Agent skill

Blender 3D

by GTKottman in GTKottman/mortiflix-oss

3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets…

AGPL-3.0Auto-check passedDocuments & Office

Install Blender 3D

skills CLI
$ npx skills add GTKottman/mortiflix-oss --skill blender-3d -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install GTKottman/mortiflix-oss blender-3d --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/GTKottman/mortiflix-oss.git skills-src && mkdir -p .claude/skills && cp -r skills-src/harness/skills/blender-3d .claude/skills/blender-3d && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
blender-3d
GitHub stars
476
Token cost
~902 tokens
SKILL.md length
355 words
Files
2
Skills in repo
9
Repo updated
First seen
Licence
AGPL-3.0

At a glance

3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets…

  • Works in 5 steps: Build the scene in scripts (3d/*.py),… → Look at what you made. The camera kit's… → Motion that reads: ease every move… → …
  • Particle effect
  • SKILL.md covers Calling the toolkits and Working method
  • Runs Python scripts from its folder

What it does

Blender 3D is an agent skill from GTKottman/mortiflix-oss. 3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets, moves, shake, cuts, contact sheets), Animate (easing, springs, paths), Math (LaTeX and exact math) and Circuits. Use for any 3D scene, product shot, logo in 3D, particle effect or camera move rendered in Blender.

Its SKILL.md is about 900 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `mfx3d.py`).

It sits in Documents & Office, covering LaTeX and 3D graphics and WebGL. It works with Blender and LaTeX. The repository describes itself as: A motion design studio on your own machine: Claude makes the video step by step, you approve every stage. Bring your own Claude Code or API key. The licence is AGPL-3.0.

When your agent uses it

  • Particle effect
  • Camera move rendered in Blender

Example prompts

  • “/blender-3d”

Requirements

  • Python 3

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Build the scene in scripts (3d/*.py), not by hand: re-runnable, reviewable, and the next session can change
  2. Look at what you made. The camera kit's render_preview and render_contact_sheet write images: view them
  3. Motion that reads: ease every move (Animate's springs and curves), keep cameras level unless the shot is a
  4. Renders go through mfx render (they queue behind other heavy work). Eevee for previews and style frames,
  5. Nova FX (Linux only for now) compiled its core for this CPU when it was installed. If it says the core isn't

What it can do on your machine

Read from SKILL.md and the folder at commit 8c86e83. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (Python), which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Blender 3D loads about 902 tokens when it runs. Until then it costs about 105 tokens; SKILL.md has 355 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~105
When it runs · the whole SKILL.md, loaded when a task matches
~902

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from GTKottman/mortiflix-oss at commit 8c86e83, republished under its AGPL-3.0 licence (© GTKottman). 355 words, ~902 tokens.

Download SKILL.mdSave it as .claude/skills/blender-3d/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
blender-3d
description
3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets, moves, shake, cuts, contact sheets), Animate (easing, springs, paths), Math (LaTeX and exact math) and Circuits. Use for any 3D scene, product shot, logo in 3D, particle effect or camera move rendered in Blender.

Blender 3D

The owner set up a Blender for this studio with its own profile and toolkits. Use it, not a system Blender, and never install add-ons yourself.

"$MFX_BLENDER" -b 3d/scene.blend --python 3d/shot.py            # BLENDER_USER_RESOURCES is already set: the studio profile
mfx render --label "3d shot 2" -- "$MFX_BLENDER" -b 3d/scene.blend -o //../out/3d/f_#### -a   # renders queue like any heavy job

Calling the toolkits

Inside a script Blender runs, mfx3d calls any toolkit command directly (no server, no MCP):

python
import sys, os; sys.path.insert(0, os.environ["MFX3D"])
import mfx3d
print(mfx3d.commands("camera"))                                   # what a toolkit can do
mfx3d.call("camera", "apply_shot_preset", {"subject": "Product", "shot_size": "medium", "angle": "low"})
mfx3d.call("mograph", "create_cloner", {"type": "grid"})
nova = mfx3d.particles()                                          # Nova FX: presets.new_system / emitter / col
KitToolkitRead first
cameraCamerathe blender-camera-director skill (its tool names are these commands), toolkits/camera.md
animateAnimatethe blender-animate skill, toolkits/animate.md
mathMaththe blender-math skill, toolkits/math.md
circuitsCircuitsthe circuit-explainer-video skill, toolkits/circuits.md
mographMoBlendtoolkits/mograph.md (its MCP tool names are these commands)
particlesNova FXtoolkits/particles.md; step the simulation with scene.frame_set from the system's start frame

Those skills were written for MCP clients: wherever one says "call animate_orbit", call mfx3d.call("camera", "animate_orbit", {...}) in your script. A wrong parameter name raises with the list of valid ones: read it, don't guess twice.

Working method

  1. Build the scene in scripts (3d/*.py), not by hand: re-runnable, reviewable, and the next session can change them. Save the .blend after each script so a render never depends on a script having run.
  2. Look at what you made. The camera kit's render_preview and render_contact_sheet write images: view them before you submit anything. analyze_framing reports headroom and coverage in numbers; check them against the frame's text-safe area.
  3. Motion that reads: ease every move (Animate's springs and curves), keep cameras level unless the shot is a Dutch angle on purpose, and let particles settle before a cut.
  4. Renders go through mfx render (they queue behind other heavy work). Eevee for previews and style frames, Cycles only when the look needs it and the owner's machine can afford it. Check the frame sheet like any motion.
  5. Nova FX (Linux only for now) compiled its core for this CPU when it was installed. If it says the core isn't built, don't work around it: build the effect another way, or mfx needs-you if the brief depends on it.
Show full SKILL.md (35 more words)Show less

The owner can open this same Blender with mortiflix blender (it has Camera Flight, for flying the camera by hand): if a shot needs a hand-flown move, ask for a take instead of faking one.

© GTKottman, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in harness/skills/blender-3d of GTKottman/mortiflix-oss.

  • SKILL.md
  • mfx3d.py

Open the folder on GitHubat commit 8c86e83

Compare with similar skills

Blender 3D next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Blender 3D compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Blender 3D this skillGTKottman/mortiflix-oss476—~902Automated safety check: PassAGPL-3.0
Msagljsmicrosoft/msagljs174—~1.2kAutomated safety check: PassMIT
Research Writingalfonso0512/research-writing-skill4881 repos~818Automated safety check: PassMIT
Paper WritingMLNLP-World/Paper-Writing-Tips4.7k—~630Automated safety check: PassNone
Evomath TaoEvoScientist/EvoSkills4762 repos~3.8kAutomated safety check: PassApache-2.0
PaperjurySpark-To-Paper-Skills/paperjury1.2k—~5.3kAutomated safety check: PassMIT

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Works with

Questions about Blender 3D

What does Blender 3D do?

3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets…. Blender 3D is an agent skill from GTKottman/mortiflix-oss. 3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets, moves, shake, cuts, contact sheets), Animate (easing, springs, paths), Math (LaTeX and exact math) and Circuits.

When should I use Blender 3D?

Blender 3D fits situations like: particle effect; camera move rendered in Blender.

How do I install Blender 3D in Claude Code?

Run `npx skills add GTKottman/mortiflix-oss --skill blender-3d -a claude-code`. Or copy the skill folder (harness/skills/blender-3d in GTKottman/mortiflix-oss) into .claude/skills/blender-3d in your project. Claude Code loads it when a task matches its description.

How do I install Blender 3D in Codex?

Run `npx skills add GTKottman/mortiflix-oss --skill blender-3d -a codex`. Or copy the skill folder (harness/skills/blender-3d in GTKottman/mortiflix-oss) into .agents/skills/blender-3d in your project. Codex loads it when a task matches its description.

Can I use Blender 3D in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add GTKottman/mortiflix-oss --skill blender-3d -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-3d, .gemini/skills/blender-3d, .github/skills/blender-3d and .opencode/skills/blender-3d in your project.

What does Blender 3D need to run?

Going by SKILL.md and its folder, Blender 3D needs Python for the scripts in its folder. Our summary lists: Python 3.

Does Blender 3D access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Blender 3D safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Blender 3D use?

Blender 3D is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Blender 3D use?

About 902 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Blender 3D?

Skills that share tags, products or a category with Blender 3D: Msagljs (microsoft/msagljs, 174 stars), Research Writing (alfonso0512/research-writing-skill, 488 stars), Paper Writing (MLNLP-World/Paper-Writing-Tips, 4.7k stars) and Evomath Tao (EvoScientist/EvoSkills, 476 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Blender 3D?

GTKottman (a GitHub user) maintains it in GTKottman/mortiflix-oss, which has 476 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on October 8, 2026.

Source: GTKottman/mortiflix-oss on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.