Three
boraoztunc/skills
Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
$ npx skills add calesthio/OpenMontage --skill threejs-world-generation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install calesthio/OpenMontage threejs-world-generation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-world-generation .claude/skills/threejs-world-generation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-world-generation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/threejs-world-generation into .claude/skills/threejs-world-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-world-generation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/threejs-world-generationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add calesthio/OpenMontage --skill threejs-world-generation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install calesthio/OpenMontage threejs-world-generation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/threejs-world-generation .agents/skills/threejs-world-generation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-world-generation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/threejs-world-generation into .agents/skills/threejs-world-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-world-generation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill threejs-world-generation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install calesthio/OpenMontage threejs-world-generation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/threejs-world-generation .cursor/skills/threejs-world-generation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-world-generation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/threejs-world-generation into .cursor/skills/threejs-world-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-world-generation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/calesthio/OpenMontage.git --path .agents/skills/threejs-world-generation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add calesthio/OpenMontage --skill threejs-world-generation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install calesthio/OpenMontage threejs-world-generation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/threejs-world-generation .gemini/skills/threejs-world-generation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-world-generation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/threejs-world-generation into .gemini/skills/threejs-world-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-world-generation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install calesthio/OpenMontage threejs-world-generationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add calesthio/OpenMontage --skill threejs-world-generation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/threejs-world-generation .github/skills/threejs-world-generation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-world-generation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/threejs-world-generation into .github/skills/threejs-world-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-world-generation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill threejs-world-generation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install calesthio/OpenMontage threejs-world-generation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/threejs-world-generation .opencode/skills/threejs-world-generation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-world-generation" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/threejs-world-generation into .opencode/skills/threejs-world-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-world-generation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-world-generationBuild deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
Threejs World Generation is an agent skill from calesthio/OpenMontage. Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage. Integrates OpenMontage's threejsworld tool with HyperFrames; do not use for a single isolated 3D object or a flat parallax scene.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/world-spec.md` and `references/worldclaw-principles.md`).
It sits in Game Development, covering 3D graphics and WebGL and Motion graphics. It works with Three.js, HeyGen and Blender. The repository describes itself as: World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant… The licence is AGPL-3.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 9327439. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs World Generation loads about 2k tokens when it runs, and up to ~4k if it reads all its reference files. Until then it costs about 119 tokens; SKILL.md has 921 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from calesthio/OpenMontage at commit 9327439, republished under its AGPL-3.0 licence (© calesthio). 921 words, ~2,046 tokens.
.claude/skills/threejs-world-generation/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.For production meshes and Blender assembly, also read 3d-asset-generation.
Three.js remains the semantic interactive/blockout renderer; Blender is the
production renderer when the brief calls for dense reference-grade scenery.
The production handoff must include target dimensions for imported assets, semantic scatter exclusion zones, terrain-following water/path geometry, landmark visibility policy, camera clearance, and global/regional/walk review frames. These are world-spec contracts, not manual Blender cleanup notes.
Create a persistent scene graph, not a sequence of unrelated 2D shots. Preserve the user's explicit constraints, infer missing construction details separately, establish the global terrain first, and refine selected regions without disturbing the world-wide spatial contract.
blockout: procedural primitives, vertex colors, semantic/layout validation, fast iteration. Never call this production-quality, reference-grade, or visually equivalent to WorldClaw.production: licensed local GLTF/GLB catalogs, a minimum eight-model palette across four semantic categories, three PBR terrain layers, asset provenance, walk-level repetition review, and no primitive landmark fallback.For a hero video or any reference showing populated textured environments, use production. If its catalog/material/provider requirements cannot be met, stop at preflight or the asset gate. Do not render a blockout as the final deliverable.
world_spec or calling threejs_world.hyperframes-core, hyperframes-animation, and hyperframes-animation/adapters/three.md before editing the emitted workspace.threejs-loaders, threejs-materials, threejs-textures, threejs-lighting, and threejs-postprocessing for production-tier work.animation pipeline for design-led, explanatory, abstract, or music-led world films.cinematic pipeline for trailer-like mood, dramatic reveals, or source-plus-world edits.Record two lists before planning:
explicit_constraints: only facts the user supplied.inferred_details: scale, region coverage, terrain operators, densities, palette refinements, and camera details added to make the world executable.Never smuggle an inferred landmark, biome, or story beat into the explicit list.
Author one shared world_spec containing:
Prefer 3-7 regions. Each region must contribute a distinct silhouette, surface read, or functional role.
For production, first call threejs_asset_catalog to install rights-safe catalogs under projects/<id>/assets/3d/catalogs/<catalog-id>/. Record source, license, archive hash, model inventory, and every selected model in the asset manifest. Then call threejs_world with quality_tier: "production" and the installed catalog paths.
from tools.graphics.threejs_world import ThreeJSWorld
result = ThreeJSWorld().execute({
"operation": "build",
"world_spec": world_spec,
"output_path": "projects/<id>/hyperframes",
"duration_seconds": 60,
"render_mode": "cinematic",
"quality_tier": "production",
"asset_catalog_paths": ["projects/<id>/assets/3d/catalogs/kenney-nature-kit"],
})Treat world.json, world-spec.js, world-runtime.js, and world-report.json as editable assets. Do not flatten them into a video until the assets gate is approved.
Build a second pass with render_mode: "semantic" or "wireframe" when spatial problems are hard to see in the cinematic material pass. Inspect snapshots from global, regional, and walk-level viewpoints.
Maintain an issue queue with stable subjects:
Fix only the affected region or object when possible. Preserve the seed, region IDs, camera times, and unrelated parameters.
Run at most three render-guided refinement rounds:
check gate and snapshot representative times;Stop when no substantial issue remains or the iteration budget is reached. Report residual limitations rather than disguising them with overlays.
For browser-native delivery, set render_runtime: "hyperframes" and composition_mode: "atelier"; video_compose must preserve the authored workspace. For reference-grade video, render a Blender PNG sequence with resume: true, then set render_runtime: "ffmpeg" for packaging. Preserve the world spec and .blend as the editable source of truth.
check and post-render review pass before delivery. Use the legacy validate or inspect operations only when supporting an older runtime.threejs-* skills. They are the subsystem references used when extending this runtime.© calesthio, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in .agents/skills/threejs-world-generation of calesthio/OpenMontage.
Open the folder on GitHubat commit 9327439
Threejs World Generation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs World Generation this skillcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| Threeboraoztunc/skills | 397 | 2 repos | ~885 | Automated safety check: Pass | Apache-2.0 | |
| Guizang Product Video Skillop7418/guizang-product-video-skill | 740 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Content To Videoarchitectds/modeldock | 117 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| 3D Image Rendererhassancs91/claude-image-generation | 101 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Scenario Kinetic Music Videoscenario-labs/skills | 931 | — | ~3.5k | Automated safety check: Pass | MIT |
boraoztunc/skills
Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.
op7418/guizang-product-video-skill
制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
architectds/modeldock
Turn arbitrary source content (README, article, story, slides, deck, data/report, product description, tutorial text, audio/transcript, or a bare topic) into a finished, high-quality MP4 video.
hassancs91/claude-image-generation
Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved.
scenario-labs/skills
A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario: a generated subject sheet, style frames…
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
calesthio/OpenMontage
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API.
calesthio/OpenMontage
Creating interactive data visualisations using d3.js. An agent skill from calesthio/OpenMontage.
calesthio/OpenMontage
Create videos from a text prompt using HeyGen's Video Agent.
calesthio/OpenMontage
Edit videos locally using ffmpeg. An agent skill from calesthio/OpenMontage.
calesthio/OpenMontage
Create, extract, and apply portable visual design systems via visual-style.md files.
Categories
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Threejs World Generation is an agent skill from calesthio/OpenMontage.js worlds from text or structured briefs.
Threejs World Generation fits situations like: cinematic 3D terrain; semantic regions; procedural biomes; explicit landmarks.
Run `npx skills add calesthio/OpenMontage --skill threejs-world-generation -a claude-code`. Or copy the skill folder (.agents/skills/threejs-world-generation in calesthio/OpenMontage) into .claude/skills/threejs-world-generation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add calesthio/OpenMontage --skill threejs-world-generation -a codex`. Or copy the skill folder (.agents/skills/threejs-world-generation in calesthio/OpenMontage) into .agents/skills/threejs-world-generation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add calesthio/OpenMontage --skill threejs-world-generation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-world-generation, .gemini/skills/threejs-world-generation, .github/skills/threejs-world-generation and .opencode/skills/threejs-world-generation in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs World Generation is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs World Generation is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs World Generation: Three (boraoztunc/skills, 397 stars), Guizang Product Video Skill (op7418/guizang-product-video-skill, 740 stars), Content To Video (architectds/modeldock, 117 stars) and 3D Image Renderer (hassancs91/claude-image-generation, 101 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
calesthio (a GitHub user) maintains it in calesthio/OpenMontage, which has 65,614 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on October 3, 2026.
Source: calesthio/OpenMontage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.