Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
“Clean up and audit a Unity project”
$ npx skills add Besty0728/Unity-Skills --skill unity-cleaner -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-cleaner --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/cleaner' .claude/skills/unity-cleaner && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-cleaner" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/cleaner into .claude/skills/unity-cleaner/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-cleaner", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/cleanerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-cleaner -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-cleaner --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/cleaner' .agents/skills/unity-cleaner && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-cleaner" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/cleaner into .agents/skills/unity-cleaner/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-cleaner", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-cleaner -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-cleaner --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/cleaner' .cursor/skills/unity-cleaner && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-cleaner" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/cleaner into .cursor/skills/unity-cleaner/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-cleaner", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/cleaner'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-cleaner -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-cleaner --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/cleaner' .gemini/skills/unity-cleaner && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-cleaner" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/cleaner into .gemini/skills/unity-cleaner/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-cleaner", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-cleanerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-cleaner -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/cleaner' .github/skills/unity-cleaner && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-cleaner" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/cleaner into .github/skills/unity-cleaner/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-cleaner", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-cleaner -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-cleaner --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/cleaner' .opencode/skills/unity-cleaner && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-cleaner" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/cleaner into .opencode/skills/unity-cleaner/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-cleaner", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-cleanerUnity Cleaner is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 2.8k tokens. Licence: MIT.
Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Cleaner loads about 2.8k tokens when it runs. Until then it costs about 12 tokens; SKILL.md has 758 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 758 words, ~2,791 tokens.
.claude/skills/unity-cleaner/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Safety:
cleaner_delete_assetsuses a two-step confirmToken handshake. Call withoutconfirmTokento preview; call again with the returned token (5-minute TTL) to actually delete. There is nodryRunparameter.
Operating Mode (v1.9 three-tier):
cleaner_find_unused_assets, cleaner_find_duplicates, cleaner_find_missing_references, cleaner_get_asset_usage, cleaner_find_empty_folders, cleaner_find_large_assets, cleaner_get_dependency_tree) are SemiAuto — run directly.cleaner_delete_assets, cleaner_delete_empty_folders (both carry SkillOperation.Delete). In Approval/Auto these return MODE_FORBIDDEN — they are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow does not unlock them.cleaner_fix_missing_scripts is an Execute | Modify operation (it replaces missing component references with null in place, no asset deletion), so it does not trigger the NeverInSemi gate. In Auto / Bypass it runs directly; in Approval it still requires the standard grant handshake before execution.cleaner_delete_assets additionally uses a two-step confirmToken handshake even when the mode gate allows it — preview first (no token), then confirm with the returned token (5-minute TTL).DO NOT (common hallucinations):
cleaner_delete / cleaner_remove do not exist → cleaner skills only find/report; use asset_delete to actually removecleaner_fix does not exist → use cleaner_fix_missing_scripts specifically for missing script referencescleaner_scan / cleaner_find_unused do not exist → use specific skills: cleaner_find_unused_assets, cleaner_find_duplicates, cleaner_find_missing_references, cleaner_find_empty_folders, cleaner_find_large_assetsRouting:
asset module's asset_delete / asset_delete_batchvalidation module| Skill | Description |
|---|---|
cleaner_find_unused_assets | Find assets not referenced by others |
cleaner_find_duplicates | Find duplicate files by content hash |
cleaner_find_missing_references | Find missing scripts/asset references |
cleaner_delete_assets | Delete assets via two-step confirmToken (preview → confirm) |
cleaner_get_asset_usage | Find what references a specific asset |
cleaner_find_empty_folders | Find empty folders in the project |
cleaner_find_large_assets | Find largest assets by file size |
cleaner_delete_empty_folders | Delete all empty folders |
cleaner_fix_missing_scripts | Remove missing script components from GameObjects |
cleaner_get_dependency_tree | Get dependency tree for an asset |
Find potentially unused assets of a specific type.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
assetType | string | No | "Material" | Asset type filter |
searchPath | string | No | "Assets" | Search path |
limit | int | No | 100 | Max results |
Returns: {success, assetType, potentiallyUnusedCount, assets: [{path, name, type, sizeBytes}]}
# Find unused materials
result = call_skill("cleaner_find_unused_assets", assetType="Material")
# Find unused textures in a specific folder
result = call_skill("cleaner_find_unused_assets",
assetType="Texture2D", searchPath="Assets/Textures")Find duplicate files by MD5 hash.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
assetType | string | No | "Texture2D" | Asset type |
searchPath | string | No | "Assets" | Search path |
limit | int | No | 50 | Max groups |
Returns: {success, duplicateGroupCount, totalWastedBytes, totalWastedMB, groups: [{count, sizeBytes, wastedBytes, files}], skipped: [{path, reason}]} — skipped lists files that could not be read for hashing, so they are not silently missing from the groups.
# Find duplicate textures
result = call_skill("cleaner_find_duplicates", assetType="Texture2D")
print(f"Wasted space: {result['totalWastedMB']:.2f} MB")Find components with missing scripts or null references.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
includeInactive | bool | No | true | Include inactive objects |
Returns: {success, issueCount, missingScripts, missingReferences, issues: [{type, gameObject, path, ...}]}
# Scan for all missing references
result = call_skill("cleaner_find_missing_references")
print(f"Missing scripts: {result['missingScripts']}")
print(f"Missing references: {result['missingReferences']}")Delete specified assets with two-step confirmation.
⚠️ Safety First: Deletion requires TWO calls - first preview, then confirm.
Step 1 - Preview (no confirmToken):
| Parameter | Type | Required | Description |
|---|---|---|---|
paths | string[] | No* | Asset paths to delete |
*Required for this preview step; omitted in Step 2, which deletes exactly the paths already captured by confirmToken.
Returns: {action: "preview", confirmToken, assetsToDelete, message}
Step 2 - Confirm (with confirmToken):
| Parameter | Type | Required | Description |
|---|---|---|---|
confirmToken | string | Yes | Token from preview step |
Returns: {action: "deleted", deletedCount, results}
# Step 1: Preview what will be deleted
preview = call_skill("cleaner_delete_assets",
paths=["Assets/Unused/mat1.mat", "Assets/Unused/mat2.mat"])
print(preview['message']) # Shows: "⚠️ PREVIEW ONLY - 2 assets will be deleted..."
print(preview['assetsToDelete']) # Full list with sizes
# Step 2: Confirm deletion using token (expires in 5 minutes)
if input("Proceed? (y/n): ") == 'y':
result = call_skill("cleaner_delete_assets",
confirmToken=preview['confirmToken'])
print(result['message']) # "Successfully deleted 2 assets"Find what objects reference a specific asset.
| Parameter | Type | Required | Description |
|---|---|---|---|
assetPath | string | Yes | Asset path |
limit | int | No | Max results (default 50) |
Returns: {success, asset, usedByCount, usedBy: [{path, name, type}]}
# Check what uses a texture
result = call_skill("cleaner_get_asset_usage",
assetPath="Assets/Textures/player.png")cleaner_find_empty_foldersFind empty folders in the project.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
searchPath | string | No | "Assets" | Search path |
Returns: { success, count, folders }
# Find empty folders
result = call_skill("cleaner_find_empty_folders")
print(f"Found {result['count']} empty folders")cleaner_find_large_assetsFind largest assets by file size.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
searchPath | string | No | "Assets" | Search path |
limit | int | No | 20 | Max results |
minSizeBytes | long | No | 0 | Minimum file size in bytes |
Returns: { success, count, assets: [{ path, sizeBytes, sizeMB }] }
# Find top 10 largest assets over 1 MB
result = call_skill("cleaner_find_large_assets", limit=10, minSizeBytes=1048576)
for a in result['assets']:
print(f"{a['sizeMB']:.2f} MB - {a['path']}")cleaner_delete_empty_foldersDelete all empty folders.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
searchPath | string | No | "Assets" | Search path |
Returns: { success, deleted, total }
# Delete all empty folders
result = call_skill("cleaner_delete_empty_folders")
print(f"Deleted {result['deleted']} of {result['total']} empty folders")cleaner_fix_missing_scriptsRemove missing script components from GameObjects.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
includeInactive | bool | No | true | Include inactive objects |
Returns: { success, removedComponents }
# Remove all missing script components
result = call_skill("cleaner_fix_missing_scripts")
print(f"Removed {result['removedComponents']} missing script components")cleaner_get_dependency_treeGet dependency tree for an asset.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
assetPath | string | Yes | - | Asset path |
recursive | bool | No | true | Recursively resolve dependencies |
Returns: { success, assetPath, dependencyCount, dependencies: [{ path, type }] }
# Get full dependency tree for a prefab
result = call_skill("cleaner_get_dependency_tree",
assetPath="Assets/Prefabs/Player.prefab")
print(f"Dependencies: {result['dependencyCount']}")import unity_skills
# 1. Find all missing references and fix them
missing = unity_skills.call_skill("cleaner_find_missing_references")
for issue in missing['issues']:
if issue['type'] == 'MissingScript':
print(f"⚠️ Missing script on: {issue['path']}")
# 2. Find duplicate textures
dupes = unity_skills.call_skill("cleaner_find_duplicates", assetType="Texture2D")
if dupes['totalWastedMB'] > 10:
print(f"🗑️ {dupes['totalWastedMB']:.1f} MB wasted on duplicates")
# 3. Find unused materials
unused = unity_skills.call_skill("cleaner_find_unused_assets", assetType="Material")
print(f"📦 {unused['potentiallyUnusedCount']} potentially unused materials")
# 4. Preview cleanup
paths_to_delete = [a['path'] for a in unused['assets'][:5]]
preview = unity_skills.call_skill("cleaner_delete_assets",
paths=paths_to_delete)
print(f"Would free: {preview['totalMB']:.2f} MB")
# To actually delete, call again with preview['confirmToken'] within 5 minutes.Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/cleaner of Besty0728/Unity-Skills.
Open the folder on GitHubat commit ec8aa7c
Unity Cleaner next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Cleaner this skillBesty0728/Unity-Skills | 1.8k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Run `npx skills add Besty0728/Unity-Skills --skill unity-cleaner -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/cleaner in Besty0728/Unity-Skills) into .claude/skills/unity-cleaner in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-cleaner -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/cleaner in Besty0728/Unity-Skills) into .agents/skills/unity-cleaner in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-cleaner -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-cleaner, .gemini/skills/unity-cleaner, .github/skills/unity-cleaner and .opencode/skills/unity-cleaner in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Cleaner is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Cleaner is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Cleaner: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.