Agent skill

Realistic Style

by arjun988 in arjun988/blender-skills

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization.

MITAuto-check passedGame Development

Install Realistic Style

skills CLI
$ npx skills add arjun988/blender-skills --skill realistic-style -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills realistic-style --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/realistic-style .claude/skills/realistic-style && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
realistic-style
GitHub stars
278
Token cost
~1k tokens
SKILL.md length
389 words
Files
3 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization.

  • Works in 5 steps: Real-world scale — 1 Blender unit = 1… → PBR accuracy — Physically plausible… → High-poly to low-poly — Sculpt/scan →… → …
  • Cinematic and AAA game realism
  • SKILL.md covers When to Use, Core Standards, Scale Verification and High-Poly Workflow, plus 9 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Realistic Style is an agent skill from arjun988/blender-skills. Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/pbr-values.md` and `references/scan-cleanup.md`).

It sits in Game Development. It works with Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Cinematic and AAA game realism

Example prompts

  • “/realistic-style”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Real-world scale — 1 Blender unit = 1 meter; verify all dimensions
  2. PBR accuracy — Physically plausible material values
  3. High-poly to low-poly — Sculpt/scan → bake → game mesh
  4. Micro-detail via textures — Not geometry at distance
  5. Reference-driven — Match real-world photography

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Realistic Style loads about 1k tokens when it runs, and up to ~1.8k if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 389 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~53
When it runs · the whole SKILL.md, loaded when a task matches
~1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 389 words, ~1,024 tokens.

Download SKILL.mdSave it as .claude/skills/realistic-style/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
realistic-style
description
Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
realistic, photoreal, AAA, photogrammetry, scan cleanup, PBR accurate, high poly, cinematic
metadata.related-skills
texture-workflow, rendering, materials, uv-workflow

Realistic Style Specialist

Physically accurate materials. Real-world scale. High-poly to baked low-poly pipeline. AAA standards.

When to Use

  • AAA game assets requiring realism
  • Cinematic renders
  • Photogrammetry scan cleanup
  • Product visualization
  • Architectural visualization

Core Standards

  1. Real-world scale — 1 Blender unit = 1 meter; verify all dimensions
  2. PBR accuracy — Physically plausible material values
  3. High-poly to low-poly — Sculpt/scan → bake → game mesh
  4. Micro-detail via textures — Not geometry at distance
  5. Reference-driven — Match real-world photography

Scale Verification

ReferenceDimension
Door height2.03–2.13m
Human eye height1.6–1.7m
Hand width0.08–0.1m
Brick0.065 × 0.215m
Car height1.4–1.6m

Always place scale reference in scene.

High-Poly Workflow

Scan/Sculpt High-Poly → Cleanup → UV Low-Poly → Bake Maps
    → PBR Texturing → Engine Export

Polycount on high-poly: unlimited for bake source; never exported to game.

Photogrammetry Cleanup

IssueFix
Scan holesFill with sculpt/mesh patch
Floating geometryDelete; rebuild clean
Decimation artifactsRemesh problematic areas
Color variationRebake albedo; neutralize lighting
Wrong scaleMeasure known feature; rescale

PBR Accuracy

MaterialAlbedoRoughnessMetallic
Fresh concrete0.5 gray0.850
Polished chrome0.80.051
Human skinphotographic0.4–0.60
Clean glass0.900 (transmission)
Old iron0.3 dark0.71

Use photographic reference for albedo; never guess saturated colors.

Micro-Detail Strategy

DistanceDetail Method
Hero close-upGeometry + normal + roughness
Mid distanceNormal + roughness maps
Far distanceAlbedo + roughness only
BackgroundDecal/card detail

AAA Asset Checklist

  • Real-world scale verified
  • High-poly source archived
  • Clean low-poly with efficient UVs
  • 2K–4K textures on hero (per budget)
  • ORM packed for engine
  • LODs generated
  • Turntable render approved
  • Engine import verified
Show full SKILL.md (147 more words)Show less

Cinematic vs Game Realism

AspectCinematicGame
PolycountHigher heroStrict LOD
Textures4K–8K2K max typical
MaterialsComplex shadersStandard PBR
LightingHDRI + areaBaked + dynamic
DetailFull geometryBaked normal

MCP Integration

  1. Import/cleanup scan meshes via MCP
  2. Setup bake high/low pairs via MCP
  3. Assign PBR materials with accurate values via MCP
  4. Query dimensions for scale validation via MCP
  5. Export with full texture set via export-pipeline

Constraints

MUST DO
  • Reference real-world photography
  • Verify scale with known dimensions
  • Bake micro-detail to normal maps
  • Use physically plausible PBR values
  • Archive high-poly source
MUST NOT DO
  • Export high-poly to game engine
  • Saturated albedo without reference
  • Skip LOD generation for game assets
  • Ignore photogrammetry artifacts
  • Mix stylized proportions

Reference Guide

TopicReferenceLoad When
PBR valuesreferences/pbr-values.mdMaterial setup
Scan cleanupreferences/scan-cleanup.mdPhotogrammetry
  • Photoreal path stays here; for era crunch use visual-console-eras or lowpoly-style.

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/realistic-style of arjun988/blender-skills.

  • SKILL.md
  • references/pbr-values.md
  • references/scan-cleanup.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Realistic Style next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Realistic Style compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Realistic Style this skillarjun988/blender-skills278—~1kAutomated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max697—~2.8kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder5.8k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone

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Works with

Questions about Realistic Style

What does Realistic Style do?

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Realistic Style is an agent skill from arjun988/blender-skills. Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization.

When should I use Realistic Style?

Realistic Style fits situations like: cinematic and AAA game realism.

How do I install Realistic Style in Claude Code?

Run `npx skills add arjun988/blender-skills --skill realistic-style -a claude-code`. Or copy the skill folder (.claude/skills/realistic-style in arjun988/blender-skills) into .claude/skills/realistic-style in your project. Claude Code loads it when a task matches its description.

How do I install Realistic Style in Codex?

Run `npx skills add arjun988/blender-skills --skill realistic-style -a codex`. Or copy the skill folder (.claude/skills/realistic-style in arjun988/blender-skills) into .agents/skills/realistic-style in your project. Codex loads it when a task matches its description.

Can I use Realistic Style in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill realistic-style -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/realistic-style, .gemini/skills/realistic-style, .github/skills/realistic-style and .opencode/skills/realistic-style in your project.

What does Realistic Style need to run?

SKILL.md names no scripts, command-line tools or credentials: Realistic Style is instructions for the agent only.

Does Realistic Style access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Realistic Style safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Realistic Style use?

Realistic Style is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Realistic Style use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 727 tokens, read only when the agent opens those files.

What are the alternatives to Realistic Style?

Skills that share tags, products or a category with Realistic Style: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 697 stars), Asset Pipeline (rehan-remade/universal-modder, 5.8k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Realistic Style?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 278 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.