Install the "screenshot-scene-view" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-scene-view into .claude/skills/screenshot-scene-view/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-scene-view", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "screenshot-scene-view" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-scene-view into .agents/skills/screenshot-scene-view/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-scene-view", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "screenshot-scene-view" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-scene-view into .cursor/skills/screenshot-scene-view/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-scene-view", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "screenshot-scene-view" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-scene-view into .gemini/skills/screenshot-scene-view/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-scene-view", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "screenshot-scene-view" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-scene-view into .github/skills/screenshot-scene-view/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-scene-view", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "screenshot-scene-view" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-scene-view into .opencode/skills/screenshot-scene-view/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-scene-view", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
screenshot-scene-view
GitHub stars
4.4k
Token cost
~506 tokens
SKILL.md length
190 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0
At a glance
Capture a screenshot from the Unity Editor Scene View at the requested size.
Game Development work in your project
SKILL.md covers Inputs, Behavior, How to Call and Input, plus 1 more section
Calls npm and npx
What it does
Screenshot Scene View is an agent skill from IvanMurzak/Unity-MCP. Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary RenderTexture. Requires an open Scene View.
Its SKILL.md is about 510 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Unity and Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.
When your agent uses it
Game Development work in your project
Example prompts
“/screenshot-scene-view”
Requirements
Node.js
What it can do on your machine
Read from SKILL.md and the folder at commit 84319d7. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
Shell commands in SKILL.md call:
npm
npx
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Screenshot Scene View loads about 506 tokens when it runs. Until then it costs about 51 tokens; SKILL.md has 190 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~51
When it runs· the whole SKILL.md, loaded when a task matches
~506
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Download SKILL.mdSave it as .claude/skills/screenshot-scene-view/SKILL.md (or your agent's skills folder).
name
screenshot-scene-view
description
Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
Screenshot / Scene View
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
Inputs
width (default 1920) / height (default 1080) — output pixels. Must be > 0 and ≤ MaxDimension.
Behavior
Uses SceneView.lastActiveSceneView (falls back to the first window in SceneView.sceneViews). Allocates a temporary RenderTexture, swaps it onto the Scene View's camera, calls Render, reads back with Texture2D.ReadPixels, encodes PNG, and restores the camera's prior targetTexture. Throws/errors when no Scene View is open or the Scene View camera is null.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Screenshot Scene View next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Screenshot Scene View compared with similar skills
Skill
Stars
Used in
Tokens
Auto-check
Licence
Repo updated
Screenshot Scene View this skillIvanMurzak/Unity-MCP
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
Capture a screenshot from the Unity Editor Scene View at the requested size. Screenshot Scene View is an agent skill from IvanMurzak/Unity-MCP. Capture a screenshot from the Unity Editor Scene View at the requested size.
When should I use Screenshot Scene View?
Screenshot Scene View fits situations like: game Development work in your project.
How do I install Screenshot Scene View in Claude Code?
Run `npx skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/screenshot-scene-view in IvanMurzak/Unity-MCP) into .claude/skills/screenshot-scene-view in your project. Claude Code loads it when a task matches its description.
How do I install Screenshot Scene View in Codex?
Run `npx skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/screenshot-scene-view in IvanMurzak/Unity-MCP) into .agents/skills/screenshot-scene-view in your project. Codex loads it when a task matches its description.
Can I use Screenshot Scene View in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill screenshot-scene-view -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/screenshot-scene-view, .gemini/skills/screenshot-scene-view, .github/skills/screenshot-scene-view and .opencode/skills/screenshot-scene-view in your project.
What does Screenshot Scene View need to run?
Going by SKILL.md and its folder, Screenshot Scene View needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.
Does Screenshot Scene View access the network?
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Is Screenshot Scene View safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Screenshot Scene View use?
Screenshot Scene View is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Screenshot Scene View use?
About 506 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Screenshot Scene View?
Skills that share tags, products or a category with Screenshot Scene View: Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars), Unity CLI (AmaniDawn/DGame, 169 stars) and Sprite Gen (aldegad/sprite-gen, 2.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Screenshot Scene View?
IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,412 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 10, 2026.
Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.