Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Rodada de crítica visual do viewmodel do arsenal — gera as figuras no jogo real, chama o crítico cego e devolve o veredito por arma.
$ npx skills add corosolto/client --skill vm-critico-visual -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client vm-critico-visual --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/vm-critico-visual .claude/skills/vm-critico-visual && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vm-critico-visual" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/vm-critico-visual into .claude/skills/vm-critico-visual/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vm-critico-visual", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.claude/skills/vm-critico-visualType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill vm-critico-visual -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client vm-critico-visual --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/vm-critico-visual .agents/skills/vm-critico-visual && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vm-critico-visual" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/vm-critico-visual into .agents/skills/vm-critico-visual/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vm-critico-visual", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill vm-critico-visual -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client vm-critico-visual --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/vm-critico-visual .cursor/skills/vm-critico-visual && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vm-critico-visual" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/vm-critico-visual into .cursor/skills/vm-critico-visual/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vm-critico-visual", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .claude/skills/vm-critico-visual--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill vm-critico-visual -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client vm-critico-visual --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/vm-critico-visual .gemini/skills/vm-critico-visual && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vm-critico-visual" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/vm-critico-visual into .gemini/skills/vm-critico-visual/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vm-critico-visual", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client vm-critico-visualInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill vm-critico-visual -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/vm-critico-visual .github/skills/vm-critico-visual && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vm-critico-visual" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/vm-critico-visual into .github/skills/vm-critico-visual/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vm-critico-visual", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill vm-critico-visual -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client vm-critico-visual --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/vm-critico-visual .opencode/skills/vm-critico-visual && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vm-critico-visual" agent skill from https://github.com/corosolto/client/tree/main/.claude/skills/vm-critico-visual into .opencode/skills/vm-critico-visual/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vm-critico-visual", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vm-critico-visualRodada de crítica visual do viewmodel do arsenal — gera as figuras no jogo real, chama o crítico cego e devolve o veredito por arma.
Vm Critico Visual is an agent skill from corosolto/client. Rodada de crítica visual do viewmodel do arsenal — gera as figuras no jogo real, chama o crítico cego e devolve o veredito por arma. Use ao reconstruir qualquer arma, antes de dizer que está pronta.
Its SKILL.md is about 930 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6277618. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodenpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Vm Critico Visual loads about 929 tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 484 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from corosolto/client at commit 6277618, republished under its AGPL-3.0 licence (© corosolto). 484 words, ~929 tokens.
.claude/skills/vm-critico-visual/SKILL.md (or your agent's skills folder).O dono revisou o arsenal duas vezes no olho e achou, das duas, defeitos que nenhuma régua tinha pegado: arma invertida, recarga arrancando o cano, mão por cima do cano, metade do pente ficando presa. As réguas contavam vértice e ficavam verdes.
O motivo é sempre o mesmo e está na gauntlet-fps: quem constrói nunca dá a
nota. Quem constrói conhece a intenção e lê o frame pela intenção.
Esta skill fecha esse buraco: gera a figura, entrega a um crítico que só vê pixel, e devolve o veredito no vocabulário do dono.
O caminho autorado precisa estar VIVO, ou você vai criticar o viewmodel legado sem saber (foi o BUG-156, e custou um dia):
npm run eval:vm-autorado-vivoVerde = as armas golden montam o GLB novo com mão visível. Vermelho = pare
aqui, não adianta criticar.
Um servidor de pé, e só um navegador headless por vez — duas sessões derrubam o boot e falsificam a medição.
node tools/eval/serve.mjs 4361
pkill -f "chrome-mac|chromium"node tools/viewmodels/prep/vm-arsenal-frames.mjs --porta=4361 --aspecto=32 \
--modo=autorado --armas=<lista> --saida=/tmp/critica-r1--aspecto=32 porque o dono joga em 3:2. Validar só em 16:9 já custou uma
rodada inteira.
Gera <arma>-<estado>.png em idle, ads, fire e quadros da recarga. A recarga é
uma sequência: um frame só não decide.
Complemente com a bancada, que mostra as 15 lado a lado e pinta de vermelho a peça que a recarga arranca — é a figura que decide "fica parte do pente":
node tools/eval/vm-bancada-check.mjs --porta=4361 --clipe=Reload \
--maos=1 --figura=/tmp/critica-r1/bancada-reload.pngChame o agente critico-visual-vm passando só o diretório de figuras.
Não mande junto o que você consertou, por que consertou, nem o que espera que ele veja. Se ele souber a intenção, ele lê o frame pela intenção, e aí você tem um segundo construtor em vez de um crítico.
Prompt que funciona:
Julgue o viewmodel das armas nas figuras de /tmp/critica-r1.
A AK é a referência aprovada. Devolva o veredito por arma no formato da sua
definição. Leia TODAS as imagens antes de escrever.REPROVADA não fecha porque a régua de contagem está verde.
Quando o dono diz que está errado e o portão está verde, o defeito é do
portão (bug-hunt, lei 1).Reconstrua, gere /tmp/critica-r2 e chame o crítico com as duas pastas,
pedindo explicitamente o que piorou. Contexto limpo: não reaproveite a sessão
do crítico anterior, ou ele defende o veredito antigo.
Detector de giro: duas rodadas sem mover nenhuma arma de REPROVADA para RESSALVA/APROVADA significa que o loop está girando. Troque de frente ou pare e reporte o platô medido — rodada que não move número é custo.
Não julga o que não está na imagem: contagem de vértice, nome de osso, config.
Para isso existem as réguas (eval:vm-*), e elas são cegas ao que o crítico vê.
São instrumentos diferentes e nenhum dos dois substitui o dono jogando.
© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/vm-critico-visual of corosolto/client.
Open the folder on GitHubat commit 6277618
Vm Critico Visual next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vm Critico Visual this skillcorosolto/client | 257 | — | ~929 | Automated safety check: Pass | AGPL-3.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
corosolto/client
Primary entrypoint for complete Three.js browser game creation and premium iteration.
Categories
Rodada de crítica visual do viewmodel do arsenal — gera as figuras no jogo real, chama o crítico cego e devolve o veredito por arma. Vm Critico Visual is an agent skill from corosolto/client. Rodada de crítica visual do viewmodel do arsenal — gera as figuras no jogo real, chama o crítico cego e devolve o veredito por arma.
Vm Critico Visual fits situations like: game Development work in your project.
Run `npx skills add corosolto/client --skill vm-critico-visual -a claude-code`. Or copy the skill folder (.claude/skills/vm-critico-visual in corosolto/client) into .claude/skills/vm-critico-visual in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill vm-critico-visual -a codex`. Or copy the skill folder (.claude/skills/vm-critico-visual in corosolto/client) into .agents/skills/vm-critico-visual in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill vm-critico-visual -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vm-critico-visual, .gemini/skills/vm-critico-visual, .github/skills/vm-critico-visual and .opencode/skills/vm-critico-visual in your project.
Going by SKILL.md and its folder, Vm Critico Visual needs the command-line tools its instructions call (node and npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Vm Critico Visual is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 929 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Vm Critico Visual: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 9, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.