Physical Video Blender Implementer
micky-li-hd/VideoCoCo
Convert physical-state-planner outputs into standalone Blender Python preview videos.
Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…
$ npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install EverettFish/holo-card-studio holo-card-studio --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "holo-card-studio" agent skill from https://github.com/EverettFish/holo-card-studio/tree/main into .claude/skills/holo-card-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "holo-card-studio", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install EverettFish/holo-card-studio holo-card-studio --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "holo-card-studio" agent skill from https://github.com/EverettFish/holo-card-studio/tree/main into .agents/skills/holo-card-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "holo-card-studio", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install EverettFish/holo-card-studio holo-card-studio --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "holo-card-studio" agent skill from https://github.com/EverettFish/holo-card-studio/tree/main into .cursor/skills/holo-card-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "holo-card-studio", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install EverettFish/holo-card-studio holo-card-studio --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "holo-card-studio" agent skill from https://github.com/EverettFish/holo-card-studio/tree/main into .gemini/skills/holo-card-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "holo-card-studio", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install EverettFish/holo-card-studio holo-card-studioInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "holo-card-studio" agent skill from https://github.com/EverettFish/holo-card-studio/tree/main into .github/skills/holo-card-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "holo-card-studio", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install EverettFish/holo-card-studio holo-card-studio --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "holo-card-studio" agent skill from https://github.com/EverettFish/holo-card-studio/tree/main into .opencode/skills/holo-card-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "holo-card-studio", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
holo-card-studioCreate collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…
Holo Card Studio is an agent skill from EverettFish/holo-card-studio. Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and a flat white web viewer. Use for 镭射卡、闪卡、全息卡、光栅卡、一念神魔、双形态卡、角色收藏卡,或需要保持角色高度一致的 A/B 状态切换。
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 75 other files, including scripts, reference files and assets (for example `README.en.md`, `README.md` and `agents/openai.yaml`).
It sits in Media & Creative. It works with Blender. The repository describes itself as: Turn the user's description or uploaded reference into a finished, editable Blender card and an interactive Three.js page. Preserve the requested subject, style, typography and… The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit cce9718. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Holo Card Studio loads about 1.4k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 75 tokens; SKILL.md has 586 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from EverettFish/holo-card-studio at commit cce9718, republished under its MIT licence (© EverettFish). 586 words, ~1,359 tokens.
.claude/skills/holo-card-studio/SKILL.md (or your agent's skills folder). This skill also uses 71 other files; get the full folder from GitHub.Create a finished collectible card project. The skill has two production routes that share one art direction and one delivery standard.
Choose exactly one route before preparing assets:
subject, background, lineart, and text planes, plus foil and sparkle effects.光栅, 翻转, 双图, 双形态, or 一念神魔. It uses two complete card artworks, A and B, and changes the whole card with viewing angle. Do not split one picture into left/right halves and do not fake the two states with SVG.If the user asks for 一念神魔, route to lenticular automatically.
Read references/art-direction.md before generating art. Unless the user supplies another style, every generated card uses full-color Japanese ukiyo-e composition with colored sumi-e anime linework: expressive thick-to-thin ink contours, mineral pigments, visible brush texture, dramatic movement, and a coherent illustrated environment.
For a two-state card, generate A first, then edit A into B with the image-generation tool. Repeat the identity and composition invariants in the edit prompt. Keep the same face structure, hair/fur, costume anchors, proportions, camera, crop, body scale, and major silhouette. Expressions must clearly communicate the state: the benevolent state is serene, compassionate, and resolute; the malevolent state has focused predatory eyes, sharper brows, and a controlled feral or cruel expression without changing identity.
Foil and diamond sparkle are presentation layers, not substitutes for artwork. Default foil and particles to 1.0; keep the face readable and preserve the ink contours.
Use the built-in image-generation tool for raster artwork. Do not ask the user to generate the images elsewhere. Do not use SVG or procedural stand-ins when a final illustration is requested.
For no-reference generation:
For reference-driven generation, treat the reference as the identity source and A as the direct adaptation. Then edit A into B. Read references/lenticular-route.md for the required prompt structure and alignment checks.
Create a user-owned project directory outside this skill. Copy the matching example config and prepare its assets.
Holographic assets:
assets/subject.png
assets/background.png
assets/lineart.png
assets/text.png
card-config.jsonLenticular assets:
assets/image_a.png
assets/image_b.png
assets/text.png
card-config.jsonRun the shared dispatcher:
python scripts/run_pipeline.py --project <project-dir> --mode holographic
python scripts/run_pipeline.py --project <project-dir> --mode lenticular--mode may be omitted when card-config.json contains "mode". The default is holographic.
For lenticular projects, run scripts/lenticular/prepare_pair.py before the pipeline when normalization or an alignment report is needed. The pipeline creates typography when text.png is absent, validates assets, builds card.blend, renders previews, exports web/assets/card.glb, copies the matching web viewer, and installs its local web dependencies unless --skip-npm is supplied.
Read references/verification.md. At minimum verify:
Deliver the source images, card.blend, renders, web viewer, and a validation report. Keep generated binaries in the project, never inside the reusable skill archive.
© EverettFish, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 71 other files (scripts, references, assets) in the repository root of EverettFish/holo-card-studio.
Open the folder on GitHubat commit cce9718
Holo Card Studio next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Holo Card Studio this skillEverettFish/holo-card-studio | 1.9k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Physical Video Blender Implementermicky-li-hd/VideoCoCo | 117 | — | ~1.3k | Automated safety check: Pass | None | |
| Scenario Blender Grease Pencilscenario-labs/skills | 931 | — | ~4.5k | Automated safety check: Pass | MIT | |
| Blender Product Filmedenfunf/reelmimic | 1.8k | — | ~2.6k | Automated safety check: Pass | MIT | |
| Gauntlet Loopduolahypercho/gauntlet-loop | 165 | — | ~689 | Automated safety check: Pass | MIT | |
| Seedance 3D Cgibeshuaxian/higgsfield-seedance2-jineng | 950 | — | ~18k | Automated safety check: Pass | None |
micky-li-hd/VideoCoCo
Convert physical-state-planner outputs into standalone Blender Python preview videos.
scenario-labs/skills
A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…
edenfunf/reelmimic
Renders premium 3D product films in headless Blender from JSON shot specs, building the product from a photo or procedurally, then finishing titles, music and cuts.
duolahypercho/gauntlet-loop
GAME skill. An agent skill from duolahypercho/gauntlet-loop.
beshuaxian/higgsfield-seedance2-jineng
Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield.
heygen-com/hyperframes
HyperFrames block with one feature card that circles a dot sphere, driven by camera and card motion exported from an approved Blender rig.
Works with
Categories
Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…. Holo Card Studio is an agent skill from EverettFish/holo-card-studio. Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and a flat white web viewer.
Holo Card Studio fits situations like: 镭射卡、闪卡、全息卡、光栅卡、一念神魔、双形态卡、角色收藏卡,或需要保持角色高度一致的 A/B 状态切换.
Run `npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a claude-code`. Or copy the skill folder (the EverettFish/holo-card-studio repository) into .claude/skills/holo-card-studio in your project. Claude Code loads it when a task matches its description.
Run `npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a codex`. Or copy the skill folder (the EverettFish/holo-card-studio repository) into .agents/skills/holo-card-studio in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/holo-card-studio, .gemini/skills/holo-card-studio, .github/skills/holo-card-studio and .opencode/skills/holo-card-studio in your project.
Going by SKILL.md and its folder, Holo Card Studio needs JavaScript for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Holo Card Studio is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Holo Card Studio: Physical Video Blender Implementer (micky-li-hd/VideoCoCo, 117 stars), Scenario Blender Grease Pencil (scenario-labs/skills, 931 stars), Blender Product Film (edenfunf/reelmimic, 1.8k stars) and Gauntlet Loop (duolahypercho/gauntlet-loop, 165 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
EverettFish (a GitHub user) maintains it in EverettFish/holo-card-studio, which has 1,895 GitHub stars. The repository was last updated on September 22, 2026.
Source: EverettFish/holo-card-studio on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.