assets .claude/skills/build-hybrid-game-assets && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
build-hybrid-game-assets
GitHub stars
229
Used in
1 other repo
Token cost
~748 tokens
SKILL.md length
349 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.

  • Choosing among imported meshes
  • SKILL.md covers Classify the asset before…, Create image-first work…, Build the runtime asset and Verify in the game, not the…, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Procedural 3D geometry

What it does

Build Hybrid Game Assets is an agent skill from nirholas/three.ws. Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

Its SKILL.md is about 750 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering Game assets and audio and 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Choosing among imported meshes
  • Procedural 3D geometry
  • AI-generated reference art
  • Performance-ready runtime asset delivery

Example prompts

  • “/build-hybrid-game-assets”

What it can do on your machine

Read from SKILL.md and the folder at commit 66624fb. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Build Hybrid Game Assets loads about 748 tokens when it runs. Until then it costs about 69 tokens; SKILL.md has 349 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~69
When it runs · the whole SKILL.md, loaded when a task matches
~748

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit 66624fb, republished under its Apache-2.0 licence (© nirholas). 349 words, ~748 tokens.

Download SKILL.mdSave it as .claude/skills/build-hybrid-game-assets/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
build-hybrid-game-assets
description
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

Build Hybrid Game Assets

Choose the asset representation that best serves gameplay, readability, iteration speed, and runtime budget. Do not force every reference image through image-to-3D reconstruction.

Classify the asset before making it

NeedPreferred representation
Hero character or complex authored animationImported rigged mesh, with verified license and scale
Weapon, relic, pickup, creature variant, architecture, or interaction propProcedural Three.js geometry when controllable silhouette, sockets, collision, or code-driven variants matter
Concept, class portrait, inventory icon, cursor, backdrop, or menu treatmentGenerated or authored 2D image/video used directly as UI media
Level mood, composition, or spacing referenceConcept image used as visual guidance; author the actual playable level separately
Reference image whose visible form itself must become a code modelUse img2threejs with its quality gates and state the result is a reconstruction, not extracted geometry

Create image-first work accurately

Generate a compact reference set: hero view, silhouette/side view when geometry matters, palette/material close-up, and usage context. Define camera distance, scale, pivot, collision, attachment sockets, animation needs, and budget before implementation. A single image cannot establish hidden geometry; request more views or select deliberate stylization.

Build the runtime asset

  • For imported meshes, normalize coordinate system, scale, pivot, materials, animation clips, and ownership/license before scene integration.
  • For procedural geometry, expose a factory with named parts, stable sockets, deterministic variation, collider guidance, and reusable materials.
  • For 2D assets, export transparent media at the actual display density; provide alt text/labels where user-facing and avoid using raster art as fake 3D collision.
  • Keep authored content identifiers separate from runtime state. Do not duplicate item, material, or gameplay facts in UI code.

Verify in the game, not the asset viewer

Check the real camera distance, lighting, readability, collision/contact, animation, mobile viewport, and performance. Measure representative draw calls, triangles, texture count, and frame time. Keep visuals original: use references for visual grammar, then create new identity, geometry, and media.

Record provenance

Track whether each runtime asset is imported, procedural, generated 2D, or reference-only, together with source/license and generation input where applicable. Do not claim an image-to-model pipeline unless source and runtime code actually demonstrate one.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/build-hybrid-game-assets of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit 66624fb

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Build Hybrid Game Assets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Build Hybrid Game Assets compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Build Hybrid Game Assets this skillnirholas/three.ws2291 repos~748Automated safety check: PassApache-2.0
Threejs 3D Generatorvalkor-ai/loom1.2k1 repos~2.6kAutomated safety check: PassApache-2.0
Threejs 3D Generatorcorosolto/client257—~3.4kAutomated safety check: PassAGPL-3.0
Living BackdropTheOrcDev/skills106—~2.3kAutomated safety check: PassNone
Blender Web Export Pipelinefreshtechbro/claudedesignskills1k—~4.2kAutomated safety check: PassMIT
Pneuma Lucidpandazki/pneuma-skills161—~4.6kAutomated safety check: WarnMIT

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Works with

Questions about Build Hybrid Game Assets

What does Build Hybrid Game Assets do?

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. ws.js or web game.

When should I use Build Hybrid Game Assets?

Build Hybrid Game Assets fits situations like: choosing among imported meshes; procedural 3D geometry; AI-generated reference art; performance-ready runtime asset delivery.

How do I install Build Hybrid Game Assets in Claude Code?

Run `npx skills add nirholas/three.ws --skill build-hybrid-game-assets -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-hybrid-game-assets in nirholas/three.ws) into .claude/skills/build-hybrid-game-assets in your project. Claude Code loads it when a task matches its description.

How do I install Build Hybrid Game Assets in Codex?

Run `npx skills add nirholas/three.ws --skill build-hybrid-game-assets -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-hybrid-game-assets in nirholas/three.ws) into .agents/skills/build-hybrid-game-assets in your project. Codex loads it when a task matches its description.

Can I use Build Hybrid Game Assets in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill build-hybrid-game-assets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-hybrid-game-assets, .gemini/skills/build-hybrid-game-assets, .github/skills/build-hybrid-game-assets and .opencode/skills/build-hybrid-game-assets in your project.

What does Build Hybrid Game Assets need to run?

SKILL.md names no scripts, command-line tools or credentials: Build Hybrid Game Assets is instructions for the agent only.

Does Build Hybrid Game Assets access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Build Hybrid Game Assets safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Build Hybrid Game Assets use?

Build Hybrid Game Assets is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Build Hybrid Game Assets use?

About 748 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Build Hybrid Game Assets?

Skills that share tags, products or a category with Build Hybrid Game Assets: Threejs 3D Generator (valkor-ai/loom, 1.2k stars), Threejs 3D Generator (corosolto/client, 257 stars), Living Backdrop (TheOrcDev/skills, 106 stars) and Blender Web Export Pipeline (freshtechbro/claudedesignskills, 1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Build Hybrid Game Assets?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 229 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 10, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.