Agent skill

Physical Video Blender Implementer

by micky-li-hd in micky-li-hd/VideoCoCo

Convert physical-state-planner outputs into standalone Blender Python preview videos.

No licenceAuto-check passedMedia & Creative

Install Physical Video Blender Implementer

skills CLI
$ npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install micky-li-hd/VideoCoCo physical-video-blender-implementer --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/micky-li-hd/VideoCoCo.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skill/physical-video-blender-implementer .claude/skills/physical-video-blender-implementer && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
physical-video-blender-implementer
GitHub stars
118
Token cost
~1.3k tokens
SKILL.md length
571 words
Files
5 (incl. references)
Skills in repo
3
Repo updated
First seen
Licence
None found

At a glance

Convert physical-state-planner outputs into standalone Blender Python preview videos.

  • Works in 6 steps: Read the plan and preserve its structure → Design the Blender scene → Implement causal visibility → …
  • Codex needs to implement semantic keyframes and transitions as Blender scene objects
  • SKILL.md covers Purpose, Inputs, Workflow and Output Contract, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Physical Video Blender Implementer is an agent skill from micky-li-hd/VideoCoCo. Convert physical-state-planner outputs into standalone Blender Python preview videos. Use when Codex needs to implement semantic keyframes and transitions as Blender scene objects, materials, animations, visibility timing, preview rendering, and preview-sheet extraction while preserving physical causality and avoiding listed anti-patterns.

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including reference files (for example `agents/openai.yaml`, `references/blender-script-guidelines.md` and `references/implementation-output-schema.json`).

It sits in Media & Creative. It works with Blender and FFmpeg. The repository describes itself as: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System.

When your agent uses it

  • Codex needs to implement semantic keyframes and transitions as Blender scene objects
  • Visibility timing
  • Preview rendering
  • Preview-sheet extraction while preserving physical causality and avoiding listed anti-patterns

Example prompts

  • “/physical-video-blender-implementer”

Requirements

  • Python 3

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Read the plan and preserve its structure
  2. Design the Blender scene
  3. Implement causal visibility
  4. Write a standalone Blender Python script
  5. Render and audit a preview
  6. Return concrete artifacts

What it can do on your machine

Read from SKILL.md and the folder at commit 4afce26. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Physical Video Blender Implementer loads about 1.3k tokens when it runs, and up to ~2.7k if it reads all its reference files. Until then it costs about 94 tokens; SKILL.md has 571 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~94
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 571 words (~1,264 tokens).

“Use this skill after a physical state plan exists. Convert the plan's scene, semantic keyframes, transitions, causal constraints, must_show, and must_avoid into a runnable Blender Python script and a low-cost preview.”

— opening of SKILL.md by micky-li-hd
name
physical-video-blender-implementer

Read the full SKILL.md on GitHub

Files

SKILL.md and 4 other files (references) in skill/physical-video-blender-implementer of micky-li-hd/VideoCoCo.

  • SKILL.md
  • agents/openai.yaml
  • references/blender-script-guidelines.md
  • references/implementation-output-schema.json
  • references/preview-rendering.md

Open the folder on GitHubat commit 4afce26

Compare with similar skills

Physical Video Blender Implementer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Physical Video Blender Implementer compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Physical Video Blender Implementer this skillmicky-li-hd/VideoCoCo118—~1.3kAutomated safety check: PassNone
Podcastzarazhangrui/personalized-podcast438—~2.3kAutomated safety check: NotesNone
Book Sales VideoKianzzz/book-sales-video218—~3.2kAutomated safety check: PassMIT
Frames CLIviticci/frames-cli405—~6.1kAutomated safety check: PassMIT
Video Assemblezenstory-ai/video-recap-skills561—~1.7kAutomated safety check: PassMIT
Extract Video Framesqdhenry/Claude-Command-Suite1.3k—~1.6kAutomated safety check: PassNone

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Works with

Questions about Physical Video Blender Implementer

What does Physical Video Blender Implementer do?

Convert physical-state-planner outputs into standalone Blender Python preview videos. Physical Video Blender Implementer is an agent skill from micky-li-hd/VideoCoCo. Convert physical-state-planner outputs into standalone Blender Python preview videos.

When should I use Physical Video Blender Implementer?

Physical Video Blender Implementer fits situations like: Codex needs to implement semantic keyframes and transitions as Blender scene objects; visibility timing; preview rendering; preview-sheet extraction while preserving physical causality and avoiding listed anti-patterns.

How do I install Physical Video Blender Implementer in Claude Code?

Run `npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a claude-code`. Or copy the skill folder (skill/physical-video-blender-implementer in micky-li-hd/VideoCoCo) into .claude/skills/physical-video-blender-implementer in your project. Claude Code loads it when a task matches its description.

How do I install Physical Video Blender Implementer in Codex?

Run `npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a codex`. Or copy the skill folder (skill/physical-video-blender-implementer in micky-li-hd/VideoCoCo) into .agents/skills/physical-video-blender-implementer in your project. Codex loads it when a task matches its description.

Can I use Physical Video Blender Implementer in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/physical-video-blender-implementer, .gemini/skills/physical-video-blender-implementer, .github/skills/physical-video-blender-implementer and .opencode/skills/physical-video-blender-implementer in your project.

What does Physical Video Blender Implementer need to run?

SKILL.md names no scripts, command-line tools or credentials: Physical Video Blender Implementer is instructions for the agent only. Our summary lists: Python 3.

Does Physical Video Blender Implementer access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Physical Video Blender Implementer safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Physical Video Blender Implementer use?

No licence was found for Physical Video Blender Implementer or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Physical Video Blender Implementer use?

About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.

What are the alternatives to Physical Video Blender Implementer?

Skills that share tags, products or a category with Physical Video Blender Implementer: Podcast (zarazhangrui/personalized-podcast, 438 stars), Book Sales Video (Kianzzz/book-sales-video, 218 stars), Frames CLI (viticci/frames-cli, 405 stars) and Video Assemble (zenstory-ai/video-recap-skills, 561 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Physical Video Blender Implementer?

micky-li-hd (a GitHub user) maintains it in micky-li-hd/VideoCoCo, which has 118 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on August 6, 2026.

Source: micky-li-hd/VideoCoCo on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.