Agent skill

Aibridge Batch Script

by FlameskyDexive in FlameskyDexive/Legends-Of-Heroes

AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes.

MITAuto-check passedGame Development

Install Aibridge Batch Script

skills CLI
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-batch-script -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FlameskyDexive/Legends-Of-Heroes aibridge-batch-script --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/aibridge-batch-script .claude/skills/aibridge-batch-script && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
aibridge-batch-script
GitHub stars
929
Token cost
~459 tokens
SKILL.md length
144 words
Files
2 (incl. references)
Skills in repo
17
Repo updated
First seen
Licence
MIT

At a glance

AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes.

  • Codex needs to run multiple Unity Editor CLI operations together
  • SKILL.md covers Rules, Quick Examples and References
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Write batch scripts

What it does

Aibridge Batch Script is an agent skill from FlameskyDexive/Legends-Of-Heroes. AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows.

Its SKILL.md is about 460 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/batch-script-reference.md`).

It sits in Game Development. It works with PowerShell and Unity. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.

When your agent uses it

  • Codex needs to run multiple Unity Editor CLI operations together
  • Write batch scripts
  • Use multi --cmd
  • Handle call/delay/log/menu lines

Example prompts

  • “/aibridge-batch-script”

What it can do on your machine

Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash and powershell).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Aibridge Batch Script loads about 459 tokens when it runs, and up to ~982 if it reads all its reference files. Until then it costs about 79 tokens; SKILL.md has 144 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~79
When it runs · the whole SKILL.md, loaded when a task matches
~459
With references · SKILL.md plus every file in references/, read only if the agent opens them
~982

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 144 words, ~459 tokens.

Download SKILL.mdSave it as .claude/skills/aibridge-batch-script/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
aibridge-batch-script
description
AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows.

AIBridge Batch Script

Use this Skill for batch and multi automation. Prefer multi --stdin for long scripts, JSON-heavy commands, or PowerShell quoting-sensitive commands.

$CLI means the platform-appropriate AIBridge CLI invocation, usually ./.aibridge/cli/AIBridgeCLI.exe on Windows.

Rules

  • Run commands from the Unity project root.
  • Plain multi lines become Batch call lines automatically.
  • Native Batch lines are kept as-is: call, delay, log, menu, wait_compile, wait_playmode, assert_log_empty, assert_object, set_var, print_var, dialog click, and # comments.
  • dialog click ok | yes | Save declares dialog auto-click choices; after that line executes, later steps auto-click the first matching logical choice or visible button text. A later dialog click declaration replaces the previous strategy. Keep the CLI invocation waiting; --no-wait cannot continue clicking after the process exits.
  • Keep generated scripts under .aibridge/scripts/ when a file is needed.
  • Use --keep-file only when debugging the generated script.

Quick Examples

bash
$CLI multi --cmd "editor log --message Step1&get_logs --logType Error --count 1"
powershell
$script = @'
editor log --message "开始批处理"
dialog click ok | yes | Save
wait_compile 120000
delay 1000
get_logs --logType Error --count 1
'@
$script | & $CLI multi --stdin

References

  • references/batch-script-reference.md: generated command reference for batch.

© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in .codex/skills/aibridge-batch-script of FlameskyDexive/Legends-Of-Heroes.

  • SKILL.md
  • references/batch-script-reference.md

Open the folder on GitHubat commit 0bd8ac1

Compare with similar skills

Aibridge Batch Script next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Aibridge Batch Script compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Aibridge Batch Script this skillFlameskyDexive/Legends-Of-Heroes929—~459Automated safety check: PassMIT
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills275—~4kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Unity SkillsBesty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMIT
Uloop Control Play ModeCyberAgentGameEntertainment/NovaShader1.6k1 repos~1.3kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin106—~5.1kAutomated safety check: PassApache-2.0

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More from FlameskyDexive/Legends-Of-Heroes

All 17 skills in this repo
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  • Aibridge Code Index

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Works with

Questions about Aibridge Batch Script

What does Aibridge Batch Script do?

AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes. Aibridge Batch Script is an agent skill from FlameskyDexive/Legends-Of-Heroes. AIBridge batch and multi command automation.

When should I use Aibridge Batch Script?

Aibridge Batch Script fits situations like: Codex needs to run multiple Unity Editor CLI operations together; write batch scripts; use multi --cmd; handle call/delay/log/menu lines.

How do I install Aibridge Batch Script in Claude Code?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-batch-script -a claude-code`. Or copy the skill folder (.codex/skills/aibridge-batch-script in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/aibridge-batch-script in your project. Claude Code loads it when a task matches its description.

How do I install Aibridge Batch Script in Codex?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-batch-script -a codex`. Or copy the skill folder (.codex/skills/aibridge-batch-script in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/aibridge-batch-script in your project. Codex loads it when a task matches its description.

Can I use Aibridge Batch Script in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-batch-script -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/aibridge-batch-script, .gemini/skills/aibridge-batch-script, .github/skills/aibridge-batch-script and .opencode/skills/aibridge-batch-script in your project.

What does Aibridge Batch Script need to run?

SKILL.md names no scripts, command-line tools or credentials: Aibridge Batch Script is instructions for the agent only.

Does Aibridge Batch Script access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Aibridge Batch Script safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Aibridge Batch Script use?

Aibridge Batch Script is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Aibridge Batch Script use?

About 459 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 523 tokens, read only when the agent opens those files.

What are the alternatives to Aibridge Batch Script?

Skills that share tags, products or a category with Aibridge Batch Script: Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Unity Skills (Besty0728/Unity-Skills, 1.8k stars) and Uloop Control Play Mode (CyberAgentGameEntertainment/NovaShader, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Aibridge Batch Script?

FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.

Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.