Test Guidelines
getsentry/sentry-react-native
Enforce Sentry React Native SDK test conventions for naming, structure, mocking, and fixtures with Jest.
Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal.
$ npx skills add getsentry/sentry-unreal --skill ue-unit-test -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install getsentry/sentry-unreal ue-unit-test --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/ue-unit-test .claude/skills/ue-unit-test && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ue-unit-test" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-unit-test into .claude/skills/ue-unit-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-unit-test", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-unit-testType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add getsentry/sentry-unreal --skill ue-unit-test -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install getsentry/sentry-unreal ue-unit-test --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/ue-unit-test .agents/skills/ue-unit-test && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ue-unit-test" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-unit-test into .agents/skills/ue-unit-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-unit-test", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getsentry/sentry-unreal --skill ue-unit-test -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install getsentry/sentry-unreal ue-unit-test --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/ue-unit-test .cursor/skills/ue-unit-test && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ue-unit-test" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-unit-test into .cursor/skills/ue-unit-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-unit-test", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/getsentry/sentry-unreal.git --path .claude/skills/ue-unit-test--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add getsentry/sentry-unreal --skill ue-unit-test -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install getsentry/sentry-unreal ue-unit-test --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/ue-unit-test .gemini/skills/ue-unit-test && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ue-unit-test" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-unit-test into .gemini/skills/ue-unit-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-unit-test", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install getsentry/sentry-unreal ue-unit-testInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add getsentry/sentry-unreal --skill ue-unit-test -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/ue-unit-test .github/skills/ue-unit-test && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ue-unit-test" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-unit-test into .github/skills/ue-unit-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-unit-test", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add getsentry/sentry-unreal --skill ue-unit-test -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install getsentry/sentry-unreal ue-unit-test --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/ue-unit-test .opencode/skills/ue-unit-test && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ue-unit-test" agent skill from https://github.com/getsentry/sentry-unreal/tree/main/.claude/skills/ue-unit-test into .opencode/skills/ue-unit-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ue-unit-test", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ue-unit-testRun Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal.
Ue Unit Test is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization. Run Sentry unit tests via Unreal automation
Its SKILL.md is about 760 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering Unit testing and Game development. It works with Sentry, Unreal Engine and Linux. The repository describes itself as: Sentry SDK for Unreal Engine. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7afb083. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Ue Unit Test loads about 756 tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 213 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from getsentry/sentry-unreal at commit 7afb083, republished under its MIT licence (© getsentry). 213 words, ~756 tokens.
.claude/skills/ue-unit-test/SKILL.md (or your agent's skills folder).Run Sentry unit tests via Unreal Engine automation framework.
Prerequisite: the project must be built first (a compile-only editor build is sufficient). If unsure whether it's been built, ask the user. If not built, suggest running /ue-build first.
Check the UNREAL_ENGINE_ROOT environment variable (use PowerShell .NET method on Windows: [System.Environment]::GetEnvironmentVariable('UNREAL_ENGINE_ROOT')). If unset or the path doesn't exist, ask the user for the engine path.
Determine the engine version by reading the EngineAssociation field in sample/SentryPlayground.uproject (e.g., "EngineAssociation": "5.7" - UE5, "EngineAssociation": "4.27" - UE4). Select the headless editor binary based on host OS and engine version:
| Host OS | UE5 binary path | UE4 binary path |
|---|---|---|
| Windows | Engine/Binaries/Win64/UnrealEditor-Cmd.exe | Engine/Binaries/Win64/UE4Editor-Cmd.exe |
| macOS | Engine/Binaries/Mac/UnrealEditor-Cmd | Engine/Binaries/Mac/UE4Editor-Cmd |
| Linux | Engine/Binaries/Linux/UnrealEditor-Cmd | Engine/Binaries/Linux/UE4Editor-Cmd |
REPO=$(git rev-parse --show-toplevel)
# Windows UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Win64/UnrealEditor-Cmd.exe" \
"$REPO/sample/SentryPlayground.uproject" \
-ReportExportPath="$REPO/sample/Saved/Automation" \
-ExecCmds="Automation RunTests Sentry;quit" \
-TestExit="Automation Test Queue Empty" \
-Unattended -NoPause -NoSplash -NullRHI
# macOS UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Mac/UnrealEditor-Cmd" \
"$REPO/sample/SentryPlayground.uproject" \
-ReportExportPath="$REPO/sample/Saved/Automation" \
-ExecCmds="Automation RunTests Sentry;quit" \
-TestExit="Automation Test Queue Empty" \
-Unattended -NoPause -NoSplash -NullRHI
# Linux UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Linux/UnrealEditor-Cmd" \
"$REPO/sample/SentryPlayground.uproject" \
-ReportExportPath="$REPO/sample/Saved/Automation" \
-ExecCmds="Automation RunTests Sentry;quit" \
-TestExit="Automation Test Queue Empty" \
-Unattended -NoPause -NoSplash -NullRHIThe test run can take longer than the default command timeout — run it in the background and monitor its output, or raise the timeout accordingly.
Report the results. The editor's exit code is not a reliable pass/fail signal for automation runs — read the report at sample/Saved/Automation/index.json instead:
succeeded / failed counts).If the report is missing or the run crashed, check sample/Saved/Logs/ for the root cause.
© getsentry, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/ue-unit-test of getsentry/sentry-unreal.
Open the folder on GitHubat commit 7afb083
Ue Unit Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Ue Unit Test this skillgetsentry/sentry-unreal | 173 | — | ~756 | Automated safety check: Pass | MIT | |
| Test Guidelinesgetsentry/sentry-react-native | 1.8k | — | ~1.3k | Automated safety check: Pass | MIT | |
| WebGPU Provider Testing Without a GPUmicrosoft/onnxruntime | 22k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Gdunit DriverRandallLiuXin/GodotMaker | 549 | 1 repos | ~3.3k | Automated safety check: Pass | Custom licence | |
| Testingstatic-web-server/static-web-server | 2.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Verify Changes389ds/389-ds-base | 294 | — | ~1.9k | Automated safety check: Pass | Custom licence |
getsentry/sentry-react-native
Enforce Sentry React Native SDK test conventions for naming, structure, mocking, and fixtures with Jest.
microsoft/onnxruntime
Shows how to build and run ONNX Runtime WebGPU provider tests on Linux with no GPU, using the Mesa lavapipe software Vulkan adapter, and where that approach falls short.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
static-web-server/static-web-server
Write or review tests for the Static Web Server (SWS) project — unit tests, integration tests, test fixtures, and mocking strategies
389ds/389-ds-base
Verify a 389-ds-base change by routing through the environment's build/test skill — static Python gates plus, via that skill, C compile, cmocka, RPM build and pytest suites, cargo tests, and the…
getsentry/sentry
Write and review React/TypeScript tests for Sentry's frontend using Jest and React Testing Library.
getsentry/sentry-unreal
Build plugin SDK dependencies locally and refresh ThirdParty binaries
getsentry/sentry-unreal
Build the SentryPlayground sample project for a target platform
getsentry/sentry-unreal
Run integration tests using the Pester framework. An agent skill from getsentry/sentry-unreal.
getsentry/sentry-unreal
Package plugin and update file snapshot
Works with
Categories
Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal. Ue Unit Test is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization.
Ue Unit Test fits situations like: tasks that involve Unit testing; tasks that involve Game development.
Run `npx skills add getsentry/sentry-unreal --skill ue-unit-test -a claude-code`. Or copy the skill folder (.claude/skills/ue-unit-test in getsentry/sentry-unreal) into .claude/skills/ue-unit-test in your project. Claude Code loads it when a task matches its description.
Run `npx skills add getsentry/sentry-unreal --skill ue-unit-test -a codex`. Or copy the skill folder (.claude/skills/ue-unit-test in getsentry/sentry-unreal) into .agents/skills/ue-unit-test in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add getsentry/sentry-unreal --skill ue-unit-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ue-unit-test, .gemini/skills/ue-unit-test, .github/skills/ue-unit-test and .opencode/skills/ue-unit-test in your project.
Going by SKILL.md and its folder, Ue Unit Test needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Ue Unit Test is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 756 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Ue Unit Test: Test Guidelines (getsentry/sentry-react-native, 1.8k stars), WebGPU Provider Testing Without a GPU (microsoft/onnxruntime, 22k stars), Gdunit Driver (RandallLiuXin/GodotMaker, 549 stars) and Testing (static-web-server/static-web-server, 2.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
getsentry (a GitHub organization, an official publisher) maintains it in getsentry/sentry-unreal, which has 173 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.
Source: getsentry/sentry-unreal on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.