Podcast
zarazhangrui/personalized-podcast
Generate a podcast episode from content you provide. An agent skill from zarazhangrui/personalized-podcast.
Convert physical-state-planner outputs into standalone Blender Python preview videos.
$ npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install micky-li-hd/VideoCoCo physical-video-blender-implementer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/micky-li-hd/VideoCoCo.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skill/physical-video-blender-implementer .claude/skills/physical-video-blender-implementer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "physical-video-blender-implementer" agent skill from https://github.com/micky-li-hd/VideoCoCo/tree/main/skill/physical-video-blender-implementer into .claude/skills/physical-video-blender-implementer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-video-blender-implementer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/micky-li-hd/VideoCoCo/tree/main/skill/physical-video-blender-implementerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install micky-li-hd/VideoCoCo physical-video-blender-implementer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/micky-li-hd/VideoCoCo.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skill/physical-video-blender-implementer .agents/skills/physical-video-blender-implementer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "physical-video-blender-implementer" agent skill from https://github.com/micky-li-hd/VideoCoCo/tree/main/skill/physical-video-blender-implementer into .agents/skills/physical-video-blender-implementer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-video-blender-implementer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install micky-li-hd/VideoCoCo physical-video-blender-implementer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/micky-li-hd/VideoCoCo.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skill/physical-video-blender-implementer .cursor/skills/physical-video-blender-implementer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "physical-video-blender-implementer" agent skill from https://github.com/micky-li-hd/VideoCoCo/tree/main/skill/physical-video-blender-implementer into .cursor/skills/physical-video-blender-implementer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-video-blender-implementer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/micky-li-hd/VideoCoCo.git --path skill/physical-video-blender-implementer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install micky-li-hd/VideoCoCo physical-video-blender-implementer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/micky-li-hd/VideoCoCo.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skill/physical-video-blender-implementer .gemini/skills/physical-video-blender-implementer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "physical-video-blender-implementer" agent skill from https://github.com/micky-li-hd/VideoCoCo/tree/main/skill/physical-video-blender-implementer into .gemini/skills/physical-video-blender-implementer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-video-blender-implementer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install micky-li-hd/VideoCoCo physical-video-blender-implementerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/micky-li-hd/VideoCoCo.git skills-src && mkdir -p .github/skills && cp -r skills-src/skill/physical-video-blender-implementer .github/skills/physical-video-blender-implementer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "physical-video-blender-implementer" agent skill from https://github.com/micky-li-hd/VideoCoCo/tree/main/skill/physical-video-blender-implementer into .github/skills/physical-video-blender-implementer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-video-blender-implementer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install micky-li-hd/VideoCoCo physical-video-blender-implementer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/micky-li-hd/VideoCoCo.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skill/physical-video-blender-implementer .opencode/skills/physical-video-blender-implementer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "physical-video-blender-implementer" agent skill from https://github.com/micky-li-hd/VideoCoCo/tree/main/skill/physical-video-blender-implementer into .opencode/skills/physical-video-blender-implementer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physical-video-blender-implementer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
physical-video-blender-implementerConvert physical-state-planner outputs into standalone Blender Python preview videos.
Physical Video Blender Implementer is an agent skill from micky-li-hd/VideoCoCo. Convert physical-state-planner outputs into standalone Blender Python preview videos. Use when Codex needs to implement semantic keyframes and transitions as Blender scene objects, materials, animations, visibility timing, preview rendering, and preview-sheet extraction while preserving physical causality and avoiding listed anti-patterns.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including reference files (for example `agents/openai.yaml`, `references/blender-script-guidelines.md` and `references/implementation-output-schema.json`).
It sits in Media & Creative. It works with Blender and FFmpeg. The repository describes itself as: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4afce26. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Physical Video Blender Implementer loads about 1.3k tokens when it runs, and up to ~2.7k if it reads all its reference files. Until then it costs about 94 tokens; SKILL.md has 571 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 571 words (~1,264 tokens).
“Use this skill after a physical state plan exists. Convert the plan's scene, semantic keyframes, transitions, causal constraints, must_show, and must_avoid into a runnable Blender Python script and a low-cost preview.”
SKILL.md and 4 other files (references) in skill/physical-video-blender-implementer of micky-li-hd/VideoCoCo.
Open the folder on GitHubat commit 4afce26
Physical Video Blender Implementer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Physical Video Blender Implementer this skillmicky-li-hd/VideoCoCo | 118 | — | ~1.3k | Automated safety check: Pass | None | |
| Podcastzarazhangrui/personalized-podcast | 438 | — | ~2.3k | Automated safety check: Notes | None | |
| Book Sales VideoKianzzz/book-sales-video | 218 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Frames CLIviticci/frames-cli | 405 | — | ~6.1k | Automated safety check: Pass | MIT | |
| Video Assemblezenstory-ai/video-recap-skills | 561 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Extract Video Framesqdhenry/Claude-Command-Suite | 1.3k | — | ~1.6k | Automated safety check: Pass | None |
zarazhangrui/personalized-podcast
Generate a podcast episode from content you provide. An agent skill from zarazhangrui/personalized-podcast.
Kianzzz/book-sales-video
从书名或飞书多维表格中的成稿文案出发,结合微信读书资料与公开点评创作图书带货/书评短视频,并用豆包 TTS、Pexels、Codex 生图和本机 OpenChatCut 完成配音、配图、双语字幕、音效、动效、BGM、可编辑初稿与按需导出。用户提出“根据一本书做带货视频”“读取飞书文案制作图书视频”“写书评口播并自动剪成抖音视频”“仿参考样式做图书推荐短视频”时使用;仅查书、仅写普通书评或无关剪辑…
viticci/frames-cli
Frame screenshots and screen recordings with the frames CLI.
zenstory-ai/video-recap-skills
合成视频解说最终成片:把旁白音频铺到源视频上,按旁白窗口压低原声,生成 SRT / ASS 字幕并可烧录, 最后做响度标准化。作为最终合成阶段使用。输入源视频、ttsmeta.json 与旁白位置; 输出 recap 成片和字幕。触发词:视频合成、混音、字幕、压字幕、assemble video、mux、ducking、subtitles、成片。
qdhenry/Claude-Command-Suite
Extracts frames and timestamped audio segments from video files (GIF, MP4, MOV) at configurable intervals and stores them in a directory with a manifest file.
zenstory-ai/video-recap-skills
把长视频按 Agent 选择的原片区间剪成短片。作为两阶段创作流程中的剪辑环节,读取 clipplan.json 与源视频, 输出 editedsource.mp4;随后 Agent 按输出时间线写 narration.json。支持单视频与多视频(sources manifest)拼剪, 本工具不读取、不映射旁白。
micky-li-hd/VideoCoCo
Create concise, dataset-agnostic physical state plans from video prompts.
micky-li-hd/VideoCoCo
A skill your agent uses for Blender MCP or Blender CLI video-generation work, especially when rendering scripted Blender scenes, debugging MCP port 9876, checking why blender is not on PATH…
Categories
Convert physical-state-planner outputs into standalone Blender Python preview videos. Physical Video Blender Implementer is an agent skill from micky-li-hd/VideoCoCo. Convert physical-state-planner outputs into standalone Blender Python preview videos.
Physical Video Blender Implementer fits situations like: Codex needs to implement semantic keyframes and transitions as Blender scene objects; visibility timing; preview rendering; preview-sheet extraction while preserving physical causality and avoiding listed anti-patterns.
Run `npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a claude-code`. Or copy the skill folder (skill/physical-video-blender-implementer in micky-li-hd/VideoCoCo) into .claude/skills/physical-video-blender-implementer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a codex`. Or copy the skill folder (skill/physical-video-blender-implementer in micky-li-hd/VideoCoCo) into .agents/skills/physical-video-blender-implementer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add micky-li-hd/VideoCoCo --skill physical-video-blender-implementer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/physical-video-blender-implementer, .gemini/skills/physical-video-blender-implementer, .github/skills/physical-video-blender-implementer and .opencode/skills/physical-video-blender-implementer in your project.
SKILL.md names no scripts, command-line tools or credentials: Physical Video Blender Implementer is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Physical Video Blender Implementer or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Physical Video Blender Implementer: Podcast (zarazhangrui/personalized-podcast, 438 stars), Book Sales Video (Kianzzz/book-sales-video, 218 stars), Frames CLI (viticci/frames-cli, 405 stars) and Video Assemble (zenstory-ai/video-recap-skills, 561 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
micky-li-hd (a GitHub user) maintains it in micky-li-hd/VideoCoCo, which has 118 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on August 6, 2026.
Source: micky-li-hd/VideoCoCo on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.