Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.
$ npx skills add with-pebbly/aseprite-ai-artist --skill fix -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist fix --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/fix .claude/skills/fix && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "fix" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/fix into .claude/skills/fix/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/fixType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add with-pebbly/aseprite-ai-artist --skill fix -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist fix --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/fix .agents/skills/fix && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "fix" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/fix into .agents/skills/fix/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill fix -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist fix --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/fix .cursor/skills/fix && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "fix" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/fix into .cursor/skills/fix/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/with-pebbly/aseprite-ai-artist.git --path skills/fix--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add with-pebbly/aseprite-ai-artist --skill fix -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist fix --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/fix .gemini/skills/fix && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "fix" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/fix into .gemini/skills/fix/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install with-pebbly/aseprite-ai-artist fixInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add with-pebbly/aseprite-ai-artist --skill fix -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/fix .github/skills/fix && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "fix" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/fix into .github/skills/fix/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill fix -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist fix --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/fix .opencode/skills/fix && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "fix" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/fix into .opencode/skills/fix/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fix", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
fixChange a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.
Fix is an agent skill from with-pebbly/aseprite-ai-artist. Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. Use for edits, touch-ups, style corrections and "make it more X" requests.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art. It works with Model Context Protocol. The repository describes itself as: Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its…. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 565814f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Fix loads about 1.1k tokens when it runs. Until then it costs about 51 tokens; SKILL.md has 628 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from with-pebbly/aseprite-ai-artist at commit 565814f, republished under its MIT licence (© with-pebbly). 628 words, ~1,111 tokens.
.claude/skills/fix/SKILL.md (or your agent's skills folder).Editing someone's work has a failure mode that drawing from scratch does not: breaking something that was already correct. The whole procedure is built around not doing that.
preflight
sprite_info
look op="preview"For a targeted edit, also look op="ascii" on the region. You cannot edit
pixels precisely from a description.
Never assume layer names, frame counts or the palette. Drawing into the
wrong layer is the most common way an agent damages someone's file. When two
groups hold same-named layers (left/arm, right/arm), a bare name is refused
— pass the group path rather than renaming the user's layers.
For anything beyond a small touch-up, state the plan in one line and let the user stop you. Especially before: changing the palette, resizing the canvas, merging layers, or editing a layer you did not create.
draw, recolor and transform to one area.recolor avoids touching the whole cel.Scoping is cheaper than repairing.
One draw with all its ops, one recolor. That is one Ctrl+Z for the user if
they dislike it. Use label to describe the intent — it becomes their undo
entry.
For a pixel-level fix, edit the text, not coordinates: look op="ascii" layer=… rulers=false region=… gives bare rows, the legend and origin; change
the wrong cells and send the same rows back as one draw kind grid at that
origin. Only that rectangle is touched, and its transparent cells erase — pass
transparent:"skip" when you mean to add pixels without clearing any. Glyphs
are palette indices, so pieces read separately share one legend: merge their
legends when rows from one piece land in another. Only glyphs listed in
offPalette (colours outside the palette) can change between reads.
look op="diff" fromFrame=… toFrame=…for animation work, or look op="ascii" on the region for a static edit. A
preview shows you the result; a diff shows you the change, including the parts
you did not intend. The diff's changedBounds is the quick test: if you edited
the hand and the box spans the whole sprite, something else moved.
validateReport what changed and what you deliberately left alone.
| Request | Usually means |
|---|---|
| "more contrast" | Widen the value range of the ramps, not the hue |
| "cleaner" | Remove strays, even out line runs, merge near-duplicate colours |
| "more detail" | Usually wrong at small sizes — ask what should read better |
| "pop more" | Contrast against the background, or a brighter accent |
| "less flat" | Shading exists but does not hue-shift, or has no light direction |
| "muddy colours" | Too many near-duplicates — palette op="extract" on a copy, or analyze + snap |
| "add a label / score / title" | draw kind text; measure with measureOnly first so it lands centred |
| "closer to the reference / concept" | look op="compare", list the three to five largest mismatches, fix only those |
| "off / uncanny" | Run aseprite:review; name the specific cause |
Reflect your reading back before acting on it. "More detail" on a 16×16 sprite usually means the sprite needs to be bigger, and that is worth one question.
aseprite:review, rules://00-core-principles, rules://92-generated-art-tells
for what makes art read as machine-made, and the subject file for the part you
are fixing (skill://studio, Subject rules) — "fix the hands" starts at
rules://34-hands-and-feet.
© with-pebbly, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/fix of with-pebbly/aseprite-ai-artist.
Open the folder on GitHubat commit 565814f
Fix next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Fix this skillwith-pebbly/aseprite-ai-artist | 149 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | |
| Pixel FaceCotal-AI/Cotal | 309 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Fal Assetsrehan-remade/universal-modder | 4.7k | — | ~2k | Automated safety check: Notes | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 212 | — | ~831 | Automated safety check: Pass | MIT | |
| Scenario Game Assetsscenario-labs/skills | 898 | — | ~4.5k | Automated safety check: Pass | MIT |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Cotal-AI/Cotal
Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser…
rehan-remade/universal-modder
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
scenario-labs/skills
A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
with-pebbly/aseprite-ai-artist
Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.
with-pebbly/aseprite-ai-artist
Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.
with-pebbly/aseprite-ai-artist
Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.
with-pebbly/aseprite-ai-artist
Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup.
with-pebbly/aseprite-ai-artist
Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled.
with-pebbly/aseprite-ai-artist
Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success.
Works with
Categories
Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. Fix is an agent skill from with-pebbly/aseprite-ai-artist. Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.
Fix fits situations like: style corrections and make it more X requests; tasks that involve Sprites and pixel art.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill fix -a claude-code`. Or copy the skill folder (skills/fix in with-pebbly/aseprite-ai-artist) into .claude/skills/fix in your project. Claude Code loads it when a task matches its description.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill fix -a codex`. Or copy the skill folder (skills/fix in with-pebbly/aseprite-ai-artist) into .agents/skills/fix in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add with-pebbly/aseprite-ai-artist --skill fix -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/fix, .gemini/skills/fix, .github/skills/fix and .opencode/skills/fix in your project.
SKILL.md names no scripts, command-line tools or credentials: Fix is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Fix is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Fix: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Pixel Face (Cotal-AI/Cotal, 309 stars), Fal Assets (rehan-remade/universal-modder, 4.7k stars) and Game Assets (glifxyz/glif-mcp-server, 212 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
with-pebbly (a GitHub organization) maintains it in with-pebbly/aseprite-ai-artist, which has 149 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 6, 2026.
Source: with-pebbly/aseprite-ai-artist on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.