Fantasy Framework Development Guide
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Agent skill
by CyberAgentGameEntertainment in CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-control-play-mode --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-control-play-mode .claude/skills/uloop-control-play-mode && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-control-play-mode" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-control-play-mode into .claude/skills/uloop-control-play-mode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-control-play-mode", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-control-play-modeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-control-play-mode --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uloop-control-play-mode .agents/skills/uloop-control-play-mode && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-control-play-mode" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-control-play-mode into .agents/skills/uloop-control-play-mode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-control-play-mode", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-control-play-mode --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uloop-control-play-mode .cursor/skills/uloop-control-play-mode && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-control-play-mode" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-control-play-mode into .cursor/skills/uloop-control-play-mode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-control-play-mode", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/CyberAgentGameEntertainment/NovaShader.git --path .claude/skills/uloop-control-play-mode--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-control-play-mode --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uloop-control-play-mode .gemini/skills/uloop-control-play-mode && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-control-play-mode" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-control-play-mode into .gemini/skills/uloop-control-play-mode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-control-play-mode", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-control-play-modeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uloop-control-play-mode .github/skills/uloop-control-play-mode && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-control-play-mode" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-control-play-mode into .github/skills/uloop-control-play-mode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-control-play-mode", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install CyberAgentGameEntertainment/NovaShader uloop-control-play-mode --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CyberAgentGameEntertainment/NovaShader.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uloop-control-play-mode .opencode/skills/uloop-control-play-mode && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-control-play-mode" agent skill from https://github.com/CyberAgentGameEntertainment/NovaShader/tree/main/.claude/skills/uloop-control-play-mode into .opencode/skills/uloop-control-play-mode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-control-play-mode", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-control-play-modeControl Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
Uloop Control Play Mode is an agent skill from CyberAgentGameEntertainment/NovaShader. Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Unity. The repository describes itself as: Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. The licence is MIT.
Read from SKILL.md and the folder at commit 7f0a400. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Control Play Mode loads about 1.3k tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 664 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from CyberAgentGameEntertainment/NovaShader at commit 7f0a400, republished under its MIT licence (© CyberAgentGameEntertainment). 664 words, ~1,257 tokens.
.claude/skills/uloop-control-play-mode/SKILL.md (or your agent's skills folder).Control Unity Editor play mode (play/stop/pause/step) or query its state without side effects (status).
uloop control-play-mode [options]| Parameter | Type | Default | Description |
|---|---|---|---|
--action | string | Play | Play - start Play Mode, Stop - stop Play Mode, Pause - pause Play Mode, Step - advance one frame while paused, Status - report current state without changing anything, Resume - alias of Play in every state, including starting Play Mode when stopped |
--timeout-seconds | integer | 180 | Maximum seconds to wait for the requested play mode state |
Returns JSON with the current play mode state:
IsPlaying: Whether Unity is currently in play modeIsPaused: Whether play mode is pausedChanged: Whether the requested action changed the current play mode stateWasAlreadyStopped: Whether Stop was requested while Play Mode was already stoppedResumedFromPause: Whether Play resumed a paused Play Mode session instead of starting a new oneMessage: Description of the action performedWarning (string, optional): Set when the action carries a caveat. A fresh Play start always notes that the session started from Edit-time scene state; additionally, when active hot-reload patches or enabled pause points exist and Domain Reload is enabled, it reports how many of them the Play-entry domain reload will discard. Status also reports when Play Mode is running while the Unity Editor is unfocused, because progress may be throttled; run uloop focus-window, or use the pause-point --await/--trigger flow instead of polling for progress.StoppedBy (string, optional): Why Play Mode last stopped: cli-control-play-mode, cli-compile-stop-setting, cli-run-tests-cancel, script-compilation, or unknown. Present on Stop when Play Mode was already stopped, and on Status when Play Mode is not running. Omitted when this Editor session has no confirmed stop.StoppedAt (string, optional): UTC ISO 8601 timestamp of that stop. Omitted together with StoppedBy when no stop is recorded.Changed: false, WasAlreadyStopped: truePlay on an Editor that is already playing is a no-op: it sets Changed: false and leaves the current session (its accumulated state, spawned objects, progress) untouched instead of restarting it. If you need a clean state for verification, explicitly Stop then Play rather than relying on Play alone to reset anything.Play while Play Mode is paused resumes the same session: it sets Changed: true, ResumedFromPause: true, and Message: "Play mode resumed" — the session is not restarted.Resume is an alias of Play and behaves identically in every state, including starting Play Mode when stopped.Step advances exactly one frame and leaves PlayMode paused (the Editor's Next Frame button); it is independent of Time.timeScale and requires PlayMode to be running--timeout-seconds for projects with slow PlayMode entry.uloop get-logs --log-type Error for pre-existing errors. An error already present when PlayMode starts can otherwise be mistaken for one caused by the action under test.Status reads the current state with no side effects: Changed is always false, no waiting, no scene saving, and it is never rejected by compile errors. It reports whether compile errors would currently block Play (BlockedByCompileErrors with the CompileErrors list), read from the last compile result without triggering a new compile. It does not predict unsaved-changes blocking: BlockedByUnsavedChanges describes a failed save attempt during a Play request, and Status never attempts one.Play fails immediately with a CONTROL_PLAY_MODE_UNSAVED_CHANGES error when unsaved changes cannot be saved quietly — most commonly an Untitled scene, which has no path to save to. The error message lists exactly which scenes or prefab stages blocked it; save the Untitled scene to an explicit path (or discard the changes), then retry.Play from Edit mode triggers a domain reload (unless Enter Play Mode Options disable it), which discards all active hot-reload patches and enabled pause points. The response Warning reports the counts being dropped. Edits that were only hot-reloaded are not part of the compiled assemblies, so the new session runs the last compiled code — run uloop compile before Play to keep them, or re-apply uloop hot-reload after Play Mode starts.© CyberAgentGameEntertainment, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/uloop-control-play-mode of CyberAgentGameEntertainment/NovaShader.
Open the folder on GitHubat commit 7f0a400
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in CyberAgentGameEntertainment/NovaShader, which our catalogue first saw on October 7, 2026.
Uloop Control Play Mode next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Control Play Mode this skillCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 278 | — | ~4k | Automated safety check: Pass | MIT | |
| AibridgeFlameskyDexive/Legends-Of-Heroes | 928 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Unity SkillsBesty0728/Unity-Skills | 1.8k | — | ~2k | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 |
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
MacacaGames/MacacaViewSystem
Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
CyberAgentGameEntertainment/NovaShader
Simulate keyboard input in PlayMode through Unity Input System.
CyberAgentGameEntertainment/NovaShader
Simulate Mouse.current input in PlayMode through Unity Input System.
CyberAgentGameEntertainment/NovaShader
Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame.
CyberAgentGameEntertainment/NovaShader
Launch or restart Unity Editor. An agent skill from CyberAgentGameEntertainment/NovaShader.
CyberAgentGameEntertainment/NovaShader
Hot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a…
Works with
Categories
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader. Uloop Control Play Mode is an agent skill from CyberAgentGameEntertainment/NovaShader. Control Unity Editor Play Mode.
Uloop Control Play Mode fits situations like: play (or Resume; query Status without side effects; for runtime behavior checks and frame inspection.
Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a claude-code`. Or copy the skill folder (.claude/skills/uloop-control-play-mode in CyberAgentGameEntertainment/NovaShader) into .claude/skills/uloop-control-play-mode in your project. Claude Code loads it when a task matches its description.
Run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a codex`. Or copy the skill folder (.claude/skills/uloop-control-play-mode in CyberAgentGameEntertainment/NovaShader) into .agents/skills/uloop-control-play-mode in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CyberAgentGameEntertainment/NovaShader --skill uloop-control-play-mode -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-control-play-mode, .gemini/skills/uloop-control-play-mode, .github/skills/uloop-control-play-mode and .opencode/skills/uloop-control-play-mode in your project.
SKILL.md names no scripts, command-line tools or credentials: Uloop Control Play Mode is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Control Play Mode is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Control Play Mode: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 928 stars) and Unity Skills (Besty0728/Unity-Skills, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
CyberAgentGameEntertainment (a GitHub organization) maintains it in CyberAgentGameEntertainment/NovaShader, which has 1,622 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 7, 2026.
Source: CyberAgentGameEntertainment/NovaShader on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.