LangBot Plugin Development
langbot-app/LangBot
Guides building, debugging and testing LangBot plugins: components, SDK calls, README and locale rules, SDK pitfalls and WebSocket-based testing.
Best practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting.
$ npx skills add Mindrally/skills --skill blender-python-addon -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Mindrally/skills blender-python-addon --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/blender-python-addon .claude/skills/blender-python-addon && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-python-addon" agent skill from https://github.com/Mindrally/skills/tree/main/blender-python-addon into .claude/skills/blender-python-addon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-python-addon", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Mindrally/skills/tree/main/blender-python-addonType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Mindrally/skills --skill blender-python-addon -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Mindrally/skills blender-python-addon --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/blender-python-addon .agents/skills/blender-python-addon && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-python-addon" agent skill from https://github.com/Mindrally/skills/tree/main/blender-python-addon into .agents/skills/blender-python-addon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-python-addon", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Mindrally/skills --skill blender-python-addon -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Mindrally/skills blender-python-addon --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/blender-python-addon .cursor/skills/blender-python-addon && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-python-addon" agent skill from https://github.com/Mindrally/skills/tree/main/blender-python-addon into .cursor/skills/blender-python-addon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-python-addon", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Mindrally/skills.git --path blender-python-addon--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Mindrally/skills --skill blender-python-addon -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Mindrally/skills blender-python-addon --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/blender-python-addon .gemini/skills/blender-python-addon && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-python-addon" agent skill from https://github.com/Mindrally/skills/tree/main/blender-python-addon into .gemini/skills/blender-python-addon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-python-addon", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Mindrally/skills blender-python-addonInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Mindrally/skills --skill blender-python-addon -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/blender-python-addon .github/skills/blender-python-addon && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-python-addon" agent skill from https://github.com/Mindrally/skills/tree/main/blender-python-addon into .github/skills/blender-python-addon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-python-addon", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Mindrally/skills --skill blender-python-addon -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Mindrally/skills blender-python-addon --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mindrally/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/blender-python-addon .opencode/skills/blender-python-addon && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-python-addon" agent skill from https://github.com/Mindrally/skills/tree/main/blender-python-addon into .opencode/skills/blender-python-addon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-python-addon", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-python-addonBest practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting.
Blender Python Addon is an agent skill from Mindrally/skills. Best practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting. Use when creating a Blender add-on, defining bpy.types.Operator or Panel classes, registering PropertyGroup settings, writing register()/unregister() functions, working with bmesh, or debugging add-ons in Blender's Python console.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Debugging. It works with Blender and Python. The repository describes itself as: 255+ Claude Code skills converted from Cursor rules. Expert coding guidelines for every major framework and language. The licence is Apache-2.0.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 9718410. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender Python Addon loads about 2.2k tokens when it runs. Until then it costs about 100 tokens; SKILL.md has 836 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Mindrally/skills at commit 9718410, republished under its Apache-2.0 licence (© Mindrally). 836 words, ~2,183 tokens.
.claude/skills/blender-python-addon/SKILL.md (or your agent's skills folder).This skill covers building Blender add-ons with the bpy API, including add-on structure, operators, panels, properties, safe scene manipulation, and testing across Blender versions.
__init__.py as the entry point, and a blender_manifest.toml (Blender 4.2+ extensions) or bl_info dict (legacy add-ons) describing name, version, and supported Blender version.PropertyGroup classes for grouped settings and register them on the appropriate ID type (e.g., bpy.types.Scene.my_addon = PointerProperty(type=MyAddonSettings)).bpy.types.Operator for each user action; implement poll() for availability, invoke() for interactive setup, and execute() for the actual work.bpy.types.Panel to expose operators and properties in the appropriate editor (3D viewport sidebar, properties editor, etc.).classes tuple and register/unregister them in matching register()/unregister() functions; register property pointers alongside their classes.--factory-startup, install the add-on, enable it, exercise each operator, then disable it and confirm nothing is left behind..zip extension package) and verify it installs cleanly via Blender's Preferences > Add-ons (or Extensions) panel.__init__.py with clear register() and unregister() functions that mirror each other exactly (everything registered must be unregistered, in reverse order).__init__.py.bl_info (pre-4.2 legacy add-ons) or blender_manifest.toml (4.2+ extensions) matching the target Blender version and packaging model — don't mix conventions.bpy.app.translations or the "Category"/label conventions so user-facing text can be localized where the project supports it.bpy.types.Operator for actions, bpy.types.Panel for UI layout, and bpy.types.PropertyGroup for grouped, related settings.bl_idname (lowercase, category.action format, e.g. object.apply_custom_modifier), bl_label, and bl_options (e.g., {'REGISTER', 'UNDO'}) explicitly on every operator.poll() before allowing an operator to run — check for an active object, correct mode, or valid selection so the operator button greys out instead of erroring.invoke() for interactive setup (showing a dialog, reading mouse position) and execute() for the actual operation; invoke() should call self.execute(context) when it doesn't need extra interaction.{'FINISHED'} on success or {'CANCELLED'} on failure/user-abort consistently — never return a bare None or an unrecognized string.bpy.context.evaluated_depsgraph_get() and object.evaluated_get(depsgraph) when reading final scene state that includes modifiers, shape keys, or other dependency-graph-driven results.bl_info = {
"name": "Random Vertex Color",
"author": "Example",
"version": (1, 0, 0),
"blender": (4, 0, 0),
"category": "Mesh",
}
import bpy
import random
class MESH_OT_random_vertex_color(bpy.types.Operator):
"""Assign a random color to the active vertex color layer"""
bl_idname = "mesh.random_vertex_color"
bl_label = "Randomize Vertex Colors"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
obj = context.active_object
return (
obj is not None
and obj.type == "MESH"
and obj.mode == "OBJECT"
and obj.data.color_attributes.active_color is not None
)
def execute(self, context):
obj = context.active_object
color_layer = obj.data.color_attributes.active_color
for data in color_layer.data:
data.color = (random.random(), random.random(), random.random(), 1.0)
obj.data.update()
self.report({"INFO"}, f"Randomized colors on '{obj.name}'")
return {"FINISHED"}
class VIEW3D_PT_random_vertex_color(bpy.types.Panel):
bl_label = "Vertex Color Tools"
bl_idname = "VIEW3D_PT_random_vertex_color"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Tool"
def draw(self, context):
layout = self.layout
layout.operator(MESH_OT_random_vertex_color.bl_idname, icon="COLOR")
classes = (
MESH_OT_random_vertex_color,
VIEW3D_PT_random_vertex_color,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()PropertyGroup classes instead of stuffing loose global state into module-level variables, which don't survive file reload and aren't undo-safe.AddonPreferences subclass registered with bl_idname matching the add-on's module name.PointerProperty, CollectionProperty, and fully-typed properties (StringProperty, FloatProperty, BoolProperty, etc.) with explicit name= and description= so tooltips and the Python API are self-documenting.bpy.app.handlers entries, timers, and keymaps during unregister() — anything added to a bpy.types.* class or a handler list must be explicitly removed.context.window_manager.event_timer_add() with a modal state machine for long-running operations instead of a tight loop.bmesh module (bmesh.from_edit_mesh, bmesh.new()) when programmatically editing mesh data instead of looping over mesh.vertices one at a time for structural changes.draw() methods — draw() runs on every UI redraw, so cache results and invalidate them only when the underlying data changes.bpy.path.abspath, bpy.utils.resource_path) instead of hardcoding OS-specific paths.blender --factory-startup) to catch hidden dependencies on other add-ons, and in a representative production scene to catch performance and data-shape issues.register(), run each core operator via bpy.ops, then call unregister() cleanly with no errors or leftover state.self.report({'ERROR'}, "message") or {'WARNING'}/{'INFO'} for user-facing operator feedback instead of printing to the console, which most users never see.unregister(), leaving Blender in a broken state after disabling the add-on.Panel.draw() method — draw() must only read data and lay out UI.context first.bpy.utils.resource_path.© Mindrally, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in blender-python-addon of Mindrally/skills.
Open the folder on GitHubat commit 9718410
Blender Python Addon next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender Python Addon this skillMindrally/skills | 267 | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | |
| LangBot Plugin Developmentlangbot-app/LangBot | 18k | — | ~3.9k | Automated safety check: Pass | Apache-2.0 | |
| Python Performance Optimizationwshobson/agents | 40k | 12 repos | ~814 | Automated safety check: Pass | MIT | |
| Git History Bug Auditben-manes/caffeine | 18k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | |
| Keybase RPC Log Analysiskeybase/client | 9.3k | — | ~3k | Automated safety check: Pass | BSD-3-Clause | |
| The Art of Debuggingstas00/the-art-of-debugging | 1.7k | — | ~6.1k | Automated safety check: Notes | CC-BY-SA-4.0 |
langbot-app/LangBot
Guides building, debugging and testing LangBot plugins: components, SDK calls, README and locale rules, SDK pitfalls and WebSocket-based testing.
wshobson/agents
Profiles slow Python code with cProfile and memory profilers, then applies targeted fixes for CPU, memory, I/O and query bottlenecks.
ben-manes/caffeine
Audits a module by walking its git history commit by commit, tracking unresolved issues forward, and reporting the ones that survive to HEAD as findings.
keybase/client
Captures a clean Keybase service log and analyzes it for redundant, duplicated or looping RPCs, then checks whether a caching fix reduced the calls.
stas00/the-art-of-debugging
Condensed debugging method and tool recipes for Unix, Python and PyTorch programs: crashes, hangs, segfaults, wrong output, CUDA OOM, NaN values and slowness.
google/adk-python
Sets up a local ADK Python development environment in a git clone of the open-source adk-python repository: a uv virtual environment, all dependency extras, pre-commit hooks, and a first unit-test…
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Best practices for analytics, data analysis, and visualization using Python, pandas, matplotlib, seaborn, and Jupyter notebooks.
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Best practices for AutoML and hyperparameter search with Optuna, Ray Tune, and PyCaret, covering search-space design, validation splits, and leakage prevention.
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Expert guidelines for Chrome extension development with Manifest V3, covering security, performance, and best practices.
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Clean, maintainable, human-readable code principles combined with anti-over-engineering discipline: naming, single responsibility, DRY, and scoping changes to exactly what was requested.
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Comprehensive design system guidelines for building consistent, accessible, and scalable component libraries.
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Best practices for embedded C/C++ development on STM32 microcontrollers using the HAL, covering peripherals, DMA, interrupts, memory constraints, and hardware-focused testing.
Categories
Best practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting. Blender Python Addon is an agent skill from Mindrally/skills. Best practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting.
Blender Python Addon fits situations like: creating a Blender add-on; defining bpy.types.Operator; registering PropertyGroup settings; writing register()/unregister() functions.
Run `npx skills add Mindrally/skills --skill blender-python-addon -a claude-code`. Or copy the skill folder (blender-python-addon in Mindrally/skills) into .claude/skills/blender-python-addon in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Mindrally/skills --skill blender-python-addon -a codex`. Or copy the skill folder (blender-python-addon in Mindrally/skills) into .agents/skills/blender-python-addon in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Mindrally/skills --skill blender-python-addon -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-python-addon, .gemini/skills/blender-python-addon, .github/skills/blender-python-addon and .opencode/skills/blender-python-addon in your project.
SKILL.md names no scripts, command-line tools or credentials: Blender Python Addon is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blender Python Addon is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Blender Python Addon: LangBot Plugin Development (langbot-app/LangBot, 18k stars), Python Performance Optimization (wshobson/agents, 40k stars), Git History Bug Audit (ben-manes/caffeine, 18k stars) and Keybase RPC Log Analysis (keybase/client, 9.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Mindrally (a GitHub organization) maintains it in Mindrally/skills, which has 267 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 3, 2026.
Source: Mindrally/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.