Search

Game development

528 skills found.
Search results
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT8 days ago
2

Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.

aldegad/sprite-gen2.6k—~4.5kAutomated safety check: PassApache-2.0today
3

Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

0x0funky/agent-sprite-forge4.3k—~2.9kAutomated safety check: PassMITyesterday
4

Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

qq362946/Fantasy1.4k—~5.8kAutomated safety check: PassUnknown6 days ago
5

Install a Unity package from the registry, a Git URL, or a local path.

IvanMurzak/Unity-MCP4.4k1 repo~665Automated safety check: PassApache-2.04 days ago
6

Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.

trekawek/coffee-gb1.2k—~1.3kAutomated safety check: PassMIT7 days ago
7

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer).

thedivergentai/GD-Agentic-Skills8091 repo~3.7kAutomated safety check: PassLGPL-3.029 days ago
8

Turn generated or hand-made art into exactly what a game engine loads.

rehan-remade/universal-modder5.3k—~2kAutomated safety check: PassMITtoday
9

Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.

zimo-xiao-zheng/godot-ui-integration271—~1.5kAutomated safety check: PassMIT1 mo ago
10

Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.

godothub/godot-minigame187—~1.5kAutomated safety check: PassMIT22 days ago
11

Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).

GenielabsOpenSource/spine-animation-ai515—~17kAutomated safety check: PassCC-BY-NC-4.01 mo ago
12

Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k1 repo~602Automated safety check: PassApache-2.04 days ago
13

Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.

TornLux/UnrealBridge305—~8.4kAutomated safety check: NotesMIT7 days ago
14

Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.

flopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNo licence3 mo ago
15

Write and run E2E (end-to-end) game tests using the godot-e2e framework.

RandallLiuXin/GodotMaker5491 repo~3.9kAutomated safety check: PassUnknown20 days ago
16

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…

ybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT3 mo ago
17

Cute Framework public header conventions and review checklist.

RandyGaul/cute_framework851—~1.9kAutomated safety check: PassUnknowntoday
18

Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…

majidmanzarpour/blender-game-skills132—~5.7kAutomated safety check: PassMIT14 days ago
19

Runtime debugging and live project inspection via godot-mcp.

RandallLiuXin/GodotMaker5491 repo~1.1kAutomated safety check: PassUnknown20 days ago
20

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…

ukanwat/overtime3871 repo~2.2kAutomated safety check: PassApache-2.0yesterday
21

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

LaurentiuGabriel/unreal-game-assets-creation-skill147—~2.1kAutomated safety check: PassNo licence2 mo ago
22

Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.

PlayFab/gsdk170—~645Automated safety check: PassApache-2.03 days ago
23

Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.

winyunq/UnrealMotionGraphicsMCP208—~913Automated safety check: PassMIT2 mo ago
24

Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.

kevinpbuckley/VibeUE724—~1.3kAutomated safety check: PassMITtoday
25

Picks the right save file and script for a KenshiCoop debugging or validation session, and protects version-controlled fixtures from being overwritten.

nhoral/KenshiCoop283—~2.4kAutomated safety check: PassAGPL-3.01 mo ago
26

Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor.

rayxuln/hastur-operation-plugin241—~3.2kAutomated safety check: PassMIT6 mo ago
27

Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.

TomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.029 days ago
28

Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

jame581/GodotPrompter795—~2.3kAutomated safety check: PassMITyesterday
29

Controls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game.

minigdx/tiny164—~874Automated safety check: PassMIT4 mo ago
30

Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT7 days ago
31

Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub…

rehan-remade/universal-modder5.3k—~2.1kAutomated safety check: PassMITtoday
32

Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.

brockmartin/roblox-game-skill198—~1.3kAutomated safety check: PassNo licence7 mo ago
33

Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding.

EpicGames/unreal-engine-skills-for-claude-code-plugin327—~1.8kAutomated safety check: PassMIT21 days ago
34

For users creating a two-player co-op game menu or opening animation.

tl2012tl/comfyUI-llama-TE2394 repos~2kAutomated safety check: PassNo licence15 days ago
35

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.

thedivergentai/GD-Agentic-Skills809—~3.6kAutomated safety check: PassLGPL-3.029 days ago
36

Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.

zenstory-ai/novel-to-game834—~661Automated safety check: PassMIT4 days ago
37

Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks.

winyunq/UnrealMotionGraphicsMCP208—~2.6kAutomated safety check: PassMIT2 mo ago
38

Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings.

kevinpbuckley/VibeUE724—~3.6kAutomated safety check: PassMITtoday
39

Migrate a Cardinal game to world-engine v0.18 from v0.16.x (Run(w) systems, explicit Register calls, Entity handles) or from v0.17.x and the retracted v1.0.x (NewTestWorld system tests, pprof…

Argus-Labs/world-engine117—~2.3kAutomated safety check: PassLGPL-3.0today
40

Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

jame581/GodotPrompter795—~3.7kAutomated safety check: PassMITyesterday
41

Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

poingstudios/godot-admob-plugin632—~718Automated safety check: PassMIT7 days ago
42

Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level.

flopperam/unreal-engine-mcp1.1k—~1.4kAutomated safety check: PassNo licence3 mo ago
43

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.

thedivergentai/GD-Agentic-Skills809—~3.3kAutomated safety check: PassLGPL-3.029 days ago
44

Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA.

zenstory-ai/novel-to-game834—~567Automated safety check: PassMIT4 days ago
45

Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself.

SedulousWorks/SedulousEngine148—~1.4kAutomated safety check: PassMITtoday
46

This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.

liangdabiao/Godogen127—~1.5kAutomated safety check: PassMIT5 mo ago
47

Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling.

kevinpbuckley/VibeUE724—~3.2kAutomated safety check: PassMITtoday
48

Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline

Bloom-Engine/engine134—~1.4kAutomated safety check: NotesMIT26 days ago