Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
“Manage Unity AssetDatabase operations”
$ npx skills add Besty0728/Unity-Skills --skill unity-asset -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-asset --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/asset' .claude/skills/unity-asset && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-asset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/asset into .claude/skills/unity-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/assetType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-asset -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-asset --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/asset' .agents/skills/unity-asset && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-asset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/asset into .agents/skills/unity-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-asset -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-asset --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/asset' .cursor/skills/unity-asset && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-asset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/asset into .cursor/skills/unity-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/asset'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-asset -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-asset --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/asset' .gemini/skills/unity-asset && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-asset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/asset into .gemini/skills/unity-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-assetInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-asset -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/asset' .github/skills/unity-asset && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-asset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/asset into .github/skills/unity-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-asset -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-asset --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/asset' .opencode/skills/unity-asset && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-asset" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/asset into .opencode/skills/unity-asset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-assetUnity Asset is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 2.9k tokens. Licence: MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use curl, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Asset loads about 2.9k tokens when it runs. Until then it costs about 12 tokens; SKILL.md has 1,007 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 1,007 words, ~2,865 tokens.
.claude/skills/unity-asset/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
BATCH-FIRST: Use
*_batchskills when operating on 2+ assets.
asset_find / asset_get_info / asset_get_labels 标 SkillMode.SemiAuto,可直接执行;写类 skill (asset_move / asset_move_batch / asset_duplicate / asset_create_folder / asset_create_folder_batch / asset_refresh / asset_reimport* / asset_set_labels) 走默认 SkillMode.FullAuto,需 grant。asset_import / asset_import_batch (标 RiskLevel = "high" —— 写入项目);asset_delete / asset_delete_batch (Operation.Delete)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。DO NOT (common hallucinations):
asset_create does not exist → use asset_create_folder (folders), material_create (materials), script_create (scripts)asset_rename does not exist → use asset_move with new pathasset_search does not exist → use asset_find with searchFilter syntax (e.g. t:Texture2D player)asset_copy does not exist → use asset_duplicateRouting:
importer module (SkillMode.FullAuto)material module (SkillMode.FullAuto)script module| Single Object | Batch Version | Use Batch When |
|---|---|---|
asset_import | asset_import_batch | Importing 2+ files |
asset_delete | asset_delete_batch | Deleting 2+ assets |
asset_move | asset_move_batch | Moving 2+ assets |
asset_create_folder | asset_create_folder_batch | Creating 2+ folders |
No batch needed:
asset_duplicate - Duplicate single assetasset_find - Search assets (returns list)asset_refresh - Refresh AssetDatabaseasset_get_info - Get asset informationasset_reimport - Force reimport assetasset_reimport_batch - Reimport multiple assetsImport an external file into the project.
| Parameter | Type | Required | Description |
|---|---|---|---|
sourcePath | string | Yes | External file path |
destinationPath | string | Yes | Project destination |
Import multiple external files.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array.
Returns: {success, totalItems, successCount, failCount, results: [{success, sourcePath, destinationPath}]}
import json
unity_skills.call_skill("asset_import_batch", items=json.dumps([
{"sourcePath": "C:/Downloads/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
{"sourcePath": "C:/Downloads/tex2.png", "destinationPath": "Assets/Textures/tex2.png"}
]))Delete an asset from the project.
| Parameter | Type | Required | Description |
|---|---|---|---|
assetPath | string | Yes | Asset path to delete |
Delete multiple assets.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array.
Returns: {success, totalItems, successCount, failCount, results: [{success, path}]}
import json
unity_skills.call_skill("asset_delete_batch", items=json.dumps([
{"path": "Assets/Textures/old1.png"},
{"path": "Assets/Textures/old2.png"}
]))Move or rename an asset.
| Parameter | Type | Required | Description |
|---|---|---|---|
sourcePath | string | Yes | Current asset path |
destinationPath | string | Yes | New path/name |
Move multiple assets.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array.
Returns: {success, totalItems, successCount, failCount, results: [{success, sourcePath, destinationPath}]}
import json
unity_skills.call_skill("asset_move_batch", items=json.dumps([
{"sourcePath": "Assets/Old/mat1.mat", "destinationPath": "Assets/New/mat1.mat"},
{"sourcePath": "Assets/Old/mat2.mat", "destinationPath": "Assets/New/mat2.mat"}
]))Duplicate an asset.
| Parameter | Type | Required | Description |
|---|---|---|---|
assetPath | string | Yes | Asset to duplicate |
Find assets by search filter.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
searchFilter | string | Yes | - | Search query |
limit | int | No | 50 | Max results to return |
Search Filter Syntax:
| Filter | Example | Description |
|---|---|---|
t:Type | t:Texture2D | By type |
l:Label | l:Architecture | By label |
name | player | By name |
| Combined | t:Material player | Multiple filters |
Returns: {count, totalFound, assets: [{path, name, type}]}
Create a folder in the project.
| Parameter | Type | Required | Description |
|---|---|---|---|
folderPath | string | Yes | Full folder path |
Create multiple folders.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array. The parent folder of each entry must already exist, so order nested folders outermost-first within one call.
Returns: {success, totalItems, successCount, failCount, results: [{target, success, path, guid}]}
import json
unity_skills.call_skill("asset_create_folder_batch", items=json.dumps([
{"folderPath": "Assets/Art"},
{"folderPath": "Assets/Art/Textures"}
]))Refresh the AssetDatabase after external changes, e.g. files you wrote or deleted with your own file tools.
No parameters.
Returns: {success, message, compileTriggered}. When the refresh starts a script compilation (a .cs, .asmdef, .asmref, .rsp or .dll changed), compileTriggered is true and the result adds status:"accepted", jobId, waitUrl (/jobs/<jobId>?wait=90), serverAvailability and, when Unity reported the files, scriptChanges (up to 20 paths; scriptChangesTruncated counts the rest). compileTriggered:false means there is nothing to wait for.
Wrote a .cs yourself? Call asset_refresh, then GET its waitUrl, retrying the same URL through the domain reload: curl -s --retry 20 --retry-connrefused --retry-all-errors --retry-delay 2 "http://localhost:<port>/jobs/<jobId>?wait=90". status:"completed" means the new types are ready to use; "failed" lists the compile errors in resultData.compilation.errors. The diagnostics are project-wide (compilation.scope:"project"); compilation.compiled:false means no compilation followed the refresh.
Get information about an asset.
| Parameter | Type | Required | Description |
|---|---|---|---|
assetPath | string | Yes | Asset path |
Force reimport of an asset.
| Parameter | Type | Required | Description |
|---|---|---|---|
assetPath | string | Yes | Asset path to reimport |
Reimport multiple assets matching a pattern.
| Parameter | Type | Required | Description |
|---|---|---|---|
searchFilter | string | No | AssetDatabase search filter (default *) |
folder | string | No | Folder root to search (default Assets) |
limit | int | No | Max assets to reimport (default 100) |
Set labels on an asset (overwrites existing labels).
| Parameter | Type | Required | Description |
|---|---|---|---|
assetPath | string | Yes | Asset path |
labels | string | Yes | Comma-separated labels (e.g. "ui,icon,hud"). Empty entries are dropped |
Returns: {success, assetPath, labels: [...]}
Get the labels currently attached to an asset.
| Parameter | Type | Required | Description |
|---|---|---|---|
assetPath | string | Yes | Asset path |
Returns: {success, assetPath, labels: [...]}
import unity_skills
# GOOD: 1 API call instead of 4
unity_skills.call_skill("asset_move_batch", items=[
{"sourcePath": "Assets/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
{"sourcePath": "Assets/tex2.png", "destinationPath": "Assets/Textures/tex2.png"},
{"sourcePath": "Assets/tex3.png", "destinationPath": "Assets/Textures/tex3.png"},
{"sourcePath": "Assets/tex4.png", "destinationPath": "Assets/Textures/tex4.png"}
])Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Full transport-level codes (COMPILING/RATE_LIMIT etc.) → ../../references/protocol-error-codes.md
| Error | Trigger | Fix |
|---|---|---|
TARGET_NOT_FOUND | The source file, asset path, or target asset could not be found. | Verify the path with asset_find / asset_get_info, ensure the file exists, and retry with the exact project-relative path. |
MISSING_PARAM | A required path parameter is empty or not provided (caught by path validation). | Provide the required assetPath, sourcePath, destinationPath, or folderPath. |
SEMANTIC_INVALID | The path is invalid (e.g., contains .., does not start with Assets//Packages/, or the folder already exists). | Use a normalized project-relative path under Assets/ or Packages/; choose a different folder name if it already exists. |
SKILL_ERROR | A low-level AssetDatabase or filesystem operation failed, such as Failed to delete asset, AssetDatabase.MoveAsset returned an error, or folder creation failed. | Resolve the issue described in the message (e.g., close locked files, fix parent path) and retry. |
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/asset of Besty0728/Unity-Skills.
Open the folder on GitHubat commit ec8aa7c
Unity Asset next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Asset this skillBesty0728/Unity-Skills | 1.8k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Run `npx skills add Besty0728/Unity-Skills --skill unity-asset -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/asset in Besty0728/Unity-Skills) into .claude/skills/unity-asset in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-asset -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/asset in Besty0728/Unity-Skills) into .agents/skills/unity-asset in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-asset -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-asset, .gemini/skills/unity-asset, .github/skills/unity-asset and .opencode/skills/unity-asset in your project.
Going by SKILL.md and its folder, Unity Asset needs the command-line tools its instructions call (curl).
SKILL.md contains no URLs. Its commands use curl, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Asset is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Asset: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.