Msagljs
microsoft/msagljs
Use MSAGL-JS (Microsoft Automatic Graph Layout) to lay out and visualize networks in JavaScript or TypeScript.
3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets…
$ npx skills add GTKottman/mortiflix-oss --skill blender-3d -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install GTKottman/mortiflix-oss blender-3d --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/GTKottman/mortiflix-oss.git skills-src && mkdir -p .claude/skills && cp -r skills-src/harness/skills/blender-3d .claude/skills/blender-3d && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-3d" agent skill from https://github.com/GTKottman/mortiflix-oss/tree/main/harness/skills/blender-3d into .claude/skills/blender-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-3d", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/GTKottman/mortiflix-oss/tree/main/harness/skills/blender-3dType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add GTKottman/mortiflix-oss --skill blender-3d -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install GTKottman/mortiflix-oss blender-3d --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/GTKottman/mortiflix-oss.git skills-src && mkdir -p .agents/skills && cp -r skills-src/harness/skills/blender-3d .agents/skills/blender-3d && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-3d" agent skill from https://github.com/GTKottman/mortiflix-oss/tree/main/harness/skills/blender-3d into .agents/skills/blender-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-3d", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add GTKottman/mortiflix-oss --skill blender-3d -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install GTKottman/mortiflix-oss blender-3d --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/GTKottman/mortiflix-oss.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/harness/skills/blender-3d .cursor/skills/blender-3d && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-3d" agent skill from https://github.com/GTKottman/mortiflix-oss/tree/main/harness/skills/blender-3d into .cursor/skills/blender-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-3d", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/GTKottman/mortiflix-oss.git --path harness/skills/blender-3d--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add GTKottman/mortiflix-oss --skill blender-3d -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install GTKottman/mortiflix-oss blender-3d --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/GTKottman/mortiflix-oss.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/harness/skills/blender-3d .gemini/skills/blender-3d && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-3d" agent skill from https://github.com/GTKottman/mortiflix-oss/tree/main/harness/skills/blender-3d into .gemini/skills/blender-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-3d", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install GTKottman/mortiflix-oss blender-3dInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add GTKottman/mortiflix-oss --skill blender-3d -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/GTKottman/mortiflix-oss.git skills-src && mkdir -p .github/skills && cp -r skills-src/harness/skills/blender-3d .github/skills/blender-3d && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-3d" agent skill from https://github.com/GTKottman/mortiflix-oss/tree/main/harness/skills/blender-3d into .github/skills/blender-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-3d", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add GTKottman/mortiflix-oss --skill blender-3d -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install GTKottman/mortiflix-oss blender-3d --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/GTKottman/mortiflix-oss.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/harness/skills/blender-3d .opencode/skills/blender-3d && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-3d" agent skill from https://github.com/GTKottman/mortiflix-oss/tree/main/harness/skills/blender-3d into .opencode/skills/blender-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-3d", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-3d3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets…
Blender 3D is an agent skill from GTKottman/mortiflix-oss. 3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets, moves, shake, cuts, contact sheets), Animate (easing, springs, paths), Math (LaTeX and exact math) and Circuits. Use for any 3D scene, product shot, logo in 3D, particle effect or camera move rendered in Blender.
Its SKILL.md is about 900 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `mfx3d.py`).
It sits in Documents & Office, covering LaTeX and 3D graphics and WebGL. It works with Blender and LaTeX. The repository describes itself as: A motion design studio on your own machine: Claude makes the video step by step, you approve every stage. Bring your own Claude Code or API key. The licence is AGPL-3.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8c86e83. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (Python), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender 3D loads about 902 tokens when it runs. Until then it costs about 105 tokens; SKILL.md has 355 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from GTKottman/mortiflix-oss at commit 8c86e83, republished under its AGPL-3.0 licence (© GTKottman). 355 words, ~902 tokens.
.claude/skills/blender-3d/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.The owner set up a Blender for this studio with its own profile and toolkits. Use it, not a system Blender, and never install add-ons yourself.
"$MFX_BLENDER" -b 3d/scene.blend --python 3d/shot.py # BLENDER_USER_RESOURCES is already set: the studio profile
mfx render --label "3d shot 2" -- "$MFX_BLENDER" -b 3d/scene.blend -o //../out/3d/f_#### -a # renders queue like any heavy jobInside a script Blender runs, mfx3d calls any toolkit command directly (no server, no MCP):
import sys, os; sys.path.insert(0, os.environ["MFX3D"])
import mfx3d
print(mfx3d.commands("camera")) # what a toolkit can do
mfx3d.call("camera", "apply_shot_preset", {"subject": "Product", "shot_size": "medium", "angle": "low"})
mfx3d.call("mograph", "create_cloner", {"type": "grid"})
nova = mfx3d.particles() # Nova FX: presets.new_system / emitter / col| Kit | Toolkit | Read first |
|---|---|---|
camera | Camera | the blender-camera-director skill (its tool names are these commands), toolkits/camera.md |
animate | Animate | the blender-animate skill, toolkits/animate.md |
math | Math | the blender-math skill, toolkits/math.md |
circuits | Circuits | the circuit-explainer-video skill, toolkits/circuits.md |
mograph | MoBlend | toolkits/mograph.md (its MCP tool names are these commands) |
particles | Nova FX | toolkits/particles.md; step the simulation with scene.frame_set from the system's start frame |
Those skills were written for MCP clients: wherever one says "call animate_orbit", call
mfx3d.call("camera", "animate_orbit", {...}) in your script. A wrong parameter name raises with the list of valid
ones: read it, don't guess twice.
3d/*.py), not by hand: re-runnable, reviewable, and the next session can change
them. Save the .blend after each script so a render never depends on a script having run.render_preview and render_contact_sheet write images: view them
before you submit anything. analyze_framing reports headroom and coverage in numbers; check them against the
frame's text-safe area.mfx render (they queue behind other heavy work). Eevee for previews and style frames,
Cycles only when the look needs it and the owner's machine can afford it. Check the frame sheet like any motion.mfx needs-you if the brief depends on it.The owner can open this same Blender with mortiflix blender (it has Camera Flight, for flying the camera by hand):
if a shot needs a hand-flown move, ask for a take instead of faking one.
© GTKottman, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in harness/skills/blender-3d of GTKottman/mortiflix-oss.
Open the folder on GitHubat commit 8c86e83
Blender 3D next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender 3D this skillGTKottman/mortiflix-oss | 476 | — | ~902 | Automated safety check: Pass | AGPL-3.0 | |
| Msagljsmicrosoft/msagljs | 174 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Research Writingalfonso0512/research-writing-skill | 488 | 1 repos | ~818 | Automated safety check: Pass | MIT | |
| Paper WritingMLNLP-World/Paper-Writing-Tips | 4.7k | — | ~630 | Automated safety check: Pass | None | |
| Evomath TaoEvoScientist/EvoSkills | 476 | 2 repos | ~3.8k | Automated safety check: Pass | Apache-2.0 | |
| PaperjurySpark-To-Paper-Skills/paperjury | 1.2k | — | ~5.3k | Automated safety check: Pass | MIT |
microsoft/msagljs
Use MSAGL-JS (Microsoft Automatic Graph Layout) to lay out and visualize networks in JavaScript or TypeScript.
alfonso0512/research-writing-skill
科研论文写作助手,提供 30 个 Prompt 模板覆盖论文写作全流程. An agent skill from alfonso0512/research-writing-skill.
MLNLP-World/Paper-Writing-Tips
学术论文写作检查与优化助手。基于 MLNLP-World 社区整理的论文写作技巧,帮助检查和优化学术论文。Use when: (1) 检查论文 LaTeX 格式和排版, (2) 优化公式符号使用, (3) 改进图表设计, (4) 润色英文学术表达, (5) 检查参考文献格式, (6) 投稿前终稿检查, (7) 用户询问论文写作技巧或规范。
EvoScientist/EvoSkills
A skill your agent uses whenever the user submits a non-trivial mathematical claim that needs a rigorous proof or audit.
Spark-To-Paper-Skills/paperjury
Three modes for CS-conference papers (CVPR/ICCV/ECCV vision, ACL/EMNLP/NAACL NLP, ICLR/NeurIPS/ICML/AAAI ML).
Muuuun/luxas
Hybrid figure pipeline (Nano Banana raster + rembg background removal + TikZ vector assembly).
GTKottman/mortiflix-oss
The music engine, for a song or a video's score. An agent skill from GTKottman/mortiflix-oss.
GTKottman/mortiflix-oss
Build, preview and render the video in Remotion (React): project setup from the template, stills for style frames, animatic and final renders through the studio's render queue.
GTKottman/mortiflix-oss
Designing every cut of a video before the animatic - for each change from one style frame to the next, the object or idea that carries it, a transition chosen from the owner's remotion-transitions…
GTKottman/mortiflix-oss
Narration, sound effects and music beds in the voice the studio set up (ElevenLabs, Qwen3-TTS on this machine's GPU, or the owner's own voice from the recording booth): lines from the approved…
GTKottman/mortiflix-oss
Finding and downloading stock assets (footage, images, illustrations, 3D models, sound effects, fonts) from the asset sites the owner uses, in the owner's own Chrome with browser-harness.
GTKottman/mortiflix-oss
Check a rendered video before anyone else sees it: format, black or frozen frames, loudness, true peak, and a frame sheet to look at.
3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets…. Blender 3D is an agent skill from GTKottman/mortiflix-oss. 3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets, moves, shake, cuts, contact sheets), Animate (easing, springs, paths), Math (LaTeX and exact math) and Circuits.
Blender 3D fits situations like: particle effect; camera move rendered in Blender.
Run `npx skills add GTKottman/mortiflix-oss --skill blender-3d -a claude-code`. Or copy the skill folder (harness/skills/blender-3d in GTKottman/mortiflix-oss) into .claude/skills/blender-3d in your project. Claude Code loads it when a task matches its description.
Run `npx skills add GTKottman/mortiflix-oss --skill blender-3d -a codex`. Or copy the skill folder (harness/skills/blender-3d in GTKottman/mortiflix-oss) into .agents/skills/blender-3d in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add GTKottman/mortiflix-oss --skill blender-3d -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-3d, .gemini/skills/blender-3d, .github/skills/blender-3d and .opencode/skills/blender-3d in your project.
Going by SKILL.md and its folder, Blender 3D needs Python for the scripts in its folder. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blender 3D is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 902 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Blender 3D: Msagljs (microsoft/msagljs, 174 stars), Research Writing (alfonso0512/research-writing-skill, 488 stars), Paper Writing (MLNLP-World/Paper-Writing-Tips, 4.7k stars) and Evomath Tao (EvoScientist/EvoSkills, 476 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
GTKottman (a GitHub user) maintains it in GTKottman/mortiflix-oss, which has 476 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 8, 2026.
Source: GTKottman/mortiflix-oss on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.