Install the "scene-list-opened" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/scene-list-opened into .claude/skills/scene-list-opened/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-list-opened", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "scene-list-opened" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/scene-list-opened into .agents/skills/scene-list-opened/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-list-opened", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "scene-list-opened" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/scene-list-opened into .cursor/skills/scene-list-opened/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-list-opened", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "scene-list-opened" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/scene-list-opened into .gemini/skills/scene-list-opened/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-list-opened", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "scene-list-opened" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/scene-list-opened into .github/skills/scene-list-opened/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-list-opened", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "scene-list-opened" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/scene-list-opened into .opencode/skills/scene-list-opened/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-list-opened", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
scene-list-opened
GitHub stars
4.4k
Token cost
~819 tokens
SKILL.md length
126 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0
At a glance
List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).
Game Development work in your project
SKILL.md covers Behavior, How to Call, Input and Output
Calls npm and npx
What it does
Scene List Opened is an agent skill from IvanMurzak/Unity-MCP. List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene.
Its SKILL.md is about 820 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Unity and Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.
When your agent uses it
Game Development work in your project
Example prompts
“scene-get-data”
“/scene-list-opened”
Requirements
Node.js
What it can do on your machine
Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
Shell commands in SKILL.md call:
npm
npx
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Scene List Opened loads about 819 tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 126 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~45
When it runs· the whole SKILL.md, loaded when a task matches
~819
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Download SKILL.mdSave it as .claude/skills/scene-list-opened/SKILL.md (or your agent's skills folder).
name
scene-list-opened
description
List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene.
Scene / List Opened
Returns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.
Behavior
Maps OpenedScenes through ToSceneDataShallow() on the main thread and returns the resulting array. No filtering or pagination — every opened scene is included.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.SceneDataShallow-1"
}
},
"$defs": {
"AIGD.SceneDataShallow": {
"type": "object",
"properties": {
"Name": {
"type": "string"
},
"IsLoaded": {
"type": "boolean"
},
"IsDirty": {
"type": "boolean"
},
"IsSubScene": {
"type": "boolean"
},
"IsValidScene": {
"type": "boolean",
"description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
},
"RootCount": {
"type": "integer"
},
"path": {
"type": "string",
"description": "Path to the Scene within the project. Starts with 'Assets/'"
},
"buildIndex": {
"type": "integer",
"description": "Build index of the Scene in the Build Settings."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"IsLoaded",
"IsDirty",
"IsSubScene",
"IsValidScene",
"RootCount",
"buildIndex",
"instanceID"
],
"description": "Scene reference. Used to find a Scene."
},
"AIGD.SceneDataShallow-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.SceneDataShallow",
"description": "Scene reference. Used to find a Scene."
}
}
},
"required": [
"result"
]
}
Scene List Opened next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
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List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Scene List Opened is an agent skill from IvanMurzak/Unity-MCP. List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).
When should I use Scene List Opened?
Scene List Opened fits situations like: game Development work in your project.
How do I install Scene List Opened in Claude Code?
Run `npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/scene-list-opened in IvanMurzak/Unity-MCP) into .claude/skills/scene-list-opened in your project. Claude Code loads it when a task matches its description.
How do I install Scene List Opened in Codex?
Run `npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/scene-list-opened in IvanMurzak/Unity-MCP) into .agents/skills/scene-list-opened in your project. Codex loads it when a task matches its description.
Can I use Scene List Opened in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-list-opened, .gemini/skills/scene-list-opened, .github/skills/scene-list-opened and .opencode/skills/scene-list-opened in your project.
What does Scene List Opened need to run?
Going by SKILL.md and its folder, Scene List Opened needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.
Does Scene List Opened access the network?
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Is Scene List Opened safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Scene List Opened use?
Scene List Opened is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Scene List Opened use?
About 819 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Scene List Opened?
Skills that share tags, products or a category with Scene List Opened: Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars), Unity CLI (AmaniDawn/DGame, 169 stars) and Sprite Gen (aldegad/sprite-gen, 2.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Scene List Opened?
IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,398 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.
Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.