Official agent skill

Ue Unit Test

by getsentry in getsentry/sentry-unreal

Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal.

OfficialMITAuto-check passedTesting & QA

Install Ue Unit Test

skills CLI
$ npx skills add getsentry/sentry-unreal --skill ue-unit-test -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install getsentry/sentry-unreal ue-unit-test --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/getsentry/sentry-unreal.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/ue-unit-test .claude/skills/ue-unit-test && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ue-unit-test
GitHub stars
173
Token cost
~756 tokens
SKILL.md length
213 words
Files
1
Skills in repo
5
Repo updated
First seen
Licence
MIT

At a glance

Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal.

  • Works in 2 steps: Check the UNREAL_ENGINE_ROOT environment… → Determine the engine version by reading…
  • Tasks that involve Unit testing
  • Calls git
  • Tasks that involve Game development

What it does

Ue Unit Test is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization. Run Sentry unit tests via Unreal automation

Its SKILL.md is about 760 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Testing & QA, covering Unit testing and Game development. It works with Sentry, Unreal Engine and Linux. The repository describes itself as: Sentry SDK for Unreal Engine. The licence is MIT.

When your agent uses it

  • Tasks that involve Unit testing
  • Tasks that involve Game development

Example prompts

  • “/ue-unit-test”

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. Check the UNREAL_ENGINE_ROOT environment variable (use PowerShell .NET method on Windows…
  2. Determine the engine version by reading the EngineAssociation field in sample/SentryPlayground.uproject (e.g., "EngineAssociation": "5.7"…

What it can do on your machine

Read from SKILL.md and the folder at commit 7afb083. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Ue Unit Test loads about 756 tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 213 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~14
When it runs · the whole SKILL.md, loaded when a task matches
~756

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from getsentry/sentry-unreal at commit 7afb083, republished under its MIT licence (© getsentry). 213 words, ~756 tokens.

Download SKILL.mdSave it as .claude/skills/ue-unit-test/SKILL.md (or your agent's skills folder).
name
ue-unit-test
description
Run Sentry unit tests via Unreal automation

Run Sentry unit tests via Unreal Engine automation framework.

Prerequisite: the project must be built first (a compile-only editor build is sufficient). If unsure whether it's been built, ask the user. If not built, suggest running /ue-build first.

  1. Check the UNREAL_ENGINE_ROOT environment variable (use PowerShell .NET method on Windows: [System.Environment]::GetEnvironmentVariable('UNREAL_ENGINE_ROOT')). If unset or the path doesn't exist, ask the user for the engine path.

  2. Determine the engine version by reading the EngineAssociation field in sample/SentryPlayground.uproject (e.g., "EngineAssociation": "5.7" - UE5, "EngineAssociation": "4.27" - UE4). Select the headless editor binary based on host OS and engine version:

Host OSUE5 binary pathUE4 binary path
WindowsEngine/Binaries/Win64/UnrealEditor-Cmd.exeEngine/Binaries/Win64/UE4Editor-Cmd.exe
macOSEngine/Binaries/Mac/UnrealEditor-CmdEngine/Binaries/Mac/UE4Editor-Cmd
LinuxEngine/Binaries/Linux/UnrealEditor-CmdEngine/Binaries/Linux/UE4Editor-Cmd
  1. Resolve the repo root and run the automation command:
bash
REPO=$(git rev-parse --show-toplevel)

# Windows UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Win64/UnrealEditor-Cmd.exe" \
    "$REPO/sample/SentryPlayground.uproject" \
    -ReportExportPath="$REPO/sample/Saved/Automation" \
    -ExecCmds="Automation RunTests Sentry;quit" \
    -TestExit="Automation Test Queue Empty" \
    -Unattended -NoPause -NoSplash -NullRHI

# macOS UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Mac/UnrealEditor-Cmd" \
    "$REPO/sample/SentryPlayground.uproject" \
    -ReportExportPath="$REPO/sample/Saved/Automation" \
    -ExecCmds="Automation RunTests Sentry;quit" \
    -TestExit="Automation Test Queue Empty" \
    -Unattended -NoPause -NoSplash -NullRHI

# Linux UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Linux/UnrealEditor-Cmd" \
    "$REPO/sample/SentryPlayground.uproject" \
    -ReportExportPath="$REPO/sample/Saved/Automation" \
    -ExecCmds="Automation RunTests Sentry;quit" \
    -TestExit="Automation Test Queue Empty" \
    -Unattended -NoPause -NoSplash -NullRHI

The test run can take longer than the default command timeout — run it in the background and monitor its output, or raise the timeout accordingly.

  1. Report the results. The editor's exit code is not a reliable pass/fail signal for automation runs — read the report at sample/Saved/Automation/index.json instead:

    • Summarize the number of passed and failed tests (succeeded / failed counts).
    • For each failed test, report its full name and the error messages from its report entries.

    If the report is missing or the run crashed, check sample/Saved/Logs/ for the root cause.

© getsentry, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/ue-unit-test of getsentry/sentry-unreal.

Open the folder on GitHubat commit 7afb083

Compare with similar skills

Ue Unit Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Ue Unit Test compared with similar skills
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Ue Unit Test this skillgetsentry/sentry-unreal173—~756Automated safety check: PassMIT
Test Guidelinesgetsentry/sentry-react-native1.8k—~1.3kAutomated safety check: PassMIT
WebGPU Provider Testing Without a GPUmicrosoft/onnxruntime22k—~1.4kAutomated safety check: PassMIT
Gdunit DriverRandallLiuXin/GodotMaker5491 repos~3.3kAutomated safety check: PassCustom licence
Testingstatic-web-server/static-web-server2.4k—~1.5kAutomated safety check: PassApache-2.0
Verify Changes389ds/389-ds-base294—~1.9kAutomated safety check: PassCustom licence

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Categories

Questions about Ue Unit Test

What does Ue Unit Test do?

Run Sentry unit tests via Unreal automation. An agent skill from getsentry/sentry-unreal. Ue Unit Test is an agent skill from getsentry/sentry-unreal, published by the product's own GitHub organization.

When should I use Ue Unit Test?

Ue Unit Test fits situations like: tasks that involve Unit testing; tasks that involve Game development.

How do I install Ue Unit Test in Claude Code?

Run `npx skills add getsentry/sentry-unreal --skill ue-unit-test -a claude-code`. Or copy the skill folder (.claude/skills/ue-unit-test in getsentry/sentry-unreal) into .claude/skills/ue-unit-test in your project. Claude Code loads it when a task matches its description.

How do I install Ue Unit Test in Codex?

Run `npx skills add getsentry/sentry-unreal --skill ue-unit-test -a codex`. Or copy the skill folder (.claude/skills/ue-unit-test in getsentry/sentry-unreal) into .agents/skills/ue-unit-test in your project. Codex loads it when a task matches its description.

Can I use Ue Unit Test in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add getsentry/sentry-unreal --skill ue-unit-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ue-unit-test, .gemini/skills/ue-unit-test, .github/skills/ue-unit-test and .opencode/skills/ue-unit-test in your project.

What does Ue Unit Test need to run?

Going by SKILL.md and its folder, Ue Unit Test needs the command-line tools its instructions call (git).

Does Ue Unit Test access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Ue Unit Test safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Ue Unit Test use?

Ue Unit Test is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Ue Unit Test use?

About 756 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Ue Unit Test?

Skills that share tags, products or a category with Ue Unit Test: Test Guidelines (getsentry/sentry-react-native, 1.8k stars), WebGPU Provider Testing Without a GPU (microsoft/onnxruntime, 22k stars), Gdunit Driver (RandallLiuXin/GodotMaker, 549 stars) and Testing (static-web-server/static-web-server, 2.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Ue Unit Test?

getsentry (a GitHub organization, an official publisher) maintains it in getsentry/sentry-unreal, which has 173 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.

Source: getsentry/sentry-unreal on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.