Category
Best game development skills, page 18
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 817 | Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 818 | Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo. | IvanMurzak/ | 4.4k | — | ~833 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 819 | Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB. | IvanMurzak/ | 4.4k | — | ~872 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 820 | Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. | IvanMurzak/ | 4.4k | — | ~769 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 821 | List all known profiler module names with their local 'enabled' bookkeeping flag. | IvanMurzak/ | 4.4k | — | ~776 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 822 | Read back a previously-saved JSON snapshot from profiler-save-data and return its raw text. | IvanMurzak/ | 4.4k | — | ~461 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 823 | Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file. | IvanMurzak/ | 4.4k | — | ~501 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 824 | 824.Profiler Start Enable Unity's runtime profiler and open the Profiler window. | IvanMurzak/ | 4.4k | — | ~432 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 825 | Call a C method by reflection — including private methods. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 826 | Find C methods across every loaded assembly by name / type / parameters — including private methods. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 827 | 827.Scene Create Create a new Unity scene asset and save it at the given .unity path. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 828 | 828.Scene Get Data Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty). | IvanMurzak/ | 4.4k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 829 | List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). | IvanMurzak/ | 4.4k | — | ~819 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 830 | 830.Scene Open Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 831 | 831.Scene Save Save an opened scene back to its asset file (or to a new path when path is provided). | IvanMurzak/ | 4.4k | — | ~530 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 832 | 832.Scene Set Active Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations). | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 833 | 833.Scene Unload Unload an opened scene from the Unity Editor (asynchronously via SceneManager.UnloadSceneAsync). | IvanMurzak/ | 4.4k | — | ~802 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 834 | Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. | IvanMurzak/ | 4.4k | — | ~915 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 835 | Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. | IvanMurzak/ | 4.4k | — | ~497 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 836 | Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2… | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 837 | Capture a screenshot from the Unity Editor Scene View at the requested size. | IvanMurzak/ | 4.4k | — | ~506 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 838 | 838.Script Delete Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId. | IvanMurzak/ | 4.4k | — | ~537 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 839 | 839.Script Execute Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 840 | 840.Script Read Read a .cs script file and return its content as a string. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~575 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 841 | Write a .cs script file (create or overwrite) with the provided C code. | IvanMurzak/ | 4.4k | — | ~580 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 842 | 842.Tests Run Execute Unity tests (EditMode or PlayMode) and return per-test results. | IvanMurzak/ | 4.4k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 843 | Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 844 | Generate a JSON Schema for a C type name via reflection. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 845 | Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project. | IvanMurzak/ | 4.4k | — | ~855 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 846 | Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project. | IvanMurzak/ | 4.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 847 | Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). | IvanMurzak/ | 4.4k | — | ~500 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 848 | 848.Unity Tool List List all Unity-MCP tools registered in the connected Unity Editor instance. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 849 | A skill your agent uses when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader… | jasonkneen/ | 1.6k | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 850 | A skill your agent uses when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 851 | 851.Metasounds Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). | kevinpbuckley/ | 730 | — | ~5.1k | Automated safety check: Pass | MIT | 4 days ago |
| 852 | 852.Niagara Emitters Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +… | kevinpbuckley/ | 730 | — | ~2k | Automated safety check: Pass | MIT | 4 days ago |
| 853 | 853.Niagara Systems Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). | kevinpbuckley/ | 730 | — | ~2.8k | Automated safety check: Pass | MIT | 4 days ago |
| 854 | 854.Pcg Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). | kevinpbuckley/ | 730 | — | ~1.7k | Automated safety check: Pass | MIT | 4 days ago |
| 855 | 855.Project Settings Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). | kevinpbuckley/ | 730 | — | ~3.1k | Automated safety check: Pass | MIT | 4 days ago |
| 856 | 856.Skeleton Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). | kevinpbuckley/ | 730 | — | ~4.4k | Automated safety check: Pass | MIT | 4 days ago |
| 857 | 857.Sound Cues Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). | kevinpbuckley/ | 730 | — | ~2.8k | Automated safety check: Pass | MIT | 4 days ago |
| 858 | 858.Umg Widgets Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM… | kevinpbuckley/ | 730 | — | ~4.1k | Automated safety check: Pass | MIT | 4 days ago |
| 859 | 859.Uv Mapping Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). | kevinpbuckley/ | 730 | — | ~4.8k | Automated safety check: Pass | MIT | 4 days ago |
| 860 | 860.Viewport Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). | kevinpbuckley/ | 730 | — | ~3.9k | Automated safety check: Pass | MIT | 4 days ago |
| 861 | 861.Iphone Duo Games Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and… | mirzaaghazadeh/ | 149 | — | ~1.8k | Automated safety check: Pass | Unknown | 4 days ago |
| 862 | 862.Ginkgo Cloud Lab Guides protocol selection, input preparation, pricing checks, and browser ordering on Ginkgo Bioworks Cloud Lab (cloud.ginkgo.bio). | K-Dense-AI/ | 48k | 1 repo | ~2.8k | Automated safety check: Pass | MIT | 6 days ago |
| 863 | 863.R3f Materials Choose and configure React Three Fiber surface materials, PBR, transparency, and transmission. | EnzeD/ | 128 | — | ~1.3k | Automated safety check: Pass | No licence | 1 mo ago |
| 864 | Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.3k | Automated safety check: Pass | MIT | 3 days ago |
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