Agent skill

Assets Move

by IvanMurzak in IvanMurzak/Unity-MCP

Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

Apache-2.0Auto-check passedGame Development

Install Assets Move

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-move -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP assets-move --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/assets-move .claude/skills/assets-move && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
assets-move
GitHub stars
4.4k
Token cost
~716 tokens
SKILL.md length
164 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

  • Game Development work in your project
  • SKILL.md covers Inputs, Behavior, How to Call and Input, plus 1 more section
  • Calls npm and npx

What it does

Assets Move is an agent skill from IvanMurzak/Unity-MCP. Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

Its SKILL.md is about 720 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “assets-find”
  • “/assets-move”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Assets Move loads about 716 tokens when it runs. Until then it costs about 37 tokens; SKILL.md has 164 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~37
When it runs · the whole SKILL.md, loaded when a task matches
~716

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 4c8056f, republished under its Apache-2.0 licence (© IvanMurzak). 164 words, ~716 tokens.

Download SKILL.mdSave it as .claude/skills/assets-move/SKILL.md (or your agent's skills folder).
name
assets-move
description
Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

Assets / Move

Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.

Inputs

  • sourcePaths — paths of the assets to move.
  • destinationPaths — target paths (must match sourcePaths length).

Behavior

Each pair is moved independently via AssetDatabase.MoveAsset. Per-pair failures (Unity's MoveAsset returns a non-empty error string) are surfaced in response.Errors; successful moves accumulate into response.MovedPaths.

How to Call

bash
unity-mcp-cli run-tool assets-move --input '{
  "sourcePaths": "string_value",
  "destinationPaths": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool assets-move --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool assets-move --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
sourcePathsanyYesThe paths of the assets to move.
destinationPathsanyYesThe paths of moved assets.
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "sourcePaths": {
      "$ref": "#/$defs/System.String-1"
    },
    "destinationPaths": {
      "$ref": "#/$defs/System.String-1"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "sourcePaths",
    "destinationPaths"
  ]
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.MoveAssetsResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.MoveAssetsResponse": {
      "type": "object",
      "properties": {
        "MovedPaths": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of destination paths of successfully moved assets."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of errors encountered during move operations."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/assets-move of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 4c8056f

Compare with similar skills

Assets Move next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Assets Move compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Assets Move this skillIvanMurzak/Unity-MCP4.4k—~716Automated safety check: PassApache-2.0
Sprite Genaldegad/sprite-gen2.6k—~4.8kAutomated safety check: PassApache-2.0
Blockbench Pluginsjasonjgardner/blockbench-mcp-plugin495—~2.8kAutomated safety check: PassGPL-3.0
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills278—~4kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone

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Questions about Assets Move

What does Assets Move do?

Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP. Assets Move is an agent skill from IvanMurzak/Unity-MCP. Move or rename assets at the given project paths.

When should I use Assets Move?

Assets Move fits situations like: game Development work in your project.

How do I install Assets Move in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-move -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-move in IvanMurzak/Unity-MCP) into .claude/skills/assets-move in your project. Claude Code loads it when a task matches its description.

How do I install Assets Move in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-move -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-move in IvanMurzak/Unity-MCP) into .agents/skills/assets-move in your project. Codex loads it when a task matches its description.

Can I use Assets Move in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill assets-move -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/assets-move, .gemini/skills/assets-move, .github/skills/assets-move and .opencode/skills/assets-move in your project.

What does Assets Move need to run?

Going by SKILL.md and its folder, Assets Move needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Assets Move access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Assets Move safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Assets Move use?

Assets Move is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Assets Move use?

About 716 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Assets Move?

Skills that share tags, products or a category with Assets Move: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Blockbench Plugins (jasonjgardner/blockbench-mcp-plugin, 495 stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars) and Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Assets Move?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,405 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.