Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.

MITAuto-check passedGame Development

Install Uloop Control Play Mode

skills CLI
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-control-play-mode --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-control-play-mode .claude/skills/uloop-control-play-mode && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
uloop-control-play-mode
GitHub stars
1.6k
Used in
1 other repo
Token cost
~1.3k tokens
SKILL.md length
664 words
Files
1
Skills in repo
10
Repo updated
First seen
Licence
MIT

At a glance

Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.

  • Play (or Resume
  • SKILL.md covers Usage, Parameters, Output and Notes
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Query Status without side effects

What it does

Uloop Control Play Mode is an agent skill from CyberAgentGameEntertainment/NovaShader. Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Unity. The repository describes itself as: Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. The licence is MIT.

When your agent uses it

  • Play (or Resume
  • Query Status without side effects
  • For runtime behavior checks and frame inspection

Example prompts

  • “/uloop-control-play-mode”

What it can do on your machine

Read from SKILL.md and the folder at commit 7f0a400. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Uloop Control Play Mode loads about 1.3k tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 664 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~53
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from CyberAgentGameEntertainment/NovaShader at commit 7f0a400, republished under its MIT licence (© CyberAgentGameEntertainment). 664 words, ~1,257 tokens.

Download SKILL.mdSave it as .claude/skills/uloop-control-play-mode/SKILL.md (or your agent's skills folder).
name
uloop-control-play-mode
description
Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.
toolName
control-play-mode

uloop control-play-mode

Control Unity Editor play mode (play/stop/pause/step) or query its state without side effects (status).

Usage

bash
uloop control-play-mode [options]

Parameters

ParameterTypeDefaultDescription
--actionstringPlayPlay - start Play Mode, Stop - stop Play Mode, Pause - pause Play Mode, Step - advance one frame while paused, Status - report current state without changing anything, Resume - alias of Play in every state, including starting Play Mode when stopped
--timeout-secondsinteger180Maximum seconds to wait for the requested play mode state

Output

Returns JSON with the current play mode state:

  • IsPlaying: Whether Unity is currently in play mode
  • IsPaused: Whether play mode is paused
  • Changed: Whether the requested action changed the current play mode state
  • WasAlreadyStopped: Whether Stop was requested while Play Mode was already stopped
  • ResumedFromPause: Whether Play resumed a paused Play Mode session instead of starting a new one
  • Message: Description of the action performed
  • Warning (string, optional): Set when the action carries a caveat. A fresh Play start always notes that the session started from Edit-time scene state; additionally, when active hot-reload patches or enabled pause points exist and Domain Reload is enabled, it reports how many of them the Play-entry domain reload will discard. Status also reports when Play Mode is running while the Unity Editor is unfocused, because progress may be throttled; run uloop focus-window, or use the pause-point --await/--trigger flow instead of polling for progress.
  • StoppedBy (string, optional): Why Play Mode last stopped: cli-control-play-mode, cli-compile-stop-setting, cli-run-tests-cancel, script-compilation, or unknown. Present on Stop when Play Mode was already stopped, and on Status when Play Mode is not running. Omitted when this Editor session has no confirmed stop.
  • StoppedAt (string, optional): UTC ISO 8601 timestamp of that stop. Omitted together with StoppedBy when no stop is recorded.

Notes

  • Stop on an already-stopped Editor sets Changed: false, WasAlreadyStopped: true
  • Play on an Editor that is already playing is a no-op: it sets Changed: false and leaves the current session (its accumulated state, spawned objects, progress) untouched instead of restarting it. If you need a clean state for verification, explicitly Stop then Play rather than relying on Play alone to reset anything.
  • Play while Play Mode is paused resumes the same session: it sets Changed: true, ResumedFromPause: true, and Message: "Play mode resumed" — the session is not restarted.
  • Resume is an alias of Play and behaves identically in every state, including starting Play Mode when stopped.
  • Step advances exactly one frame and leaves PlayMode paused (the Editor's Next Frame button); it is independent of Time.timeScale and requires PlayMode to be running
  • The command waits for the requested state before returning. Increase --timeout-seconds for projects with slow PlayMode entry.
  • Before relying on PlayMode behavior as verification evidence, check uloop get-logs --log-type Error for pre-existing errors. An error already present when PlayMode starts can otherwise be mistaken for one caused by the action under test.
  • Status reads the current state with no side effects: Changed is always false, no waiting, no scene saving, and it is never rejected by compile errors. It reports whether compile errors would currently block Play (BlockedByCompileErrors with the CompileErrors list), read from the last compile result without triggering a new compile. It does not predict unsaved-changes blocking: BlockedByUnsavedChanges describes a failed save attempt during a Play request, and Status never attempts one.
  • Play fails immediately with a CONTROL_PLAY_MODE_UNSAVED_CHANGES error when unsaved changes cannot be saved quietly — most commonly an Untitled scene, which has no path to save to. The error message lists exactly which scenes or prefab stages blocked it; save the Untitled scene to an explicit path (or discard the changes), then retry.
  • Play from Edit mode triggers a domain reload (unless Enter Play Mode Options disable it), which discards all active hot-reload patches and enabled pause points. The response Warning reports the counts being dropped. Edits that were only hot-reloaded are not part of the compiled assemblies, so the new session runs the last compiled code — run uloop compile before Play to keep them, or re-apply uloop hot-reload after Play Mode starts.

© CyberAgentGameEntertainment, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/uloop-control-play-mode of CyberAgentGameEntertainment/NovaShader.

Open the folder on GitHubat commit 7f0a400

Used in 1 other repository

We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in CyberAgentGameEntertainment/NovaShader, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Uloop Control Play Mode next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Uloop Control Play Mode compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Uloop Control Play Mode this skillCyberAgentGameEntertainment/NovaShader1.6k1 repos~1.3kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills278—~4kAutomated safety check: PassMIT
AibridgeFlameskyDexive/Legends-Of-Heroes928—~2.1kAutomated safety check: PassMIT
Unity SkillsBesty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

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All 10 skills in this repo
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  • Uloop Simulate Mouse Input

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Works with

Questions about Uloop Control Play Mode

What does Uloop Control Play Mode do?

Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader. Uloop Control Play Mode is an agent skill from CyberAgentGameEntertainment/NovaShader. Control Unity Editor Play Mode.

When should I use Uloop Control Play Mode?

Uloop Control Play Mode fits situations like: play (or Resume; query Status without side effects; for runtime behavior checks and frame inspection.

How do I install Uloop Control Play Mode in Claude Code?

Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a claude-code`. Or copy the skill folder (.claude/skills/uloop-control-play-mode in CyberAgentGameEntertainment/NovaShader) into .claude/skills/uloop-control-play-mode in your project. Claude Code loads it when a task matches its description.

How do I install Uloop Control Play Mode in Codex?

Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a codex`. Or copy the skill folder (.claude/skills/uloop-control-play-mode in CyberAgentGameEntertainment/NovaShader) into .agents/skills/uloop-control-play-mode in your project. Codex loads it when a task matches its description.

Can I use Uloop Control Play Mode in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-control-play-mode, .gemini/skills/uloop-control-play-mode, .github/skills/uloop-control-play-mode and .opencode/skills/uloop-control-play-mode in your project.

What does Uloop Control Play Mode need to run?

SKILL.md names no scripts, command-line tools or credentials: Uloop Control Play Mode is instructions for the agent only.

Does Uloop Control Play Mode access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Uloop Control Play Mode safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Uloop Control Play Mode use?

Uloop Control Play Mode is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Uloop Control Play Mode use?

About 1.3k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Uloop Control Play Mode?

Skills that share tags, products or a category with Uloop Control Play Mode: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 928 stars) and Unity Skills (Besty0728/Unity-Skills, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Uloop Control Play Mode?

CyberAgentGameEntertainment (a GitHub organization) maintains it in CyberAgentGameEntertainment/NovaShader, which has 1,622 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 7, 2026.

Source: CyberAgentGameEntertainment/NovaShader on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.