Install the "editor-application-get-state" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-application-get-state into .claude/skills/editor-application-get-state/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-application-get-state", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill editor-application-get-state -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "editor-application-get-state" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-application-get-state into .agents/skills/editor-application-get-state/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-application-get-state", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill editor-application-get-state -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "editor-application-get-state" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-application-get-state into .cursor/skills/editor-application-get-state/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-application-get-state", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill editor-application-get-state -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "editor-application-get-state" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-application-get-state into .gemini/skills/editor-application-get-state/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-application-get-state", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill editor-application-get-state -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "editor-application-get-state" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-application-get-state into .github/skills/editor-application-get-state/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-application-get-state", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill editor-application-get-state -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "editor-application-get-state" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/editor-application-get-state into .opencode/skills/editor-application-get-state/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-application-get-state", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
editor-application-get-state
GitHub stars
4.4k
Token cost
~843 tokens
SKILL.md length
124 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0
At a glance
Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.
Game Development work in your project
SKILL.md covers Behavior, How to Call, Input and Output
Calls npm and npx
What it does
Editor Application Get State is an agent skill from IvanMurzak/Unity-MCP. Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.
Its SKILL.md is about 840 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.
When your agent uses it
Game Development work in your project
Example prompts
“/editor-application-get-state”
Requirements
Node.js
What it can do on your machine
Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
Shell commands in SKILL.md call:
npm
npx
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Editor Application Get State loads about 843 tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 124 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~38
When it runs· the whole SKILL.md, loaded when a task matches
~843
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Download SKILL.mdSave it as .claude/skills/editor-application-get-state/SKILL.md (or your agent's skills folder).
name
editor-application-get-state
description
Return the current state of `UnityEditor.EditorApplication` — playmode, paused state, compilation state, and related flags.
Editor / Application / Get State
Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.
Behavior
Snapshots Editor state via EditorStatsData.FromEditor() on the main thread and returns the result.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.EditorStatsData",
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"$defs": {
"AIGD.EditorStatsData": {
"type": "object",
"properties": {
"IsPlaying": {
"type": "boolean",
"description": "Whether the Editor is in Play mode."
},
"IsPaused": {
"type": "boolean",
"description": "Whether the Editor is paused."
},
"IsCompiling": {
"type": "boolean",
"description": "Is editor currently compiling scripts? (Read Only)"
},
"IsPlayingOrWillChangePlaymode": {
"type": "boolean",
"description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
},
"IsUpdating": {
"type": "boolean",
"description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
},
"ApplicationContentsPath": {
"type": "string",
"description": "Path to the Unity editor contents folder. (Read Only)"
},
"ApplicationPath": {
"type": "string",
"description": "Gets the path to the Unity Editor application. (Read Only)"
},
"TimeSinceStartup": {
"type": "number",
"description": "The time since the editor was started. (Read Only)"
}
},
"required": [
"IsPlaying",
"IsPaused",
"IsCompiling",
"IsPlayingOrWillChangePlaymode",
"IsUpdating",
"TimeSinceStartup"
],
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"required": [
"result"
]
}
Editor Application Get State next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Editor Application Get State compared with similar skills
Skill
Stars
Used in
Tokens
Auto-check
Licence
Repo updated
Editor Application Get State this skillIvanMurzak/Unity-MCP
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags. Editor Application Get State is an agent skill from IvanMurzak/Unity-MCP.EditorApplication — playmode, paused state, compilation state, and related flags.
When should I use Editor Application Get State?
Editor Application Get State fits situations like: game Development work in your project.
How do I install Editor Application Get State in Claude Code?
Run `npx skills add IvanMurzak/Unity-MCP --skill editor-application-get-state -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/editor-application-get-state in IvanMurzak/Unity-MCP) into .claude/skills/editor-application-get-state in your project. Claude Code loads it when a task matches its description.
How do I install Editor Application Get State in Codex?
Run `npx skills add IvanMurzak/Unity-MCP --skill editor-application-get-state -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/editor-application-get-state in IvanMurzak/Unity-MCP) into .agents/skills/editor-application-get-state in your project. Codex loads it when a task matches its description.
Can I use Editor Application Get State in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill editor-application-get-state -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/editor-application-get-state, .gemini/skills/editor-application-get-state, .github/skills/editor-application-get-state and .opencode/skills/editor-application-get-state in your project.
What does Editor Application Get State need to run?
Going by SKILL.md and its folder, Editor Application Get State needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.
Does Editor Application Get State access the network?
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Is Editor Application Get State safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Editor Application Get State use?
Editor Application Get State is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Editor Application Get State use?
About 843 tokens (SKILL.md is roughly 3.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Editor Application Get State?
Skills that share tags, products or a category with Editor Application Get State: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Blockbench Plugins (jasonjgardner/blockbench-mcp-plugin, 495 stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars) and Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Editor Application Get State?
IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,405 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.
Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.