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Game Development

1,660 skills found, page 11.
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481

Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks.

Mojang/minecraft-creator-tools161—~1.5kAutomated safety check: PassUnknown5 days ago
482

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and…

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
483

Look up Godot engine class APIs — methods, properties, signals, enums.

liangdabiao/Godogen126—~287Automated safety check: PassMIT5 mo ago
484

Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills.

TerminalSkills/skills163—~2kAutomated safety check: PassApache-2.08 days ago
485

Compile the Unity project and report errors/warnings. An agent skill from CyberAgentGameEntertainment/NovaShader.

CyberAgentGameEntertainment/NovaShader1.6k—~1.1kAutomated safety check: PassMIT4 days ago
486
486.Init

Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init).

partcad/partcad503—~492Automated safety check: PassApache-2.0yesterday
487

Clean up a machine-written DreamShader source — a decompiled or migrated .dss (or a 1.x .dsm / .dsf export) — into one a person would have written, without changing what it builds, and prove the…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMIT2 days ago
488

Generate several distinct design directions from one HTML source plus a contrast sheet that shows every direction side by side.

Kayforkind/reimagine-it205—~680Automated safety check: PassMIT5 days ago
489

Delete the assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~646Automated safety check: PassApache-2.0yesterday
490

Add a new color theme to pixtuoid (a full Theme palette, rendered into the office).

IvanWng97/pixtuoid491—~449Automated safety check: PassMITtoday
491

Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…

ReiKatari/STORM_SWITCH116—~496Automated safety check: PassGPL-3.07 days ago
492

A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
493

Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts.

kevinpbuckley/VibeUE730—~3.2kAutomated safety check: PassMIT4 days ago
494

ALWAYS use when creating, resizing, or presenting through an agfxSwapChain in AGFX — window/layer handle setup, HDR toggling, vsync, resize handling, or back buffer acquire/present.

AmelieHeinrich/agfx146—~2kAutomated safety check: PassMIT14 days ago
495

Build benchmarks of realistic, hard agent tasks, researched from real work, admitting only verified, shortcut-resistant, calibrated tasks and reporting how well the suite separates systems.

DanMcInerney/orchflows117—~2kAutomated safety check: PassMIT7 days ago
496

Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack.

chongdashu/vibejam-starter-pack149—~1.6kAutomated safety check: PassNo licence5 mo ago
497

Build lightweight SDF/canvas displacement glass with Vaso. An agent skill from agent-skills-hub/agent-skills-hub.

agent-skills-hub/agent-skills-hub112—~674Automated safety check: PassMIT9 days ago
498

Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT3 days ago
499

Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
500

Guide to cameras in Phaser 4: the CameraManager, main camera, viewport and scroll, zoom, bounds, following sprites, effects, multiple cameras and minimaps.

autonomous-ai/openharness1.2k—~4kAutomated safety check: PassMITtoday
501

Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces.

quodsoler/unreal-engine-skills362—~7.8kAutomated safety check: PassMIT13 days ago
502

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.6kAutomated safety check: PassApache-2.02 days ago
503

Set or inspect the Unity Game View custom rendering resolution.

CyberAgentGameEntertainment/NovaShader1.6k1 repo~341Automated safety check: PassMIT4 days ago
504

Explains the mental model for the flutter_soloud audio plugin: the SoLoud.instance singleton, AudioSource versus SoundHandle, synchronous play and platform limits.

alnitak/flutter_soloud425—~2.3kAutomated safety check: PassMITyesterday
505

Configure textures in React Three Fiber, including color spaces, UV channels, sampling, video, and render targets.

EnzeD/r3f-skills128—~1.3kAutomated safety check: PassNo licence1 mo ago
506

Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled.

with-pebbly/aseprite-ai-artist230—~795Automated safety check: PassMIT3 days ago
507
507.Go CLI

Design, edit, or review Go command-line tools and terminal interfaces, including Kong commands and Bubble Tea behavior.

Argus-Labs/world-engine117—~380Automated safety check: PassLGPL-3.0yesterday
508

Manage Unity assets and import metadata with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.8kAutomated safety check: PassMIT2 days ago
509

CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA…

CesiumGS/cesiumjs-skills189—~3.6kAutomated safety check: PassApache-2.027 days ago
510

Creates and updates skill files (.claude/skills//SKILL.md). An agent skill from vchelaru/FlatRedBall.

vchelaru/FlatRedBall578—~2.7kAutomated safety check: PassMITyesterday
511

Implements ray picking and collision detection. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~2kAutomated safety check: PassMIT2 mo ago
512

Automate DOTween Free/Pro at editor time. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~2.5kAutomated safety check: PassMITyesterday
513

Searches the Defold Asset Store for community libraries and extensions.

selimanac/defold-astar111—~1.3kAutomated safety check: PassNo licence5 mo ago
514

Rules for advancing an interactive story or open world in an InkOS Play session: honor the world contract, finish actions, keep state and time consistent.

Narcooo/inkos10k—~793Automated safety check: PassAGPL-3.0yesterday
515

Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…

mintdotgg/mint-threejs-skills114—~1.2kAutomated safety check: PassMIT2 mo ago
516

Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.

AppsFlyerSDK/appsflyer-unity-plugin178—~789Automated safety check: PassMIT7 days ago
517

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and…

ukanwat/overtime3871 repo~1.9kAutomated safety check: PassApache-2.0yesterday
518

Simulate keyboard input in PlayMode through Unity Input System.

kurotu/VRCQuestTools3731 repo~912Automated safety check: PassMITyesterday
519

Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#.

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
520

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.

OWWZO/ai-agent1895 repos~3.5kAutomated safety check: PassNo licence2 days ago
521

Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.

poingstudios/godot-admob-plugin632—~812Automated safety check: PassMIT10 days ago
522

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes.

davila7/claude-code-templates33k5 repos~1.3kAutomated safety check: PassMITtoday
523

生成"电子杂志 × 电子墨水"风格的横向翻页网页 PPT(单 HTML 文件),含 WebGL 流体背景、衬线标题 + 非衬线正文、章节幕封、数据大字报、图片网格等模板。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"horizontal swipe deck"、"editorial magazine"、"e-ink presentation"时使用。

sanqiufong/slides-from-anything1322 repos~2.4kAutomated safety check: PassMITyesterday
524

A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.

jasonkneen/tiny-world-builder1.6k—~1kAutomated safety check: PassAGPL-3.0today
525

Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.

instruktlabs/kiln255—~1.2kAutomated safety check: PassMITyesterday
526

Builds a flat must-do and never-do rules sheet per layer from Accepted architecture decision records and writes it to docs/architecture/control-manifest.md.

Donchitos/Claude-Code-Game-Studios26k—~3.9kAutomated safety check: PassMIT3 days ago
527

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets.

Italink/UnrealClientProtocol127—~2.6kAutomated safety check: PassMIT1 mo ago
528

Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop.

hatayama/unity-cli-loop578—~1.3kAutomated safety check: PassMITtoday