Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로…
The automated check flagged lines worth reading first. See the safety section below.
$ npx skills add Julian-adv/OpenMMO --skill blender-item-asset -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Julian-adv/OpenMMO blender-item-asset --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/blender-item-asset .claude/skills/blender-item-asset && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-item-asset" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-item-asset into .claude/skills/blender-item-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-item-asset", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-item-assetType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Julian-adv/OpenMMO --skill blender-item-asset -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Julian-adv/OpenMMO blender-item-asset --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/blender-item-asset .agents/skills/blender-item-asset && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-item-asset" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-item-asset into .agents/skills/blender-item-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-item-asset", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill blender-item-asset -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Julian-adv/OpenMMO blender-item-asset --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/blender-item-asset .cursor/skills/blender-item-asset && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-item-asset" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-item-asset into .cursor/skills/blender-item-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-item-asset", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Julian-adv/OpenMMO.git --path .claude/skills/blender-item-asset--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Julian-adv/OpenMMO --skill blender-item-asset -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Julian-adv/OpenMMO blender-item-asset --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/blender-item-asset .gemini/skills/blender-item-asset && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-item-asset" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-item-asset into .gemini/skills/blender-item-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-item-asset", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Julian-adv/OpenMMO blender-item-assetInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Julian-adv/OpenMMO --skill blender-item-asset -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/blender-item-asset .github/skills/blender-item-asset && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-item-asset" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-item-asset into .github/skills/blender-item-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-item-asset", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Julian-adv/OpenMMO --skill blender-item-asset -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Julian-adv/OpenMMO blender-item-asset --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Julian-adv/OpenMMO.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/blender-item-asset .opencode/skills/blender-item-asset && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-item-asset" agent skill from https://github.com/Julian-adv/OpenMMO/tree/master/.claude/skills/blender-item-asset into .opencode/skills/blender-item-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-item-asset", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-item-assetMeshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로…
Blender Item Asset is an agent skill from Julian-adv/OpenMMO. Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로 산출물 복사, pc5090의 doc/assets/items.md 또는 props.md에 유래 기록까지. "이 glb 임포트해서 스케일 맞춰줘", "아이템 애셋 추가", "아이콘 렌더링해줘" 같은 요청에 사용한다.
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `measure_glb.py`).
It sits in Game Development. It works with Blender.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit d580689. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (Python), which the agent can run.
Shell commands in SKILL.md call:
scpsshgitpythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use scp, ssh and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender Item Asset loads about 3.5k tokens when it runs. Until then it costs about 84 tokens; SKILL.md has 1,073 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found patterns that need a careful read before installing.
pc5090은 `~/.ssh/config`에 별칭이 있어 pc4090에서 바로 붙는다. 리포는 `/home/jake/work/OnlineRPG`.Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,073 words (~3,531 tokens).
“헤드리스 Blender로 실행한다 — 스크립트를 하나 써서 blender -b -P .py -- <인자>로 돌린다. (Blender MCP는 2026-08-21에 제거됐다. pc5090의 ~/opt/blender 포터블 5.2.0 LTS가 blender로 잡혀 있다.)”
SKILL.md and 1 other file in .claude/skills/blender-item-asset of Julian-adv/OpenMMO.
Open the folder on GitHubat commit d580689
Blender Item Asset next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender Item Asset this skillJulian-adv/OpenMMO | 1.8k | — | ~3.5k | Automated safety check: Warn | Custom licence | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 709 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
Julian-adv/OpenMMO
Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit.
Julian-adv/OpenMMO
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game.
Julian-adv/OpenMMO
Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.
Julian-adv/OpenMMO
Deploy OpenMMO to production or prepare a production village-data transfer.
Julian-adv/OpenMMO
Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character.
Julian-adv/OpenMMO
Investigate OpenMMO production warnings, errors, suspicious behavior, and unresolved incidents within a deployment interval; correlate journald, nginx, and targeted evidence, then write a dated note…
Works with
Categories
Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로…. Blender Item Asset is an agent skill from Julian-adv/OpenMMO.md에 유래 기록까지.
Blender Item Asset fits situations like: game Development work in your project.
Run `npx skills add Julian-adv/OpenMMO --skill blender-item-asset -a claude-code`. Or copy the skill folder (.claude/skills/blender-item-asset in Julian-adv/OpenMMO) into .claude/skills/blender-item-asset in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Julian-adv/OpenMMO --skill blender-item-asset -a codex`. Or copy the skill folder (.claude/skills/blender-item-asset in Julian-adv/OpenMMO) into .agents/skills/blender-item-asset in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Julian-adv/OpenMMO --skill blender-item-asset -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-item-asset, .gemini/skills/blender-item-asset, .github/skills/blender-item-asset and .opencode/skills/blender-item-asset in your project.
Going by SKILL.md and its folder, Blender Item Asset needs Python for the scripts in its folder and the command-line tools its instructions call (scp, ssh, git and python). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use ssh and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md flagged 1 warning(s): mentions a credentials file (ssh keys, cloud or package-manager tokens). Read the flagged lines before installing; the check is not a guarantee either way.
Blender Item Asset has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Blender Item Asset: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.5k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Julian-adv (a GitHub user) maintains it in Julian-adv/OpenMMO, which has 1,788 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 10, 2026.
Source: Julian-adv/OpenMMO on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.