Agent skill

Orch Work

by DanMcInerney in DanMcInerney/orchflows

Delegate a requested result to a fresh native child agent with relevant guidance.

MITAuto-check passedGame Development

Install Orch Work

skills CLI
$ npx skills add DanMcInerney/orchflows --skill orch-work -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install DanMcInerney/orchflows orch-work --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/DanMcInerney/orchflows.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/orch-work .claude/skills/orch-work && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
orch-work
GitHub stars
117
Token cost
~236 tokens
SKILL.md length
60 words
Files
2
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

Delegate a requested result to a fresh native child agent with relevant guidance.

  • A workflow names it
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • The user selects it
  • Ordinary requests use orch-dynamic-workflow

What it does

Orch Work is an agent skill from DanMcInerney/orchflows. Delegate a requested result to a fresh native child agent with relevant guidance. Use when a workflow names it or the user selects it; ordinary requests use orch-dynamic-workflow. Top-level coordinators only.

Its SKILL.md is about 240 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development. The repository describes itself as: 2 skills, composable into workflows, which can then be built into more complex workflows. The licence is MIT.

When your agent uses it

  • A workflow names it
  • The user selects it
  • Ordinary requests use orch-dynamic-workflow

Example prompts

  • “/orch-work”

What it can do on your machine

Read from SKILL.md and the folder at commit 8d16eb3. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Orch Work loads about 236 tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 60 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~55
When it runs · the whole SKILL.md, loaded when a task matches
~236

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from DanMcInerney/orchflows at commit 8d16eb3, republished under its MIT licence (© DanMcInerney). 60 words, ~236 tokens.

Download SKILL.mdSave it as .claude/skills/orch-work/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
orch-work
description
Delegate a requested result to a fresh native child agent with relevant guidance. Use when a workflow names it or the user selects it; ordinary requests use orch-dynamic-workflow. Top-level coordinators only.
disable-model-invocation
false

The coordinator applies execution and resolves guidance and scoped model/effort. Launch a fresh native maker honoring those settings, with the intended result, acceptance criteria, relevant inputs, workspace/output location, guidance paths, bounds and allowed effects. The maker applies common criteria and Make instructions, works without launching or tasking agents, and returns the result, evidence, gaps and further-work requests. Isolate overlapping edits.

© DanMcInerney, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in skills/orch-work of DanMcInerney/orchflows.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit 8d16eb3

Compare with similar skills

Orch Work next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Orch Work compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Orch Work this skillDanMcInerney/orchflows117—~236Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

Similar skills

  • Image to Three.js Model

    img2threejs/img2threejs

    Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.

    18k GitHub starsUsed in 1 repo~8.2k tokens
    Game DevelopmentAuto-check passed
  • Web Clone

    Jane-xiaoer/claude-skill-web-clone

    网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…

    1k GitHub starsUsed in 2 repos~2.7k tokens
    Game DevelopmentAuto-check passed
  • Threejs Game Director

    majidmanzarpour/threejs-game-skills

    Entrypoint for building, upgrading, and finishing Three.js browser games.

    2.4k GitHub stars~2.2k tokensUpdated 10 days ago
    Game DevelopmentAuto-check passed
  • Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.

    7.1k GitHub stars~2.8k tokensUpdated 7 days ago
    Game DevelopmentAuto-check passed
  • Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…

    1.2k GitHub starsUsed in 1 repo~1.4k tokens
    Game DevelopmentAuto-check passed
  • Uloop Execute Dynamic Code

    CyberAgentGameEntertainment/NovaShader

    Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.

    1.6k GitHub starsUsed in 1 repo~1.9k tokens
    Game DevelopmentAuto-check passed

More from DanMcInerney/orchflows

All 12 skills in this repo
  • Evolve

    DanMcInerney/orchflows

    Iteratively improve any artifact and its improvement harness, inventing evaluation when needed; supports bounded runs, tournaments and continuous resumable search.

    117 GitHub stars~805 tokensUpdated 4 days ago
    Auto-check passed
  • Benchmaker

    DanMcInerney/orchflows

    Build benchmarks of realistic, hard agent tasks, researched from real work, admitting only verified, shortcut-resistant, calibrated tasks and reporting how well the suite separates systems.

    117 GitHub stars~2k tokensUpdated 4 days ago
    Auto-check passed
  • 3D Browser Game

    DanMcInerney/orchflows

    Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests.

    117 GitHub stars~1.5k tokensUpdated 4 days ago
    Auto-check passed
  • Design Loop

    DanMcInerney/orchflows

    Develop a project endgoal through N bounded cycles of brainstorm and research, design, implementation, comparison testing and analysis.

    117 GitHub stars~870 tokensUpdated 4 days ago
    Auto-check passed
  • Export Workflow

    DanMcInerney/orchflows

    Export an Orchflows workflow as a standalone native skill with a portability report and bounded trial.

    117 GitHub stars~674 tokensUpdated 4 days ago
    Auto-check passed
  • Gauntlet Loop

    DanMcInerney/orchflows

    Drive an ambitious goal past a real-world quality bar by splitting it into pieces, each looped through a builder and a fresh, harsh, blind critic until ours reaches the bar or the caller stops.

    117 GitHub stars~1.2k tokensUpdated 4 days ago
    Auto-check passed

Questions about Orch Work

What does Orch Work do?

Delegate a requested result to a fresh native child agent with relevant guidance. Orch Work is an agent skill from DanMcInerney/orchflows. Delegate a requested result to a fresh native child agent with relevant guidance.

When should I use Orch Work?

Orch Work fits situations like: A workflow names it; the user selects it; ordinary requests use orch-dynamic-workflow.

How do I install Orch Work in Claude Code?

Run `npx skills add DanMcInerney/orchflows --skill orch-work -a claude-code`. Or copy the skill folder (skills/orch-work in DanMcInerney/orchflows) into .claude/skills/orch-work in your project. Claude Code loads it when a task matches its description.

How do I install Orch Work in Codex?

Run `npx skills add DanMcInerney/orchflows --skill orch-work -a codex`. Or copy the skill folder (skills/orch-work in DanMcInerney/orchflows) into .agents/skills/orch-work in your project. Codex loads it when a task matches its description.

Can I use Orch Work in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add DanMcInerney/orchflows --skill orch-work -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/orch-work, .gemini/skills/orch-work, .github/skills/orch-work and .opencode/skills/orch-work in your project.

What does Orch Work need to run?

SKILL.md names no scripts, command-line tools or credentials: Orch Work is instructions for the agent only.

Does Orch Work access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Orch Work safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Orch Work use?

Orch Work is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Orch Work use?

About 236 tokens (SKILL.md is roughly 944 characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Orch Work?

Skills that share tags, products or a category with Orch Work: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Orch Work?

DanMcInerney (a GitHub user) maintains it in DanMcInerney/orchflows, which has 117 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 4, 2026.

Source: DanMcInerney/orchflows on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.