Agent skill

Prop Artist

by arjun988 in arjun988/blender-skills

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props.

MITAuto-check passed

Install Prop Artist

skills CLI
$ npx skills add arjun988/blender-skills --skill prop-artist -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills prop-artist --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/prop-artist .claude/skills/prop-artist && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
prop-artist
GitHub stars
283
Token cost
~717 tokens
SKILL.md length
239 words
Files
4 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props.

  • Works in 5 steps: Real-world scale — Measure against human… → Silhouette readability — Reads at game… → Wear hierarchy — Contact edges dirty;… → …
  • Hard-surface is too sci-fi/mechanical and the asset is a grounded prop
  • SKILL.md covers When to Use, Design Principles, Workflow and Prop Tiers, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Prop Artist is an agent skill from arjun988/blender-skills. Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.

Its SKILL.md is about 720 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/everyday-prop-checklist.md`, `references/kitbash-library.md` and `references/prop-tiers.md`).

The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Hard-surface is too sci-fi/mechanical and the asset is a grounded prop

Example prompts

  • “/prop-artist”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Real-world scale — Measure against human (door 2.0–2.1m, chair seat ~0.45m)
  2. Silhouette readability — Reads at game camera distance
  3. Wear hierarchy — Contact edges dirty; protected faces cleaner
  4. Part logic — Separate meshes where materials or LODs differ
  5. Pivot correctness — Floor contact, grip, hinge, or socket as needed

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Prop Artist loads about 717 tokens when it runs, and up to ~1.1k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 239 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~51
When it runs · the whole SKILL.md, loaded when a task matches
~717
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 239 words, ~717 tokens.

Download SKILL.mdSave it as .claude/skills/prop-artist/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
prop-artist
description
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
prop, props, furniture, chair, table, bottle, tool, kitbash, household, everyday object, hero prop, set prop
metadata.related-skills
blender-modeler, hard-surface, materials, uv-workflow, asset-optimization, set-dressing

Prop Artist

Grounded, readable props. Silhouette first. Real-world scale. Kitbash-friendly parts.

When to Use

  • Furniture, tools, containers, electronics, household objects
  • Hero interactive props and background set dressing pieces
  • Kitbash libraries (handles, brackets, panels, fasteners)
  • When hard-surface sci-fi language would feel wrong

Design Principles

  1. Real-world scale — Measure against human (door 2.0–2.1m, chair seat ~0.45m)
  2. Silhouette readability — Reads at game camera distance
  3. Wear hierarchy — Contact edges dirty; protected faces cleaner
  4. Part logic — Separate meshes where materials or LODs differ
  5. Pivot correctness — Floor contact, grip, hinge, or socket as needed

Workflow

Reference → Scale blockout → Primary volumes → Secondary forms
  → Edge bevels → Wear/damage → UVs → Materials → Optimize → Export

Prop Tiers

TierTris (guide)DetailUse
Hero2k–8kFull bevels, unique wearInteractables, close-ups
Standard500–2kClean forms, shared matsMidground
Background100–500Block forms, atlas matsFar / dense dressing

Kitbash Rules

  • Name parts SM_KB_[Category]_[Part]
  • Keep origins at logical attach points
  • Prefer modular dimensions (0.05 / 0.1 / 0.25m grid)
  • Collection: COL_Kitbash_[Set]

Material Guidance

  • Limit unique materials; atlas where possible
  • Separate glass / emissive / opaque when needed for engine
  • Wear via roughness/AO, not only albedo dirt

Handoff

  • UVs → uv-workflow
  • Look → materials / lookdev
  • Placement → set-dressing
  • Ship → asset-optimization → export-pipeline or engine export skill

Constraints

MUST DO
  • Set real-world scale before detailing
  • Place pivot intentionally
  • Match prop tier to camera distance
MUST NOT DO
  • Over-greeble everyday objects
  • Use sci-fi panel language on mundane props
  • Skip collision planning for interactables

Reference Guide

TopicReferenceLoad When
Prop Tiersreferences/prop-tiers.mdWhen needed
Kitbash Libraryreferences/kitbash-library.mdWhen needed
Everyday Prop Checklistreferences/everyday-prop-checklist.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .claude/skills/prop-artist of arjun988/blender-skills.

  • SKILL.md
  • references/everyday-prop-checklist.md
  • references/kitbash-library.md
  • references/prop-tiers.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Prop Artist next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Prop Artist compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Prop Artist this skillarjun988/blender-skills283—~717Automated safety check: PassMIT
OmniRoute Model Catalogdiegosouzapw/OmniRoute75k—~589Automated safety check: PassMIT
Model Bank Metadatalobehub/lobehub83k—~2kAutomated safety check: PassCustom licence
Harness Threat Modelruvnet/ruflo74k—~363Automated safety check: NotesMIT
OmniRoute Model Catalog CLIdiegosouzapw/OmniRoute75k—~554Automated safety check: PassMIT
Model Usageopenclaw/openclaw392k1 repos~637Automated safety check: PassMIT

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Questions about Prop Artist

What does Prop Artist do?

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Prop Artist is an agent skill from arjun988/blender-skills. Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props.

When should I use Prop Artist?

Prop Artist fits situations like: hard-surface is too sci-fi/mechanical and the asset is a grounded prop.

How do I install Prop Artist in Claude Code?

Run `npx skills add arjun988/blender-skills --skill prop-artist -a claude-code`. Or copy the skill folder (.claude/skills/prop-artist in arjun988/blender-skills) into .claude/skills/prop-artist in your project. Claude Code loads it when a task matches its description.

How do I install Prop Artist in Codex?

Run `npx skills add arjun988/blender-skills --skill prop-artist -a codex`. Or copy the skill folder (.claude/skills/prop-artist in arjun988/blender-skills) into .agents/skills/prop-artist in your project. Codex loads it when a task matches its description.

Can I use Prop Artist in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill prop-artist -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/prop-artist, .gemini/skills/prop-artist, .github/skills/prop-artist and .opencode/skills/prop-artist in your project.

What does Prop Artist need to run?

SKILL.md names no scripts, command-line tools or credentials: Prop Artist is instructions for the agent only.

Does Prop Artist access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Prop Artist safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Prop Artist use?

Prop Artist is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Prop Artist use?

About 717 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 374 tokens, read only when the agent opens those files.

What are the alternatives to Prop Artist?

Skills that share tags, products or a category with Prop Artist: OmniRoute Model Catalog (diegosouzapw/OmniRoute, 75k stars), Model Bank Metadata (lobehub/lobehub, 83k stars), Harness Threat Model (ruvnet/ruflo, 74k stars) and OmniRoute Model Catalog CLI (diegosouzapw/OmniRoute, 75k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Prop Artist?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 283 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.