Agent skill

Assets Prefab Close

by IvanMurzak in IvanMurzak/Unity-MCP

Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP.

Apache-2.0Auto-check passedGame Development

Install Assets Prefab Close

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-prefab-close -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP assets-prefab-close --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/assets-prefab-close .claude/skills/assets-prefab-close && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
assets-prefab-close
GitHub stars
4.4k
Token cost
~787 tokens
SKILL.md length
169 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP.

  • Game Development work in your project
  • SKILL.md covers Inputs, Behavior, How to Call and Input, plus 1 more section
  • Calls npm and npx

What it does

Assets Prefab Close is an agent skill from IvanMurzak/Unity-MCP. Close the currently opened prefab edit stage. Optionally saves changes back to the prefab asset before closing. Pair with 'assets-prefab-open' to enter the edit mode first.

Its SKILL.md is about 790 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “assets-prefab-open”
  • “/assets-prefab-close”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 84319d7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Assets Prefab Close loads about 787 tokens when it runs. Until then it costs about 48 tokens; SKILL.md has 169 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~48
When it runs · the whole SKILL.md, loaded when a task matches
~787

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 84319d7, republished under its Apache-2.0 licence (© IvanMurzak). 169 words, ~787 tokens.

Download SKILL.mdSave it as .claude/skills/assets-prefab-close/SKILL.md (or your agent's skills folder).
name
assets-prefab-close
description
Close the currently opened prefab edit stage. Optionally saves changes back to the prefab asset before closing. Pair with 'assets-prefab-open' to enter the edit mode first.

Assets / Prefab / Close

Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

Inputs

  • save (default true) — when true, calls PrefabUtility.SaveAsPrefabAsset before exiting the stage; when false, the save is skipped. The prefab stage's dirtiness is always cleared at the end, so any unsaved changes are discarded when save is false.

Behavior

Throws when no prefab stage is currently open. Returns an AssetObjectRef for the closed prefab asset.

How to Call

bash
unity-mcp-cli run-tool assets-prefab-close --input '{
  "save": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool assets-prefab-close --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool assets-prefab-close --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
savebooleanNoTrue to save prefab. False to discard changes.
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "save": {
      "type": "boolean"
    }
  }
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.AssetObjectRef",
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/assets-prefab-close of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 84319d7

Compare with similar skills

Assets Prefab Close next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Assets Prefab Close compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Assets Prefab Close this skillIvanMurzak/Unity-MCP4.4k—~787Automated safety check: PassApache-2.0
Sprite Genaldegad/sprite-gen2.7k—~4.9kAutomated safety check: PassApache-2.0
Blockbench Pluginsjasonjgardner/blockbench-mcp-plugin500—~2.8kAutomated safety check: PassGPL-3.0
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills278—~4kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone

Similar skills

  • Sprite Gen

    aldegad/sprite-gen

    Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.

    2.7k GitHub stars~4.9k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Blockbench Plugins

    jasonjgardner/blockbench-mcp-plugin

    Blockbench plugin/extension development for the 3D modeling tool.

    500 GitHub stars~2.8k tokensUpdated 8 days ago
    Game DevelopmentAuto-check passed
  • Unreal Blueprint Authoring

    flopperam/unreal-engine-mcp

    Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.

    1.1k GitHub stars~1.6k tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • Locus Unity Bridge

    Misaka-Mikoto-Tech/agent-skills

    A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…

    278 GitHub stars~4k tokensUpdated 19 days ago
    Game DevelopmentAuto-check passed
  • Unreal Material and VFX Workflow

    flopperam/unreal-engine-mcp

    Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

    1.1k GitHub stars~927 tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • MCP Driver

    RandallLiuXin/GodotMaker

    Runtime debugging and live project inspection via godot-mcp.

    550 GitHub starsUsed in 1 repo~1.1k tokens
    Game DevelopmentAuto-check passed

More from IvanMurzak/Unity-MCP

All 80 skills in this repo
  • Assets Shader List All

    IvanMurzak/Unity-MCP

    List all shaders available in the project assets and packages, sorted by name.

    4.4k GitHub stars~435 tokensUpdated today
    Auto-check passed
  • Gameobject Component List All

    IvanMurzak/Unity-MCP

    List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.

    4.4k GitHub stars~846 tokensUpdated today
    Auto-check passed
  • Package Add

    IvanMurzak/Unity-MCP

    Install a Unity package from the registry, a Git URL, or a local path.

    4.4k GitHub stars~665 tokensUpdated today
    Auto-check passed
  • Package Remove

    IvanMurzak/Unity-MCP

    Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.

    4.4k GitHub stars~602 tokensUpdated today
    Auto-check passed
  • Unity Version Split

    IvanMurzak/Unity-MCP

    Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.

    4.4k GitHub stars~1.1k tokensUpdated today
    Auto-check passed
  • Assets Copy

    IvanMurzak/Unity-MCP

    Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP.

    4.4k GitHub stars~1k tokensUpdated today
    Auto-check passed

Questions about Assets Prefab Close

What does Assets Prefab Close do?

Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP. Assets Prefab Close is an agent skill from IvanMurzak/Unity-MCP. Close the currently opened prefab edit stage.

When should I use Assets Prefab Close?

Assets Prefab Close fits situations like: game Development work in your project.

How do I install Assets Prefab Close in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-prefab-close -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-prefab-close in IvanMurzak/Unity-MCP) into .claude/skills/assets-prefab-close in your project. Claude Code loads it when a task matches its description.

How do I install Assets Prefab Close in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-prefab-close -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-prefab-close in IvanMurzak/Unity-MCP) into .agents/skills/assets-prefab-close in your project. Codex loads it when a task matches its description.

Can I use Assets Prefab Close in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill assets-prefab-close -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/assets-prefab-close, .gemini/skills/assets-prefab-close, .github/skills/assets-prefab-close and .opencode/skills/assets-prefab-close in your project.

What does Assets Prefab Close need to run?

Going by SKILL.md and its folder, Assets Prefab Close needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Assets Prefab Close access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Assets Prefab Close safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Assets Prefab Close use?

Assets Prefab Close is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Assets Prefab Close use?

About 787 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Assets Prefab Close?

Skills that share tags, products or a category with Assets Prefab Close: Sprite Gen (aldegad/sprite-gen, 2.7k stars), Blockbench Plugins (jasonjgardner/blockbench-mcp-plugin, 500 stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars) and Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Assets Prefab Close?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,412 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 10, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.