Et Test Run
FlameskyDexive/Legends-Of-Heroes
ET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes.
Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.
$ npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-screenshot --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-screenshot .claude/skills/uloop-screenshot && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-screenshot" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-screenshot into .claude/skills/uloop-screenshot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-screenshot", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-screenshotType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-screenshot --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uloop-screenshot .agents/skills/uloop-screenshot && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-screenshot" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-screenshot into .agents/skills/uloop-screenshot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-screenshot", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-screenshot --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uloop-screenshot .cursor/skills/uloop-screenshot && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-screenshot" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-screenshot into .cursor/skills/uloop-screenshot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-screenshot", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/kurotu/VRCQuestTools.git --path .claude/skills/uloop-screenshot--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-screenshot --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uloop-screenshot .gemini/skills/uloop-screenshot && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-screenshot" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-screenshot into .gemini/skills/uloop-screenshot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-screenshot", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install kurotu/VRCQuestTools uloop-screenshotInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uloop-screenshot .github/skills/uloop-screenshot && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-screenshot" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-screenshot into .github/skills/uloop-screenshot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-screenshot", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-screenshot --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uloop-screenshot .opencode/skills/uloop-screenshot && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-screenshot" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-screenshot into .opencode/skills/uloop-screenshot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-screenshot", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-screenshotCapture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.
Uloop Screenshot is an agent skill from kurotu/VRCQuestTools. Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/annotated-elements.md`).
It sits in Development. It works with Unity. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.
Read from SKILL.md and the folder at commit f55dbd5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Screenshot loads about 1.2k tokens when it runs, and up to ~1.7k if it reads all its reference files. Until then it costs about 41 tokens; SKILL.md has 377 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from kurotu/VRCQuestTools at commit f55dbd5, republished under its MIT licence (© kurotu). 377 words, ~1,209 tokens.
.claude/skills/uloop-screenshot/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Take a screenshot of any Unity EditorWindow by name and save as PNG.
npx --yes uloop-cli@2.2.0 screenshot [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>] [--capture-mode <mode>] [--annotate-elements] [--elements-only] [--output-directory <path>]| Parameter | Type | Default | Description |
|---|---|---|---|
--window-name | string | Game | Window name to capture. Ignored when --capture-mode rendering. |
--resolution-scale | number | 1.0 | Resolution scale (0.1 to 1.0) |
--match-mode | enum | exact | Window name matching mode: exact, prefix, or contains. Ignored when --capture-mode rendering. |
--capture-mode | enum | window | window=capture EditorWindow including toolbar, rendering=capture game rendering only (PlayMode required, coordinates match simulate-mouse) |
--output-directory | string | "" | Output directory path for saving screenshots. When empty, uses default path (.uloop/outputs/Screenshots/). Accepts absolute paths. |
--annotate-elements | boolean | false | Annotate interactive UI elements with index labels and interaction hints (A / CLICK, B / DRAG, ...). Only works with --capture-mode rendering in PlayMode. |
--elements-only | boolean | false | Return only annotated element JSON without capturing a screenshot image. Requires --annotate-elements and --capture-mode rendering in PlayMode. |
| Mode | Description | Example |
|---|---|---|
exact | Window name must match exactly (case-insensitive) | "Project" matches "Project" only |
prefix | Window name must start with the input | "Project" matches "Project" and "Project Settings" |
contains | Window name must contain the input anywhere | "set" matches "Project Settings" |
The window name is the text displayed in the window's title bar (tab). Common names: Game, Scene, Console, Inspector, Project, Hierarchy, Animation, Animator, Profiler. Custom EditorWindow titles are also supported.
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# Take a screenshot of Game View (default)
npx --yes uloop-cli@2.2.0 screenshot
# Capture game rendering (coordinates match simulate-mouse, PlayMode required)
npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering
# Annotate interactive UI elements with index labels (for simulate-mouse workflow)
npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering --annotate-elements
# Get UI element coordinates without capturing an image (fastest)
npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering --annotate-elements --elements-only
# Take a screenshot of Scene View
npx --yes uloop-cli@2.2.0 screenshot --window-name Scene
# Capture all windows starting with "Project" (prefix match)
npx --yes uloop-cli@2.2.0 screenshot --window-name Project --match-mode prefix
# Save screenshot to a specific directory
npx --yes uloop-cli@2.2.0 screenshot --output-directory /tmp/screenshots
# Combine options
npx --yes uloop-cli@2.2.0 screenshot --window-name Scene --resolution-scale 0.5 --output-directory /tmp/screenshotsReturns JSON with:
ScreenshotCount: Number of windows capturedScreenshots: Array of screenshot info, each containing:ImagePath: Absolute path to the saved PNG file. Empty when --elements-only is used because no image file is written.FileSizeBytes: Size of the saved file in bytesWidth: Captured image width in pixelsHeight: Captured image height in pixelsCoordinateSystem: "gameView" or "window"ResolutionScale: Resolution scale used for captureYOffset: Y offset used for gameView coordinate conversionAnnotatedElements: Array of annotated UI element metadata. Empty unless --annotate-elements is used.For AnnotatedElements fields and gameView coordinate conversion, read references/annotated-elements.md before using screenshot coordinates with mouse simulation tools.
When multiple windows match (e.g., multiple Inspector windows or when using contains mode), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).
npx --yes uloop-cli@2.2.0 focus-window first if needed© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .claude/skills/uloop-screenshot of kurotu/VRCQuestTools.
Open the folder on GitHubat commit f55dbd5
We found 6 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.
Uloop Screenshot next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Screenshot this skillkurotu/VRCQuestTools | 373 | 3 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Et Test RunFlameskyDexive/Legends-Of-Heroes | 928 | — | ~486 | Automated safety check: Pass | MIT | |
| Console Get LogsIvanMurzak/Unity-MCP | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 278 | — | ~4k | Automated safety check: Pass | MIT | |
| AibridgeFlameskyDexive/Legends-Of-Heroes | 928 | — | ~2.1k | Automated safety check: Pass | MIT |
FlameskyDexive/Legends-Of-Heroes
ET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes.
IvanMurzak/Unity-MCP
Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
FlameskyDexive/Legends-Of-Heroes
Unity Editor and Player Runtime CLI integration for AIBridge.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
kurotu/VRCQuestTools
Replay recorded PlayMode keyboard and mouse input. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
kurotu/VRCQuestTools
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.
kurotu/VRCQuestTools
Record PlayMode keyboard and mouse input to JSON. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Run Unity Test Runner and report detailed results. An agent skill from kurotu/VRCQuestTools.
Works with
Categories
Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools. Uloop Screenshot is an agent skill from kurotu/VRCQuestTools. Capture Unity Editor windows or Game View rendering as PNG.
Uloop Screenshot fits situations like: annotated UI element coordinates.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a claude-code`. Or copy the skill folder (.claude/skills/uloop-screenshot in kurotu/VRCQuestTools) into .claude/skills/uloop-screenshot in your project. Claude Code loads it when a task matches its description.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a codex`. Or copy the skill folder (.claude/skills/uloop-screenshot in kurotu/VRCQuestTools) into .agents/skills/uloop-screenshot in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-screenshot, .gemini/skills/uloop-screenshot, .github/skills/uloop-screenshot and .opencode/skills/uloop-screenshot in your project.
Going by SKILL.md and its folder, Uloop Screenshot needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Screenshot is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 536 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Uloop Screenshot: Et Test Run (FlameskyDexive/Legends-Of-Heroes, 928 stars), Console Get Logs (IvanMurzak/Unity-MCP, 4.4k stars), Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars) and Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on October 10, 2026.
Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.