Agent skill

Holo Card Studio

by EverettFish in EverettFish/holo-card-studio

Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…

MITAuto-check passedMedia & Creative

Install Holo Card Studio

skills CLI
$ npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install EverettFish/holo-card-studio holo-card-studio --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
holo-card-studio
GitHub stars
1.9k
Token cost
~1.4k tokens
SKILL.md length
586 words
Files
72 (incl. scripts, references, assets)
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…

  • Works in 3 steps: Generate the complete A artwork from the… → Generate B by editing A. Lock identity,… → Save both as portrait PNG files with…
  • 镭射卡、闪卡、全息卡、光栅卡、一念神魔、双形态卡、角色收藏卡,或需要保持角色高度一致的 A/B 状态切换
  • SKILL.md covers Route first, Default art direction, Generate images and Build the project, plus 2 more sections
  • Runs JavaScript scripts from its folder; calls python

What it does

Holo Card Studio is an agent skill from EverettFish/holo-card-studio. Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and a flat white web viewer. Use for 镭射卡、闪卡、全息卡、光栅卡、一念神魔、双形态卡、角色收藏卡,或需要保持角色高度一致的 A/B 状态切换。

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 75 other files, including scripts, reference files and assets (for example `README.en.md`, `README.md` and `agents/openai.yaml`).

It sits in Media & Creative. It works with Blender. The repository describes itself as: Turn the user's description or uploaded reference into a finished, editable Blender card and an interactive Three.js page. Preserve the requested subject, style, typography and… The licence is MIT.

When your agent uses it

  • 镭射卡、闪卡、全息卡、光栅卡、一念神魔、双形态卡、角色收藏卡,或需要保持角色高度一致的 A/B 状态切换

Example prompts

  • “/holo-card-studio”

Requirements

  • Python 3
  • Node.js

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Generate the complete A artwork from the character brief using the default style.
  2. Generate B by editing A. Lock identity, framing, and major geometry; change the expression, state-specific costume details, lighting…
  3. Save both as portrait PNG files with identical dimensions.

What it can do on your machine

Read from SKILL.md and the folder at commit cce9718. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (JavaScript, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Holo Card Studio loads about 1.4k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 75 tokens; SKILL.md has 586 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~75
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from EverettFish/holo-card-studio at commit cce9718, republished under its MIT licence (© EverettFish). 586 words, ~1,359 tokens.

Download SKILL.mdSave it as .claude/skills/holo-card-studio/SKILL.md (or your agent's skills folder). This skill also uses 71 other files; get the full folder from GitHub.
name
holo-card-studio
description
Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and a flat white web viewer. Use for 镭射卡、闪卡、全息卡、光栅卡、一念神魔、双形态卡、角色收藏卡,或需要保持角色高度一致的 A/B 状态切换。

Holo Card Studio

Create a finished collectible card project. The skill has two production routes that share one art direction and one delivery standard.

Route first

Choose exactly one route before preparing assets:

  • Holographic foil is the default route for one character artwork. It uses separate subject, background, lineart, and text planes, plus foil and sparkle effects.
  • Two-image lenticular is the route for 光栅, 翻转, 双图, 双形态, or 一念神魔. It uses two complete card artworks, A and B, and changes the whole card with viewing angle. Do not split one picture into left/right halves and do not fake the two states with SVG.

If the user asks for 一念神魔, route to lenticular automatically.

Default art direction

Read references/art-direction.md before generating art. Unless the user supplies another style, every generated card uses full-color Japanese ukiyo-e composition with colored sumi-e anime linework: expressive thick-to-thin ink contours, mineral pigments, visible brush texture, dramatic movement, and a coherent illustrated environment.

For a two-state card, generate A first, then edit A into B with the image-generation tool. Repeat the identity and composition invariants in the edit prompt. Keep the same face structure, hair/fur, costume anchors, proportions, camera, crop, body scale, and major silhouette. Expressions must clearly communicate the state: the benevolent state is serene, compassionate, and resolute; the malevolent state has focused predatory eyes, sharper brows, and a controlled feral or cruel expression without changing identity.

Foil and diamond sparkle are presentation layers, not substitutes for artwork. Default foil and particles to 1.0; keep the face readable and preserve the ink contours.

Generate images

Use the built-in image-generation tool for raster artwork. Do not ask the user to generate the images elsewhere. Do not use SVG or procedural stand-ins when a final illustration is requested.

For no-reference generation:

  1. Generate the complete A artwork from the character brief using the default style.
  2. Generate B by editing A. Lock identity, framing, and major geometry; change the expression, state-specific costume details, lighting, atmosphere, and action effects.
  3. Save both as portrait PNG files with identical dimensions.

For reference-driven generation, treat the reference as the identity source and A as the direct adaptation. Then edit A into B. Read references/lenticular-route.md for the required prompt structure and alignment checks.

Show full SKILL.md (215 more words)Show less

Build the project

Create a user-owned project directory outside this skill. Copy the matching example config and prepare its assets.

Holographic assets:

text
assets/subject.png
assets/background.png
assets/lineart.png
assets/text.png
card-config.json

Lenticular assets:

text
assets/image_a.png
assets/image_b.png
assets/text.png
card-config.json

Run the shared dispatcher:

powershell
python scripts/run_pipeline.py --project <project-dir> --mode holographic
python scripts/run_pipeline.py --project <project-dir> --mode lenticular

--mode may be omitted when card-config.json contains "mode". The default is holographic.

For lenticular projects, run scripts/lenticular/prepare_pair.py before the pipeline when normalization or an alignment report is needed. The pipeline creates typography when text.png is absent, validates assets, builds card.blend, renders previews, exports web/assets/card.glb, copies the matching web viewer, and installs its local web dependencies unless --skip-npm is supplied.

Verify and deliver

Read references/verification.md. At minimum verify:

  • the Blender scene contains physical card depth and multiple effect planes;
  • A and B replace the entire illustrated face and remain recognizable as one character;
  • front and angled renders show a readable state change;
  • foil, glitter, line glow, and lenticular ridges are visible without washing out the face;
  • the white web viewer loads the GLB and supports pointer/touch tilt without horizontal overflow.

Deliver the source images, card.blend, renders, web viewer, and a validation report. Keep generated binaries in the project, never inside the reusable skill archive.

References

© EverettFish, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 71 other files (scripts, references, assets) in the repository root of EverettFish/holo-card-studio.

  • SKILL.md
  • .gitignore
  • LICENSE
  • README.en.md
  • README.md
  • agents/openai.yaml
  • assets/web-holographic/app.js
  • assets/web-holographic/card-config.json
  • assets/web-holographic/index.html
  • assets/web-holographic/package-lock.json
  • assets/web-holographic/package.json
  • assets/web-holographic/server.mjs
  • assets/web-holographic/style.css
  • assets/web-lenticular/app.js
  • assets/web-lenticular/card-config.json
  • assets/web-lenticular/index.html
  • assets/web-lenticular/package.json
  • … and 55 more

Open the folder on GitHubat commit cce9718

Compare with similar skills

Holo Card Studio next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Holo Card Studio compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Holo Card Studio this skillEverettFish/holo-card-studio1.9k—~1.4kAutomated safety check: PassMIT
Physical Video Blender Implementermicky-li-hd/VideoCoCo117—~1.3kAutomated safety check: PassNone
Scenario Blender Grease Pencilscenario-labs/skills931—~4.5kAutomated safety check: PassMIT
Blender Product Filmedenfunf/reelmimic1.8k—~2.6kAutomated safety check: PassMIT
Gauntlet Loopduolahypercho/gauntlet-loop165—~689Automated safety check: PassMIT
Seedance 3D Cgibeshuaxian/higgsfield-seedance2-jineng950—~18kAutomated safety check: PassNone

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Works with

Questions about Holo Card Studio

What does Holo Card Studio do?

Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…. Holo Card Studio is an agent skill from EverettFish/holo-card-studio. Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and a flat white web viewer.

When should I use Holo Card Studio?

Holo Card Studio fits situations like: 镭射卡、闪卡、全息卡、光栅卡、一念神魔、双形态卡、角色收藏卡,或需要保持角色高度一致的 A/B 状态切换.

How do I install Holo Card Studio in Claude Code?

Run `npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a claude-code`. Or copy the skill folder (the EverettFish/holo-card-studio repository) into .claude/skills/holo-card-studio in your project. Claude Code loads it when a task matches its description.

How do I install Holo Card Studio in Codex?

Run `npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a codex`. Or copy the skill folder (the EverettFish/holo-card-studio repository) into .agents/skills/holo-card-studio in your project. Codex loads it when a task matches its description.

Can I use Holo Card Studio in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add EverettFish/holo-card-studio --skill holo-card-studio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/holo-card-studio, .gemini/skills/holo-card-studio, .github/skills/holo-card-studio and .opencode/skills/holo-card-studio in your project.

What does Holo Card Studio need to run?

Going by SKILL.md and its folder, Holo Card Studio needs JavaScript for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3; Node.js.

Does Holo Card Studio access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Holo Card Studio safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Holo Card Studio use?

Holo Card Studio is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Holo Card Studio use?

About 1.4k tokens (SKILL.md is roughly 5.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.4k tokens, read only when the agent opens those files.

What are the alternatives to Holo Card Studio?

Skills that share tags, products or a category with Holo Card Studio: Physical Video Blender Implementer (micky-li-hd/VideoCoCo, 117 stars), Scenario Blender Grease Pencil (scenario-labs/skills, 931 stars), Blender Product Film (edenfunf/reelmimic, 1.8k stars) and Gauntlet Loop (duolahypercho/gauntlet-loop, 165 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Holo Card Studio?

EverettFish (a GitHub user) maintains it in EverettFish/holo-card-studio, which has 1,895 GitHub stars. The repository was last updated on September 22, 2026.

Source: EverettFish/holo-card-studio on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.