GitHub user
Agent skills by arjun988
- skills
- 38
- repository
- 1
Repositories by arjun988
Skills by arjun988, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 271 | — | ~4.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 2 | Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits. | arjun988/ | 271 | — | ~1.3k | Automated safety check: Pass | MIT | 2 mo ago |
| 3 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 4 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 5 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 271 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 6 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 271 | — | ~963 | Automated safety check: Pass | MIT | 2 mo ago |
| 7 | Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. | arjun988/ | 271 | — | ~655 | Automated safety check: Pass | MIT | 2 mo ago |
| 8 | AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. | arjun988/ | 271 | — | ~1.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 9 | Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. | arjun988/ | 271 | — | ~1.3k | Automated safety check: Pass | MIT | 2 mo ago |
| 10 | 10.Lighting Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. | arjun988/ | 271 | — | ~922 | Automated safety check: Pass | MIT | 2 mo ago |
| 11 | 11.Materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 271 | — | ~955 | Automated safety check: Pass | MIT | 2 mo ago |
| 12 | 12.Prop Artist Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. | arjun988/ | 271 | — | ~717 | Automated safety check: Pass | MIT | 2 mo ago |
| 13 | Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 14 | 14.Rendering Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. | arjun988/ | 271 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 15 | 15.Sculpting Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. | arjun988/ | 271 | — | ~1.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 16 | Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. | arjun988/ | 271 | — | ~1.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 17 | Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 18 | 18.Uv Workflow Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. | arjun988/ | 271 | — | ~1.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 19 | 19.Animation Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. | arjun988/ | 271 | — | ~875 | Automated safety check: Pass | MIT | 2 mo ago |
| 20 | Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. | arjun988/ | 271 | — | ~934 | Automated safety check: Pass | MIT | 2 mo ago |
| 21 | Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP. | arjun988/ | 271 | — | ~663 | Automated safety check: Pass | MIT | 2 mo ago |
| 22 | 22.Cloth Sim Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP. | arjun988/ | 271 | — | ~617 | Automated safety check: Pass | MIT | 2 mo ago |
| 23 | Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. | arjun988/ | 271 | — | ~574 | Automated safety check: Pass | MIT | 2 mo ago |
| 24 | 24.Compositing Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP. | arjun988/ | 271 | — | ~571 | Automated safety check: Pass | MIT | 2 mo ago |
| 25 | Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP. | arjun988/ | 271 | — | ~1k | Automated safety check: Pass | MIT | 2 mo ago |
| 26 | 26.Lod Pipeline Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP. | arjun988/ | 271 | — | ~582 | Automated safety check: Pass | MIT | 2 mo ago |
| 27 | Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. | arjun988/ | 271 | — | ~952 | Automated safety check: Pass | MIT | 2 mo ago |
| 28 | 28.Physics Sim Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. | arjun988/ | 271 | — | ~621 | Automated safety check: Pass | MIT | 2 mo ago |
| 29 | 29.QA Review Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP. | arjun988/ | 271 | — | ~581 | Automated safety check: Pass | MIT | 2 mo ago |
| 30 | 30.Retopology Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. | arjun988/ | 271 | — | ~967 | Automated safety check: Pass | MIT | 2 mo ago |
| 31 | 31.Rigging Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. | arjun988/ | 271 | — | ~932 | Automated safety check: Pass | MIT | 2 mo ago |
| 32 | Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP. | arjun988/ | 271 | — | ~569 | Automated safety check: Pass | MIT | 2 mo ago |
| 33 | 33.Set Dressing Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP. | arjun988/ | 271 | — | ~507 | Automated safety check: Pass | MIT | 2 mo ago |
| 34 | 34.Unity Export Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP. | arjun988/ | 271 | — | ~602 | Automated safety check: Pass | MIT | 2 mo ago |
| 35 | Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP. | arjun988/ | 271 | — | ~612 | Automated safety check: Pass | MIT | 2 mo ago |
| 36 | Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP. | arjun988/ | 271 | — | ~741 | Automated safety check: Pass | MIT | 2 mo ago |
| 37 | 37.Vfx Fx Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP. | arjun988/ | 271 | — | ~616 | Automated safety check: Pass | MIT | 2 mo ago |
| 38 | 38.Voxel Style Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets. | arjun988/ | 271 | — | ~489 | Automated safety check: Pass | MIT | 2 mo ago |
Questions, answered from the data.
What is the best skill by arjun988?
Blender Production Director from arjun988/blender-skills ranks first of the 38 skills by arjun988 listed here, with the highest score: its repository has 271 GitHub stars, its SKILL.md loads about 4.8k tokens and it passes the automated safety check with no findings. Next come Blender Modeler and Blender Character Artist.
Are arjun988's skills official?
None yet. All 38 skills by arjun988 listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.