Agent skill

Uloop Screenshot

by kurotu in kurotu/VRCQuestTools

Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.

MITAuto-check passedDevelopment

Install Uloop Screenshot

skills CLI
$ npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install kurotu/VRCQuestTools uloop-screenshot --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-screenshot .claude/skills/uloop-screenshot && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
uloop-screenshot
GitHub stars
373
Used in
3 other repos
Token cost
~1.2k tokens
SKILL.md length
377 words
Files
2 (incl. references)
Skills in repo
25
Repo updated
First seen
Licence
MIT

At a glance

Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.

  • Annotated UI element coordinates
  • SKILL.md covers Usage, Parameters, Match Modes and Window Name, plus 4 more sections
  • Calls npx

What it does

Uloop Screenshot is an agent skill from kurotu/VRCQuestTools. Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/annotated-elements.md`).

It sits in Development. It works with Unity. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.

When your agent uses it

  • Annotated UI element coordinates

Example prompts

  • “/uloop-screenshot”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit f55dbd5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Uloop Screenshot loads about 1.2k tokens when it runs, and up to ~1.7k if it reads all its reference files. Until then it costs about 41 tokens; SKILL.md has 377 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~41
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from kurotu/VRCQuestTools at commit f55dbd5, republished under its MIT licence (© kurotu). 377 words, ~1,209 tokens.

Download SKILL.mdSave it as .claude/skills/uloop-screenshot/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
uloop-screenshot
description
Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

npx --yes uloop-cli@2.2.0 screenshot

Take a screenshot of any Unity EditorWindow by name and save as PNG.

Usage

bash
npx --yes uloop-cli@2.2.0 screenshot [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>] [--capture-mode <mode>] [--annotate-elements] [--elements-only] [--output-directory <path>]

Parameters

ParameterTypeDefaultDescription
--window-namestringGameWindow name to capture. Ignored when --capture-mode rendering.
--resolution-scalenumber1.0Resolution scale (0.1 to 1.0)
--match-modeenumexactWindow name matching mode: exact, prefix, or contains. Ignored when --capture-mode rendering.
--capture-modeenumwindowwindow=capture EditorWindow including toolbar, rendering=capture game rendering only (PlayMode required, coordinates match simulate-mouse)
--output-directorystring""Output directory path for saving screenshots. When empty, uses default path (.uloop/outputs/Screenshots/). Accepts absolute paths.
--annotate-elementsbooleanfalseAnnotate interactive UI elements with index labels and interaction hints (A / CLICK, B / DRAG, ...). Only works with --capture-mode rendering in PlayMode.
--elements-onlybooleanfalseReturn only annotated element JSON without capturing a screenshot image. Requires --annotate-elements and --capture-mode rendering in PlayMode.

Match Modes

ModeDescriptionExample
exactWindow name must match exactly (case-insensitive)"Project" matches "Project" only
prefixWindow name must start with the input"Project" matches "Project" and "Project Settings"
containsWindow name must contain the input anywhere"set" matches "Project Settings"

Window Name

The window name is the text displayed in the window's title bar (tab). Common names: Game, Scene, Console, Inspector, Project, Hierarchy, Animation, Animator, Profiler. Custom EditorWindow titles are also supported.

Global Options

OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.
Show full SKILL.md (150 more words)Show less

Examples

bash
# Take a screenshot of Game View (default)
npx --yes uloop-cli@2.2.0 screenshot

# Capture game rendering (coordinates match simulate-mouse, PlayMode required)
npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering

# Annotate interactive UI elements with index labels (for simulate-mouse workflow)
npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering --annotate-elements

# Get UI element coordinates without capturing an image (fastest)
npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering --annotate-elements --elements-only

# Take a screenshot of Scene View
npx --yes uloop-cli@2.2.0 screenshot --window-name Scene

# Capture all windows starting with "Project" (prefix match)
npx --yes uloop-cli@2.2.0 screenshot --window-name Project --match-mode prefix

# Save screenshot to a specific directory
npx --yes uloop-cli@2.2.0 screenshot --output-directory /tmp/screenshots

# Combine options
npx --yes uloop-cli@2.2.0 screenshot --window-name Scene --resolution-scale 0.5 --output-directory /tmp/screenshots

Output

Returns JSON with:

  • ScreenshotCount: Number of windows captured
  • Screenshots: Array of screenshot info, each containing:
    • ImagePath: Absolute path to the saved PNG file. Empty when --elements-only is used because no image file is written.
    • FileSizeBytes: Size of the saved file in bytes
    • Width: Captured image width in pixels
    • Height: Captured image height in pixels
    • CoordinateSystem: "gameView" or "window"
    • ResolutionScale: Resolution scale used for capture
    • YOffset: Y offset used for gameView coordinate conversion
    • AnnotatedElements: Array of annotated UI element metadata. Empty unless --annotate-elements is used.

For AnnotatedElements fields and gameView coordinate conversion, read references/annotated-elements.md before using screenshot coordinates with mouse simulation tools.

When multiple windows match (e.g., multiple Inspector windows or when using contains mode), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).

Notes

  • Use npx --yes uloop-cli@2.2.0 focus-window first if needed
  • Target window must be open in Unity Editor
  • Window name matching is always case-insensitive

© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in .claude/skills/uloop-screenshot of kurotu/VRCQuestTools.

  • SKILL.md
  • references/annotated-elements.md

Open the folder on GitHubat commit f55dbd5

Used in 3 other repositories

We found 6 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Uloop Screenshot next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Uloop Screenshot compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Uloop Screenshot this skillkurotu/VRCQuestTools3733 repos~1.2kAutomated safety check: PassMIT
Et Test RunFlameskyDexive/Legends-Of-Heroes928—~486Automated safety check: PassMIT
Console Get LogsIvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills278—~4kAutomated safety check: PassMIT
AibridgeFlameskyDexive/Legends-Of-Heroes928—~2.1kAutomated safety check: PassMIT

Similar skills

  • Et Test Run

    FlameskyDexive/Legends-Of-Heroes

    ET test execution and failure debugging workflow for WOW. An agent skill from FlameskyDexive/Legends-Of-Heroes.

    928 GitHub stars~486 tokensUpdated 18 days ago
    DevelopmentAuto-check passed
  • Console Get Logs

    IvanMurzak/Unity-MCP

    Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.

    4.4k GitHub stars~1k tokensUpdated today
    DevelopmentAuto-check passed
  • Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

    1.4k GitHub stars~5.8k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Locus Unity Bridge

    Misaka-Mikoto-Tech/agent-skills

    A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…

    278 GitHub stars~4k tokensUpdated 18 days ago
    Game DevelopmentAuto-check passed
  • Aibridge

    FlameskyDexive/Legends-Of-Heroes

    Unity Editor and Player Runtime CLI integration for AIBridge.

    928 GitHub stars~2.1k tokensUpdated 18 days ago
    Game DevelopmentAuto-check passed
  • Unity Skills

    Besty0728/Unity-Skills

    Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.

    1.8k GitHub stars~2k tokensUpdated today
    Game DevelopmentAuto-check passed

More from kurotu/VRCQuestTools

All 25 skills in this repo
  • Uloop Replay Input

    kurotu/VRCQuestTools

    Replay recorded PlayMode keyboard and mouse input. An agent skill from kurotu/VRCQuestTools.

    373 GitHub starsUsed in 3 repos~615 tokens
    Auto-check passed
  • Uloop Execute Dynamic Code

    kurotu/VRCQuestTools

    Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.

    373 GitHub starsUsed in 1 repo~1.6k tokens
    Auto-check passed
  • Uloop Find Game Objects

    kurotu/VRCQuestTools

    Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.

    373 GitHub starsUsed in 3 repos~982 tokens
    Auto-check passed
  • Uloop Record Input

    kurotu/VRCQuestTools

    Record PlayMode keyboard and mouse input to JSON. An agent skill from kurotu/VRCQuestTools.

    373 GitHub starsUsed in 1 repo~605 tokens
    Auto-check passed
  • Uloop Get Hierarchy

    kurotu/VRCQuestTools

    Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools.

    373 GitHub starsUsed in 3 repos~587 tokens
    Auto-check passed
  • Uloop Run Tests

    kurotu/VRCQuestTools

    Run Unity Test Runner and report detailed results. An agent skill from kurotu/VRCQuestTools.

    373 GitHub starsUsed in 3 repos~796 tokens
    Auto-check passed

Works with

Categories

Questions about Uloop Screenshot

What does Uloop Screenshot do?

Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools. Uloop Screenshot is an agent skill from kurotu/VRCQuestTools. Capture Unity Editor windows or Game View rendering as PNG.

When should I use Uloop Screenshot?

Uloop Screenshot fits situations like: annotated UI element coordinates.

How do I install Uloop Screenshot in Claude Code?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a claude-code`. Or copy the skill folder (.claude/skills/uloop-screenshot in kurotu/VRCQuestTools) into .claude/skills/uloop-screenshot in your project. Claude Code loads it when a task matches its description.

How do I install Uloop Screenshot in Codex?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a codex`. Or copy the skill folder (.claude/skills/uloop-screenshot in kurotu/VRCQuestTools) into .agents/skills/uloop-screenshot in your project. Codex loads it when a task matches its description.

Can I use Uloop Screenshot in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-screenshot -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-screenshot, .gemini/skills/uloop-screenshot, .github/skills/uloop-screenshot and .opencode/skills/uloop-screenshot in your project.

What does Uloop Screenshot need to run?

Going by SKILL.md and its folder, Uloop Screenshot needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Uloop Screenshot access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Uloop Screenshot safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Uloop Screenshot use?

Uloop Screenshot is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Uloop Screenshot use?

About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 536 tokens, read only when the agent opens those files.

What are the alternatives to Uloop Screenshot?

Skills that share tags, products or a category with Uloop Screenshot: Et Test Run (FlameskyDexive/Legends-Of-Heroes, 928 stars), Console Get Logs (IvanMurzak/Unity-MCP, 4.4k stars), Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars) and Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Uloop Screenshot?

kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on October 10, 2026.

Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.