Topic · Game Development
Best sprites and pixel art skills, page 2
Sprites and pixel art skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian… | CesiumGS/ | 189 | — | ~4.7k | Automated safety check: Pass | Apache-2.0 | 24 days ago |
| 50 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 795 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 51 | Transforma imagens (fotos, logos, diagramas) em animações D3.js interativas e self-contained. | sandeco/ | 218 | — | ~1.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 52 | 52.Fix Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. | with-pebbly/ | 172 | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 53 | 53.Fal Assets Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. | rehan-remade/ | 5.3k | — | ~2k | Automated safety check: Notes | MIT | today |
| 54 | Pneuma Sprite Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 162 | — | ~16k | Automated safety check: Pass | MIT | 11 days ago |
| 55 | 55.Design Model Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks. | Mojang/ | 161 | — | ~1.5k | Automated safety check: Pass | Unknown | 2 days ago |
| 56 | 56.New Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. | with-pebbly/ | 172 | — | ~555 | Automated safety check: Pass | MIT | today |
| 57 | Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |
| 58 | 58.Palette Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled. | with-pebbly/ | 172 | — | ~795 | Automated safety check: Pass | MIT | today |
| 59 | Creates a custom animated desktop pet for MiMo Desktop: a WebP spritesheet plus a manifest.json that describes its frames and animations. | XiaomiMiMo/ | 14k | — | ~1.5k | Automated safety check: Pass | MIT | 5 days ago |
| 60 | Add or edit sheetdefinitions JSON for items, categories, variants, credits, layers, or z-positions. | LiberatedPixelCup/ | 1.8k | — | ~676 | Automated safety check: Pass | GPL-3.0 | yesterday |
| 61 | Process images for cleanup, conversion, metadata, comparison, icons, palettes, collages, and sprite sheets. | dkyazzentwatwa/ | 114 | — | ~332 | Automated safety check: Pass | No licence | 6 mo ago |
| 62 | 62.Review Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success. | with-pebbly/ | 172 | — | ~1k | Automated safety check: Pass | MIT | today |
| 63 | 63.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | kingstinct/ | 716 | — | ~937 | Automated safety check: Pass | MIT | yesterday |
| 64 | 64.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 212 | — | ~831 | Automated safety check: Pass | MIT | today |
| 65 | 65.Game Art Game art principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
| 66 | 66.Shade Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. | with-pebbly/ | 172 | — | ~662 | Automated safety check: Pass | MIT | today |
| 67 | Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images. | chongdashu/ | 149 | — | ~3.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 68 | 68.Tileset Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. | RandallLiuXin/ | 549 | — | ~2.5k | Automated safety check: Pass | Unknown | 21 days ago |
| 69 | 69.Submit Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate… | with-pebbly/ | 172 | — | ~3.1k | Automated safety check: Pass | MIT | today |
| 70 | A skill your agent uses when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin… | scenario-labs/ | 913 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 71 | Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.6k | Automated safety check: Pass | MIT | 8 days ago |
| 72 | Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. | github/ | 40k | 1 repo | ~1.6k | Automated safety check: Pass | MIT | today |
| 73 | Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 74 | Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. | chongdashu/ | 149 | — | ~1.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 75 | 75.2D Games 2D game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 7 repos | ~547 | Automated safety check: Pass | MIT | 8 mo ago |
| 76 | 76.2D Games 2D game development principles. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~800 | Automated safety check: Pass | MIT | yesterday |
| 77 | 77.Tileset Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. | with-pebbly/ | 172 | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 78 | A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX… | scenario-labs/ | 913 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 79 | Guides protocol selection, input preparation, pricing checks, and browser ordering on Ginkgo Bioworks Cloud Lab (cloud.ginkgo.bio). | K-Dense-AI/ | 48k | 1 repo | ~2.8k | Automated safety check: Pass | MIT | 3 days ago |
| 80 | Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4… | chongdashu/ | 149 | — | ~2.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 81 | A skill your agent uses when loading assets in Phaser 4. An agent skill from autonomous-ai/openharness. | autonomous-ai/ | 1.1k | — | ~4k | Automated safety check: Pass | MIT | today |
| 82 | Submit and manage protocols on Ginkgo Bioworks Cloud Lab (cloud.ginkgo.bio), a web-based interface for autonomous lab execution on Reconfigurable Automation Carts (RACs). | LeonChaoX/ | 938 | 2 repos | ~868 | Automated safety check: Pass | MIT | 2 mo ago |
| 83 | A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings… | scenario-labs/ | 913 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 84 | Create, repair, and review custom characters for 2D animation, animated sprite sheets, and custom Codex or ChatGPT pets, with consistent identity, readable motion, and timing-faithful previews. | elithrar/ | 202 | — | ~1k | Automated safety check: Pass | MIT | today |
| 85 | Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. | thedivergentai/ | 809 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 86 | 86.Pixel Art Generate pixel art SVG illustrations for READMEs, docs, or slides. | AI4Scientist/ | 128 | 4 repos | ~1.3k | Automated safety check: Pass | No licence | 4 mo ago |
| 87 | A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal… | scenario-labs/ | 913 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 88 | 88.Animations A skill your agent uses when creating or controlling sprite animations in Phaser 4. | autonomous-ai/ | 1.1k | — | ~4.5k | Automated safety check: Pass | MIT | today |
| 89 | A skill your agent uses when creating a new Phaser 4 game instance or configuring GameConfig options. | autonomous-ai/ | 1.1k | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 90 | 90.Tilemaps A skill your agent uses when working with tilemaps in Phaser 4. | autonomous-ai/ | 1.1k | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 91 | Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~345 | Automated safety check: Pass | Unknown | 21 days ago |
| 92 | A skill your agent uses when changing the playable 2.5D template sprite, cloning it into character classes, or wiring idle/walk/attack sprite-sheet playback. | jasonkneen/ | 1.6k | — | ~583 | Automated safety check: Pass | AGPL-3.0 | today |
| 93 | A skill your agent uses when adding, moving, or removing images, sprites, text, or video on the Pixi'VN game canvas, or when applying or creating transitions (dissolve, fade, move, zoom, push, wipe… | DRincs-Productions/ | 149 | — | ~7.6k | Automated safety check: Pass | LGPL-2.1 | 7 days ago |
| 94 | A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code… | scenario-labs/ | 913 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 95 | 95.Brief Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn. | with-pebbly/ | 172 | — | ~833 | Automated safety check: Pass | MIT | today |
| 96 | A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. | sanqiufong/ | 132 | 1 repo | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |