Agent skill

Asset Optimization

by arjun988 in arjun988/blender-skills

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance.

MITAuto-check passedAgent Workflows

Install Asset Optimization

skills CLI
$ npx skills add arjun988/blender-skills --skill asset-optimization -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills asset-optimization --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/asset-optimization .claude/skills/asset-optimization && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
asset-optimization
GitHub stars
275
Token cost
~934 tokens
SKILL.md length
299 words
Files
2 (incl. references)
Skills in repo
37
Repo updated
First seen
Licence
MIT

At a glance

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance.

  • Works in 4 steps: Apply stack OR export with modifiers per… → Remove unused modifiers → Collapse mirror/array if instances not… → …
  • Tasks that involve MCP servers
  • SKILL.md covers When to Use, Workflow, Audit Checklist and Optimization Techniques, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Asset Optimization is an agent skill from arjun988/blender-skills. Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

Its SKILL.md is about 930 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/lod-strategies.md`).

It sits in Agent Workflows, covering MCP servers. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Tasks that involve MCP servers

Example prompts

  • “Use the asset-optimization skill to validate and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming…”
  • “/asset-optimization”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Apply stack OR export with modifiers per engine support
  2. Remove unused modifiers
  3. Collapse mirror/array if instances not needed
  4. Document which modifiers remain live

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Asset Optimization loads about 934 tokens when it runs, and up to ~1.1k if it reads all its reference files. Until then it costs about 54 tokens; SKILL.md has 299 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~54
When it runs · the whole SKILL.md, loaded when a task matches
~934
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 299 words, ~934 tokens.

Download SKILL.mdSave it as .claude/skills/asset-optimization/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
asset-optimization
description
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
optimize, optimization, polycount, LOD, cleanup, performance, game ready, validate, triangle count
metadata.related-skills
export-pipeline, blender-modeler, uv-workflow

Asset Optimization

Enforce budgets. Clean geometry. Game-ready validation gate before export.

When to Use

  • Before every export
  • After modeling complete
  • LOD generation
  • Scene-wide performance audit
  • Pre-delivery validation

Workflow

Audit → Identify Issues → Fix → Re-Audit → LOD Generation → Validation Report

Audit Checklist

Run via MCP scene queries where possible:

Geometry
  • Triangle count vs budget (../references/polycount-budgets.md)
  • Duplicate vertices merged
  • Loose geometry removed
  • Non-manifold fixed
  • Interior faces deleted
  • Applied transforms (scale 1,1,1)
UVs
  • Pack efficiency > 75%
  • Texel density consistent
  • No unintended overlaps
Materials
  • Count within budget
  • No unused slots
  • Names follow MAT_ convention
Organization
  • All objects named SM_ prefix
  • Collections organized per convention
  • Collision meshes in COL_Collision

Optimization Techniques

IssueFix
Over budgetRemove unseen geo, decimate, bake detail
High triangle count on flat surfacesReduce subdiv/bevel segments
Many draw callsMerge materials; atlas textures
Repeated geometryConvert to instances
Heavy modifiersApply and merge strategically

LOD Generation

LOD0: Full detail (hero)
LOD1: 50% tris — remove micro-bevels, small greebles
LOD2: 25% tris — decimate modifier; preserve silhouette
LOD3: 10% tris — impostor/card or simple proxy

Naming: SM_Asset_LOD0, SM_Asset_LOD1, etc.

Use Decimate modifier:

  • Planar mode for hard surface
  • Collapse mode for organic
  • Always verify silhouette after decimate

Modifier Cleanup

Before export:

  1. Apply stack OR export with modifiers per engine support
  2. Remove unused modifiers
  3. Collapse mirror/array if instances not needed
  4. Document which modifiers remain live

Scene Audit Report Template

markdown
## Optimization Report: [Asset/Scene]

**Total Triangles:** [count] (budget: [target])
**Draw Calls (materials):** [count]
**Objects:** [count]
**Issues Fixed:** [list]

### Per-Object Breakdown
| Object | Tris | Materials | Status |
|--------|------|-----------|--------|
| SM_... | ... | ... | PASS/FAIL |

MCP Integration

  1. Query polycount per object via MCP
  2. Query material count via MCP
  3. Run cleanup operations via MCP
  4. Generate LOD duplicates via MCP
  5. Validate naming conventions via MCP scene tree

Constraints

MUST DO
  • Run full validation before export
  • Document polycount in production brief
  • Create LODs for hero assets in games
  • Fix all non-manifold before export
  • Output validation report
MUST NOT DO
  • Export without budget check
  • Decimate deforming meshes without testing
  • Remove collision proxies
  • Skip naming convention validation
  • Optimize hero face/hands below animation needs

Reference Guide

TopicReferenceLoad When
Full validation../references/validation-checklist.mdFinal gate
Polycount budgets../references/polycount-budgets.mdBudget setting
LOD strategiesreferences/lod-strategies.mdLOD creation

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in .claude/skills/asset-optimization of arjun988/blender-skills.

  • SKILL.md
  • references/lod-strategies.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Asset Optimization next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Asset Optimization compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Asset Optimization this skillarjun988/blender-skills275—~934Automated safety check: PassMIT
Scenario Orbit Viewsscenario-labs/skills9131 repos~2.3kAutomated safety check: PassMIT
Blender MCPTommy-yw/RunbookHermes5461 repos~1kAutomated safety check: PassMIT
Blender MCP Videomicky-li-hd/VideoCoCo115—~1.1kAutomated safety check: PassNone
Blender Modelermajiayu000/claude-skill-registry6661 repos~1.3kAutomated safety check: PassMIT
MCP Server Builderanthropics/skills180k64 repos~2.3kAutomated safety check: PassApache-2.0

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Categories

Questions about Asset Optimization

What does Asset Optimization do?

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Asset Optimization is an agent skill from arjun988/blender-skills. Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance.

When should I use Asset Optimization?

Asset Optimization fits situations like: tasks that involve MCP servers.

How do I install Asset Optimization in Claude Code?

Run `npx skills add arjun988/blender-skills --skill asset-optimization -a claude-code`. Or copy the skill folder (.claude/skills/asset-optimization in arjun988/blender-skills) into .claude/skills/asset-optimization in your project. Claude Code loads it when a task matches its description.

How do I install Asset Optimization in Codex?

Run `npx skills add arjun988/blender-skills --skill asset-optimization -a codex`. Or copy the skill folder (.claude/skills/asset-optimization in arjun988/blender-skills) into .agents/skills/asset-optimization in your project. Codex loads it when a task matches its description.

Can I use Asset Optimization in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill asset-optimization -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/asset-optimization, .gemini/skills/asset-optimization, .github/skills/asset-optimization and .opencode/skills/asset-optimization in your project.

What does Asset Optimization need to run?

SKILL.md names no scripts, command-line tools or credentials: Asset Optimization is instructions for the agent only.

Does Asset Optimization access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Asset Optimization safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Asset Optimization use?

Asset Optimization is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Asset Optimization use?

About 934 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 129 tokens, read only when the agent opens those files.

What are the alternatives to Asset Optimization?

Skills that share tags, products or a category with Asset Optimization: Scenario Orbit Views (scenario-labs/skills, 913 stars), Blender MCP (Tommy-yw/RunbookHermes, 546 stars), Blender MCP Video (micky-li-hd/VideoCoCo, 115 stars) and Blender Modeler (majiayu000/claude-skill-registry, 666 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Asset Optimization?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 275 GitHub stars. The repository holds 37 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.