Category

Best game development skills, page 30

Skills #1,393–1,440 of 1,678, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1393
1393.Debugging CodeOfficial

A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…

JetBrains/skills3661 repo~3.8kAutomated safety check: PassNo licence3 mo ago
1394
1394.Refactoring CodeOfficial

A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or…

JetBrains/skills3661 repo~1.9kAutomated safety check: PassNo licence3 mo ago
1395
1395.Mai

AI shopping matchmaking agent for OpenClaw and Hermes. An agent skill from LeoYeAI/openclaw-master-skills.

LeoYeAI/openclaw-master-skills2.2k—~2.2kAutomated safety check: PassMIT2 mo ago
1396

Edit existing GameObjects and components in Unity with unity-cli.

akiojin/unity-cli107—~1.1kAutomated safety check: PassMIT4 days ago
1397

Configure Unity Input System assets with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~717Automated safety check: PassMIT4 days ago
1398

Configure Unity Localization with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~1.4kAutomated safety check: PassMIT4 days ago
1399

Manage Unity UPM packages and scoped registries with unity-cli.

akiojin/unity-cli107—~1.9kAutomated safety check: PassMIT4 days ago
1400

Drive Unity runtime verification with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~2kAutomated safety check: PassMIT4 days ago
1401

Manage Unity prefab assets with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~1.5kAutomated safety check: PassMIT4 days ago
1402

Bootstrap a new Unity project with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~1.6kAutomated safety check: PassMIT4 days ago
1403

Create and bootstrap Unity scenes with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~1.2kAutomated safety check: PassMIT4 days ago
1404

Inspect Unity scenes without mutating them. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~681Automated safety check: PassMIT4 days ago
1405

Automate Unity UI inspection and interaction with unity-cli.

akiojin/unity-cli107—~735Automated safety check: PassMIT4 days ago
1406

Build UI Toolkit screens with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~1.5kAutomated safety check: PassMIT4 days ago
1407

Set up URP and verify post-processing with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~1.4kAutomated safety check: PassMIT4 days ago
1408

Author and inspect Unity Visual Effect Graph (vfx) assets with unity-cli.

akiojin/unity-cli107—~3.8kAutomated safety check: PassMIT4 days ago
1409

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

software-mansion-labs/skills291—~1.1kAutomated safety check: PassNo licence11 days ago
1410

Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization.

jwynia/agent-skills169—~3.2kAutomated safety check: PassMIT7 mo ago
1411

Pilot a Databricks Hive Metastore (HMS) → Unity Catalog (UC) migration before the deadline — audit every table's migratability, produce a dependency-ordered migration plan, trace UC's two-level…

jeremylongshore/tons-of-skills-marketplace2.8k—~4.4kAutomated safety check: PassMITtoday
1412

FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types.

vchelaru/FlatRedBall578—~798Automated safety check: PassMITtoday
1413

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue).

vchelaru/FlatRedBall578—~5.3kAutomated safety check: PassMITtoday
1414

Manually launching a built GlueFormsCore.exe to repro/verify an editor UI bug (layout, startup state, first-launch behavior).

vchelaru/FlatRedBall578—~697Automated safety check: PassMITtoday
1415

FRB Gum Forms codegen and how Forms controls take cursor input.

vchelaru/FlatRedBall578—~367Automated safety check: PassMITtoday
1416

FRB vs MonoGameGum source-sharing model — same .cs files, separate .csproj, and where the two diverge.

vchelaru/FlatRedBall578—~449Automated safety check: PassMITtoday
1417

Advise on starter architecture blueprints for small games. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~350Automated safety check: PassMITyesterday
1418

Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator)…

Besty0728/Unity-Skills1.8k—~6.4kAutomated safety check: PassMITyesterday
1419

Advise on Unity scene composition contracts. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~328Automated safety check: PassMITyesterday
1420

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT3 days ago
1421

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading.

MengTo/Skills6.7k—~1.4kAutomated safety check: PassMIT3 days ago
1422

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery.

MengTo/Skills6.7k—~1.4kAutomated safety check: PassMIT3 days ago
1423

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed…

MengTo/Skills6.7k—~2.6kAutomated safety check: PassMIT3 days ago
1424

Make a 3D object lean around on hover and open a full inspect view on click.

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT3 days ago
1425

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT3 days ago
1426

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting.

MengTo/Skills6.7k—~1.3kAutomated safety check: PassMIT3 days ago
1427

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading.

MengTo/Skills6.7k—~2.3kAutomated safety check: PassMIT3 days ago
1428

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer…

MengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT3 days ago
1429

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress…

MengTo/Skills6.7k—~2.7kAutomated safety check: PassMIT3 days ago
1430

Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection.

godot-fun/gai182—~1.4kAutomated safety check: PassMITtoday
1431

Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting.

godot-fun/gai182—~2kAutomated safety check: PassMITtoday
1432

Resizes a single image to explicit width and height using ImageMagick.

godot-fun/gai182—~1.3kAutomated safety check: PassMITtoday
1433

Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop.

godot-fun/gai182—~1.4kAutomated safety check: PassMITtoday
1434

Trims invalid border regions (transparent or solid-color padding) from images using Pillow.

godot-fun/gai182—~1.9kAutomated safety check: PassMITtoday
1435

Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets.

godot-fun/gai182—~924Automated safety check: PassMITtoday
1436

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored…

nirholas/three.ws2281 repo~4.7kAutomated safety check: PassApache-2.0today
1437

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.

nirholas/three.ws2281 repo~870Automated safety check: PassApache-2.0today
1438

Turn a reference video into a super detailed recreation or inspiration prompt.

nirholas/three.ws2281 repo~1.4kAutomated safety check: PassApache-2.0today
1439

Build a fully-interactive 3D character-selector experience powered entirely by fal.ai.

fal-ai-community/skills250—~1.6kAutomated safety check: PassNo licence10 days ago
1440

Modern Zig project architecture guide. An agent skill from majiayu000/spellbook.

majiayu000/spellbook287—~2.6kAutomated safety check: PassMITyesterday