Category

Best game development skills, page 18

Skills #817–864 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
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817

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
818

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

IvanMurzak/Unity-MCP4.4k—~833Automated safety check: PassApache-2.0yesterday
819

Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.0yesterday
820

Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag.

IvanMurzak/Unity-MCP4.4k—~769Automated safety check: PassApache-2.0yesterday
821

List all known profiler module names with their local 'enabled' bookkeeping flag.

IvanMurzak/Unity-MCP4.4k—~776Automated safety check: PassApache-2.0yesterday
822

Read back a previously-saved JSON snapshot from profiler-save-data and return its raw text.

IvanMurzak/Unity-MCP4.4k—~461Automated safety check: PassApache-2.0yesterday
823

Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file.

IvanMurzak/Unity-MCP4.4k—~501Automated safety check: PassApache-2.0yesterday
824

Enable Unity's runtime profiler and open the Profiler window.

IvanMurzak/Unity-MCP4.4k—~432Automated safety check: PassApache-2.0yesterday
825

Call a C method by reflection — including private methods. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2.5kAutomated safety check: PassApache-2.0yesterday
826

Find C methods across every loaded assembly by name / type / parameters — including private methods.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.0yesterday
827

Create a new Unity scene asset and save it at the given .unity path.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0yesterday
828

Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty).

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.0yesterday
829

List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).

IvanMurzak/Unity-MCP4.4k—~819Automated safety check: PassApache-2.0yesterday
830

Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
831

Save an opened scene back to its asset file (or to a new path when path is provided).

IvanMurzak/Unity-MCP4.4k—~530Automated safety check: PassApache-2.0yesterday
832

Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations).

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
833

Unload an opened scene from the Unity Editor (asynchronously via SceneManager.UnloadSceneAsync).

IvanMurzak/Unity-MCP4.4k—~802Automated safety check: PassApache-2.0yesterday
834

Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection.

IvanMurzak/Unity-MCP4.4k—~915Automated safety check: PassApache-2.0yesterday
835

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly.

IvanMurzak/Unity-MCP4.4k—~497Automated safety check: PassApache-2.0yesterday
836

Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2…

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
837

Capture a screenshot from the Unity Editor Scene View at the requested size.

IvanMurzak/Unity-MCP4.4k—~506Automated safety check: PassApache-2.0yesterday
838

Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId.

IvanMurzak/Unity-MCP4.4k—~537Automated safety check: PassApache-2.0yesterday
839

Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2kAutomated safety check: PassApache-2.0yesterday
840

Read a .cs script file and return its content as a string. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~575Automated safety check: PassApache-2.0yesterday
841

Write a .cs script file (create or overwrite) with the provided C code.

IvanMurzak/Unity-MCP4.4k—~580Automated safety check: PassApache-2.0yesterday
842

Execute Unity tests (EditMode or PlayMode) and return per-test results.

IvanMurzak/Unity-MCP4.4k—~2.2kAutomated safety check: PassApache-2.0yesterday
843

Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
844

Generate a JSON Schema for a C type name via reflection. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
845

Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project.

IvanMurzak/Unity-MCP4.4k—~855Automated safety check: PassApache-2.0yesterday
846

Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.

IvanMurzak/Unity-MCP4.4k—~2.1kAutomated safety check: PassApache-2.0yesterday
847

Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path).

IvanMurzak/Unity-MCP4.4k—~500Automated safety check: PassApache-2.0yesterday
848

List all Unity-MCP tools registered in the connected Unity Editor instance.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
849

A skill your agent uses when changing the in-world CCTV / "Truman Show" surveillance cameras in Tiny World Builder — render-to-texture security feeds, the black-and-white CRT/VHS monitor shader…

jasonkneen/tiny-world-builder1.6k—~1.5kAutomated safety check: PassAGPL-3.0yesterday
850

A skill your agent uses when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
851

Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService).

kevinpbuckley/VibeUE730—~5.1kAutomated safety check: PassMIT4 days ago
852

Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +…

kevinpbuckley/VibeUE730—~2kAutomated safety check: PassMIT4 days ago
853

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService).

kevinpbuckley/VibeUE730—~2.8kAutomated safety check: PassMIT4 days ago
854
854.Pcg

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API).

kevinpbuckley/VibeUE730—~1.7kAutomated safety check: PassMIT4 days ago
855

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService).

kevinpbuckley/VibeUE730—~3.1kAutomated safety check: PassMIT4 days ago
856

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService).

kevinpbuckley/VibeUE730—~4.4kAutomated safety check: PassMIT4 days ago
857

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService).

kevinpbuckley/VibeUE730—~2.8kAutomated safety check: PassMIT4 days ago
858

Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM…

kevinpbuckley/VibeUE730—~4.1kAutomated safety check: PassMIT4 days ago
859

Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService).

kevinpbuckley/VibeUE730—~4.8kAutomated safety check: PassMIT4 days ago
860

Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService).

kevinpbuckley/VibeUE730—~3.9kAutomated safety check: PassMIT4 days ago
861

Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and…

mirzaaghazadeh/iphone-duo-skills149—~1.8kAutomated safety check: PassUnknown4 days ago
862

Guides protocol selection, input preparation, pricing checks, and browser ordering on Ginkgo Bioworks Cloud Lab (cloud.ginkgo.bio).

K-Dense-AI/scientific-agent-skills48k1 repo~2.8kAutomated safety check: PassMIT6 days ago
863

Choose and configure React Three Fiber surface materials, PBR, transparency, and transmission.

EnzeD/r3f-skills128—~1.3kAutomated safety check: PassNo licence1 mo ago
864

Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.3kAutomated safety check: PassMIT3 days ago