Blender MCP
Tommy-yw/RunbookHermes
Control Blender directly from Hermes via socket connection to the blender-mcp addon.
Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts.
$ npx skills add arjun988/blender-skills --skill uv-workflow -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install arjun988/blender-skills uv-workflow --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uv-workflow .claude/skills/uv-workflow && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uv-workflow" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/uv-workflow into .claude/skills/uv-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uv-workflow", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/arjun988/blender-skills/tree/main/.claude/skills/uv-workflowType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add arjun988/blender-skills --skill uv-workflow -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install arjun988/blender-skills uv-workflow --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uv-workflow .agents/skills/uv-workflow && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uv-workflow" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/uv-workflow into .agents/skills/uv-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uv-workflow", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill uv-workflow -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install arjun988/blender-skills uv-workflow --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uv-workflow .cursor/skills/uv-workflow && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uv-workflow" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/uv-workflow into .cursor/skills/uv-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uv-workflow", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/arjun988/blender-skills.git --path .claude/skills/uv-workflow--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add arjun988/blender-skills --skill uv-workflow -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install arjun988/blender-skills uv-workflow --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uv-workflow .gemini/skills/uv-workflow && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uv-workflow" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/uv-workflow into .gemini/skills/uv-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uv-workflow", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install arjun988/blender-skills uv-workflowInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add arjun988/blender-skills --skill uv-workflow -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uv-workflow .github/skills/uv-workflow && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uv-workflow" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/uv-workflow into .github/skills/uv-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uv-workflow", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill uv-workflow -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install arjun988/blender-skills uv-workflow --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uv-workflow .opencode/skills/uv-workflow && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uv-workflow" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/uv-workflow into .opencode/skills/uv-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uv-workflow", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uv-workflowProduction UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts.
Uv Workflow is an agent skill from arjun988/blender-skills. Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/texel-density.md` and `references/trim-sheets.md`).
It sits in Agent Workflows, covering MCP servers. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
uvFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use uv, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uv Workflow loads about 1.1k tokens when it runs, and up to ~1.4k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 435 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 435 words, ~1,054 tokens.
.claude/skills/uv-workflow/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Efficient UV layouts with consistent texel density. Seams at hidden edges. Engine-ready.
UV Planning → Seam Marking → Unwrap → Texel Density Check
→ Pack → Mirror/Overlap Decision → Lightmap UV (if needed) → ValidationPlace seams at:
Never place seams on:
Formula: Texel Density = Texture Resolution / UV Island Size in UV space
Target consistency across visible surfaces:
| Asset Tier | Target TD (px/m) |
|---|---|
| Hero | 512–1024 px/m |
| Standard | 256–512 px/m |
| Background | 128–256 px/m |
Use same density for modular kit pieces sharing atlas.
| Method | Use When |
|---|---|
| Smart UV Project | Quick blockout UVs only |
| Follow Active Quads | Strip UVs (roads, limbs) |
| Cube Project | Boxy hard surface |
| Lightmap Pack | Lightmap channel |
| Manual seam + Unwrap | Production default |
_L / _R meshes if separateFor hero assets exceeding single 4K texture:
Second UV channel requirements:
1. Plan shared atlas resolution (2048/4096)
2. Assign UV islands per module to atlas regions
3. Trim sheet regions for repeating detail
4. Vertex color variation for module differentiation
5. Document atlas layout for texture artist| Topic | Reference | Load When |
|---|---|---|
| Texel density calc | references/texel-density.md | Hero assets |
| Trim sheets | references/trim-sheets.md | Modular kits |
© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .claude/skills/uv-workflow of arjun988/blender-skills.
Open the folder on GitHubat commit 8f778d2
Uv Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uv Workflow this skillarjun988/blender-skills | 271 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Blender MCPTommy-yw/RunbookHermes | 546 | 1 repos | ~1k | Automated safety check: Pass | MIT | |
| Scenario Orbit Viewsscenario-labs/skills | 898 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Blender MCP Videomicky-li-hd/VideoCoCo | 115 | — | ~1.1k | Automated safety check: Pass | None | |
| MCP Server Builderanthropics/skills | 180k | 62 repos | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| MCP Server BuildershareAI-lab/learn-claude-code | 78k | 5 repos | ~1.2k | Automated safety check: Pass | MIT |
Tommy-yw/RunbookHermes
Control Blender directly from Hermes via socket connection to the blender-mcp addon.
scenario-labs/skills
A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…
micky-li-hd/VideoCoCo
A skill your agent uses for Blender MCP or Blender CLI video-generation work, especially when rendering scripted Blender scenes, debugging MCP port 9876, checking why blender is not on PATH…
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
shareAI-lab/learn-claude-code
Walks through building MCP servers in Python or TypeScript that expose tools, resources and prompts to Claude, with templates, registration and testing.
anthropics/claude-plugins-official
Explains how to bundle Model Context Protocol servers in a Claude Code plugin, covering config files, stdio, SSE, HTTP and WebSocket server types, and authentication.
arjun988/blender-skills
Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.
arjun988/blender-skills
Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.
arjun988/blender-skills
Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.
arjun988/blender-skills
Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.
arjun988/blender-skills
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.
arjun988/blender-skills
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
Works with
Categories
Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Uv Workflow is an agent skill from arjun988/blender-skills. Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts.
Uv Workflow fits situations like: preparing meshes for texturing and engine export in Blender via MCP; tasks that involve MCP servers.
Run `npx skills add arjun988/blender-skills --skill uv-workflow -a claude-code`. Or copy the skill folder (.claude/skills/uv-workflow in arjun988/blender-skills) into .claude/skills/uv-workflow in your project. Claude Code loads it when a task matches its description.
Run `npx skills add arjun988/blender-skills --skill uv-workflow -a codex`. Or copy the skill folder (.claude/skills/uv-workflow in arjun988/blender-skills) into .agents/skills/uv-workflow in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill uv-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uv-workflow, .gemini/skills/uv-workflow, .github/skills/uv-workflow and .opencode/skills/uv-workflow in your project.
Going by SKILL.md and its folder, Uv Workflow needs the command-line tools its instructions call (uv).
SKILL.md contains no URLs. Its commands use uv, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uv Workflow is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 374 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Uv Workflow: Blender MCP (Tommy-yw/RunbookHermes, 546 stars), Scenario Orbit Views (scenario-labs/skills, 898 stars), Blender MCP Video (micky-li-hd/VideoCoCo, 115 stars) and MCP Server Builder (anthropics/skills, 180k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.
Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.