Scenario Unity Mobile
scenario-labs/skills
A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile…
Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device.
$ npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-install-and-configure -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install meta-quest/agentic-tools hz-xr-simulator-install-and-configure --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-xr-simulator-install-and-configure .claude/skills/hz-xr-simulator-install-and-configure && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hz-xr-simulator-install-and-configure" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-xr-simulator-install-and-configure into .claude/skills/hz-xr-simulator-install-and-configure/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-xr-simulator-install-and-configure", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-xr-simulator-install-and-configureType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-install-and-configure -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install meta-quest/agentic-tools hz-xr-simulator-install-and-configure --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hz-xr-simulator-install-and-configure .agents/skills/hz-xr-simulator-install-and-configure && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hz-xr-simulator-install-and-configure" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-xr-simulator-install-and-configure into .agents/skills/hz-xr-simulator-install-and-configure/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-xr-simulator-install-and-configure", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-install-and-configure -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install meta-quest/agentic-tools hz-xr-simulator-install-and-configure --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hz-xr-simulator-install-and-configure .cursor/skills/hz-xr-simulator-install-and-configure && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hz-xr-simulator-install-and-configure" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-xr-simulator-install-and-configure into .cursor/skills/hz-xr-simulator-install-and-configure/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-xr-simulator-install-and-configure", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/meta-quest/agentic-tools.git --path skills/hz-xr-simulator-install-and-configure--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-install-and-configure -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install meta-quest/agentic-tools hz-xr-simulator-install-and-configure --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hz-xr-simulator-install-and-configure .gemini/skills/hz-xr-simulator-install-and-configure && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hz-xr-simulator-install-and-configure" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-xr-simulator-install-and-configure into .gemini/skills/hz-xr-simulator-install-and-configure/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-xr-simulator-install-and-configure", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install meta-quest/agentic-tools hz-xr-simulator-install-and-configureInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-install-and-configure -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hz-xr-simulator-install-and-configure .github/skills/hz-xr-simulator-install-and-configure && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hz-xr-simulator-install-and-configure" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-xr-simulator-install-and-configure into .github/skills/hz-xr-simulator-install-and-configure/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-xr-simulator-install-and-configure", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-install-and-configure -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install meta-quest/agentic-tools hz-xr-simulator-install-and-configure --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hz-xr-simulator-install-and-configure .opencode/skills/hz-xr-simulator-install-and-configure && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hz-xr-simulator-install-and-configure" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-xr-simulator-install-and-configure into .opencode/skills/hz-xr-simulator-install-and-configure/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-xr-simulator-install-and-configure", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hz-xr-simulator-install-and-configureInstalls and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device.
Hz Xr Simulator Install And Configure is an agent skill from meta-quest/agentic-tools. Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. Use when installing the simulator or integrating it with Unity, Unreal, or native OpenXR projects. For controlling a running simulator, use hz-xr-simulator-control. Build paths: Unity, Unreal, and native OpenXR; route Standard Android, Meta Spatial SDK, and WebXR work through hz-quest-verify-first.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/configuration.md`, `references/installation.md` and `references/testing-workflows.md`).
It sits in Game Development, covering Game development and Mobile testing and debugging. It works with Android. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
Bash(metavr:*)Bash(hzdb:*)From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hz Xr Simulator Install And Configure loads about 2.1k tokens when it runs, and up to ~7.3k if it reads all its reference files. Until then it costs about 113 tokens; SKILL.md has 1,042 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 1,042 words, ~2,105 tokens.
.claude/skills/hz-xr-simulator-install-and-configure/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Meta XR Simulator is a desktop tool that simulates a Meta VR environment on your development machine. It intercepts the OpenXR runtime calls your application makes and provides simulated headset tracking, controller input, hand tracking, and environment data, allowing you to run and test VR/MR applications directly in your engine's editor or as standalone desktop builds.
The simulator does not replicate Meta VR hardware performance. It runs on your desktop GPU and CPU. Its purpose is functional testing, not performance profiling.
| Platform | Support Level |
|---|---|
| Windows 10/11 (64-bit) | Full support |
| macOS | Limited support |
metavr tools install xrsim.For detailed steps, see Installation Guide.
After the simulator is installed and integrated with the project, use
hz-xr-simulator-control to launch it, inspect runtime state, change simulated
device or input settings, manage layers, and record compositor output.
| Action | Input |
|---|---|
| Look around | Hold right mouse button + move mouse |
| Move forward/back/left/right | W / S / A / D |
| Move up/down | E / Q |
| Simulate controller buttons | Mapped keyboard keys (see configuration) |
| Trigger hand poses | Number keys or configured shortcuts |
For full input mapping details, see Configuration Guide.
The simulator supports several testing patterns:
For detailed workflows, see Testing Workflows.
These are common pitfalls when setting up and using the Meta XR Simulator.
HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1\ActiveRuntime to see which runtime is active.Always perform final validation on physical Meta VR hardware before submission or release.
© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in skills/hz-xr-simulator-install-and-configure of meta-quest/agentic-tools.
Open the folder on GitHubat commit 3a8553d
Hz Xr Simulator Install And Configure next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hz Xr Simulator Install And Configure this skillmeta-quest/agentic-tools | 215 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Scenario Unity Mobilescenario-labs/skills | 946 | — | ~4.6k | Automated safety check: Pass | MIT | |
| Godot Admob Troubleshootpoingstudios/godot-admob-plugin | 632 | — | ~812 | Automated safety check: Pass | MIT | |
| AppsFlyer Event ValidationAppsFlyerSDK/appsflyer-unity-plugin | 178 | — | ~332 | Automated safety check: Pass | MIT | |
| Godot Admob Mediationpoingstudios/godot-admob-plugin | 632 | — | ~364 | Automated safety check: Pass | MIT | |
| Scenario Godot Performance Exportscenario-labs/skills | 946 | — | ~5.1k | Automated safety check: Notes | MIT |
scenario-labs/skills
A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile…
poingstudios/godot-admob-plugin
Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.
AppsFlyerSDK/appsflyer-unity-plugin
Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence.
poingstudios/godot-admob-plugin
Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.
scenario-labs/skills
A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…
thedivergentai/GD-Agentic-Skills
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.
meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements.
meta-quest/agentic-tools
Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
meta-quest/agentic-tools
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
meta-quest/agentic-tools
Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native.
meta-quest/agentic-tools
Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR.
meta-quest/agentic-tools
Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis.
Works with
Categories
Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. Hz Xr Simulator Install And Configure is an agent skill from meta-quest/agentic-tools. Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device.
Hz Xr Simulator Install And Configure fits situations like: installing the simulator; integrating it with Unity; native OpenXR projects.
Run `npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-install-and-configure -a claude-code`. Or copy the skill folder (skills/hz-xr-simulator-install-and-configure in meta-quest/agentic-tools) into .claude/skills/hz-xr-simulator-install-and-configure in your project. Claude Code loads it when a task matches its description.
Run `npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-install-and-configure -a codex`. Or copy the skill folder (skills/hz-xr-simulator-install-and-configure in meta-quest/agentic-tools) into .agents/skills/hz-xr-simulator-install-and-configure in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-install-and-configure -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-xr-simulator-install-and-configure, .gemini/skills/hz-xr-simulator-install-and-configure, .github/skills/hz-xr-simulator-install-and-configure and .opencode/skills/hz-xr-simulator-install-and-configure in your project.
SKILL.md names no scripts, command-line tools or credentials: Hz Xr Simulator Install And Configure is instructions for the agent only. Its frontmatter pre-approves these tools: Bash(metavr:*), Bash(hzdb:*).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hz Xr Simulator Install And Configure is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hz Xr Simulator Install And Configure: Scenario Unity Mobile (scenario-labs/skills, 946 stars), Godot Admob Troubleshoot (poingstudios/godot-admob-plugin, 632 stars), AppsFlyer Event Validation (AppsFlyerSDK/appsflyer-unity-plugin, 178 stars) and Godot Admob Mediation (poingstudios/godot-admob-plugin, 632 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 215 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.
Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.