ET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes.

MITAuto-check passedDevelopment

Install Et Test Run

skills CLI
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-test-run --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Packages/cn.etetet.test/skills/et-test-run .claude/skills/et-test-run && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
et-test-run
GitHub stars
929
Token cost
~486 tokens
SKILL.md length
106 words
Files
2
Skills in repo
17
Repo updated
First seen
Licence
MIT

At a glance

ET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes.

  • Works in 8 steps: 先用 dotnet build ET.sln… → 运行测试前清理 Logs/,避免旧日志干扰。 → 服务端 / Hotfix 测试使用 WOW 现有测试入口:管道输入 Test… → …
  • Building before tests
  • SKILL.md covers 何时使用, 不要加载, 默认动作 and 常用命令, plus 1 more section
  • Calls dotnet

What it does

Et Test Run is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET test execution and failure debugging workflow for WOW. Use when building before tests, cleaning Logs, running server or Hotfix tests through ET.App Test commands, running Unity Editor tests through UnityBridge UnityTestRunRequest, reading Logs/All.log, judging results, and diagnosing failed or unmatched tests.

Its SKILL.md is about 490 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file.

It sits in Development. It works with Unity. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.

When your agent uses it

  • Building before tests
  • Hotfix tests through ET.App Test commands
  • Running Unity Editor tests through UnityBridge UnityTestRunRequest
  • Reading Logs/All.log

Example prompts

  • “/et-test-run”

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. 先用 dotnet build ET.sln 编译,除非用户明确只要看日志或已经完成编译。
  2. 运行测试前清理 Logs/,避免旧日志干扰。
  3. 服务端 / Hotfix 测试使用 WOW 现有测试入口:管道输入 Test 命令到 dotnet ./Bin/ET.App.dll --SceneName=Test。
  4. Unity Editor 测试使用 UnityBridge 的 UnityTestRunRequest,按 Name 正则匹配测试类名执行。
  5. Editor 测试不走 Unity Test Framework 的 Filter、ExecutionSettings 或 Test Runner。
  6. 失败时先看控制台首个失败点;服务端测试再看 Logs/All.log,Editor 测试看 response 里的 Message 与 Results[].Message。
  7. 服务端测试成功后也检查 Logs/All.log,确认没有隐藏异常或错误日志。
  8. 调试失败遵循先定位原因、再改代码;不要为了跑通测试随意修改正常业务逻辑。

What it can do on your machine

Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • dotnet

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Et Test Run loads about 486 tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 106 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~82
When it runs · the whole SKILL.md, loaded when a task matches
~486

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 106 words, ~486 tokens.

Download SKILL.mdSave it as .claude/skills/et-test-run/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
et-test-run
description
ET test execution and failure debugging workflow for WOW. Use when building before tests, cleaning Logs, running server or Hotfix tests through ET.App Test commands, running Unity Editor tests through UnityBridge UnityTestRunRequest, reading Logs/All.log, judging results, and diagnosing failed or unmatched tests.

et-test-run - 测试执行入口

何时使用

  • 执行测试(全部 / 指定用例)。
  • 查看测试日志、分析失败原因。
  • 验证修改后的代码是否通过目标测试或回归测试。

不要加载

  • 只是编写测试用例:用 et-test-write。
  • 只是编译项目:用 et-build。

默认动作

  1. 先用 dotnet build ET.sln 编译,除非用户明确只要看日志或已经完成编译。
  2. 运行测试前清理 Logs/,避免旧日志干扰。
  3. 服务端 / Hotfix 测试使用 WOW 现有测试入口:管道输入 Test 命令到 dotnet ./Bin/ET.App.dll --SceneName=Test。
  4. Unity Editor 测试使用 UnityBridge 的 UnityTestRunRequest,按 Name 正则匹配测试类名执行。
  5. Editor 测试不走 Unity Test Framework 的 Filter、ExecutionSettings 或 Test Runner。
  6. 失败时先看控制台首个失败点;服务端测试再看 Logs/All.log,Editor 测试看 response 里的 Message 与 Results[].Message。
  7. 服务端测试成功后也检查 Logs/All.log,确认没有隐藏异常或错误日志。
  8. 调试失败遵循先定位原因、再改代码;不要为了跑通测试随意修改正常业务逻辑。

常用命令

powershell
dotnet build ET.sln
powershell
Remove-Item ./Logs -Recurse -Force -ErrorAction SilentlyContinue
powershell
"Test" | dotnet ./Bin/ET.App.dll --SceneName=Test
powershell
"Test --Name=CreateRobot" | dotnet ./Bin/ET.App.dll --SceneName=Test
powershell
dotnet ./Bin/ET.UnityBridge.dll '{"_t":"Ping"}'
powershell
dotnet ./Bin/ET.UnityBridge.dll '{"_t":"UnityTestRunRequest","Name":".*"}'
powershell
Get-Content ./Logs/All.log -Tail 200

常见失败原因

现象优先检查
Entity 已失效await 后是否通过 EntityRef 重新获取
数据不一致测试准备与配置链路
消息超时网络消息发送、事件是否真的发布
Fiber 未找到场景或 Fiber 名称
未找到测试类名、PackageType 前缀、测试目录
Editor 测试未匹配Name 正则、类是否继承 ET.Test.ATestHandler、是否在 Scripts/Editor/Test/
找不到 UnityTestRunRequestUnity Editor 是否打开、UnityBridge 是否在线、是否执行过 Refresh
配置不存在测试是否自己用代码构造最小 Config 数据

© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in Packages/cn.etetet.test/skills/et-test-run of FlameskyDexive/Legends-Of-Heroes.

  • SKILL.md
  • SKILL.md.meta

Open the folder on GitHubat commit 0bd8ac1

Compare with similar skills

Et Test Run next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Et Test Run compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Et Test Run this skillFlameskyDexive/Legends-Of-Heroes929—~486Automated safety check: PassMIT
Uloop Screenshotkurotu/VRCQuestTools3733 repos~1.2kAutomated safety check: PassMIT
Console Get LogsIvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills278—~4kAutomated safety check: PassMIT
Unity SkillsBesty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMIT

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Works with

Categories

Questions about Et Test Run

What does Et Test Run do?

ET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes. Et Test Run is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET test execution and failure debugging workflow for WOW.

When should I use Et Test Run?

Et Test Run fits situations like: building before tests; hotfix tests through ET.App Test commands; running Unity Editor tests through UnityBridge UnityTestRunRequest; reading Logs/All.log.

How do I install Et Test Run in Claude Code?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a claude-code`. Or copy the skill folder (Packages/cn.etetet.test/skills/et-test-run in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/et-test-run in your project. Claude Code loads it when a task matches its description.

How do I install Et Test Run in Codex?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a codex`. Or copy the skill folder (Packages/cn.etetet.test/skills/et-test-run in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/et-test-run in your project. Codex loads it when a task matches its description.

Can I use Et Test Run in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/et-test-run, .gemini/skills/et-test-run, .github/skills/et-test-run and .opencode/skills/et-test-run in your project.

What does Et Test Run need to run?

Going by SKILL.md and its folder, Et Test Run needs the command-line tools its instructions call (dotnet).

Does Et Test Run access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Et Test Run safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Et Test Run use?

Et Test Run is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Et Test Run use?

About 486 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Et Test Run?

Skills that share tags, products or a category with Et Test Run: Uloop Screenshot (kurotu/VRCQuestTools, 373 stars), Console Get Logs (IvanMurzak/Unity-MCP, 4.4k stars), Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars) and Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Et Test Run?

FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.

Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.