Category
Best game development skills, page 30
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1393 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |
| 1394 | A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | 3 mo ago |
| 1395 | 1395.Mai AI shopping matchmaking agent for OpenClaw and Hermes. An agent skill from LeoYeAI/openclaw-master-skills. | LeoYeAI/ | 2.2k | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 1396 | Edit existing GameObjects and components in Unity with unity-cli. | akiojin/ | 107 | — | ~1.1k | Automated safety check: Pass | MIT | 4 days ago |
| 1397 | 1397.Unity Input System Configure Unity Input System assets with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~717 | Automated safety check: Pass | MIT | 4 days ago |
| 1398 | 1398.Unity Localization Configure Unity Localization with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~1.4k | Automated safety check: Pass | MIT | 4 days ago |
| 1399 | Manage Unity UPM packages and scoped registries with unity-cli. | akiojin/ | 107 | — | ~1.9k | Automated safety check: Pass | MIT | 4 days ago |
| 1400 | Drive Unity runtime verification with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~2k | Automated safety check: Pass | MIT | 4 days ago |
| 1401 | Manage Unity prefab assets with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~1.5k | Automated safety check: Pass | MIT | 4 days ago |
| 1402 | Bootstrap a new Unity project with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~1.6k | Automated safety check: Pass | MIT | 4 days ago |
| 1403 | 1403.Unity Scene Create Create and bootstrap Unity scenes with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~1.2k | Automated safety check: Pass | MIT | 4 days ago |
| 1404 | 1404.Unity Scene Inspect Inspect Unity scenes without mutating them. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~681 | Automated safety check: Pass | MIT | 4 days ago |
| 1405 | 1405.Unity UI Automation Automate Unity UI inspection and interaction with unity-cli. | akiojin/ | 107 | — | ~735 | Automated safety check: Pass | MIT | 4 days ago |
| 1406 | Build UI Toolkit screens with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~1.5k | Automated safety check: Pass | MIT | 4 days ago |
| 1407 | 1407.Unity Urp Setup Set up URP and verify post-processing with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 107 | — | ~1.4k | Automated safety check: Pass | MIT | 4 days ago |
| 1408 | 1408.Unity Vfx Graph Author and inspect Unity Visual Effect Graph (vfx) assets with unity-cli. | akiojin/ | 107 | — | ~3.8k | Automated safety check: Pass | MIT | 4 days ago |
| 1409 | 1409.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | software-mansion-labs/ | 291 | — | ~1.1k | Automated safety check: Pass | No licence | 11 days ago |
| 1410 | 1410.Godot Best Practices Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. | jwynia/ | 169 | — | ~3.2k | Automated safety check: Pass | MIT | 7 mo ago |
| 1411 | Pilot a Databricks Hive Metastore (HMS) → Unity Catalog (UC) migration before the deadline — audit every table's migratability, produce a dependency-ordered migration plan, trace UC's two-level… | jeremylongshore/ | 2.8k | — | ~4.4k | Automated safety check: Pass | MIT | today |
| 1412 | 1412.Color Operations FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. | vchelaru/ | 578 | — | ~798 | Automated safety check: Pass | MIT | today |
| 1413 | 1413.Glue Live Edit Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). | vchelaru/ | 578 | — | ~5.3k | Automated safety check: Pass | MIT | today |
| 1414 | 1414.Glue Manual Repro Manually launching a built GlueFormsCore.exe to repro/verify an editor UI bug (layout, startup state, first-launch behavior). | vchelaru/ | 578 | — | ~697 | Automated safety check: Pass | MIT | today |
| 1415 | 1415.Gum Forms FRB Gum Forms codegen and how Forms controls take cursor input. | vchelaru/ | 578 | — | ~367 | Automated safety check: Pass | MIT | today |
| 1416 | 1416.Gum Shared Source FRB vs MonoGameGum source-sharing model — same .cs files, separate .csproj, and where the two diverge. | vchelaru/ | 578 | — | ~449 | Automated safety check: Pass | MIT | today |
| 1417 | 1417.Unity Blueprints Advise on starter architecture blueprints for small games. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~350 | Automated safety check: Pass | MIT | yesterday |
| 1418 | 1418.Unity Qframework Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator)… | Besty0728/ | 1.8k | — | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 1419 | Advise on Unity scene composition contracts. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~328 | Automated safety check: Pass | MIT | yesterday |
| 1420 | 1420.3D Cloth Material Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 3 days ago |
| 1421 | 1421.3D High Poly Models Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. | MengTo/ | 6.7k | — | ~1.4k | Automated safety check: Pass | MIT | 3 days ago |
| 1422 | Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. | MengTo/ | 6.7k | — | ~1.4k | Automated safety check: Pass | MIT | 3 days ago |
| 1423 | 1423.3D Metal Material Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed… | MengTo/ | 6.7k | — | ~2.6k | Automated safety check: Pass | MIT | 3 days ago |
| 1424 | Make a 3D object lean around on hover and open a full inspect view on click. | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 3 days ago |
| 1425 | 1425.3D Paper Material Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 3 days ago |
| 1426 | 1426.3D Sky Background Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 3 days ago |
| 1427 | 1427.3D Virtual Tour Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. | MengTo/ | 6.7k | — | ~2.3k | Automated safety check: Pass | MIT | 3 days ago |
| 1428 | 1428.3D Wood Material Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 3 days ago |
| 1429 | 1429.Fire Paper Loader Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 3 days ago |
| 1430 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 1431 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 182 | — | ~2k | Automated safety check: Pass | MIT | today |
| 1432 | 1432.Image Resize Resizes a single image to explicit width and height using ImageMagick. | godot-fun/ | 182 | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 1433 | Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 1434 | 1434.Image Trim Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 182 | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 1435 | 1435.Video To Ogv Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. | godot-fun/ | 182 | — | ~924 | Automated safety check: Pass | MIT | today |
| 1436 | Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored… | nirholas/ | 228 | 1 repo | ~4.7k | Automated safety check: Pass | Apache-2.0 | today |
| 1437 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 228 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | today |
| 1438 | 1438.Video To Superprompt Turn a reference video into a super detailed recreation or inspiration prompt. | nirholas/ | 228 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | today |
| 1439 | 1439.Fal Regenerate 3D Build a fully-interactive 3D character-selector experience powered entirely by fal.ai. | fal-ai-community/ | 250 | — | ~1.6k | Automated safety check: Pass | No licence | 10 days ago |
| 1440 | 1440.Zig Project Modern Zig project architecture guide. An agent skill from majiayu000/spellbook. | majiayu000/ | 287 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
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