Agent skill

Godot Genre Educational

by thedivergentai in thedivergentai/GD-Agentic-Skills

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)…

LGPL-3.0Auto-check: warningsEducation

Install Godot Genre Educational

The automated check flagged lines worth reading first. See the safety section below.

skills CLI
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-educational -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-educational --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-genre-educational .claude/skills/godot-genre-educational && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-genre-educational
GitHub stars
821
Token cost
~3.4k tokens
SKILL.md length
1,087 words
Files
16 (incl. scripts, references)
Skills in repo
98
Repo updated
First seen
Licence
LGPL-3.0

At a glance

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)…

  • Works in 3 steps: Chocolate-Covered Broccoli — mechanic… → Punishing Failure — Try Again / hint,… → Wall of Text — show/interact first; use…
  • Training simulations
  • SKILL.md covers NEVER Do (Expert Anti-Patterns), Available Scripts, Core Loop and Skill Chain, plus 5 more sections
  • Keywords: educationalgame

What it does

Godot Genre Educational is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educationalgame, gamification, adaptivedifficulty, spacedrepetition, studentprofile, curriculumtree, masterytracking.

Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `references/expert-educational-patterns.md` and `references/migration-notes.md`).

It sits in Education, covering Game development and Study guides and flashcards. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.

When your agent uses it

  • Training simulations
  • Keywords: educationalgame
  • Adaptivedifficulty
  • Spacedrepetition

Example prompts

  • “/godot-genre-educational”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Chocolate-Covered Broccoli — mechanic must be the learning.
  2. Punishing Failure — Try Again / hint, never Game Over for wrong answers.
  3. Wall of Text — show/interact first; use text_reveal_effect / rich-text meta.

What it can do on your machine

Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 13 files in scripts/, which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • docs.godotengine.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Genre Educational loads about 3.4k tokens when it runs, and up to ~5.6k if it reads all its reference files. Until then it costs about 130 tokens; SKILL.md has 1,087 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~130
When it runs · the whole SKILL.md, loaded when a task matches
~3.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: warnings

The automated check found patterns that need a careful read before installing.

  • WarningContains instruction-override wording (e.g. “without asking the user”)SKILL.md:20
    - NEVER force TTS without user consent; strictly provide an in-game toggle and respect OS-level screen reader settings.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,087 words, ~3,389 tokens.

Download SKILL.mdSave it as .claude/skills/godot-genre-educational/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.
name
godot-genre-educational
description
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

NEVER Do (Expert Anti-Patterns)

Pedagogy & Flow
  • NEVER punish failure with a "Game Over"; strictly use "Try Again" or Contextual Hints to ensure a safe, encouraging learning environment.
  • NEVER separate learning from gameplay ("Chocolate-covered broccoli"); strictly ensure the mechanic IS the learning (e.g., math-based trajectory calc).
  • NEVER use walls of text for instructions; strictly use Show, Don't Tell methods: interactive diagrams, non-verbal tutorials, or 3-second looping GIFs.
  • NEVER skip Spaced Repetition logic; strictly ensure successfully answered questions reappear at increasing intervals to verify long-term retention.
  • NEVER focus on failure; strictly prominently display Mastery %, XP Bars, and Skill Trees to motivate through visible progress.
  • NEVER assume a fixed difficulty; strictly implement Dynamic Scaffolding that adjusts challenge based on the student's mastery level to keep them in the "Zone of Proximal Development".
  • NEVER hardcode student stats in UI components; strictly use Resource scripts (StudentProfile) to decouple student data from the presentation layer for persistence and scalability.
  • NEVER build custom debug dashboards for performance tracking during development; strictly use Performance.add_custom_monitor() to inject live student metrics into the Godot Editor Debugger.
Technical & Accessibility
  • NEVER hardcode text into UI; strictly use Translation Keys (PO files) for internationalization and classroom localized support.
  • NEVER force TTS without user consent; strictly provide an in-game toggle and respect OS-level screen reader settings.
  • NEVER use absolute pixel positioning; strictly use the Anchoring & Container system for responsive scaling across tablets and classroom laptops.
  • NEVER perform heavy data grading on the main thread; strictly use WorkerThreadPool to prevent UI freezes during automated assessments.
  • NEVER forget to handle IME updates; strictly monitor NOTIFICATION_OS_IME_UPDATE for complex character input support (e.g., East Asian).
  • NEVER ignore mouse_filter on overlays; strictly set to PASS to prevent invisible containers from silently consuming clicks.
  • NEVER update static strings in _process(); strictly update labels ONLY on state change events to save mobile/tablet battery.
  • NEVER embed sensitive database credentials in exports; strictly use Environment Variables or proxy APIs for student data security.

Available Scripts

MANDATORY: Read the script matching the scenario before implementing. Do not paste quiz/profile tutorials inline.

Pedagogy / Adaptivity
Accessibility / Classroom UI
Assessment UX

Core Loop

  1. Learn → 2. Apply → 3. Feedback → 4. Adapt → 5. Master

Skill Chain

PhaseSkillsPurpose
1. UIgodot-ui-rich-text, godot-ui-themingReadable text, drag-and-drop answers
2. Datagodot-save-load-systemsStudent profiles, progress tracking
3. Logicgodot-state-machine-advancedQuiz flow (Question → Answer → Result)
4. Juicegodot-particles, godot-tweeningMaking learning feel rewarding
5. Metagodot-scene-managementNavigating between lessons and map
6. Balancegodot-monte-carlo-balancerOverride bands to ~70% flow / mastery

Architecture Decision Tree

Pick the owner script; keep SKILL free of duplicate StudentProfile / quiz_manager paste-ups.

NeedDecisionMANDATORY script
Track mastery / XP / badgesOne StudentProfile Resource + ConfigFile I/Ostudent_progress_config.gd
Keep learners in flow (~70%)Windowed success ratio + hint branchadaptive_difficulty_adjuster.gd
Long-term retentionInterval queue (success → longer delay; fail → sooner)spaced_repetition_scheduler.gd
Prerequisite lesson mapCurriculum Resource graph (id + required_topics) — data only, no UIPeer godot-resource-data-patterns
Grade without hitchingOffload scoringthreaded_scoring_engine.gd
Classroom a11yTTS + locale + focus + anchorstts_manager / dynamic_localization / focus_navigation_manager / adaptive_ui_anchors
Live debugger metricsPerformance.add_custom_monitor("edu/...") — no custom dashboards(inline one-liner OK)

StudentProfile (single shape): @export mastery Dictionary + XP; emit change signals; persist via student_progress_config.gd. Do not redefine the class twice in this skill.

Quiz curtain: state machine owns Question → Answer → Result → Adapt; spaced-repetition + adaptive-difficulty scripts decide what is next — do not inline a full quiz_manager.gd tutorial here.

Juice (Duolingo Effect)

Learning is hard — reward effort: satisfying SFX, particles on correct, Tweened XP bars. Pedagogue first; juice never substitutes for spaced repetition / ZPD scaffolding.

Show full SKILL.md (429 more words)Show less

Common Pitfalls

  1. Chocolate-Covered Broccoli — mechanic must be the learning.
  2. Punishing Failure — Try Again / hint, never Game Over for wrong answers.
  3. Wall of Text — show/interact first; use text_reveal_effect / rich-text meta.

Expert knowledge (on demand)

LLM-ignorance rule: If a general agent would not know it before reading, load the reference — never delete expert deltas.

Reference

Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.

Official Documentation
  • Internationalizing games — tr() / locale workflow for classroom multi-language UI without hardcoding strings.
  • Localization using gettext — PO/CSV pipeline and plural forms used by runtime locale switching.
  • Text-to-speech — DisplayServer TTS voices, speak/stop, and consent-friendly accessibility read-aloud.
  • BBCode in RichTextLabel — Colored keywords, formulas, meta links, and custom RichTextEffect reveals for lessons.
  • Using Containers — Responsive quiz/layout composition for tablets and classroom laptops.
  • Size and anchors — Anchor/offset rules that replace absolute pixel placement across orientations.
  • Keyboard/Controller Navigation and Focus — Focus neighbors and grab_focus patterns for keyboard-only classroom navigation.
  • Resources — StudentProfile / curriculum node Resources decoupled from presentation.
  • Saving games — Persist mastery, XP, and progress without baking credentials into exports.
  • Using multiple threads — WorkerThreadPool grading so heavy assessment never freezes the quiz UI.
  • Pausing games — Tree pause + process_mode so assessments freeze world logic while UI stays interactive.
  • Performance — Custom monitors, low-processor mode, and battery-friendly idle screens for ed apps.
Prerequisites
  • godot-project-foundations — Project locale, display, and input map defaults must exist before classroom UI and TTS toggles.
  • godot-gdscript-mastery — Typed Resources, signals, and await patterns underpin student profiles and quiz flow.
  • godot-ui-containers — Anchors/containers are the non-negotiable layout base for multi-device lesson screens.
Complements
  • godot-ui-rich-text — BBCode, meta clicks, and custom effects for glossaries and formula-heavy prompts.
  • godot-ui-theming — Readable theme scales and contrast for mixed tablet/laptop classrooms.
  • godot-save-load-systems — Durable StudentProfile / mastery persistence beyond ad-hoc ConfigFile snippets.
  • godot-tweening — XP bars, confetti timing, and overlay fades that sell the “Duolingo effect.”
  • godot-signal-architecture — Mastery-up, hint-revealed, and difficulty-changed events without UI↔logic hardwiring.
  • godot-input-handling — Focus actions, drag-and-drop answers, and IME-safe text entry for assessments.
Downstream / consumers
Master
  • godot-master — Library router and mirrored module entry; open when discovering which Domain Skill owns a cross-cutting educational concern.

© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 15 other files (scripts, references) in skills/godot-genre-educational of thedivergentai/GD-Agentic-Skills.

  • SKILL.md
  • references/expert-educational-patterns.md
  • references/migration-notes.md
  • scripts/adaptive_difficulty_adjuster.gd
  • scripts/adaptive_ui_anchors.gd
  • scripts/assessment_pause_handler.gd
  • scripts/dynamic_localization.gd
  • scripts/focus_navigation_manager.gd
  • scripts/interactive_rich_text.gd
  • scripts/low_processor_optimizer.gd
  • scripts/spaced_repetition_scheduler.gd
  • scripts/student_profile.gd
  • scripts/student_progress_config.gd
  • scripts/text_reveal_effect.gd
  • scripts/threaded_scoring_engine.gd
  • scripts/tts_manager.gd

Open the folder on GitHubat commit 4c4d0ff

Compare with similar skills

Godot Genre Educational next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Genre Educational compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Genre Educational this skillthedivergentai/GD-Agentic-Skills821—~3.4kAutomated safety check: WarnLGPL-3.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
Godot E2ERandallLiuXin/GodotMaker5501 repos~3.9kAutomated safety check: PassCustom licence

Similar skills

  • Godot Gdscript Patterns

    925236118/AlphaAgent

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

    103 GitHub starsUsed in 10 repos~5k tokens
    Game DevelopmentAuto-check passed
  • 2D Map and Scene Generator

    0x0funky/agent-sprite-forge

    Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

    4.4k GitHub stars~2.9k tokensUpdated 5 days ago
    Game DevelopmentAuto-check passed
  • Godot UI Integration

    zimo-xiao-zheng/godot-ui-integration

    Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.

    285 GitHub stars~1.5k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Godot Wechat Minigame Adapter

    godothub/godot-minigame

    Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.

    187 GitHub stars~1.5k tokensUpdated 25 days ago
    Game DevelopmentAuto-check passed
  • Godot E2E

    RandallLiuXin/GodotMaker

    Write and run E2E (end-to-end) game tests using the godot-e2e framework.

    550 GitHub starsUsed in 1 repo~3.9k tokens
    Testing & QAAuto-check passed
  • AI Game Art Pipeline

    ybuild-ai/ai-game-art-pipeline-skill

    Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…

    297 GitHub stars~1.1k tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed

More from thedivergentai/GD-Agentic-Skills

All 98 skills in this repo
  • Godot 2D Animation

    thedivergentai/GD-Agentic-Skills

    Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.

    821 GitHub stars~3.6k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot 3D World Building

    thedivergentai/GD-Agentic-Skills

    Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.

    821 GitHub stars~3.3k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot Adapt 2D To 3D

    thedivergentai/GD-Agentic-Skills

    Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…

    821 GitHub stars~4.7k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot Adapt 3D To 2D

    thedivergentai/GD-Agentic-Skills

    Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…

    821 GitHub stars~4.5k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot Agent Vision

    thedivergentai/GD-Agentic-Skills

    Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…

    821 GitHub stars~3.5k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot Animation Tree Mastery

    thedivergentai/GD-Agentic-Skills

    Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…

    821 GitHub stars~3.6k tokensUpdated 1 mo ago
    Auto-check passed

Works with

Questions about Godot Genre Educational

What does Godot Genre Educational do?

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate)…. Godot Genre Educational is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars).

When should I use Godot Genre Educational?

Godot Genre Educational fits situations like: training simulations; keywords: educationalgame; adaptivedifficulty; spacedrepetition.

How do I install Godot Genre Educational in Claude Code?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-educational -a claude-code`. Or copy the skill folder (skills/godot-genre-educational in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-genre-educational in your project. Claude Code loads it when a task matches its description.

How do I install Godot Genre Educational in Codex?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-educational -a codex`. Or copy the skill folder (skills/godot-genre-educational in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-genre-educational in your project. Codex loads it when a task matches its description.

Can I use Godot Genre Educational in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-educational -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-genre-educational, .gemini/skills/godot-genre-educational, .github/skills/godot-genre-educational and .opencode/skills/godot-genre-educational in your project.

What does Godot Genre Educational need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Genre Educational is instructions for the agent only.

Does Godot Genre Educational access the network?

SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.

Is Godot Genre Educational safe to install?

Our automated static check of SKILL.md flagged 1 warning(s): contains instruction-override wording (e.g. “without asking the user”). Read the flagged lines before installing; the check is not a guarantee either way. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Godot Genre Educational use?

Godot Genre Educational is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Genre Educational use?

About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.2k tokens, read only when the agent opens those files.

What are the alternatives to Godot Genre Educational?

Skills that share tags, products or a category with Godot Genre Educational: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Genre Educational?

thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.

Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.