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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. | 925236118/ | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | 8 days ago |
| 2 | Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. | aldegad/ | 2.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | today |
| 3 | Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export. | 0x0funky/ | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | yesterday |
| 4 | Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases. | qq362946/ | 1.4k | — | ~5.8k | Automated safety check: Pass | Unknown | 6 days ago |
| 5 | Install a Unity package from the registry, a Git URL, or a local path. | IvanMurzak/ | 4.4k | 1 repo | ~665 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 6 | Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests. | trekawek/ | 1.2k | — | ~1.3k | Automated safety check: Pass | MIT | 7 days ago |
| 7 | Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). | thedivergentai/ | 809 | 1 repo | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 8 | Turn generated or hand-made art into exactly what a game engine loads. | rehan-remade/ | 5.3k | — | ~2k | Automated safety check: Pass | MIT | today |
| 9 | Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter. | zimo-xiao-zheng/ | 271 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 10 | Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. | godothub/ | 187 | — | ~1.5k | Automated safety check: Pass | MIT | 22 days ago |
| 11 | Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). | GenielabsOpenSource/ | 515 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | 1 mo ago |
| 12 | Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | 1 repo | ~602 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 13 | Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. | TornLux/ | 305 | — | ~8.4k | Automated safety check: Notes | MIT | 7 days ago |
| 14 | Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification. | flopperam/ | 1.1k | — | ~1.6k | Automated safety check: Pass | No licence | 3 mo ago |
| 15 | 15.Godot E2E Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 549 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 20 days ago |
| 16 | Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references… | ybuild-ai/ | 297 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 17 | Cute Framework public header conventions and review checklist. | RandyGaul/ | 851 | — | ~1.9k | Automated safety check: Pass | Unknown | today |
| 18 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 132 | — | ~5.7k | Automated safety check: Pass | MIT | 14 days ago |
| 19 | 19.MCP Driver Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 549 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 20 days ago |
| 20 | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing… | ukanwat/ | 387 | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 21 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 147 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 22 | Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. | PlayFab/ | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 23 | Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly. | winyunq/ | 208 | — | ~913 | Automated safety check: Pass | MIT | 2 mo ago |
| 24 | Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop. | kevinpbuckley/ | 724 | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 25 | Picks the right save file and script for a KenshiCoop debugging or validation session, and protects version-controlled fixtures from being overwritten. | nhoral/ | 283 | — | ~2.4k | Automated safety check: Pass | AGPL-3.0 | 1 mo ago |
| 26 | Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor. | rayxuln/ | 241 | — | ~3.2k | Automated safety check: Pass | MIT | 6 mo ago |
| 27 | 27.Unity Plugin Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin. | TomLeeLive/ | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | 29 days ago |
| 28 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 795 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 29 | Controls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game. | minigdx/ | 164 | — | ~874 | Automated safety check: Pass | MIT | 4 mo ago |
| 30 | Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 7 days ago |
| 31 | Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub… | rehan-remade/ | 5.3k | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 32 | 32.Roblox Game Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance. | brockmartin/ | 198 | — | ~1.3k | Automated safety check: Pass | No licence | 7 mo ago |
| 33 | Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding. | EpicGames/ | 327 | — | ~1.8k | Automated safety check: Pass | MIT | 21 days ago |
| 34 | For users creating a two-player co-op game menu or opening animation. | tl2012tl/ | 239 | 4 repos | ~2k | Automated safety check: Pass | No licence | 15 days ago |
| 35 | Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. | thedivergentai/ | 809 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 36 | Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence. | zenstory-ai/ | 834 | — | ~661 | Automated safety check: Pass | MIT | 4 days ago |
| 37 | Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks. | winyunq/ | 208 | — | ~2.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 38 | Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings. | kevinpbuckley/ | 724 | — | ~3.6k | Automated safety check: Pass | MIT | today |
| 39 | Migrate a Cardinal game to world-engine v0.18 from v0.16.x (Run(w) systems, explicit Register calls, Entity handles) or from v0.17.x and the retracted v1.0.x (NewTestWorld system tests, pprof… | Argus-Labs/ | 117 | — | ~2.3k | Automated safety check: Pass | LGPL-3.0 | today |
| 40 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 795 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 41 | Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. | poingstudios/ | 632 | — | ~718 | Automated safety check: Pass | MIT | 7 days ago |
| 42 | Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level. | flopperam/ | 1.1k | — | ~1.4k | Automated safety check: Pass | No licence | 3 mo ago |
| 43 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 44 | Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA. | zenstory-ai/ | 834 | — | ~567 | Automated safety check: Pass | MIT | 4 days ago |
| 45 | 45.Engine MCP Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself. | SedulousWorks/ | 148 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 46 | 46.Godogen This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description. | liangdabiao/ | 127 | — | ~1.5k | Automated safety check: Pass | MIT | 5 mo ago |
| 47 | Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling. | kevinpbuckley/ | 724 | — | ~3.2k | Automated safety check: Pass | MIT | today |
| 48 | 48.Release Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline | Bloom-Engine/ | 134 | — | ~1.4k | Automated safety check: Notes | MIT | 26 days ago |