Locus Unity Bridge
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
Compile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools.
$ npx skills add kurotu/VRCQuestTools --skill uloop-compile -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-compile --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-compile .claude/skills/uloop-compile && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-compile" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-compile into .claude/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-compileType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add kurotu/VRCQuestTools --skill uloop-compile -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-compile --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uloop-compile .agents/skills/uloop-compile && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-compile" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-compile into .agents/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-compile -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-compile --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uloop-compile .cursor/skills/uloop-compile && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-compile" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-compile into .cursor/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/kurotu/VRCQuestTools.git --path .claude/skills/uloop-compile--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add kurotu/VRCQuestTools --skill uloop-compile -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-compile --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uloop-compile .gemini/skills/uloop-compile && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-compile" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-compile into .gemini/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install kurotu/VRCQuestTools uloop-compileInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add kurotu/VRCQuestTools --skill uloop-compile -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uloop-compile .github/skills/uloop-compile && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-compile" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-compile into .github/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-compile -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-compile --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uloop-compile .opencode/skills/uloop-compile && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-compile" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-compile into .opencode/skills/uloop-compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-compile", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-compileCompile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools.
Uloop Compile is an agent skill from kurotu/VRCQuestTools. Compile the Unity project and report errors/warnings. Use after C edits or when a full Domain Reload compile is needed.
Its SKILL.md is about 540 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with C# and Unity. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.
Read from SKILL.md and the folder at commit c68d147. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Compile loads about 535 tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 150 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from kurotu/VRCQuestTools at commit c68d147, republished under its MIT licence (© kurotu). 150 words, ~535 tokens.
.claude/skills/uloop-compile/SKILL.md (or your agent's skills folder).Execute Unity project compilation.
npx --yes uloop-cli@2.2.0 compile [--force-recompile] [--wait-for-domain-reload]| Parameter | Type | Default | Description |
|---|---|---|---|
--force-recompile | boolean | false | Force full recompilation (triggers Domain Reload) |
--wait-for-domain-reload | boolean | false | Wait until Domain Reload completes before returning |
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# Check compilation
npx --yes uloop-cli@2.2.0 compile
# Force full recompilation
npx --yes uloop-cli@2.2.0 compile --force-recompile
# Force recompilation and wait for Domain Reload completion
npx --yes uloop-cli@2.2.0 compile --force-recompile true --wait-for-domain-reload true
# Wait for Domain Reload completion even without force recompilation
npx --yes uloop-cli@2.2.0 compile --force-recompile false --wait-for-domain-reload trueReturns JSON:
Success: booleanErrorCount: numberWarningCount: numberDiagnose the failure mode before retrying.
Stale lock files (CLI hangs or shows "Unity is busy" while Unity Editor is running):
npx --yes uloop-cli@2.2.0 fixThis removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project's Temp directory. Then retry npx --yes uloop-cli@2.2.0 compile.
Unity Editor not running (CLI returns a connection failure and no Unity process is alive):
npx --yes uloop-cli@2.2.0 launchnpx --yes uloop-cli@2.2.0 launch auto-detects the project at the current working directory and opens it in the matching Unity Editor version. After Unity finishes launching, retry npx --yes uloop-cli@2.2.0 compile.
© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/uloop-compile of kurotu/VRCQuestTools.
Open the folder on GitHubat commit c68d147
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.
Uloop Compile next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Compile this skillkurotu/VRCQuestTools | 373 | 1 repos | ~535 | Automated safety check: Pass | MIT | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 278 | — | ~4k | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | |
| Unity Version SplitIvanMurzak/Unity-MCP | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Uloop Compile Checkhatayama/unity-cli-loop | 577 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Unity QuickstartNethereum/Nethereum | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT |
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
IvanMurzak/Unity-MCP
Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.
hatayama/unity-cli-loop
Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only.
Nethereum/Nethereum
Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C).
IvanMurzak/Unity-MCP
Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.
kurotu/VRCQuestTools
Replay recorded PlayMode keyboard and mouse input. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
kurotu/VRCQuestTools
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.
kurotu/VRCQuestTools
Record PlayMode keyboard and mouse input to JSON. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools.
Categories
Compile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools. Uloop Compile is an agent skill from kurotu/VRCQuestTools. Compile the Unity project and report errors/warnings.
Uloop Compile fits situations like: game Development work in your project.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-compile -a claude-code`. Or copy the skill folder (.claude/skills/uloop-compile in kurotu/VRCQuestTools) into .claude/skills/uloop-compile in your project. Claude Code loads it when a task matches its description.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-compile -a codex`. Or copy the skill folder (.claude/skills/uloop-compile in kurotu/VRCQuestTools) into .agents/skills/uloop-compile in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-compile -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-compile, .gemini/skills/uloop-compile, .github/skills/uloop-compile and .opencode/skills/uloop-compile in your project.
Going by SKILL.md and its folder, Uloop Compile needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Compile is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 535 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Compile: Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars), Unity Version Split (IvanMurzak/Unity-MCP, 4.4k stars) and Uloop Compile Check (hatayama/unity-cli-loop, 577 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on September 30, 2026.
Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.