GitHub user

Agent skills by arjun988

Every agent skill arjun988 publishes on GitHub, ranked by score, with the repositories they come from.
skills
38
repository
1

Repositories by arjun988

Skills by arjun988, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills by arjun988, ranked
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1

Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.

arjun988/blender-skills271—~4.8kAutomated safety check: PassMIT2 mo ago
2

Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.

arjun988/blender-skills271—~1.3kAutomated safety check: PassMIT2 mo ago
3

Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.

arjun988/blender-skills271—~1kAutomated safety check: PassMIT2 mo ago
4

Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.

arjun988/blender-skills271—~1kAutomated safety check: PassMIT2 mo ago
5

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

arjun988/blender-skills271—~1.2kAutomated safety check: PassMIT2 mo ago
6

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

arjun988/blender-skills271—~963Automated safety check: PassMIT2 mo ago
7

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

arjun988/blender-skills271—~655Automated safety check: PassMIT2 mo ago
8

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.

arjun988/blender-skills271—~1.4kAutomated safety check: PassMIT2 mo ago
9

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung.

arjun988/blender-skills271—~1.3kAutomated safety check: PassMIT2 mo ago
10

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination.

arjun988/blender-skills271—~922Automated safety check: PassMIT2 mo ago
11

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills271—~955Automated safety check: PassMIT2 mo ago
12

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props.

arjun988/blender-skills271—~717Automated safety check: PassMIT2 mo ago
13

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization.

arjun988/blender-skills271—~1kAutomated safety check: PassMIT2 mo ago
14

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

arjun988/blender-skills271—~1.2kAutomated safety check: PassMIT2 mo ago
15

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage.

arjun988/blender-skills271—~1.1kAutomated safety check: PassMIT2 mo ago
16

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows.

arjun988/blender-skills271—~1.1kAutomated safety check: PassMIT2 mo ago
17

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

arjun988/blender-skills271—~1kAutomated safety check: PassMIT2 mo ago
18

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts.

arjun988/blender-skills271—~1.1kAutomated safety check: PassMIT2 mo ago
19

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

arjun988/blender-skills271—~875Automated safety check: PassMIT2 mo ago
20

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance.

arjun988/blender-skills271—~934Automated safety check: PassMIT2 mo ago
21

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

arjun988/blender-skills271—~663Automated safety check: PassMIT2 mo ago
22

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

arjun988/blender-skills271—~617Automated safety check: PassMIT2 mo ago
23

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

arjun988/blender-skills271—~574Automated safety check: PassMIT2 mo ago
24

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

arjun988/blender-skills271—~571Automated safety check: PassMIT2 mo ago
25

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

arjun988/blender-skills271—~1kAutomated safety check: PassMIT2 mo ago
26

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

arjun988/blender-skills271—~582Automated safety check: PassMIT2 mo ago
27

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom.

arjun988/blender-skills271—~952Automated safety check: PassMIT2 mo ago
28

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

arjun988/blender-skills271—~621Automated safety check: PassMIT2 mo ago
29

Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.

arjun988/blender-skills271—~581Automated safety check: PassMIT2 mo ago
30

Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow.

arjun988/blender-skills271—~967Automated safety check: PassMIT2 mo ago
31

Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers.

arjun988/blender-skills271—~932Automated safety check: PassMIT2 mo ago
32

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

arjun988/blender-skills271—~569Automated safety check: PassMIT2 mo ago
33

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

arjun988/blender-skills271—~507Automated safety check: PassMIT2 mo ago
34

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

arjun988/blender-skills271—~602Automated safety check: PassMIT2 mo ago
35

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

arjun988/blender-skills271—~612Automated safety check: PassMIT2 mo ago
36

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

arjun988/blender-skills271—~741Automated safety check: PassMIT2 mo ago
37

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

arjun988/blender-skills271—~616Automated safety check: PassMIT2 mo ago
38

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

arjun988/blender-skills271—~489Automated safety check: PassMIT2 mo ago

Questions, answered from the data.

What is the best skill by arjun988?

Blender Production Director from arjun988/blender-skills ranks first of the 38 skills by arjun988 listed here, with the highest score: its repository has 271 GitHub stars, its SKILL.md loads about 4.8k tokens and it passes the automated safety check with no findings. Next come Blender Modeler and Blender Character Artist.

Are arjun988's skills official?

None yet. All 38 skills by arjun988 listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.