Uloop Screenshot
kurotu/VRCQuestTools
Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.
ET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-test-run --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Packages/cn.etetet.test/skills/et-test-run .claude/skills/et-test-run && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "et-test-run" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.test/skills/et-test-run into .claude/skills/et-test-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-test-run", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.test/skills/et-test-runType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-test-run --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/Packages/cn.etetet.test/skills/et-test-run .agents/skills/et-test-run && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "et-test-run" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.test/skills/et-test-run into .agents/skills/et-test-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-test-run", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-test-run --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/Packages/cn.etetet.test/skills/et-test-run .cursor/skills/et-test-run && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "et-test-run" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.test/skills/et-test-run into .cursor/skills/et-test-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-test-run", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/FlameskyDexive/Legends-Of-Heroes.git --path Packages/cn.etetet.test/skills/et-test-run--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-test-run --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/Packages/cn.etetet.test/skills/et-test-run .gemini/skills/et-test-run && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "et-test-run" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.test/skills/et-test-run into .gemini/skills/et-test-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-test-run", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-test-runInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .github/skills && cp -r skills-src/Packages/cn.etetet.test/skills/et-test-run .github/skills/et-test-run && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "et-test-run" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.test/skills/et-test-run into .github/skills/et-test-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-test-run", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-test-run --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/Packages/cn.etetet.test/skills/et-test-run .opencode/skills/et-test-run && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "et-test-run" agent skill from https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.test/skills/et-test-run into .opencode/skills/et-test-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "et-test-run", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
et-test-runET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes.
Et Test Run is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET test execution and failure debugging workflow for WOW. Use when building before tests, cleaning Logs, running server or Hotfix tests through ET.App Test commands, running Unity Editor tests through UnityBridge UnityTestRunRequest, reading Logs/All.log, judging results, and diagnosing failed or unmatched tests.
Its SKILL.md is about 490 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file.
It sits in Development. It works with Unity. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dotnetFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Et Test Run loads about 486 tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 106 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 106 words, ~486 tokens.
.claude/skills/et-test-run/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.et-test-write。et-build。dotnet build ET.sln 编译,除非用户明确只要看日志或已经完成编译。Logs/,避免旧日志干扰。Test 命令到 dotnet ./Bin/ET.App.dll --SceneName=Test。UnityTestRunRequest,按 Name 正则匹配测试类名执行。Filter、ExecutionSettings 或 Test Runner。Logs/All.log,Editor 测试看 response 里的 Message 与 Results[].Message。Logs/All.log,确认没有隐藏异常或错误日志。dotnet build ET.slnRemove-Item ./Logs -Recurse -Force -ErrorAction SilentlyContinue"Test" | dotnet ./Bin/ET.App.dll --SceneName=Test"Test --Name=CreateRobot" | dotnet ./Bin/ET.App.dll --SceneName=Testdotnet ./Bin/ET.UnityBridge.dll '{"_t":"Ping"}'dotnet ./Bin/ET.UnityBridge.dll '{"_t":"UnityTestRunRequest","Name":".*"}'Get-Content ./Logs/All.log -Tail 200| 现象 | 优先检查 |
|---|---|
| Entity 已失效 | await 后是否通过 EntityRef 重新获取 |
| 数据不一致 | 测试准备与配置链路 |
| 消息超时 | 网络消息发送、事件是否真的发布 |
| Fiber 未找到 | 场景或 Fiber 名称 |
| 未找到测试 | 类名、PackageType 前缀、测试目录 |
| Editor 测试未匹配 | Name 正则、类是否继承 ET.Test.ATestHandler、是否在 Scripts/Editor/Test/ |
找不到 UnityTestRunRequest | Unity Editor 是否打开、UnityBridge 是否在线、是否执行过 Refresh |
| 配置不存在 | 测试是否自己用代码构造最小 Config 数据 |
© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in Packages/cn.etetet.test/skills/et-test-run of FlameskyDexive/Legends-Of-Heroes.
Open the folder on GitHubat commit 0bd8ac1
Et Test Run next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Et Test Run this skillFlameskyDexive/Legends-Of-Heroes | 929 | — | ~486 | Automated safety check: Pass | MIT | |
| Uloop Screenshotkurotu/VRCQuestTools | 373 | 3 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Console Get LogsIvanMurzak/Unity-MCP | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 278 | — | ~4k | Automated safety check: Pass | MIT | |
| Unity SkillsBesty0728/Unity-Skills | 1.8k | — | ~2k | Automated safety check: Pass | MIT |
kurotu/VRCQuestTools
Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.
IvanMurzak/Unity-MCP
Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
CyberAgentGameEntertainment/NovaShader
Control Unity Editor Play Mode. An agent skill from CyberAgentGameEntertainment/NovaShader.
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
FlameskyDexive/Legends-Of-Heroes
Unity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
ET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data.
FlameskyDexive/Legends-Of-Heroes
UnityBridge workflow for AI operations in Unity Editor. An agent skill from FlameskyDexive/Legends-Of-Heroes.
FlameskyDexive/Legends-Of-Heroes
AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes.
Works with
Categories
ET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes. Et Test Run is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET test execution and failure debugging workflow for WOW.
Et Test Run fits situations like: building before tests; hotfix tests through ET.App Test commands; running Unity Editor tests through UnityBridge UnityTestRunRequest; reading Logs/All.log.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a claude-code`. Or copy the skill folder (Packages/cn.etetet.test/skills/et-test-run in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/et-test-run in your project. Claude Code loads it when a task matches its description.
Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a codex`. Or copy the skill folder (Packages/cn.etetet.test/skills/et-test-run in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/et-test-run in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-test-run -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/et-test-run, .gemini/skills/et-test-run, .github/skills/et-test-run and .opencode/skills/et-test-run in your project.
Going by SKILL.md and its folder, Et Test Run needs the command-line tools its instructions call (dotnet).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Et Test Run is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 486 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Et Test Run: Uloop Screenshot (kurotu/VRCQuestTools, 373 stars), Console Get Logs (IvanMurzak/Unity-MCP, 4.4k stars), Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars) and Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.
Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.