Agent skill

Scene List Opened

by IvanMurzak in IvanMurzak/Unity-MCP

List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).

Apache-2.0Auto-check passedGame Development

Install Scene List Opened

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP scene-list-opened --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/scene-list-opened .claude/skills/scene-list-opened && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scene-list-opened
GitHub stars
4.4k
Token cost
~819 tokens
SKILL.md length
126 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).

  • Game Development work in your project
  • SKILL.md covers Behavior, How to Call, Input and Output
  • Calls npm and npx

What it does

Scene List Opened is an agent skill from IvanMurzak/Unity-MCP. List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene.

Its SKILL.md is about 820 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Unity and Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “scene-get-data”
  • “/scene-list-opened”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scene List Opened loads about 819 tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 126 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~45
When it runs · the whole SKILL.md, loaded when a task matches
~819

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 4c8056f, republished under its Apache-2.0 licence (© IvanMurzak). 126 words, ~819 tokens.

Download SKILL.mdSave it as .claude/skills/scene-list-opened/SKILL.md (or your agent's skills folder).
name
scene-list-opened
description
List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene.

Scene / List Opened

Returns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.

Behavior

Maps OpenedScenes through ToSceneDataShallow() on the main thread and returns the resulting array. No filtering or pagination — every opened scene is included.

How to Call

bash
unity-mcp-cli run-tool scene-list-opened --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool scene-list-opened --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool scene-list-opened --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
nothingstringNo
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.SceneDataShallow-1"
    }
  },
  "$defs": {
    "AIGD.SceneDataShallow": {
      "type": "object",
      "properties": {
        "Name": {
          "type": "string"
        },
        "IsLoaded": {
          "type": "boolean"
        },
        "IsDirty": {
          "type": "boolean"
        },
        "IsSubScene": {
          "type": "boolean"
        },
        "IsValidScene": {
          "type": "boolean",
          "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
        },
        "RootCount": {
          "type": "integer"
        },
        "path": {
          "type": "string",
          "description": "Path to the Scene within the project. Starts with 'Assets/'"
        },
        "buildIndex": {
          "type": "integer",
          "description": "Build index of the Scene in the Build Settings."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "IsLoaded",
        "IsDirty",
        "IsSubScene",
        "IsValidScene",
        "RootCount",
        "buildIndex",
        "instanceID"
      ],
      "description": "Scene reference. Used to find a Scene."
    },
    "AIGD.SceneDataShallow-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.SceneDataShallow",
        "description": "Scene reference. Used to find a Scene."
      }
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/scene-list-opened of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 4c8056f

Compare with similar skills

Scene List Opened next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scene List Opened compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scene List Opened this skillIvanMurzak/Unity-MCP4.4k—~819Automated safety check: PassApache-2.0
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills275—~4kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0
Unity CLIAmaniDawn/DGame169—~554Automated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.5kAutomated safety check: PassApache-2.0
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence

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Questions about Scene List Opened

What does Scene List Opened do?

List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Scene List Opened is an agent skill from IvanMurzak/Unity-MCP. List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).

When should I use Scene List Opened?

Scene List Opened fits situations like: game Development work in your project.

How do I install Scene List Opened in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/scene-list-opened in IvanMurzak/Unity-MCP) into .claude/skills/scene-list-opened in your project. Claude Code loads it when a task matches its description.

How do I install Scene List Opened in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/scene-list-opened in IvanMurzak/Unity-MCP) into .agents/skills/scene-list-opened in your project. Codex loads it when a task matches its description.

Can I use Scene List Opened in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill scene-list-opened -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-list-opened, .gemini/skills/scene-list-opened, .github/skills/scene-list-opened and .opencode/skills/scene-list-opened in your project.

What does Scene List Opened need to run?

Going by SKILL.md and its folder, Scene List Opened needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Scene List Opened access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Scene List Opened safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scene List Opened use?

Scene List Opened is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scene List Opened use?

About 819 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Scene List Opened?

Skills that share tags, products or a category with Scene List Opened: Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars), Unity CLI (AmaniDawn/DGame, 169 stars) and Sprite Gen (aldegad/sprite-gen, 2.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scene List Opened?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,398 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.