Blender Product Film
edenfunf/reelmimic
Renders premium 3D product films in headless Blender from JSON shot specs, building the product from a photo or procedurally, then finishing titles, music and cuts.
A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…
$ npx skills add scenario-labs/skills --skill scenario-blender-grease-pencil -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-blender-grease-pencil --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/dcc/blender/scenario-blender-grease-pencil .claude/skills/scenario-blender-grease-pencil && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-blender-grease-pencil" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/blender/scenario-blender-grease-pencil into .claude/skills/scenario-blender-grease-pencil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-blender-grease-pencil", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/dcc/blender/scenario-blender-grease-pencilType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-blender-grease-pencil -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-blender-grease-pencil --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/dcc/blender/scenario-blender-grease-pencil .agents/skills/scenario-blender-grease-pencil && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-blender-grease-pencil" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/blender/scenario-blender-grease-pencil into .agents/skills/scenario-blender-grease-pencil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-blender-grease-pencil", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-blender-grease-pencil -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-blender-grease-pencil --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/dcc/blender/scenario-blender-grease-pencil .cursor/skills/scenario-blender-grease-pencil && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-blender-grease-pencil" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/blender/scenario-blender-grease-pencil into .cursor/skills/scenario-blender-grease-pencil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-blender-grease-pencil", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/dcc/blender/scenario-blender-grease-pencil--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-blender-grease-pencil -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-blender-grease-pencil --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/dcc/blender/scenario-blender-grease-pencil .gemini/skills/scenario-blender-grease-pencil && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-blender-grease-pencil" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/blender/scenario-blender-grease-pencil into .gemini/skills/scenario-blender-grease-pencil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-blender-grease-pencil", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-blender-grease-pencilInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-blender-grease-pencil -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/dcc/blender/scenario-blender-grease-pencil .github/skills/scenario-blender-grease-pencil && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-blender-grease-pencil" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/blender/scenario-blender-grease-pencil into .github/skills/scenario-blender-grease-pencil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-blender-grease-pencil", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-blender-grease-pencil -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-blender-grease-pencil --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/dcc/blender/scenario-blender-grease-pencil .opencode/skills/scenario-blender-grease-pencil && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-blender-grease-pencil" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/dcc/blender/scenario-blender-grease-pencil into .opencode/skills/scenario-blender-grease-pencil/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-blender-grease-pencil", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-blender-grease-pencilA skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…
Scenario Blender Grease Pencil is an agent skill from scenario-labs/skills. Use when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolation, onion skin, Line Art outlines, strokes on 3D meshes, NPR or hybrid motion graphics. Also when GP code fails (GPENCIL, frame.strokes, greasepencilmodifiers), fills do not show, colors render dark, or draw brushes will not run from a script.
Its SKILL.md is about 4.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts and reference files (for example `references/critique.md`, `references/expert-notes.md` and `references/procedures.md`).
It sits in Media & Creative, covering Motion graphics. It works with Blender and Python. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Blender Grease Pencil loads about 4.5k tokens when it runs, and up to ~18k if it reads all its reference files. Until then it costs about 129 tokens; SKILL.md has 1,800 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 1,800 words, ~4,511 tokens.
.claude/skills/scenario-blender-grease-pencil/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Expert Grease Pencil work keeps every drawing editable and redrawable, puts meaning in the structure (which object, which layer, which key) and judges the result in motion. The agent draws through the data API (drawings are curves with attributes), builds characters the way 2D studios rig them, and reviews rendered frames instead of a viewport it cannot flip. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes). Shot planning, boards and animatics: scenario-blender-previs-storyboard. Mesh animation principles: scenario-blender-animation.
Toolkit: scripts/bx_gp.py (tested on 5.2.1). import sys; sys.path.append("<this skill>/scripts"); import bx_gp as G.
fill_id != 0; strokes sharing an id fill together with even-odd holes; hide_stroke hides the outline. Material fill toggles are deprecated and holdout "eraser fills" (Grant Abbitt's 4.4 method) are obsolete.use_lights=True, and lit layers take their ambient from World.color (default 0.05), not from the world node tree, so a flat palette renders at about a quarter of its value.| Input | Changes | Default when silent |
|---|---|---|
| Deliverable | still, frame-by-frame shot, cutout rig, hybrid motion graphics, 2.5D over 3D | frame-by-frame shot |
| Format | resolution, fps, length | 1920 x 1080, 24 fps keyed on twos [added]; social motion graphics: 1080 x 1920, 12 fps, 60 frames (Elijah) |
| Look | flat or lit, line system | flat (unlit layers, Standard); ink line with pressure taper |
| Line system | PEN constant width (matches Line Art, Elijah) or INK_PEN pressure on radius (cartoony, Grant) or PENCIL (pressure on radius and opacity) | INK_PEN |
| Palette | material colors | hex sRGB values, one material per paint bucket |
| Camera | ortho multiplane or perspective | ortho, front view, drawing plane XZ |
| Who edits next | how much stays procedural | a human animator: everything bakes to editable strokes |
cam = G.scene_2d(res, fps, frame_range, ortho_scale) (ortho camera at -Y, Standard, background). Plan the multiplane: which elements are separate objects and their depth order. Compute px = G.px_size(); line width in pixels is 2 * radius / px. GATE: a test render shows the frame; planned line widths are at least 1.5 px [added].G.new_object(name, layers=("Fills", "Shadow", "Lines")) per element (bottom to top, unlit), parent parts, place origins at joints. G.material(ob, name, stroke=hex, fill=hex) once per bucket. GATE: [l.name for l in ob.data.layers] matches intent; G.draw_order(objs) lists front to back as designed.d = G.key(ob, "Lines", frame). Lines: G.add_stroke(d, G.smooth_path(control_pts), radius, pressure=G.taper(n), brush="INK_PEN", material=i); overlap then trim rather than landing ends exactly (Grant). Fills: G.add_shape(d, outline, holes=[...], material=i) on the Fills layer, outline on Lines. Bulk: G.add_strokes(d, specs) (3000 strokes in 0.04 s). Fix shapes with G.grab, G.dissolve, G.edit_op(ob, "stroke_smooth", ...). GATE: G.verdict(G.report(ob)) is clean and a full-resolution G.render_frame shows no gaps, leaks or overhangs.blend_mode='MULTIPLY', opacity lowered, use_masks=True, mask_layers.add(fills); paint the shadow shape past the edge and let the mask clip it; design it blocky (Pablo). Lit look: use_lights=True plus World.color as ambient plus lamps (verified: a sun only scales value on a flat drawing, a point light gives a gradient). GATE: sampled pixels match the palette under Standard.G.key(..., mode="blank"), additive mode="copy", hold or cycle mode="instance" / G.cycle(...), end an exposure with G.end_exposure. Every visible layer needs a key at or before frame_start (Elijah). Cutout motion: key object transforms (FK). In-betweens: check G.match(dA, dB), then G.interpolate(ob, layer, frame, step=2, type, easing) (native, segment around frame) or G.inbetween(ob, layer, a, b, frames, spacing=[...] or ease=...) for the animator's own spacing, clip=True when the pair is different. GATE: G.exposures(ob, layer) per layer, G.render_strip(path, frames) read left to right for timing and pops, G.onion(path, frame, before, after) for arcs and spacing.G.lineart(source, radius=width_m) (the modifier radius is the line width). Strokes on meshes: G.project_to_surface(pts, mesh) and discard strokes with missed or occluder-captured points (Pablo's failure modes). Relight: G.relight(ob, canvas, light_dir, shadow, light). Procedural strokes: Geometry Nodes Curves to Grease Pencil with Instances as Layers off and a fill_id attribute, then apply to bake (procedures P7). Depth reorder without changing the image: G.push_depth(ob, delta). GATE: a moving render (strip or playblast) where the surface does not read as 3D (Weigl) and fills do not poke through (Pablo).| Value | Meaning | Source |
|---|---|---|
radius = half line width (m) | width px = 2 x radius / px_size | verified |
| px_size = ortho_scale / max(res_x, res_y) | ortho; perspective uses depth x 2 tan(fov/2) / res | verified |
| 0.01 m | point radius while the radius attribute is absent | verified |
Line Art radius default 0.0025 m | is the line WIDTH: points get radius/2 | verified |
| Elijah's Line Art thickness 60 (4.x) | about 0.006 m width in 5.2 | [inferred] |
use_lights True, World.color 0.05 | new layers render flat colors at about 25 % value | verified |
set_uniform_thickness(thickness=t) | sets radius t/2 | verified |
| ~60 parts, ~100 rig versions, 2 weeks rig for a lead | Ewilan's Quest cutout scale | Tom |
| 12 fps, 60 frames, ortho scale 8, Subdivision 2 to 3 on shape meshes | hybrid motion graphics | Elijah |
| Stabilizer 40 px / 0.9 bundled, Elijah uses ~60 on demand | only for long curves | Elijah, verified defaults |
| 1 light bounce | enough for stylized relighting | Weigl |
GP anti-aliasing aa_samples 8 | scene.grease_pencil_settings | verified |
Measurable (per object, every stage):
for ob in gp_objects:
print(ob.name, G.verdict(G.report(ob))) # first key vs frame_start, lit-without-light,
# invisible strokes, stray micro-strokes, sub-pixel lines,
# fill/stroke alpha 0, empty masks; info: instances, unused materials
print(G.draw_order(gp_objects)) # front -> back vs the staging plan
print(G.match(dA, dB)) # before any interpolationVisual (open every image): G.render_frame(path, f) at full resolution for line quality, trims, fill gaps and palette; G.render_strip(path, range(a, b, 2)) for timing, holds and pops; G.onion(path, f, before, after) for spacing and arcs (it includes object motion and modifiers, which the viewport onion skin ignores, Falk and Rik); for 2.5D a sequence, never a still. Score against references/critique.md.
| Mistake | Looks like | Fix |
|---|---|---|
Layers left at use_lights=True with no lamps | flat palette renders dark brown or gray | layer.use_lights=False, or raise World.color and add lamps |
| Fill expected from the material | shape outline only | stroke.fill_id=1, cyclic=True; holes share the id |
hide_stroke=True with fill_id=0 | stroke vanishes | give it a fill id or show the stroke |
attributes.new("radius") on a drawing with strokes | existing strokes disappear (radius 0) | fill defaults first (G.add_strokes does) |
| First key after frame_start | drawing pops in, empty frames at the start | key at frame_start (Elijah) |
| Interpolating different drawings | smeared, twisted in-betweens | G.match; redraw, resample, or clip (Tom) |
| Rigging drawings with armature weights | every redraw breaks deformation | object-level cutout, sculpt as deformer (Tom) |
| Stroke-level depth sorting | artist's layer order destroyed | sort groups (objects or mesh islands) (Weigl) |
| One big fill on a curved surface | fill pokes through the mesh | many small fills near the surface (Pablo) |
| Deleting stray points | stroke splits in two | G.dissolve keeps it continuous (Pablo) |
| Line Art radius set like a stroke radius | outline half the intended weight | Line Art radius = width = 2 x stroke radius |
| Judging 2.5D on a still | looks painterly, reads as 3D in motion | render the sequence (Weigl) |
| Calling draw brushes from a script | Invalid operator call, nothing drawn | write strokes as data; see 5.2 notes |
GREASEPENCIL, data bpy.data.grease_pencils; layer.frames.new(n).drawing.add_strokes([...]); old frame.strokes, point.co, pressure, strength, GPENCIL and object.grease_pencil_modifiers are gone. Modifiers are regular: ob.modifiers.new(n, 'GREASE_PENCIL_NOISE'), Line Art is 'LINEART'.grease_pencil.brush_stroke and sculpt_paint have no exec: called with a stroke list in a live session they log "Invalid operator call" and draw nothing (verified GUI); replayed mouse events via event_simulate also drew nothing. Draw and sculpt strokes are data; headless edit operators (stroke_smooth, stroke_simplify, set_uniform_thickness, stroke_subdivide, outline, join_fills, set_curve_type) run in Edit mode through G.edit_op. In a live session G.gui_trim (lasso Trim), G.gui_erase_box and G.gui_reproject(type='SURFACE') work with a 3D-view override.interpolate_sequence runs headless on the active object and layer, fills only the segment around the current frame and inserts BREAKDOWN keys; easing via type and easing.frames.new or frames.copy onto an existing frame raises "Frame already exists"; get_frame_at(n) returns the key exposed at n (None before the first key).layer.mask_layers.add(layer) is the 5.2 mask API; layer groups gp.layer_groups.new, gp.layers.move_to_layer_group; layers can parent to an object or bone (layer.parent, parent_bone) and carry their own transform.object.grease_pencil_add(type='LINEART_OBJECT') have lit layers; objects hidden from render are ignored by Line Art; lineart_bake_strokes bakes the whole scene range.fill_id on the curve domain.references/expert-notes.md: each expert's principles, judgment and disagreements with timestamps; load when making a style or pipeline decision.references/procedures.md: tested raw-bpy procedures (P1 to P8) and bx_gp recipes (cutout character, frame-by-frame, interpolation, 2.5D); load before writing GP code.references/critique.md: the rubric for judging line, fill, staging, timing and 2.5D renders; load at every review gate.references/sources.md: the five source videos, what each is best for, best timestamps.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts, references) in skills/dcc/blender/scenario-blender-grease-pencil of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Blender Grease Pencil next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Blender Grease Pencil this skillscenario-labs/skills | 946 | — | ~4.5k | Automated safety check: Pass | MIT | |
| Blender Product Filmedenfunf/reelmimic | 1.9k | — | ~2.6k | Automated safety check: Pass | MIT | |
| Slack GIF Creatoranthropics/skills | 180k | 29 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| AnalyzeKumarSashank/motiscope | 122 | — | ~3.1k | Automated safety check: Notes | MIT | |
| Manim VideoHybridAIOne/hybridclaw | 159 | — | ~4.7k | Automated safety check: Notes | MIT | |
| Orbit Cardheygen-com/hyperframes | 60k | 1 repos | ~887 | Automated safety check: Pass | Apache-2.0 |
edenfunf/reelmimic
Renders premium 3D product films in headless Blender from JSON shot specs, building the product from a photo or procedurally, then finishing titles, music and cuts.
anthropics/skills
Provides Slack size and frame limits, Python animation helpers and validators for building animated GIFs sized for emoji and messages.
KumarSashank/motiscope
Analyze a screen recording of an animation to characterize its motion — timing, easing, transforms, and sequencing — so it can be recreated as web code.
HybridAIOne/hybridclaw
Plan, script, render, and stitch Manim Community Edition videos in Python.
heygen-com/hyperframes
HyperFrames block with one feature card that circles a dot sphere, driven by camera and card motion exported from an approved Blender rig.
ucsandman/marketing-studio
A skill your agent uses when the user wants a logo reveal / logo animation / brand intro video for any product (e.g.
scenario-labs/skills
A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.
scenario-labs/skills
A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…
scenario-labs/skills
A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…
scenario-labs/skills
A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…
scenario-labs/skills
A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…
scenario-labs/skills
A skill your agent uses when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer…
Categories
A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…. Scenario Blender Grease Pencil is an agent skill from scenario-labs/skills.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolation, onion skin, Line Art outlines, strokes on 3D meshes, NPR or hybrid motion graphics.
Scenario Blender Grease Pencil fits situations like: animating with Grease Pencil in Blender 5.x from Python: 2D; 2.5D illustration; frame-by-frame animation; part-based 2D character.
Run `npx skills add scenario-labs/skills --skill scenario-blender-grease-pencil -a claude-code`. Or copy the skill folder (skills/dcc/blender/scenario-blender-grease-pencil in scenario-labs/skills) into .claude/skills/scenario-blender-grease-pencil in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-blender-grease-pencil -a codex`. Or copy the skill folder (skills/dcc/blender/scenario-blender-grease-pencil in scenario-labs/skills) into .agents/skills/scenario-blender-grease-pencil in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-blender-grease-pencil -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-blender-grease-pencil, .gemini/skills/scenario-blender-grease-pencil, .github/skills/scenario-blender-grease-pencil and .opencode/skills/scenario-blender-grease-pencil in your project.
Going by SKILL.md and its folder, Scenario Blender Grease Pencil needs Python for the scripts in its folder and the command-line tools its instructions call (npx). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Scenario Blender Grease Pencil is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.5k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 14k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Scenario Blender Grease Pencil: Blender Product Film (edenfunf/reelmimic, 1.9k stars), Slack GIF Creator (anthropics/skills, 180k stars), Analyze (KumarSashank/motiscope, 122 stars) and Manim Video (HybridAIOne/hybridclaw, 159 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.