Design tool
Blender agent skills, page 2
Blender skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | A skill your agent uses when generating any brand video, animation, image, or audio asset (logo reveal, social clip, product demo, launch video, OG image, README GIF, music, voiceover) for any… | ucsandman/ | 251 | — | ~1k | Automated safety check: Pass | MIT | 1 mo ago |
| 50 | Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs. | witnesstodark/ | 322 | — | ~515 | Automated safety check: Pass | MIT | 2 days ago |
| 51 | 51.Hair Groom Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. | arjun988/ | 271 | — | ~655 | Automated safety check: Pass | MIT | 2 mo ago |
| 52 | Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ... | HKUDS/ | 52k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 53 | 53.Hard Surface AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. | arjun988/ | 271 | — | ~1.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 54 | 54.Blender MCP Control Blender directly from Hermes via socket connection to the blender-mcp addon. | Tommy-yw/ | 546 | 1 repo | ~1k | Automated safety check: Pass | MIT | 4 mo ago |
| 55 | A skill your agent uses when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. | scenario-labs/ | 898 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 56 | A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views… | scenario-labs/ | 898 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 57 | 57.Logo Reveal A skill your agent uses when the user wants a logo reveal / logo animation / brand intro video for any product (e.g. | ucsandman/ | 251 | — | ~471 | Automated safety check: Pass | MIT | 1 mo ago |
| 58 | A skill your agent uses when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in… | scenario-labs/ | 898 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 59 | A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking… | scenario-labs/ | 898 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 60 | A skill your agent uses when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation… | scenario-labs/ | 898 | — | ~4.1k | Automated safety check: Pass | MIT | yesterday |
| 61 | A skill your agent uses when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers… | scenario-labs/ | 898 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 62 | A skill your agent uses when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree… | scenario-labs/ | 898 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 63 | A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat… | scenario-labs/ | 898 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 64 | A skill your agent uses when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color… | scenario-labs/ | 898 | — | ~3.9k | Automated safety check: Pass | MIT | yesterday |
| 65 | A skill your agent uses when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement… | scenario-labs/ | 898 | — | ~4.3k | Automated safety check: Pass | MIT | yesterday |
| 66 | A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and… | scenario-labs/ | 898 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 67 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 898 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 68 | A skill your agent uses when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script… | scenario-labs/ | 898 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 69 | 69.Horror Style Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. | arjun988/ | 271 | — | ~1.3k | Automated safety check: Pass | MIT | 2 mo ago |
| 70 | 70.Blender Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and… | autonomous-ai/ | 1.1k | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 71 | 71.Renderer Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. | dzhng/ | 1k | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 72 | Command-line interface for Kdenlive - A stateful command-line interface for video editing, following the same patterns as the Blender CLI ... | HKUDS/ | 52k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 73 | Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. | HKUDS/ | 52k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 74 | 为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane… | beshuaxian/ | 882 | — | ~1.5k | Automated safety check: Pass | No licence | 6 mo ago |
| 75 | 75.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 898 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 76 | A skill your agent uses when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut… | scenario-labs/ | 898 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 77 | 77.Og Assets A skill your agent uses when the user wants OG images, link-preview assets, animated OG loops, README GIFs, or social-card exports for any product (e.g. | ucsandman/ | 251 | — | ~504 | Automated safety check: Pass | MIT | 1 mo ago |
| 78 | 78.Lighting Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. | arjun988/ | 271 | — | ~922 | Automated safety check: Pass | MIT | 2 mo ago |
| 79 | 79.Materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 271 | — | ~955 | Automated safety check: Pass | MIT | 2 mo ago |
| 80 | A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D… | OSideMedia/ | 697 | — | ~6.8k | Automated safety check: Pass | MIT | 10 days ago |
| 81 | Pneuma Backlot Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 162 | — | ~8.8k | Automated safety check: Pass | MIT | 10 days ago |
| 82 | Expert in script-to-video production pipelines for Apple Silicon Macs. | curiositech/ | 243 | 1 repo | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 83 | 83.Obj Exporter Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. | benchflow-ai/ | 1.8k | — | ~514 | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 84 | Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout. | PersonalJarvis/ | 116 | — | ~566 | Automated safety check: Pass | Apache-2.0 | today |
| 85 | Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. | TheOrcDev/ | 106 | — | ~1k | Automated safety check: Pass | No licence | 9 days ago |
| 86 | Build, edit, validate or render a NodeTool 3D model: glTF objects, transforms, lights, materials, and headless Blender renders. | nodetool-ai/ | 554 | — | ~967 | Automated safety check: Pass | AGPL-3.0 | today |
| 87 | Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 88 | 88.Rendering Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. | arjun988/ | 271 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 89 | 89.Sculpting Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. | arjun988/ | 271 | — | ~1.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 90 | Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. | arjun988/ | 271 | — | ~1.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 91 | Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 92 | 92.Uv Workflow Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. | arjun988/ | 271 | — | ~1.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 93 | 根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用… | majiayu000/ | 286 | — | ~593 | Automated safety check: Pass | MIT | yesterday |
| 94 | 根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。 | majiayu000/ | 286 | — | ~944 | Automated safety check: Pass | MIT | yesterday |
| 95 | 95.CLI Anything Control desktop software (GIMP, Blender, LibreOffice, etc.) through CLI-Anything generated command-line interfaces. | openakita/ | 2k | — | ~507 | Automated safety check: Pass | AGPL-3.0 | 13 days ago |
| 96 | 根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。 | pandazki/ | 162 | — | ~294 | Automated safety check: Pass | MIT | 10 days ago |