Platform
Godot agent skills, page 3
Godot skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 7 days ago |
| 98 | Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style… | thedivergentai/ | 809 | — | ~5.1k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 99 | Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design… | thedivergentai/ | 809 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 100 | 100.Godot Genre Rts Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war… | thedivergentai/ | 809 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 101 | Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. | thedivergentai/ | 809 | — | ~4.9k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 102 | Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules. | thedivergentai/ | 809 | 1 repo | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 103 | Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. | thedivergentai/ | 809 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 104 | Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and… | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 105 | Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta… | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 106 | Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 107 | Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and… | thedivergentai/ | 809 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 108 | Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 109 | Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. | thedivergentai/ | 809 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 110 | Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. | thedivergentai/ | 809 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 111 | Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 112 | 112.Godot Rpg Stats Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 113 | Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. | thedivergentai/ | 809 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 114 | Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. | thedivergentai/ | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 115 | Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 116 | Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate… | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 117 | Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. | thedivergentai/ | 809 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 118 | 118.Godot Tweening Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. | thedivergentai/ | 809 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 119 | Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 120 | A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX… | scenario-labs/ | 913 | — | ~4.4k | Automated safety check: Pass | MIT | 2 days ago |
| 121 | Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.3k | Automated safety check: Pass | MIT | 8 days ago |
| 122 | 122.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | RandallLiuXin/ | 549 | 1 repo | ~427 | Automated safety check: Pass | Unknown | 21 days ago |
| 123 | 123.Headless Build Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 21 days ago |
| 124 | 124.Godot Audio Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 125 | 125.Dedicated Server A skill your agent uses when building dedicated servers — headless export, server architecture, lobby management, and deployment | jame581/ | 795 | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 126 | A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns | jame581/ | 795 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 127 | 127.Dialogue System A skill your agent uses when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation | jame581/ | 795 | — | ~2.5k | Automated safety check: Pass | MIT | 2 days ago |
| 128 | 128.Event Bus A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals | jame581/ | 795 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 129 | 129.Export Pipeline A skill your agent uses when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions | jame581/ | 795 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 130 | 130.Gdextension A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop | jame581/ | 795 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 131 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 795 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 132 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 795 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 133 | A skill your agent uses when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions | jame581/ | 795 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 134 | 134.Godot Debugging A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 795 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 135 | 135.Godot Mentor A skill your agent uses when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code. | jame581/ | 795 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 136 | A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks | jame581/ | 795 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 137 | 137.Godot Testing A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C | jame581/ | 795 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 138 | 138.Godot UI A skill your agent uses when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns | jame581/ | 795 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 139 | 139.Hud System A skill your agent uses when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers | jame581/ | 795 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 140 | 140.Input Handling A skill your agent uses when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture | jame581/ | 795 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 141 | 141.Inventory System A skill your agent uses when building inventory systems — Resource-based items, slot management, stacking, and UI binding | jame581/ | 795 | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 142 | 142.Limboai A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard | jame581/ | 795 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 143 | 143.Localization A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+ | jame581/ | 795 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 144 | 144.Math Essentials A skill your agent uses when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes | jame581/ | 795 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |